/dports/games/avp/avp-20170505/src/avp/ |
H A D | lighting.c | 319 MATRIXCH myMat = Global_VDB_Ptr->VDB_Mat; in MakeLightElement() 351 MATRIXCH myMat = Global_VDB_Ptr->VDB_Mat; in MakeLightElement()
|
H A D | track.c | 18 static void SmoothTrackOrientation(TRACK_SECTION_DATA* trackPtr, int lerp, MATRIXCH* outputMatrixPt… 29 static void TrackSlerp(TRACK_SECTION_DATA* tsd,int lerp,MATRIXCH* output_mat) in TrackSlerp() 321 MATRIXCH orient; in Update_Track_Position_Only() 705 static void SmoothTrackOrientation(TRACK_SECTION_DATA* trackPtr, int lerp, MATRIXCH* outputMatrixPt… in SmoothTrackOrientation()
|
H A D | los.c | 507 MATRIXCH matrix = dPtr->ObMat; in CheckForRayIntersectionWithObject() 662 MATRIXCH matrix = dPtr->ObMat; in CheckForRayIntersectionWithObject()
|
H A D | pmove.c | 623 MATRIXCH mat = Global_VDB_Ptr->VDB_Mat; in ExecuteFreeMovement() 836 MATRIXCH mat; in ExecuteFreeMovement() 1688 MATRIXCH mat = VDBPtr->VDB_Mat; in ThrowAFlare()
|
H A D | hmodel.c | 50 void MatToQuat (MATRIXCH *m, QUAT *quat); 56 …er,SECTION_DATA *this_section_data,int base_timer,VECTORCH *output_offset,MATRIXCH *output_matrix); 88 MATRIXCH Identity_RotMat = { 944 …n_data,KEYFRAME_DATA *input_frame,int base_timer,VECTORCH *output_offset,MATRIXCH *output_matrix) { 1529 MATRIXCH spray_orient; 1644 MATRIXCH spray_orient; 1756 MATRIXCH spray_orient; 2928 void MatToQuat (MATRIXCH *m, QUAT *quat) 3343 …r,SECTION_DATA *this_section_data,int base_timer,VECTORCH *output_offset,MATRIXCH *output_matrix) { 5120 MATRIXCH RelSecMat; [all …]
|
H A D | weapons.c | 2212 MATRIXCH WtoLMat; in HandleWeaponImpact() 2370 MATRIXCH WtoLMat; in GetDirectionOfAttack() 2844 MATRIXCH mat; in PositionPlayersWeapon() 3007 MATRIXCH mat; in PositionPlayersWeaponMuzzleFlash() 3660 MATRIXCH mat; in CalculateTorqueAtPoint() 5655 MATRIXCH mat; in Maintain_Minigun() 6617 MATRIXCH *orientptr; 6799 MATRIXCH LtoV; 10579 MATRIXCH WtoLMat; 10743 MATRIXCH mat; [all …]
|
H A D | bh_fhug.c | 542 MATRIXCH toLocalSpaceMatrix = dynPtr->OrientMat; in Execute_FHNS_Approach() 759 MATRIXCH myMat = VDBPtr->VDB_Mat; in PlotFaceHugger()
|
H A D | stratdef.c | 483 MATRIXCH mat; in TeleportPreservedSBsToNewEnvModule()
|
H A D | bh_ais.c | 466 void ProjectNPCShot(STRATEGYBLOCK *sbPtr, STRATEGYBLOCK *target, VECTORCH *muzzlepos, MATRIXCH *muz… in ProjectNPCShot() 898 MATRIXCH toLocal; in NPCOrientateToVector() 957 MATRIXCH mat; in NPCOrientateToVector() 1431 MATRIXCH edgeMatrix; in NPCGetMovementDirection() 3541 MATRIXCH matrix; in GetAvoidanceDirection()
|
H A D | bh_agun.c | 1104 MATRIXCH WtoL; in AGun_GetRelativeAngles() 1381 MATRIXCH rotate; in AGun_MaintainGun()
|
H A D | hud.c | 1977 MATRIXCH myMat = Global_VDB_Ptr->VDB_Mat; in DrawAlienTeeth() 1993 MATRIXCH myMat = Global_VDB_Ptr->VDB_Mat; in DrawAlienTeeth()
|
H A D | bh_queen.c | 2622 MATRIXCH WtoL=sbPtr->DynPtr->OrientMat; in QueenIsDamaged() 2880 MATRIXCH WtoL; in QueenCalculateTargetInfo() 2939 MATRIXCH id_mat={ONE_FIXED,0,0,0,ONE_FIXED,0,0,0,ONE_FIXED}; in QueenForceReconsider() 3906 MATRIXCH id_mat={ONE_FIXED,0,0,0,ONE_FIXED,0,0,0,ONE_FIXED}; in QueenBehaviour() 4809 MATRIXCH WtoL; in TargetIsFiringFlamethrowerAtQueen()
|
