Searched refs:MZ_SHOTGUN (Results 51 – 72 of 72) sorted by relevance
123
1357 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
1183 gi.WriteByte(MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
1281 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
1358 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
1318 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
1543 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
1427 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
306 case MZ_SHOTGUN: in CL_ParseMuzzleFlash()
302 case MZ_SHOTGUN: in CL_ParseMuzzleFlash()
394 case MZ_SHOTGUN: in CL_ParseMuzzleFlash()
416 case MZ_SHOTGUN: in CL_ParseMuzzleFlash()
1710 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
1649 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
1793 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_smartgun_fire()
451 case MZ_SHOTGUN: in CL_ParseMuzzleFlash()
350 case MZ_SHOTGUN: in CL_ParseMuzzleFlash()
560 case MZ_SHOTGUN: in CL_ParseMuzzleFlash()