/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | visibility_notifier_2d.h | 42 Rect2 rect; 57 void set_rect(const Rect2 &p_rect); 58 Rect2 get_rect() const; 62 virtual Rect2 get_item_rect() const;
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H A D | sprite.cpp | 67 Rect2 src_rect; in _notification() 89 Rect2 dst_rect(ofs, s); in _notification() 186 void Sprite::set_region_rect(const Rect2 &p_region_rect) { in set_region_rect() 199 Rect2 Sprite::get_region_rect() const { in get_region_rect() 259 Rect2 Sprite::get_item_rect() const { in get_item_rect() 262 return Rect2(0, 0, 1, 1); in get_item_rect() 283 return Rect2(ofs, s); in get_item_rect() 434 Rect2 dst_rect(ofs, s); in _notification() 509 Rect2 ViewportSprite::get_item_rect() const { in get_item_rect() 512 return Rect2(0, 0, 1, 1); in get_item_rect() [all …]
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | visibility_notifier_2d.h | 42 Rect2 rect; 57 void set_rect(const Rect2 &p_rect); 58 Rect2 get_rect() const; 62 virtual Rect2 get_item_rect() const;
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H A D | sprite.cpp | 67 Rect2 src_rect; in _notification() 89 Rect2 dst_rect(ofs, s); in _notification() 186 void Sprite::set_region_rect(const Rect2 &p_region_rect) { in set_region_rect() 199 Rect2 Sprite::get_region_rect() const { in get_region_rect() 259 Rect2 Sprite::get_item_rect() const { in get_item_rect() 262 return Rect2(0, 0, 1, 1); in get_item_rect() 283 return Rect2(ofs, s); in get_item_rect() 434 Rect2 dst_rect(ofs, s); in _notification() 509 Rect2 ViewportSprite::get_item_rect() const { in get_item_rect() 512 return Rect2(0, 0, 1, 1); in get_item_rect() [all …]
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | visibility_notifier_2d.h | 43 Rect2 rect; 59 virtual Rect2 _edit_get_rect() const; 63 void set_rect(const Rect2 &p_rect); 64 Rect2 get_rect() const;
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H A D | particles_2d.h | 58 Rect2 visibility_rect; 85 void set_visibility_rect(const Rect2 &p_visibility_rect); 97 Rect2 get_visibility_rect() const; 120 Rect2 capture_rect() const;
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/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/gdnative/ |
H A D | transform2d.cpp | 193 Rect2 *dest = (Rect2 *)&raw_dest; in godot_transform2d_xform_rect2() 195 const Rect2 *v = (const Rect2 *)p_v; in godot_transform2d_xform_rect2() 202 Rect2 *dest = (Rect2 *)&raw_dest; in godot_transform2d_xform_inv_rect2() 204 const Rect2 *v = (const Rect2 *)p_v; in godot_transform2d_xform_inv_rect2()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/gdnative/ |
H A D | transform2d.cpp | 193 Rect2 *dest = (Rect2 *)&raw_dest; in godot_transform2d_xform_rect2() 195 const Rect2 *v = (const Rect2 *)p_v; in godot_transform2d_xform_rect2() 202 Rect2 *dest = (Rect2 *)&raw_dest; in godot_transform2d_xform_inv_rect2() 204 const Rect2 *v = (const Rect2 *)p_v; in godot_transform2d_xform_inv_rect2()
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_canvas_base_gles2.h | 121 void _copy_texscreen(const Rect2 &p_rect); 122 void _copy_screen(const Rect2 &p_rect); 125 void draw_generic_textured_rect(const Rect2 &p_rect, const Rect2 &p_src); 126 …void draw_lens_distortion_rect(const Rect2 &p_rect, float p_k1, float p_k2, const Vector2 &p_eye_c…
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/dports/devel/godot/godot-3.2.3-stable/editor/plugins/ |
H A D | texture_region_editor_plugin.h | 93 Rect2 rect; 94 Rect2 rect_prev; 97 Map<RID, List<Rect2> > cache_map; 98 List<Rect2> autoslice_cache; 117 void apply_rect(const Rect2 &p_rect);
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_canvas_base_gles2.h | 121 void _copy_texscreen(const Rect2 &p_rect); 122 void _copy_screen(const Rect2 &p_rect); 125 void draw_generic_textured_rect(const Rect2 &p_rect, const Rect2 &p_src); 126 …void draw_lens_distortion_rect(const Rect2 &p_rect, float p_k1, float p_k2, const Vector2 &p_eye_c…
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/ |
H A D | texture_region_editor_plugin.h | 93 Rect2 rect; 94 Rect2 rect_prev; 97 Map<RID, List<Rect2> > cache_map; 98 List<Rect2> autoslice_cache; 117 void apply_rect(const Rect2 &p_rect);
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/isometric/ |
H A D | tileset.tres | 19 0/region = Rect2( 28, 75, 135, 105 ) 33 1/region = Rect2( 221, 75, 135, 105 ) 47 2/region = Rect2( 28, 220, 140, 140 ) 68 3/region = Rect2( 259, 241, 55, 95 ) 89 4/region = Rect2( 54, 426, 85, 110 )
