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Searched refs:MATRIXCH (Results 26 – 50 of 54) sorted by relevance

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/dports/games/avp/avp-20170505/src/avp/
H A Dlighting.c319 MATRIXCH myMat = Global_VDB_Ptr->VDB_Mat; in MakeLightElement()
351 MATRIXCH myMat = Global_VDB_Ptr->VDB_Mat; in MakeLightElement()
H A Dtrack.c18 static void SmoothTrackOrientation(TRACK_SECTION_DATA* trackPtr, int lerp, MATRIXCH* outputMatrixPt…
29 static void TrackSlerp(TRACK_SECTION_DATA* tsd,int lerp,MATRIXCH* output_mat) in TrackSlerp()
321 MATRIXCH orient; in Update_Track_Position_Only()
705 static void SmoothTrackOrientation(TRACK_SECTION_DATA* trackPtr, int lerp, MATRIXCH* outputMatrixPt… in SmoothTrackOrientation()
H A Dlos.c507 MATRIXCH matrix = dPtr->ObMat; in CheckForRayIntersectionWithObject()
662 MATRIXCH matrix = dPtr->ObMat; in CheckForRayIntersectionWithObject()
H A Dpmove.c623 MATRIXCH mat = Global_VDB_Ptr->VDB_Mat; in ExecuteFreeMovement()
836 MATRIXCH mat; in ExecuteFreeMovement()
1688 MATRIXCH mat = VDBPtr->VDB_Mat; in ThrowAFlare()
H A Dhmodel.c50 void MatToQuat (MATRIXCH *m, QUAT *quat);
56 …er,SECTION_DATA *this_section_data,int base_timer,VECTORCH *output_offset,MATRIXCH *output_matrix);
88 MATRIXCH Identity_RotMat = {
944 …n_data,KEYFRAME_DATA *input_frame,int base_timer,VECTORCH *output_offset,MATRIXCH *output_matrix) {
1529 MATRIXCH spray_orient;
1644 MATRIXCH spray_orient;
1756 MATRIXCH spray_orient;
2928 void MatToQuat (MATRIXCH *m, QUAT *quat)
3343 …r,SECTION_DATA *this_section_data,int base_timer,VECTORCH *output_offset,MATRIXCH *output_matrix) {
5120 MATRIXCH RelSecMat;
[all …]
H A Dweapons.c2212 MATRIXCH WtoLMat; in HandleWeaponImpact()
2370 MATRIXCH WtoLMat; in GetDirectionOfAttack()
2844 MATRIXCH mat; in PositionPlayersWeapon()
3007 MATRIXCH mat; in PositionPlayersWeaponMuzzleFlash()
3660 MATRIXCH mat; in CalculateTorqueAtPoint()
5655 MATRIXCH mat; in Maintain_Minigun()
6617 MATRIXCH *orientptr;
6799 MATRIXCH LtoV;
10579 MATRIXCH WtoLMat;
10743 MATRIXCH mat;
[all …]
H A Dbh_fhug.c542 MATRIXCH toLocalSpaceMatrix = dynPtr->OrientMat; in Execute_FHNS_Approach()
759 MATRIXCH myMat = VDBPtr->VDB_Mat; in PlotFaceHugger()
H A Dstratdef.c483 MATRIXCH mat; in TeleportPreservedSBsToNewEnvModule()
H A Dbh_ais.c466 void ProjectNPCShot(STRATEGYBLOCK *sbPtr, STRATEGYBLOCK *target, VECTORCH *muzzlepos, MATRIXCH *muz… in ProjectNPCShot()
898 MATRIXCH toLocal; in NPCOrientateToVector()
957 MATRIXCH mat; in NPCOrientateToVector()
1431 MATRIXCH edgeMatrix; in NPCGetMovementDirection()
3541 MATRIXCH matrix; in GetAvoidanceDirection()
H A Dbh_agun.c1104 MATRIXCH WtoL; in AGun_GetRelativeAngles()
1381 MATRIXCH rotate; in AGun_MaintainGun()
H A Dhud.c1977 MATRIXCH myMat = Global_VDB_Ptr->VDB_Mat; in DrawAlienTeeth()
1993 MATRIXCH myMat = Global_VDB_Ptr->VDB_Mat; in DrawAlienTeeth()
H A Dbh_queen.c2622 MATRIXCH WtoL=sbPtr->DynPtr->OrientMat; in QueenIsDamaged()
2880 MATRIXCH WtoL; in QueenCalculateTargetInfo()
2939 MATRIXCH id_mat={ONE_FIXED,0,0,0,ONE_FIXED,0,0,0,ONE_FIXED}; in QueenForceReconsider()
3906 MATRIXCH id_mat={ONE_FIXED,0,0,0,ONE_FIXED,0,0,0,ONE_FIXED}; in QueenBehaviour()
4809 MATRIXCH WtoL; in TargetIsFiringFlamethrowerAtQueen()
H A Dparticle.c3197 MATRIXCH orientation; in RenderAllParticlesFurtherAwayThan()
4016 MATRIXCH muzzleMatrix; in DrawMuzzleFlash()
