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Searched refs:HIGHVOLUME (Results 26 – 33 of 33) sorted by relevance

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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface.cc1925 PlayJA2SampleFromFile(SOUNDSDIR "/turn_near_end.wav", HIGHVOLUME, 1, MIDDLEPAN); in HandleTopMessages()
H A DHandle_UI.cc3435 PlayJA2Sample(RG_ID_INVALID, HIGHVOLUME, 1, MIDDLE); in UIMouseOnValidAttackLocation()
H A DOppList.cc1787 if (do_roar) PlayJA2Sample(BLOODCAT_ROAR, HIGHVOLUME, 1, MIDDLEPAN); in ManSeesMan()
H A DOverhead.cc861 PlaySoldierJA2Sample(pSoldier, ROBOT_STOP, HIGHVOLUME, 1, TRUE); in ExecuteOverhead()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DExplosion_Control.cc264 PlayLocationJA2Sample(sGridNo, uiSoundID, HIGHVOLUME, 1); in GenerateExplosionFromExplosionPointer()
H A DPhysics.cc497 pObject->uiSoundID = PlayJA2Sample(MORTAR_WHISTLE, HIGHVOLUME, 1, MIDDLEPAN); in PhysicsIntegrate()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DStrategicMap.cc233 PlayJA2SampleFromFile(SOUNDSDIR "/final psionic blast 01 (16-44).wav", HIGHVOLUME, 1, MIDDLEPAN); in BeginLoadScreen()
H A DMapScreen.cc3305 PlayJA2SampleFromFile(SOUNDSDIR "/initial power up (8-11).wav", HIGHVOLUME, 1, MIDDLEPAN); in EndMapScreen()

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