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | particles_2d.h | 58 Rect2 visibility_rect; 85 void set_visibility_rect(const Rect2 &p_visibility_rect); 97 Rect2 get_visibility_rect() const; 120 Rect2 capture_rect() const;
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/dports/devel/godot2/godot-2.1.6-stable/scene/resources/ |
H A D | segment_shape_2d.cpp | 37 Rect2 r; in _update_shape() 69 Rect2 SegmentShape2D::get_rect() const { in get_rect() 71 Rect2 rect; in get_rect() 121 Rect2 RayShape2D::get_rect() const { in get_rect() 123 Rect2 rect; in get_rect()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/ |
H A D | segment_shape_2d.cpp | 37 Rect2 r; in _update_shape() 69 Rect2 SegmentShape2D::get_rect() const { in get_rect() 71 Rect2 rect; in get_rect() 121 Rect2 RayShape2D::get_rect() const { in get_rect() 123 Rect2 rect; in get_rect()
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/dports/devel/godot2/godot-2.1.6-stable/scene/main/ |
H A D | viewport.h | 112 Rect2 rect; 113 Rect2 to_screen_rect; 124 Rect2 last_vp_rect; 287 void set_rect(const Rect2 &p_rect); 288 Rect2 get_rect() const; 289 Rect2 get_visible_rect() const; 352 void set_render_target_to_screen_rect(const Rect2 &p_rect); 353 Rect2 get_render_target_to_screen_rect() const;
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/main/ |
H A D | viewport.h | 112 Rect2 rect; 113 Rect2 to_screen_rect; 124 Rect2 last_vp_rect; 287 void set_rect(const Rect2 &p_rect); 288 Rect2 get_rect() const; 289 Rect2 get_visible_rect() const; 352 void set_render_target_to_screen_rect(const Rect2 &p_rect); 353 Rect2 get_render_target_to_screen_rect() const;
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/role_playing_game/theme/ |
H A D | theme.tres | 16 region_rect = Rect2( 0, 0, 128, 142 ) 24 region_rect = Rect2( 0, 0, 128, 142 ) 32 region_rect = Rect2( 0, 0, 128, 142 ) 40 region_rect = Rect2( 0, 0, 128, 141 ) 48 region_rect = Rect2( 0, 0, 64, 64 )
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/ |
H A D | patch_9_frame.h | 43 Rect2 region_rect; 62 void set_region_rect(const Rect2 &p_region_rect); 63 Rect2 get_region_rect() const;
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/dports/devel/godot2/godot-2.1.6-stable/scene/gui/ |
H A D | patch_9_frame.h | 43 Rect2 region_rect; 62 void set_region_rect(const Rect2 &p_region_rect); 63 Rect2 get_region_rect() const;
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/dports/devel/godot/godot-3.2.3-stable/scene/resources/ |
H A D | texture.cpp | 65 bool Texture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r… in get_rect_region() 1040 Rect2 rc = region; in draw() 1059 Rect2 rc = region; in draw_rect() 1081 Rect2 dr; in draw_rect_region() 1082 Rect2 src_c; in draw_rect_region() 1089 bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rec… in get_rect_region() 1094 Rect2 rc = region; in get_rect_region() 1096 Rect2 src = p_src_rect; in get_rect_region() 1103 Rect2 src_c = rc.clip(src); in get_rect_region() 1250 bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect… in get_rect_region() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/ |
H A D | texture.cpp | 65 bool Texture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r… in get_rect_region() 1040 Rect2 rc = region; in draw() 1059 Rect2 rc = region; in draw_rect() 1081 Rect2 dr; in draw_rect_region() 1082 Rect2 src_c; in draw_rect_region() 1089 bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rec… in get_rect_region() 1094 Rect2 rc = region; in get_rect_region() 1096 Rect2 src = p_src_rect; in get_rect_region() 1103 Rect2 src_c = rc.clip(src); in get_rect_region() 1250 bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect… in get_rect_region() [all …]
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H A D | segment_shape_2d.cpp | 45 Rect2 r; in _update_shape() 77 Rect2 SegmentShape2D::get_rect() const { in get_rect() 79 Rect2 rect; in get_rect() 132 Rect2 RayShape2D::get_rect() const { in get_rect() 134 Rect2 rect; in get_rect()
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/isometric/ |
H A D | tileset_edit.tscn | 33 region_rect = Rect2( 28, 92, 132, 84 ) 41 region_rect = Rect2( 220, 92, 132, 84 ) 49 region_rect = Rect2( 28, 220, 132, 136 ) 77 region_rect = Rect2( 220, 220, 132, 136 ) 108 region_rect = Rect2( 24, 408, 132, 136 )
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