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Searched refs:Rect2 (Results 76 – 100 of 1095) sorted by relevance

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/dports/devel/godot/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_canvas.h96 Rect2 aabb;
160 …void _render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_…
161 …void _render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_…
168 …rCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect, int …
185 void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect = Rect2());
196 void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color);
198 …void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = fa…
199 …d canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2
200 …void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_text…
212 void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect);
/dports/devel/godot/godot-3.2.3-stable/scene/resources/
H A Dworld_2d.cpp84 Map<VisibilityNotifier2D *, Rect2> notifiers;
89 Rect2 rect;
133 void _notifier_add(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) { in _notifier_add()
141 void _notifier_update(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) { in _notifier_update()
143 Map<VisibilityNotifier2D *, Rect2>::Element *E = notifiers.find(p_notifier); in _notifier_update()
156 Map<VisibilityNotifier2D *, Rect2>::Element *E = notifiers.find(p_notifier); in _notifier_remove()
181 void _add_viewport(Viewport *p_viewport, const Rect2 &p_rect) { in _add_viewport()
190 void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect) { in _update_viewport()
321 void World2D::_register_viewport(Viewport *p_viewport, const Rect2 &p_rect) { in _register_viewport()
326 void World2D::_update_viewport(Viewport *p_viewport, const Rect2 &p_rect) { in _update_viewport()
[all …]
H A Dworld_2d.h56 void _register_viewport(Viewport *p_viewport, const Rect2 &p_rect);
57 void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect);
60 void _register_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
61 void _update_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/
H A Dworld_2d.cpp84 Map<VisibilityNotifier2D *, Rect2> notifiers;
89 Rect2 rect;
133 void _notifier_add(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) { in _notifier_add()
141 void _notifier_update(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) { in _notifier_update()
143 Map<VisibilityNotifier2D *, Rect2>::Element *E = notifiers.find(p_notifier); in _notifier_update()
156 Map<VisibilityNotifier2D *, Rect2>::Element *E = notifiers.find(p_notifier); in _notifier_remove()
181 void _add_viewport(Viewport *p_viewport, const Rect2 &p_rect) { in _add_viewport()
190 void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect) { in _update_viewport()
321 void World2D::_register_viewport(Viewport *p_viewport, const Rect2 &p_rect) { in _register_viewport()
326 void World2D::_update_viewport(Viewport *p_viewport, const Rect2 &p_rect) { in _update_viewport()
[all …]
H A Dworld_2d.h56 void _register_viewport(Viewport *p_viewport, const Rect2 &p_rect);
57 void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect);
60 void _register_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
61 void _update_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
/dports/devel/godot-tools/godot-3.2.3-stable/editor/
H A Danimation_track_editor_plugins.h43 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
53 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
71 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
88 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
105 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
133 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
147 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
/dports/devel/godot/godot-3.2.3-stable/editor/
H A Danimation_track_editor_plugins.h43 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
53 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
71 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
88 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
105 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
133 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
147 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/isometric/
H A Dtileset_edit.tscn10 region_rect = Rect2( 28, 75, 135, 105 )
16 region_rect = Rect2( 221, 75, 135, 105 )
23 region_rect = Rect2( 28, 220, 140, 140 )
35 region_rect = Rect2( 259, 241, 55, 95 )
48 region_rect = Rect2( 54, 426, 85, 110 )
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Danimation_state_machine_editor.h114 Rect2 node;
115 Rect2 play;
116 Rect2 name;
117 Rect2 edit;
150 void _clip_src_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect);
151 void _clip_dst_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect);
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Danimation_state_machine_editor.h114 Rect2 node;
115 Rect2 play;
116 Rect2 name;
117 Rect2 edit;
150 void _clip_src_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect);
151 void _clip_dst_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect);
/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/
H A Dbutton.cpp89 style->draw(ci, Rect2(Point2(0, 0), size)); in _notification()
99 style->draw(ci, Rect2(Point2(0, 0), size)); in _notification()
115 style->draw(ci, Rect2(Point2(0, 0), size)); in _notification()
128 style->draw(ci, Rect2(Point2(0, 0), size)); in _notification()
138 style->draw(ci, Rect2(Point2(0, 0), size)); in _notification()
149 style2->draw(ci, Rect2(Point2(), size)); in _notification()
159 Rect2 icon_region = Rect2(); in _notification()
185 …icon_region = Rect2(style->get_offset() + Point2(icon_ofs_region, (_size.height - icon_height) / 2… in _notification()
187 …icon_region = Rect2(style->get_offset() + Point2(icon_ofs_region, Math::floor((valign - _icon->get… in _notification()
231 draw_texture_rect_region(_icon, icon_region, Rect2(Point2(), _icon->get_size()), color_icon); in _notification()
