/dports/lang/fpc-utils/fpc-3.2.2/utils/debugsvr/gtk/ |
H A D | bitmapdata.pp | 230 'XXXX OO.OO XXXXX', 231 'XXXX OO.OO XXXXX', 256 '$$.$@$@OO$@$o $$', 259 '$.$#$@+OO@$#$@ $',
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/dports/lang/fpc-source/fpc-3.2.2/utils/debugsvr/gtk/ |
H A D | bitmapdata.pp | 230 'XXXX OO.OO XXXXX', 231 'XXXX OO.OO XXXXX', 256 '$$.$@$@OO$@$o $$', 259 '$.$#$@+OO@$#$@ $',
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/dports/games/npush/npush-0.7/levels/ |
H A D | Level 02 - Rocks | 5 # OO O$ # , @ - player 7 # OO @ ##### ; O - movable rock, you can push it
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/dports/games/wanderer/wanderer-3.2/screens/ |
H A D | screen.32 | 5 OO:*:OO > /\ #
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H A D | screen.14 | 1 ==O=O O======OO======O = /*<< ******X* 15 =>========:::::::::S * ====OO O=*=
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H A D | screen.31 | 5 \ \ / < /OO/ * :*= 6 \ \/ /OO/ ######
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/dports/devel/p5-RRDTool-OO/RRDTool-OO-0.36/t/ |
H A D | 011Bugs.t | 3 use RRDTool::OO; 12 my $rrd = RRDTool::OO->new( file => "foo" );
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H A D | 010ABD.t | 1 # Test dry run mode in RRDTool::OO 4 use RRDTool::OO; 15 my $rrd = RRDTool::OO->new(
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/dports/math/p5-Math-GSL/Math-GSL-0.43/t/ |
H A D | Complex.t | 488 'complex addition OO using gsl_real/gsl_imag' 493 'complex addition OO using parts()' 504 'complex multiplication OO using gsl_real/gsl_imag' 512 'complex multiplication OO with real number' 519 'complex multiplication OO' 529 'complex division OO' 537 'complex division OO with real number' 544 'complex division OO' 568 'complex addition OO using gsl_real/gsl_imag' 573 'complex addition OO using parts()'
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/dports/games/gnurobbo/gnurobbo-0.68/gnurobbo/data/levels/ |
H A D | TreRobbo07_l10.dat | 360 OO.......b^.^^^O 362 OO.....OO.~....O 363 OOO....&O...OO.O 364 OT^.~..OO..OO@.O 372 O....OOOO.OO.M.O 377 O..O}OO....#...O 380 O..O!OO...M....O 389 OOOOOOOOO&OO}OOO
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H A D | swsMagnetic.dat | 157 OOO.OO...OO.OOO- 432 OO}OOO}OOO}OOOO- 435 O..OO......O#.O- 442 OOOOOOODOOOO}OO- 452 OO}OOOO'OOOOOOO- 453 O+OO#.....#OO#O- 461 O#OO#..O..#OO+O-
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/dports/multimedia/assimp/assimp-5.1.3/test/models-nonbsd/FBX/2013_ASCII/ |
H A D | Cinema4D.fbx | 532 C: "OO",40929088,0 535 C: "OO",40742448,0 538 C: "OO",40745360,0 541 C: "OO",40506352,39668336 544 C: "OO",40337536,40929088 547 C: "OO",40648208,40929088 550 C: "OO",40337536,40742448 553 C: "OO",40947520,40742448 556 C: "OO",40337536,40745360 559 C: "OO",40793904,40745360
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/dports/devel/p5-InlineX-CPP2XS/InlineX-CPP2XS-0.25/demos/cpp2xs_utility/t/ |
H A D | 01can_subs.t | 7 # Test exported "non-OO" sub. 10 # Test OO subs.
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/dports/devel/p5-InlineX-CPP2XS/InlineX-CPP2XS-0.25/demos/cpp2xs_utility/mybuild/t/ |
H A D | 01can_subs.t | 7 # Test exported "non-OO" sub. 10 # Test OO subs.
