/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Testbed/Tests/ |
H A D | EdgeShapes.h | 214 m_world->RayCast(&callback, point1, point2); in Step()
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/voxel/ |
H A D | README.md | 31 [`RayCast`](https://docs.godotengine.org/en/latest/classes/class_raycast.html)
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/dports/devel/upp/upp/uppsrc/plugin/box2d/ |
H A D | b2World.cpp | 870 bool hit = fixture->RayCast(&output, input); in RayCastCallback() 886 void b2World::RayCast(b2RayCastCallback* callback, const b2Vec2& point1, const b2Vec2& point2) const in RayCast() function in b2World 895 m_contactManager.m_broadPhase.RayCast(&wrapper, input); in RayCast()
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H A D | b2Collision.cpp | 130 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/raycast/ |
H A D | main.qml | 106 RayCast {
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/examples/ |
H A D | raycast.py | 194 self.world.RayCast(callback, point1, point2)
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/dports/misc/box2d/box2d-2.4.1/src/collision/ |
H A D | b2_collision.cpp | 137 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
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/dports/games/kolf/kolf-21.12.3/external/Box2D/Collision/ |
H A D | b2Collision.cpp | 130 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Collision/ |
H A D | b2Collision.cpp | 130 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Collision/ |
H A D | b2Collision.cpp | 130 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Collision/ |
H A D | b2Collision.cpp | 130 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Collision/ |
H A D | b2Collision.cpp | 130 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
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/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/ |
H A D | b2World.cpp | 947 bool hit = fixture->RayCast(&output, input, index); in RayCastCallback() 963 void b2World::RayCast(b2RayCastCallback* callback, const b2Vec2& point1, const b2Vec2& point2) const in RayCast() function in b2World 972 m_contactManager.m_broadPhase.RayCast(&wrapper, input); in RayCast()
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/dports/devel/love/love-11.3/src/libraries/Box2D/Collision/ |
H A D | b2Collision.cpp | 133 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
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/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Collision/ |
H A D | b2Collision.cpp | 133 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
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/dports/devel/love08/love-0.8.0/src/modules/physics/box2d/ |
H A D | Fixture.cpp | 270 if (!fixture->RayCast(&output, input, childIndex)) in rayCast()
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Collision/ |
H A D | b2Collision.cpp | 133 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Collision/ |
H A D | b2Collision.cpp | 133 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/ |
H A D | b2Collision.cpp | 133 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Collision/ |
H A D | b2Collision.cpp | 133 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/ |
H A D | box2dworld.cpp | 344 mWorld.RayCast(rayCast, toMeters(point1), toMeters(point2)); in rayCast()
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/ |
H A D | b2World.cpp | 1003 bool hit = fixture->RayCast(&output, input, index); in RayCastCallback() 1019 void b2World::RayCast(b2RayCastCallback* callback, const b2Vec2& point1, const b2Vec2& point2) const in RayCast() function in b2World 1028 m_contactManager.m_broadPhase.RayCast(&wrapper, input); in RayCast()
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/dports/misc/box2d/box2d-2.4.1/src/dynamics/ |
H A D | b2_world.cpp | 1011 bool hit = fixture->RayCast(&output, input, index); in RayCastCallback() 1027 void b2World::RayCast(b2RayCastCallback* callback, const b2Vec2& point1, const b2Vec2& point2) const in RayCast() function in b2World 1036 m_contactManager.m_broadPhase.RayCast(&wrapper, input); in RayCast()
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/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/ |
H A D | b2World.cpp | 1003 bool hit = fixture->RayCast(&output, input, index); in RayCastCallback() 1019 void b2World::RayCast(b2RayCastCallback* callback, const b2Vec2& point1, const b2Vec2& point2) const in RayCast() function in b2World 1028 m_contactManager.m_broadPhase.RayCast(&wrapper, input); in RayCast()
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/ |
H A D | b2World.cpp | 1003 bool hit = fixture->RayCast(&output, input, index); in RayCastCallback() 1019 void b2World::RayCast(b2RayCastCallback* callback, const b2Vec2& point1, const b2Vec2& point2) const in RayCast() function in b2World 1028 m_contactManager.m_broadPhase.RayCast(&wrapper, input); in RayCast()
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