/dports/devel/godot/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_canvas.h | 96 Rect2 aabb; 160 …void _render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_… 161 …void _render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_… 168 …rCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect, int … 185 void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect = Rect2()); 196 void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color); 198 …void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = fa… 199 …d canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 … 200 …void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_text… 212 void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect);
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/dports/devel/godot/godot-3.2.3-stable/scene/resources/ |
H A D | world_2d.cpp | 84 Map<VisibilityNotifier2D *, Rect2> notifiers; 89 Rect2 rect; 133 void _notifier_add(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) { in _notifier_add() 141 void _notifier_update(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) { in _notifier_update() 143 Map<VisibilityNotifier2D *, Rect2>::Element *E = notifiers.find(p_notifier); in _notifier_update() 156 Map<VisibilityNotifier2D *, Rect2>::Element *E = notifiers.find(p_notifier); in _notifier_remove() 181 void _add_viewport(Viewport *p_viewport, const Rect2 &p_rect) { in _add_viewport() 190 void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect) { in _update_viewport() 321 void World2D::_register_viewport(Viewport *p_viewport, const Rect2 &p_rect) { in _register_viewport() 326 void World2D::_update_viewport(Viewport *p_viewport, const Rect2 &p_rect) { in _update_viewport() [all …]
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H A D | world_2d.h | 56 void _register_viewport(Viewport *p_viewport, const Rect2 &p_rect); 57 void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect); 60 void _register_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect); 61 void _update_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/ |
H A D | world_2d.cpp | 84 Map<VisibilityNotifier2D *, Rect2> notifiers; 89 Rect2 rect; 133 void _notifier_add(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) { in _notifier_add() 141 void _notifier_update(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) { in _notifier_update() 143 Map<VisibilityNotifier2D *, Rect2>::Element *E = notifiers.find(p_notifier); in _notifier_update() 156 Map<VisibilityNotifier2D *, Rect2>::Element *E = notifiers.find(p_notifier); in _notifier_remove() 181 void _add_viewport(Viewport *p_viewport, const Rect2 &p_rect) { in _add_viewport() 190 void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect) { in _update_viewport() 321 void World2D::_register_viewport(Viewport *p_viewport, const Rect2 &p_rect) { in _register_viewport() 326 void World2D::_update_viewport(Viewport *p_viewport, const Rect2 &p_rect) { in _update_viewport() [all …]
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H A D | world_2d.h | 56 void _register_viewport(Viewport *p_viewport, const Rect2 &p_rect); 57 void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect); 60 void _register_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect); 61 void _update_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/ |
H A D | animation_track_editor_plugins.h | 43 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec); 53 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec); 71 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec); 88 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec); 105 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec); 133 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec); 147 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
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/dports/devel/godot/godot-3.2.3-stable/editor/ |
H A D | animation_track_editor_plugins.h | 43 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec); 53 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec); 71 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec); 88 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec); 105 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec); 133 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec); 147 virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/isometric/ |
H A D | tileset_edit.tscn | 10 region_rect = Rect2( 28, 75, 135, 105 ) 16 region_rect = Rect2( 221, 75, 135, 105 ) 23 region_rect = Rect2( 28, 220, 140, 140 ) 35 region_rect = Rect2( 259, 241, 55, 95 ) 48 region_rect = Rect2( 54, 426, 85, 110 )
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/dports/devel/godot/godot-3.2.3-stable/editor/plugins/ |
H A D | animation_state_machine_editor.h | 114 Rect2 node; 115 Rect2 play; 116 Rect2 name; 117 Rect2 edit; 150 void _clip_src_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect); 151 void _clip_dst_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect);
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/ |
H A D | animation_state_machine_editor.h | 114 Rect2 node; 115 Rect2 play; 116 Rect2 name; 117 Rect2 edit; 150 void _clip_src_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect); 151 void _clip_dst_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect);
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/ |
H A D | button.cpp | 89 style->draw(ci, Rect2(Point2(0, 0), size)); in _notification() 99 style->draw(ci, Rect2(Point2(0, 0), size)); in _notification() 115 style->draw(ci, Rect2(Point2(0, 0), size)); in _notification() 128 style->draw(ci, Rect2(Point2(0, 0), size)); in _notification() 138 style->draw(ci, Rect2(Point2(0, 0), size)); in _notification() 149 style2->draw(ci, Rect2(Point2(), size)); in _notification() 159 Rect2 icon_region = Rect2(); in _notification() 185 …icon_region = Rect2(style->get_offset() + Point2(icon_ofs_region, (_size.height - icon_height) / 2… in _notification() 187 …icon_region = Rect2(style->get_offset() + Point2(icon_ofs_region, Math::floor((valign - _icon->get… in _notification() 231 draw_texture_rect_region(_icon, icon_region, Rect2(Point2(), _icon->get_size()), color_icon); in _notification()
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H A D | popup.h | 44 void _popup(const Rect2 &p_bounds = Rect2(), const bool p_centered = false); 68 virtual void popup(const Rect2 &p_bounds = Rect2());
