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Searched refs:Game_Battler (Results 51 – 56 of 56) sorted by relevance

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/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Denemyai.cpp36 static void testIrregularSkill(bool expect, int type, const Game_Battler& target, bool bugs) { in testIrregularSkill()
44 …ll(bool expect_enemy, bool expect_ally, lcf::rpg::Skill& skill, const Game_Battler& target, bool b… in testNormalSkill()
437 std::vector<Game_Battler*> battlers;
666 …REQUIRE_EQ(static_cast<int>(Game_Battler::Type_Enemy), static_cast<int>(enemy.GetBattleAlgorithm()…
675 …REQUIRE_EQ(static_cast<int>(Game_Battler::Type_Ally), static_cast<int>(enemy.GetBattleAlgorithm()-…
H A Dgame_enemy.cpp27 REQUIRE_EQ(e.GetType(), Game_Battler::Type_Enemy);
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_screen.h31 class Game_Battler; variable
H A Dbattle_animation.cpp279 …e::BattleAnimationBattle(const lcf::rpg::Animation& anim, std::vector<Game_Battler*> battlers, boo… in BattleAnimationBattle()
318 …::BattleAnimationBattler(const lcf::rpg::Animation& anim, std::vector<Game_Battler*> battlers, boo… in BattleAnimationBattler()
H A Dscene_battle_rpg2k.h161 void ActionSelectedCallback(Game_Battler* for_battler) override;
H A Dscene.cpp384 void Scene::OnEventHpChanged(Game_Battler*, int) { in OnEventHpChanged() argument

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