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Searched refs:RayCast (Results 51 – 75 of 308) sorted by relevance

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/dports/games/kolf/kolf-21.12.3/external/Box2D/Collision/Shapes/
H A Db2LoopShape.cpp85 bool b2LoopShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, in RayCast() function in b2LoopShape
102 return edgeShape.RayCast(output, input, xf, 0); in RayCast()
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Collision/Shapes/
H A Db2ChainShape.cpp125 bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, in RayCast() function in b2ChainShape
142 return edgeShape.RayCast(output, input, xf, 0); in RayCast()
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Collision/Shapes/
H A Db2ChainShape.cpp126 bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, in RayCast() function in b2ChainShape
143 return edgeShape.RayCast(output, input, xf, 0); in RayCast()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Collision/Shapes/
H A Db2ChainShape.cpp126 bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, in RayCast() function in b2ChainShape
143 return edgeShape.RayCast(output, input, xf, 0); in RayCast()
/dports/misc/box2d/box2d-2.4.1/src/collision/
H A Db2_chain_shape.cpp136 bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, in RayCast() function in b2ChainShape
153 return edgeShape.RayCast(output, input, xf, 0); in RayCast()
/dports/devel/love/love-11.3/src/libraries/Box2D/Collision/Shapes/
H A Db2ChainShape.cpp148 bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, in RayCast() function in b2ChainShape
165 return edgeShape.RayCast(output, input, xf, 0); in RayCast()
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Collision/Shapes/
H A Db2ChainShape.cpp148 bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, in RayCast() function in b2ChainShape
165 return edgeShape.RayCast(output, input, xf, 0); in RayCast()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Collision/Shapes/
H A Db2ChainShape.cpp153 bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, in RayCast() function in b2ChainShape
170 return edgeShape.RayCast(output, input, xf, 0); in RayCast()
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Collision/Shapes/
H A Db2ChainShape.cpp143 bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, in RayCast() function in b2ChainShape
160 return edgeShape.RayCast(output, input, xf, 0); in RayCast()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/Shapes/
H A Db2ChainShape.cpp153 bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, in RayCast() function in b2ChainShape
170 return edgeShape.RayCast(output, input, xf, 0); in RayCast()
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Collision/Shapes/
H A Db2ChainShape.cpp148 bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, in RayCast() function in b2ChainShape
165 return edgeShape.RayCast(output, input, xf, 0); in RayCast()
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Collision/Shapes/
H A Db2ChainShape.cpp148 bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, in RayCast() function in b2ChainShape
165 return edgeShape.RayCast(output, input, xf, 0); in RayCast()
/dports/devel/love/love-11.3/src/libraries/Box2D/Collision/
H A Db2DynamicTree.h102 void RayCast(T* callback, const b2RayCastInput& input) const;
204 inline void b2DynamicTree::RayCast(T* callback, const b2RayCastInput& input) const in RayCast() function
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Collision/
H A Db2DynamicTree.h102 void RayCast(T* callback, const b2RayCastInput& input) const;
199 inline void b2DynamicTree::RayCast(T* callback, const b2RayCastInput& input) const in RayCast() function
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Collision/
H A Db2DynamicTree.h102 void RayCast(T* callback, const b2RayCastInput& input) const;
204 inline void b2DynamicTree::RayCast(T* callback, const b2RayCastInput& input) const in RayCast() function
/dports/devel/upp/upp/uppsrc/plugin/box2d/
H A Db2DynamicTree.h107 void RayCast(T* callback, const b2RayCastInput& input) const;
191 inline void b2DynamicTree::RayCast(T* callback, const b2RayCastInput& input) const in RayCast() function
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Collision/
H A Db2DynamicTree.h102 void RayCast(T* callback, const b2RayCastInput& input) const;
204 inline void b2DynamicTree::RayCast(T* callback, const b2RayCastInput& input) const in RayCast() function
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Collision/
H A Db2DynamicTree.h102 void RayCast(T* callback, const b2RayCastInput& input) const;
204 inline void b2DynamicTree::RayCast(T* callback, const b2RayCastInput& input) const in RayCast() function
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Collision/
H A Db2DynamicTree.h102 void RayCast(T* callback, const b2RayCastInput& input) const;
199 inline void b2DynamicTree::RayCast(T* callback, const b2RayCastInput& input) const in RayCast() function
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D_Install/include/Box2D/Collision/
H A Db2DynamicTree.h102 void RayCast(T* callback, const b2RayCastInput& input) const;
204 inline void b2DynamicTree::RayCast(T* callback, const b2RayCastInput& input) const in RayCast() function
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/Box2D/Collision/
H A Db2DynamicTree.h102 void RayCast(T* callback, const b2RayCastInput& input) const;
204 inline void b2DynamicTree::RayCast(T* callback, const b2RayCastInput& input) const in RayCast() function
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/
H A Db2DynamicTree.h102 void RayCast(T* callback, const b2RayCastInput& input) const;
204 inline void b2DynamicTree::RayCast(T* callback, const b2RayCastInput& input) const in RayCast() function
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Collision/
H A Db2DynamicTree.h102 void RayCast(T* callback, const b2RayCastInput& input) const;
204 inline void b2DynamicTree::RayCast(T* callback, const b2RayCastInput& input) const in RayCast() function
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Collision/
H A Db2DynamicTree.h102 void RayCast(T* callback, const b2RayCastInput& input) const;
204 inline void b2DynamicTree::RayCast(T* callback, const b2RayCastInput& input) const in RayCast() function
/dports/games/kolf/kolf-21.12.3/external/Box2D/Collision/
H A Db2DynamicTree.h109 void RayCast(T* callback, const b2RayCastInput& input) const;
187 inline void b2DynamicTree::RayCast(T* callback, const b2RayCastInput& input) const in RayCast() function

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