Searched refs:HIGHVOLUME (Results 26 – 33 of 33) sorted by relevance
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Interface.cc | 1925 PlayJA2SampleFromFile(SOUNDSDIR "/turn_near_end.wav", HIGHVOLUME, 1, MIDDLEPAN); in HandleTopMessages()
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H A D | Handle_UI.cc | 3435 PlayJA2Sample(RG_ID_INVALID, HIGHVOLUME, 1, MIDDLE); in UIMouseOnValidAttackLocation()
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H A D | OppList.cc | 1787 if (do_roar) PlayJA2Sample(BLOODCAT_ROAR, HIGHVOLUME, 1, MIDDLEPAN); in ManSeesMan()
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H A D | Overhead.cc | 861 PlaySoldierJA2Sample(pSoldier, ROBOT_STOP, HIGHVOLUME, 1, TRUE); in ExecuteOverhead()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/ |
H A D | Explosion_Control.cc | 264 PlayLocationJA2Sample(sGridNo, uiSoundID, HIGHVOLUME, 1); in GenerateExplosionFromExplosionPointer()
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H A D | Physics.cc | 497 pObject->uiSoundID = PlayJA2Sample(MORTAR_WHISTLE, HIGHVOLUME, 1, MIDDLEPAN); in PhysicsIntegrate()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | StrategicMap.cc | 233 PlayJA2SampleFromFile(SOUNDSDIR "/final psionic blast 01 (16-44).wav", HIGHVOLUME, 1, MIDDLEPAN); in BeginLoadScreen()
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H A D | MapScreen.cc | 3305 PlayJA2SampleFromFile(SOUNDSDIR "/initial power up (8-11).wav", HIGHVOLUME, 1, MIDDLEPAN); in EndMapScreen()
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