Searched refs:Game_Battler (Results 51 – 56 of 56) sorted by relevance
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/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | enemyai.cpp | 36 static void testIrregularSkill(bool expect, int type, const Game_Battler& target, bool bugs) { in testIrregularSkill() 44 …ll(bool expect_enemy, bool expect_ally, lcf::rpg::Skill& skill, const Game_Battler& target, bool b… in testNormalSkill() 437 std::vector<Game_Battler*> battlers; 666 …REQUIRE_EQ(static_cast<int>(Game_Battler::Type_Enemy), static_cast<int>(enemy.GetBattleAlgorithm()… 675 …REQUIRE_EQ(static_cast<int>(Game_Battler::Type_Ally), static_cast<int>(enemy.GetBattleAlgorithm()-…
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H A D | game_enemy.cpp | 27 REQUIRE_EQ(e.GetType(), Game_Battler::Type_Enemy);
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_screen.h | 31 class Game_Battler; variable
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H A D | battle_animation.cpp | 279 …e::BattleAnimationBattle(const lcf::rpg::Animation& anim, std::vector<Game_Battler*> battlers, boo… in BattleAnimationBattle() 318 …::BattleAnimationBattler(const lcf::rpg::Animation& anim, std::vector<Game_Battler*> battlers, boo… in BattleAnimationBattler()
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H A D | scene_battle_rpg2k.h | 161 void ActionSelectedCallback(Game_Battler* for_battler) override;
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H A D | scene.cpp | 384 void Scene::OnEventHpChanged(Game_Battler*, int) { in OnEventHpChanged() argument
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