4017 MATRIXCH rotmat; in DrawMuzzleFlash()
4334 void MakeImpactSmoke(MATRIXCH *orientationPtr, VECTORCH *positionPtr) in MakeImpactSmoke()
4370 void MakeSprayOfSparks(MATRIXCH *orientationPtr, VECTORCH *positionPtr) in MakeSprayOfSparks()
H A Dbh_debri.c60 extern MATRIXCH Identity_RotMat; /* From HModel.c */
860 …(STRATEGYBLOCK *parent_sbPtr,SECTION_DATA *root, VECTORCH *positionPtr, MATRIXCH *orientation, int… in MakeHierarchicalDebris()
H A Dplayer.c49 MATRIXCH PlayerStartMat;
1929 MATRIXCH Weapon_Matrix;
H A Dbh_near.c870 MATRIXCH toLocalSpaceMatrix = dynPtr->OrientMat; in AlienNearState_Approach()
2913 MATRIXCH WtoL; in TargetIsFiringFlamethrowerAtAlien()
H A Dbh_pred.c66 extern STRATEGYBLOCK* InitialiseEnergyBoltBehaviourKernel(VECTORCH *position,MATRIXCH *orient, int …
67 extern STRATEGYBLOCK* CreatePPPlasmaBoltKernel(VECTORCH *position,MATRIXCH *orient, int player);
5201 MATRIXCH WtoL; in Predator_GetNewTarget()
5250 MATRIXCH matrix; in DoPredatorLaserTargeting()
H A Dbh_marin.c83 extern STRATEGYBLOCK* CreateRocketKernel(VECTORCH *position, MATRIXCH *orient,int fromplayer);
84 extern STRATEGYBLOCK* CreateFrisbeeKernel(VECTORCH *position, MATRIXCH *orient, int fromplayer);
9683 DISPLAYBLOCK* AddNPCGunFlashEffect(VECTORCH *position, MATRIXCH* orientation, enum SFX_ID sfxID)
9710 void MaintainNPCGunFlashEffect(DISPLAYBLOCK* dPtr, VECTORCH *position, MATRIXCH* orientation)
10139 MATRIXCH WtoL;
10351 MATRIXCH WtoL;
11237 MATRIXCH WtoL;
11366 MATRIXCH WtoL;
13323 MATRIXCH tempmat;
13350 MATRIXCH tempmat;
/dports/games/avp/avp-20170505/src/win95/
H A Dplspecfn.c38 extern MATRIXCH LToVMat;
869 void RotVect(VECTORCH *v, MATRIXCH *m) in RotVect()
/dports/games/avp/avp-20170505/src/
H A Dmodule.c414 extern MATRIXCH IdentityMatrix; in AllocateModuleObject()
H A Dkshape.c61 extern MATRIXCH LToVMat;
63 extern MATRIXCH WToLMat;
3418 MATRIXCH m; in ShapeSpriteRPointsInstr()
3620 MATRIXCH m2; in ShapeSpriteRPointsInstr()
4930 MATRIXCH mat; in RenderFlechetteParticle()
6320 void RenderPredatorPlasmaCasterCharge(int value, VECTORCH *worldOffsetPtr, MATRIXCH *orientationPtr) in RenderPredatorPlasmaCasterCharge()
6580 MATRIXCH mat = (Global_VDB_Ptr->VDB_Mat);
6589 MATRIXCH m2;
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpldnet.c4344 MATRIXCH orientMat; in AddNetMsg_PredatorLaserSights()
5938 MATRIXCH mat; in ProcessNetMsg_PlayerState()
6659 MATRIXCH mat=sbPtr->DynPtr->OrientMat; in ProcessNetMsg_LocalObjectDamaged()
7239 MATRIXCH matrix; in ProcessNetMsg_PredatorSights()
7544 MATRIXCH mat; in ProcessNetMsg_AlienAIState()
7841 MATRIXCH mat=sbPtr->DynPtr->OrientMat; in ProcessNetMsg_GhostHierarchyDamaged()
H A Dpldghost.c47 extern MATRIXCH Identity_RotMat; /* From HModel.c */
3823 MATRIXCH mat; in HandleGhostAutoGunMuzzleFlash()
3844 MATRIXCH mat; in HandleGhostAutoGunMuzzleFlash()
H A Dprojload.cpp65 extern MATRIXCH PlayerStartMat;
3130 WriteFile(file,&Global_VDB_Ptr->VDB_Mat,sizeof(MATRIXCH),&byteswritten,0); in LoadModuleData()
H A Dd3d_render.cpp213 void D3D_DrawCable(VECTORCH *centrePtr, MATRIXCH *orientationPtr);
5643 MATRIXCH mat = (Global_VDB_Ptr->VDB_Mat);
8110 extern void MakeMatrixFromDirection(VECTORCH *directionPtr, MATRIXCH *matrixPtr);
8112 void D3D_DrawCable(VECTORCH *centrePtr, MATRIXCH *orientationPtr) in D3D_DrawCable()

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