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Searched refs:MZ_SHOTGUN (Results 26 – 50 of 72) sorted by relevance

123

/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dq_shared.h690 #define MZ_SHOTGUN 2 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_flash.c106 case MZ_SHOTGUN: in CL_ParseMuzzleFlash()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dq_shared.h681 #define MZ_SHOTGUN 2 macro
H A Dp_weapon.c1220 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dq_shared.h967 #define MZ_SHOTGUN 2 macro
H A Dp_weapon.c1220 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
/dports/games/q2pro/q2pro/include/
H A Dq_shared.h923 #define MZ_SHOTGUN 2 macro
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcl_fx.c68 case MZ_SHOTGUN: in CL_ParseMuzzleFlash()
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dp_weapon.c971 gi.WriteByte(MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
/dports/games/egl/egl-0.3.1_9/shared/
H A Dshared.h1275 MZ_SHOTGUN, enumerator
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dp_weapon.c1220 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
/dports/games/q2pro/q2pro/game/
H A Dp_weapon.c1220 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dp_weapon.c1220 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dp_weapon.c1201 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c1251 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c1251 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dp_weapon.c1220 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c1251 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dp_weapon.c1083 gi.WriteByte(MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dp_weapon.c1251 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dp_weapon.c1251 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dp_weapon.c1101 gi.WriteByte(MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dp_weapon.c1251 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
/dports/games/egl/egl-0.3.1_9/game/
H A Dp_weapon.c1220 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dp_weapon.c1051 gi.WriteByte(MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()

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