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Searched refs:Mix_Volume (Results 126 – 150 of 211) sorted by relevance

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/dports/games/warmux/warmux-11.04/build/android/jni/sdl_mixer/
H A DSDL_mixer.h540 extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
/dports/games/lbreakout2/lbreakout2-2.6.5/gui/
H A Dstk.c1306 Mix_Volume( -1, volume ); /* all sound channels */ in stk_audio_set_sound_volume()
1428 Mix_Volume( channel, stk_audio_sound_volume ); in stk_sound_play()
1451 Mix_Volume( channel, stk_audio_sound_volume ); in stk_sound_play_x()
/dports/games/frogatto/frogatto-1.3.1/src/
H A Dsound.cpp464 Mix_Volume(result, volume*sfx_volume*MIX_MAX_VOLUME); //start sound at full volume
592 Mix_Volume(n, sfx_volume*volume);
/dports/games/pachi/Pachi/src/
H A Dfx.c101 Mix_Volume(7,128); in screen_fx()
/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2_mixer.framework/Versions/A/Headers/
H A DSDL_mixer.h549 extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2_mixer.framework/Versions/A/Headers/
H A DSDL_mixer.h549 extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_mixer.h549 extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2_mixer.framework/Versions/A/Headers/
H A DSDL_mixer.h549 extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
/dports/games/tesseract/tesseract/src/include/
H A DSDL_mixer.h549 extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_mixer.h552 extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/
H A DSDL_mixer.h549 extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
/dports/audio/sdl_mixer/SDL_mixer-1.2.12/
H A DSDL_mixer.h552 extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/include/
H A Dsdl2_mixer.pxd111 int Mix_Volume(int channel, int volume)
/dports/games/ivan/ivan-059/FeLib/Source/
H A Dsfx.cpp299 Mix_Volume(iChannel, lSfxVol); in playSound()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2_mixer/i686-w64-mingw32/include/SDL2/
H A DSDL_mixer.h566 extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2_mixer/x86_64-w64-mingw32/include/SDL2/
H A DSDL_mixer.h566 extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
/dports/games/NBlood/NBlood-a1689a4/platform/Apple/include/SDL2/
H A DSDL_mixer.h566 extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2_mixer/include/
H A DSDL_mixer.h566 extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
/dports/games/nxengine/nxengine-evo-2.6.5-1/platform/win32/ext/include/
H A DSDL_mixer.h566 extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
/dports/games/sauerbraten/sauerbraten/src/include/
H A DSDL_mixer.h566 extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
/dports/audio/sdl2_mixer/SDL2_mixer-2.0.4/
H A DSDL_mixer.h566 extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/
H A Dsdlmixer.py209 Mix_Volume = _bind("Mix_Volume", [c_int, c_int], c_int) variable
/dports/games/instead/instead-3.4.1/src/
H A Dsound.c188 Mix_Volume(-1, vol);
/dports/games/flare-engine/flare-engine-1.12/src/
H A DSDLSoundManager.cpp304 Mix_Volume(-1, value); in setVolumeSFX()
/dports/devel/fpc-sdl/fpc-3.2.2/packages/sdl/src/
H A Dpowersdl_mixer.inc42 function Mix_Volume(channel : LongInt; volume : LongInt) : LongInt; syscall r12base PowerSDLMixerBa…

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