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/dports/games/cavezofphear/cavezofphear-0.6.1/data/ |
H A D | gover | 16 MN MOMMMNNNIIIIIO! OO 21 OO! ON!
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/dports/lang/parrot/parrot-8.1.0/t/oo/ |
H A D | names.t | 6 t/oo/names.t - Test OO name-related items 14 Tests OO features related to names and namespaces.
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/dports/graphics/wdune/wdune-1.926/desktop/cde/icons/ |
H A D | white_dune.m.pm | 38 "OO+X+X.X.X.X.X.X.X.%OO=&X=%%%o ", 43 "O.O.O.O.O.O.X.X.%.X.X%OO==%+&o=oX-**",
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/dports/math/nauty/nauty27r3/ |
H A D | nautestd.ans | 6 &G^r[^Bs[A?OO 8 &GZr{^bo[A?OO
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/dports/math/py-pynauty/pynauty-1.0.2/src/nauty27r1/ |
H A D | nautestd.ans | 6 &G^r[^Bs[A?OO 8 &GZr{^bo[A?OO
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/dports/textproc/mdocml/mandoc-1.14.5/regress/mdoc/Oo/ |
H A D | punct.out_ascii | 1 OO-PUNCT(1) General Commands Manual OO-PUNCT(1)
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/dports/devel/hadoop/hadoop-1.2.1/contrib/hod/bin/ |
H A D | hodcleanup | 26 exec $HOD_PYTHON_HOME -u -OO $base_name ${1+"$@"} 28 exec /usr/bin/python -u -OO $base_name ${1+"$@"} 30 exec /usr/local/bin/python -u -OO $base_name ${1+"$@"} 32 exec python -u -OO $base_name ${1+"$@"}
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/dports/devel/hadoop/hadoop-1.2.1/src/contrib/hod/bin/ |
H A D | hodcleanup | 26 exec $HOD_PYTHON_HOME -u -OO $base_name ${1+"$@"} 28 exec /usr/bin/python -u -OO $base_name ${1+"$@"} 30 exec /usr/local/bin/python -u -OO $base_name ${1+"$@"} 32 exec python -u -OO $base_name ${1+"$@"}
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/dports/lang/perl5.34/perl-5.34.0/pod/ |
H A D | perlootut.pod | 25 oriented design. Then it introduces several different OO systems from 33 ecosystem of Perl OO systems to flourish. 50 of Perl's OO implementation. 52 Perl's OO system is class-based. Class-based OO is fairly common. It's 99 However, most OO modules on CPAN use a method named C<new()> to 388 =head2 When to Use OO 446 =head1 PERL OO SYSTEMS 654 writing your own OO code from scratch. 688 =head2 OO System Summary 724 =head2 Other OO Systems [all …]
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/dports/lang/perl5-devel/perl5-5.35.4-102-ge43d289c7c/pod/ |
H A D | perlootut.pod | 25 oriented design. Then it introduces several different OO systems from 33 ecosystem of Perl OO systems to flourish. 50 of Perl's OO implementation. 52 Perl's OO system is class-based. Class-based OO is fairly common. It's 99 However, most OO modules on CPAN use a method named C<new()> to 388 =head2 When to Use OO 446 =head1 PERL OO SYSTEMS 654 writing your own OO code from scratch. 688 =head2 OO System Summary 724 =head2 Other OO Systems [all …]
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/dports/lang/perl5.30/perl-5.30.3/pod/ |
H A D | perlootut.pod | 25 oriented design. Then it introduces several different OO systems from 33 ecosystem of Perl OO systems to flourish. 50 of Perl's OO implementation. 52 Perl's OO system is class-based. Class-based OO is fairly common. It's 99 However, most OO modules on CPAN use a method named C<new()> to 388 =head2 When to Use OO 446 =head1 PERL OO SYSTEMS 654 writing your own OO code from scratch. 688 =head2 OO System Summary 724 =head2 Other OO Systems [all …]
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