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Searched refs:RayCast (Results 226 – 250 of 308) sorted by relevance

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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Testbed/Tests/
H A DEdgeShapes.h214 m_world->RayCast(&callback, point1, point2); in Step()
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/voxel/
H A DREADME.md31 [`RayCast`](https://docs.godotengine.org/en/latest/classes/class_raycast.html)
/dports/devel/upp/upp/uppsrc/plugin/box2d/
H A Db2World.cpp870 bool hit = fixture->RayCast(&output, input); in RayCastCallback()
886 void b2World::RayCast(b2RayCastCallback* callback, const b2Vec2& point1, const b2Vec2& point2) const in RayCast() function in b2World
895 m_contactManager.m_broadPhase.RayCast(&wrapper, input); in RayCast()
H A Db2Collision.cpp130 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/raycast/
H A Dmain.qml106 RayCast {
/dports/graphics/py-box2d-py/box2d-py-2.3.8/examples/
H A Draycast.py194 self.world.RayCast(callback, point1, point2)
/dports/misc/box2d/box2d-2.4.1/src/collision/
H A Db2_collision.cpp137 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
/dports/games/kolf/kolf-21.12.3/external/Box2D/Collision/
H A Db2Collision.cpp130 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Collision/
H A Db2Collision.cpp130 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Collision/
H A Db2Collision.cpp130 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Collision/
H A Db2Collision.cpp130 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Collision/
H A Db2Collision.cpp130 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/
H A Db2World.cpp947 bool hit = fixture->RayCast(&output, input, index); in RayCastCallback()
963 void b2World::RayCast(b2RayCastCallback* callback, const b2Vec2& point1, const b2Vec2& point2) const in RayCast() function in b2World
972 m_contactManager.m_broadPhase.RayCast(&wrapper, input); in RayCast()
/dports/devel/love/love-11.3/src/libraries/Box2D/Collision/
H A Db2Collision.cpp133 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Collision/
H A Db2Collision.cpp133 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
/dports/devel/love08/love-0.8.0/src/modules/physics/box2d/
H A DFixture.cpp270 if (!fixture->RayCast(&output, input, childIndex)) in rayCast()
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Collision/
H A Db2Collision.cpp133 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Collision/
H A Db2Collision.cpp133 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/
H A Db2Collision.cpp133 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Collision/
H A Db2Collision.cpp133 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function in b2AABB
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/
H A Dbox2dworld.cpp344 mWorld.RayCast(rayCast, toMeters(point1), toMeters(point2)); in rayCast()
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/
H A Db2World.cpp1003 bool hit = fixture->RayCast(&output, input, index); in RayCastCallback()
1019 void b2World::RayCast(b2RayCastCallback* callback, const b2Vec2& point1, const b2Vec2& point2) const in RayCast() function in b2World
1028 m_contactManager.m_broadPhase.RayCast(&wrapper, input); in RayCast()
/dports/misc/box2d/box2d-2.4.1/src/dynamics/
H A Db2_world.cpp1011 bool hit = fixture->RayCast(&output, input, index); in RayCastCallback()
1027 void b2World::RayCast(b2RayCastCallback* callback, const b2Vec2& point1, const b2Vec2& point2) const in RayCast() function in b2World
1036 m_contactManager.m_broadPhase.RayCast(&wrapper, input); in RayCast()
/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/
H A Db2World.cpp1003 bool hit = fixture->RayCast(&output, input, index); in RayCastCallback()
1019 void b2World::RayCast(b2RayCastCallback* callback, const b2Vec2& point1, const b2Vec2& point2) const in RayCast() function in b2World
1028 m_contactManager.m_broadPhase.RayCast(&wrapper, input); in RayCast()
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/
H A Db2World.cpp1003 bool hit = fixture->RayCast(&output, input, index); in RayCastCallback()
1019 void b2World::RayCast(b2RayCastCallback* callback, const b2Vec2& point1, const b2Vec2& point2) const in RayCast() function in b2World
1028 m_contactManager.m_broadPhase.RayCast(&wrapper, input); in RayCast()

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