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Searched refs:RayCast (Results 76 – 100 of 308) sorted by relevance

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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Collision/
H A Db2DynamicTree.h102 void RayCast(T* callback, const b2RayCastInput& input) const;
199 inline void b2DynamicTree::RayCast(T* callback, const b2RayCastInput& input) const in RayCast() function
/dports/misc/box2d/box2d-2.4.1/include/box2d/
H A Db2_dynamic_tree.h112 void RayCast(T* callback, const b2RayCastInput& input) const;
223 inline void b2DynamicTree::RayCast(T* callback, const b2RayCastInput& input) const in RayCast() function
H A Db2_circle_shape.h47 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
H A Db2_shape.h83 virtual bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
/dports/games/kolf/kolf-21.12.3/external/Box2D/Collision/Shapes/
H A Db2EdgeShape.h45 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
/dports/devel/upp/upp/uppsrc/plugin/box2d/
H A Db2Shape.h73 …virtual bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, const b2Transform& tran…
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/Box2D/Collision/Shapes/
H A Db2Shape.h77 virtual bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
H A Db2EdgeShape.h45 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
/dports/devel/love/love-11.3/src/libraries/Box2D/Collision/Shapes/
H A Db2EdgeShape.h45 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
H A Db2Shape.h77 virtual bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Collision/Shapes/
H A Db2EdgeShape.h45 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
H A Db2Shape.h77 virtual bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Collision/Shapes/
H A Db2EdgeShape.h45 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
H A Db2Shape.h77 virtual bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Collision/Shapes/
H A Db2EdgeShape.h45 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
H A Db2Shape.h77 virtual bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Collision/Shapes/
H A Db2Shape.h77 virtual bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
H A Db2EdgeShape.h45 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Collision/Shapes/
H A Db2EdgeShape.h45 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
H A Db2Shape.h77 virtual bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Collision/Shapes/
H A Db2EdgeShape.h45 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D_Install/include/Box2D/Collision/Shapes/
H A Db2EdgeShape.h45 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
H A Db2Shape.h77 virtual bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/Shapes/
H A Db2EdgeShape.h45 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
H A Db2Shape.h77 virtual bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,

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