H A Dpopup.h44 void _popup(const Rect2 &p_bounds = Rect2(), const bool p_centered = false);
68 virtual void popup(const Rect2 &p_bounds = Rect2());
/dports/devel/godot/godot-3.2.3-stable/scene/gui/
H A Dbutton.cpp89 style->draw(ci, Rect2(Point2(0, 0), size)); in _notification()
99 style->draw(ci, Rect2(Point2(0, 0), size)); in _notification()
115 style->draw(ci, Rect2(Point2(0, 0), size)); in _notification()
128 style->draw(ci, Rect2(Point2(0, 0), size)); in _notification()
138 style->draw(ci, Rect2(Point2(0, 0), size)); in _notification()
149 style2->draw(ci, Rect2(Point2(), size)); in _notification()
159 Rect2 icon_region = Rect2(); in _notification()
185 …icon_region = Rect2(style->get_offset() + Point2(icon_ofs_region, (_size.height - icon_height) / 2… in _notification()
187 …icon_region = Rect2(style->get_offset() + Point2(icon_ofs_region, Math::floor((valign - _icon->get… in _notification()
231 draw_texture_rect_region(_icon, icon_region, Rect2(Point2(), _icon->get_size()), color_icon); in _notification()
H A Dpopup.h44 void _popup(const Rect2 &p_bounds = Rect2(), const bool p_centered = false);
68 virtual void popup(const Rect2 &p_bounds = Rect2());
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dsprite.h48 Rect2 region_rect;
87 void set_region_rect(const Rect2 &p_region_rect);
88 Rect2 get_region_rect() const;
102 virtual Rect2 get_item_rect() const;
140 virtual Rect2 get_item_rect() const;
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dsprite.h48 Rect2 region_rect;
87 void set_region_rect(const Rect2 &p_region_rect);
88 Rect2 get_region_rect() const;
102 virtual Rect2 get_item_rect() const;
140 virtual Rect2 get_item_rect() const;
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/
H A Dworld_2d.h56 void _register_viewport(Viewport *p_viewport, const Rect2 &p_rect);
57 void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect);
60 void _register_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
61 void _update_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
/dports/devel/godot2/godot-2.1.6-stable/scene/resources/
H A Dworld_2d.h56 void _register_viewport(Viewport *p_viewport, const Rect2 &p_rect);
57 void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect);
60 void _register_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
61 void _update_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dcanvas_item.h275 virtual void _edit_set_rect(const Rect2 &p_rect){}; in VARIANT_ENUM_CAST()
276 virtual Rect2 _edit_get_rect() const { return Rect2(0, 0, 0, 0); }; in VARIANT_ENUM_CAST()
314 …void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, float p_width = 1.… in VARIANT_ENUM_CAST()
317 …void draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile = false, co… in VARIANT_ENUM_CAST()
318 …void draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_s… in VARIANT_ENUM_CAST()
319 void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect); in VARIANT_ENUM_CAST()
360 Rect2 get_viewport_rect() const; in VARIANT_ENUM_CAST()
387 virtual Rect2 get_anchorable_rect() const { return Rect2(0, 0, 0, 0); }; in VARIANT_ENUM_CAST()
H A Dvisibility_notifier_2d.h43 Rect2 rect;
59 virtual Rect2 _edit_get_rect() const;
63 void set_rect(const Rect2 &p_rect);
64 Rect2 get_rect() const;
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dcanvas_item.h275 virtual void _edit_set_rect(const Rect2 &p_rect){}; in VARIANT_ENUM_CAST()
276 virtual Rect2 _edit_get_rect() const { return Rect2(0, 0, 0, 0); }; in VARIANT_ENUM_CAST()
314 …void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, float p_width = 1.… in VARIANT_ENUM_CAST()
317 …void draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile = false, co… in VARIANT_ENUM_CAST()
318 …void draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_s… in VARIANT_ENUM_CAST()
319 void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect); in VARIANT_ENUM_CAST()
360 Rect2 get_viewport_rect() const; in VARIANT_ENUM_CAST()
387 virtual Rect2 get_anchorable_rect() const { return Rect2(0, 0, 0, 0); }; in VARIANT_ENUM_CAST()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/
H A Dbroad_phase_2d_hash_grid.h55 Rect2 aabb;
122 void _enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static);
123 void _exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static);
125 …_FORCE_INLINE_ void _cull(const Point2i p_cell, const Rect2 &p_aabb, const Point2 &p_from, const P…
171 virtual void move(ID p_id, const Rect2 &p_aabb);
180 …virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int…
/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/
H A Dbroad_phase_2d_hash_grid.h55 Rect2 aabb;
122 void _enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static);
123 void _exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static);
125 …_FORCE_INLINE_ void _cull(const Point2i p_cell, const Rect2 &p_aabb, const Point2 &p_from, const P…
171 virtual void move(ID p_id, const Rect2 &p_aabb);
180 …virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int…
/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/
H A Dbroad_phase_2d_hash_grid.h56 Rect2 aabb;
123 void _enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static);
124 void _exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static);
126 …_FORCE_INLINE_ void _cull(const Point2i p_cell, const Rect2 &p_aabb, const Point2 &p_from, const P…
172 virtual void move(ID p_id, const Rect2 &p_aabb);
181 …virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int…
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/
H A Dbroad_phase_2d_hash_grid.h56 Rect2 aabb;
123 void _enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static);
124 void _exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static);
126 …_FORCE_INLINE_ void _cull(const Point2i p_cell, const Rect2 &p_aabb, const Point2 &p_from, const P…
172 virtual void move(ID p_id, const Rect2 &p_aabb);
181 …virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int…

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