H A D | particle.c | 3197 MATRIXCH orientation; in RenderAllParticlesFurtherAwayThan() 4016 MATRIXCH muzzleMatrix; in DrawMuzzleFlash() 4017 MATRIXCH rotmat; in DrawMuzzleFlash() 4334 void MakeImpactSmoke(MATRIXCH *orientationPtr, VECTORCH *positionPtr) in MakeImpactSmoke() 4370 void MakeSprayOfSparks(MATRIXCH *orientationPtr, VECTORCH *positionPtr) in MakeSprayOfSparks()
|
H A D | bh_debri.c | 60 extern MATRIXCH Identity_RotMat; /* From HModel.c */ 860 …(STRATEGYBLOCK *parent_sbPtr,SECTION_DATA *root, VECTORCH *positionPtr, MATRIXCH *orientation, int… in MakeHierarchicalDebris()
|
H A D | player.c | 49 MATRIXCH PlayerStartMat; 1929 MATRIXCH Weapon_Matrix;
|
H A D | bh_near.c | 870 MATRIXCH toLocalSpaceMatrix = dynPtr->OrientMat; in AlienNearState_Approach() 2913 MATRIXCH WtoL; in TargetIsFiringFlamethrowerAtAlien()
|
H A D | bh_pred.c | 66 extern STRATEGYBLOCK* InitialiseEnergyBoltBehaviourKernel(VECTORCH *position,MATRIXCH *orient, int … 67 extern STRATEGYBLOCK* CreatePPPlasmaBoltKernel(VECTORCH *position,MATRIXCH *orient, int player); 5201 MATRIXCH WtoL; in Predator_GetNewTarget() 5250 MATRIXCH matrix; in DoPredatorLaserTargeting()
|
H A D | bh_marin.c | 83 extern STRATEGYBLOCK* CreateRocketKernel(VECTORCH *position, MATRIXCH *orient,int fromplayer); 84 extern STRATEGYBLOCK* CreateFrisbeeKernel(VECTORCH *position, MATRIXCH *orient, int fromplayer); 9683 DISPLAYBLOCK* AddNPCGunFlashEffect(VECTORCH *position, MATRIXCH* orientation, enum SFX_ID sfxID) 9710 void MaintainNPCGunFlashEffect(DISPLAYBLOCK* dPtr, VECTORCH *position, MATRIXCH* orientation) 10139 MATRIXCH WtoL; 10351 MATRIXCH WtoL; 11237 MATRIXCH WtoL; 11366 MATRIXCH WtoL; 13323 MATRIXCH tempmat; 13350 MATRIXCH tempmat;
|
/dports/games/avp/avp-20170505/src/win95/ |
H A D | plspecfn.c | 38 extern MATRIXCH LToVMat; 869 void RotVect(VECTORCH *v, MATRIXCH *m) in RotVect()
|
/dports/games/avp/avp-20170505/src/ |
H A D | module.c | 414 extern MATRIXCH IdentityMatrix; in AllocateModuleObject()
|
H A D | kshape.c | 61 extern MATRIXCH LToVMat; 63 extern MATRIXCH WToLMat; 3418 MATRIXCH m; in ShapeSpriteRPointsInstr() 3620 MATRIXCH m2; in ShapeSpriteRPointsInstr() 4930 MATRIXCH mat; in RenderFlechetteParticle() 6320 void RenderPredatorPlasmaCasterCharge(int value, VECTORCH *worldOffsetPtr, MATRIXCH *orientationPtr) in RenderPredatorPlasmaCasterCharge() 6580 MATRIXCH mat = (Global_VDB_Ptr->VDB_Mat); 6589 MATRIXCH m2;
|
/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | pldnet.c | 4344 MATRIXCH orientMat; in AddNetMsg_PredatorLaserSights() 5938 MATRIXCH mat; in ProcessNetMsg_PlayerState() 6659 MATRIXCH mat=sbPtr->DynPtr->OrientMat; in ProcessNetMsg_LocalObjectDamaged() 7239 MATRIXCH matrix; in ProcessNetMsg_PredatorSights() 7544 MATRIXCH mat; in ProcessNetMsg_AlienAIState() 7841 MATRIXCH mat=sbPtr->DynPtr->OrientMat; in ProcessNetMsg_GhostHierarchyDamaged()
|
H A D | pldghost.c | 47 extern MATRIXCH Identity_RotMat; /* From HModel.c */ 3823 MATRIXCH mat; in HandleGhostAutoGunMuzzleFlash() 3844 MATRIXCH mat; in HandleGhostAutoGunMuzzleFlash()
|
H A D | projload.cpp | 65 extern MATRIXCH PlayerStartMat; 3130 WriteFile(file,&Global_VDB_Ptr->VDB_Mat,sizeof(MATRIXCH),&byteswritten,0); in LoadModuleData()
|
H A D | d3d_render.cpp | 213 void D3D_DrawCable(VECTORCH *centrePtr, MATRIXCH *orientationPtr); 5643 MATRIXCH mat = (Global_VDB_Ptr->VDB_Mat); 8110 extern void MakeMatrixFromDirection(VECTORCH *directionPtr, MATRIXCH *matrixPtr); 8112 void D3D_DrawCable(VECTORCH *centrePtr, MATRIXCH *orientationPtr) in D3D_DrawCable()
|