/dports/audio/fasttracker2/ft2-clone-1.49/release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_config_macosx.h | 120 #define HAVE_POW 1 macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/SDL2/ |
H A D | SDL_config.h | 152 #define HAVE_POW 1 macro
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/i686-w64-mingw32/include/SDL2/ |
H A D | SDL_config.h | 157 #define HAVE_POW 1 macro
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/include/ |
H A D | SDL_config.h | 157 #define HAVE_POW 1 macro
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/x86_64-w64-mingw32/include/SDL2/ |
H A D | SDL_config.h | 157 #define HAVE_POW 1 macro
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/dports/games/openjk/OpenJK-07675e2/lib/SDL2/include/ |
H A D | SDL_config.h | 160 #define HAVE_POW 1 macro
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/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/ |
H A D | SDL_config_windows.h | 157 #define HAVE_POW 1 macro
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/dports/games/sauerbraten/sauerbraten/src/include/ |
H A D | SDL_config_windows.h | 160 #define HAVE_POW 1 macro
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/include/ |
H A D | SDL_config_windows.h | 152 #define HAVE_POW 1 macro
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/dports/x11/controllermap/SDL2-2.0.18/include/ |
H A D | SDL_config_winrt.h | 178 #define HAVE_POW 1 macro
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H A D | SDL_config_macosx.h | 121 #define HAVE_POW 1 macro
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H A D | SDL_config_windows.h | 187 #define HAVE_POW 1 macro
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/dports/audio/protracker/pt2-clone-1.37/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_config_macosx.h | 120 #define HAVE_POW 1 macro
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/dports/devel/sdl20/SDL2-2.0.18/include/ |
H A D | SDL_config_macosx.h | 121 #define HAVE_POW 1 macro
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H A D | SDL_config_windows.h | 187 #define HAVE_POW 1 macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/SDL2/ |
H A D | SDL_config_windows.h | 160 #define HAVE_POW 1 macro
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/dports/games/nxengine/nxengine-evo-2.6.5-1/platform/win32/ext/include/ |
H A D | SDL_config.h | 163 #define HAVE_POW 1 macro
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/dports/math/reduce/Reduce-svn5758-src/csl/ |
H A D | testprogram.cpp | 120 #ifndef HAVE_POW 121 #error expected to have HAVE_POW
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/dports/audio/fasttracker2/ft2-clone-1.49/vs2019_project/ft2-clone/sdl/include/SDL2/ |
H A D | SDL_config.h | 168 #define HAVE_POW 1 macro
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/dports/games/vkquake/vkQuake-1.12.2/Windows/SDL2/include/ |
H A D | SDL_config_windows.h | 187 #define HAVE_POW 1 macro
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/dports/audio/protracker/pt2-clone-1.37/vs2019_project/pt2-clone/sdl/include/SDL2/ |
H A D | SDL_config.h | 168 #define HAVE_POW 1 macro
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/stdlib/ |
H A D | SDL_stdlib.c | 172 #if defined(HAVE_POW) in SDL_pow()
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/dports/graphics/aaphoto/aaphoto-0.43.1/ |
H A D | config.h.in | 29 #undef HAVE_POW
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/dports/games/openglad/openglad-0.98/src/ |
H A D | config.h.in | 23 #undef HAVE_POW
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/dports/textproc/jq/jq-jq-1.6/src/ |
H A D | libm.h | 96 #ifdef HAVE_POW
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