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/dports/devel/godot/godot-3.2.3-stable/scene/gui/ |
H A D | button.cpp | 89 style->draw(ci, Rect2(Point2(0, 0), size)); in _notification() 99 style->draw(ci, Rect2(Point2(0, 0), size)); in _notification() 115 style->draw(ci, Rect2(Point2(0, 0), size)); in _notification() 128 style->draw(ci, Rect2(Point2(0, 0), size)); in _notification() 138 style->draw(ci, Rect2(Point2(0, 0), size)); in _notification() 149 style2->draw(ci, Rect2(Point2(), size)); in _notification() 159 Rect2 icon_region = Rect2(); in _notification() 185 …icon_region = Rect2(style->get_offset() + Point2(icon_ofs_region, (_size.height - icon_height) / 2… in _notification() 187 …icon_region = Rect2(style->get_offset() + Point2(icon_ofs_region, Math::floor((valign - _icon->get… in _notification() 231 draw_texture_rect_region(_icon, icon_region, Rect2(Point2(), _icon->get_size()), color_icon); in _notification()
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H A D | popup.h | 44 void _popup(const Rect2 &p_bounds = Rect2(), const bool p_centered = false); 68 virtual void popup(const Rect2 &p_bounds = Rect2());
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | sprite.h | 48 Rect2 region_rect; 87 void set_region_rect(const Rect2 &p_region_rect); 88 Rect2 get_region_rect() const; 102 virtual Rect2 get_item_rect() const; 140 virtual Rect2 get_item_rect() const;
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | sprite.h | 48 Rect2 region_rect; 87 void set_region_rect(const Rect2 &p_region_rect); 88 Rect2 get_region_rect() const; 102 virtual Rect2 get_item_rect() const; 140 virtual Rect2 get_item_rect() const;
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/ |
H A D | world_2d.h | 56 void _register_viewport(Viewport *p_viewport, const Rect2 &p_rect); 57 void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect); 60 void _register_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect); 61 void _update_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
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/dports/devel/godot2/godot-2.1.6-stable/scene/resources/ |
H A D | world_2d.h | 56 void _register_viewport(Viewport *p_viewport, const Rect2 &p_rect); 57 void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect); 60 void _register_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect); 61 void _update_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | canvas_item.h | 275 virtual void _edit_set_rect(const Rect2 &p_rect){}; in VARIANT_ENUM_CAST() 276 virtual Rect2 _edit_get_rect() const { return Rect2(0, 0, 0, 0); }; in VARIANT_ENUM_CAST() 314 …void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, float p_width = 1.… in VARIANT_ENUM_CAST() 317 …void draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile = false, co… in VARIANT_ENUM_CAST() 318 …void draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_s… in VARIANT_ENUM_CAST() 319 void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect); in VARIANT_ENUM_CAST() 360 Rect2 get_viewport_rect() const; in VARIANT_ENUM_CAST() 387 virtual Rect2 get_anchorable_rect() const { return Rect2(0, 0, 0, 0); }; in VARIANT_ENUM_CAST()
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H A D | visibility_notifier_2d.h | 43 Rect2 rect; 59 virtual Rect2 _edit_get_rect() const; 63 void set_rect(const Rect2 &p_rect); 64 Rect2 get_rect() const;
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | canvas_item.h | 275 virtual void _edit_set_rect(const Rect2 &p_rect){}; in VARIANT_ENUM_CAST() 276 virtual Rect2 _edit_get_rect() const { return Rect2(0, 0, 0, 0); }; in VARIANT_ENUM_CAST() 314 …void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, float p_width = 1.… in VARIANT_ENUM_CAST() 317 …void draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile = false, co… in VARIANT_ENUM_CAST() 318 …void draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_s… in VARIANT_ENUM_CAST() 319 void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect); in VARIANT_ENUM_CAST() 360 Rect2 get_viewport_rect() const; in VARIANT_ENUM_CAST() 387 virtual Rect2 get_anchorable_rect() const { return Rect2(0, 0, 0, 0); }; in VARIANT_ENUM_CAST()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/ |
H A D | broad_phase_2d_hash_grid.h | 55 Rect2 aabb; 122 void _enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static); 123 void _exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static); 125 …_FORCE_INLINE_ void _cull(const Point2i p_cell, const Rect2 &p_aabb, const Point2 &p_from, const P… 171 virtual void move(ID p_id, const Rect2 &p_aabb); 180 …virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int…
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/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/ |
H A D | broad_phase_2d_hash_grid.h | 55 Rect2 aabb; 122 void _enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static); 123 void _exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static); 125 …_FORCE_INLINE_ void _cull(const Point2i p_cell, const Rect2 &p_aabb, const Point2 &p_from, const P… 171 virtual void move(ID p_id, const Rect2 &p_aabb); 180 …virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int…
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/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/ |
H A D | broad_phase_2d_hash_grid.h | 56 Rect2 aabb; 123 void _enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static); 124 void _exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static); 126 …_FORCE_INLINE_ void _cull(const Point2i p_cell, const Rect2 &p_aabb, const Point2 &p_from, const P… 172 virtual void move(ID p_id, const Rect2 &p_aabb); 181 …virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int…
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/ |
H A D | broad_phase_2d_hash_grid.h | 56 Rect2 aabb; 123 void _enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static); 124 void _exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static); 126 …_FORCE_INLINE_ void _cull(const Point2i p_cell, const Rect2 &p_aabb, const Point2 &p_from, const P… 172 virtual void move(ID p_id, const Rect2 &p_aabb); 181 …virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int…
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