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/dports/security/libsodium/libsodium-1.0.18/dist-build/
H A Dios.sh34 export SDK="${BASEDIR}/SDKs/iPhoneSimulator.sdk"
37 export CFLAGS="-O2 -arch i386 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_…
38 export LDFLAGS="-arch i386 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_MIN…
60 export CFLAGS="-O2 -arch x86_64 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSIO…
61 export LDFLAGS="-arch x86_64 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_M…
75 export SDK="${BASEDIR}/SDKs/iPhoneOS.sdk"
78 export CFLAGS="-fembed-bitcode -O2 -mthumb -arch armv7 -isysroot ${SDK} -mios-version-min=${IOS_VER…
79 export LDFLAGS="-fembed-bitcode -mthumb -arch armv7 -isysroot ${SDK} -mios-version-min=${IOS_VERSIO…
91 export CFLAGS="-fembed-bitcode -O2 -mthumb -arch armv7s -isysroot ${SDK} -mios-version-min=${IOS_VE…
92 export LDFLAGS="-fembed-bitcode -mthumb -arch armv7s -isysroot ${SDK} -mios-version-min=${IOS_VERSI…
[all …]
/dports/security/py-pynacl/PyNaCl-1.4.0/src/libsodium/dist-build/
H A Dios.sh34 export SDK="${BASEDIR}/SDKs/iPhoneSimulator.sdk"
37 export CFLAGS="-O2 -arch i386 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_…
38 export LDFLAGS="-arch i386 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_MIN…
60 export CFLAGS="-O2 -arch x86_64 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSIO…
61 export LDFLAGS="-arch x86_64 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_M…
75 export SDK="${BASEDIR}/SDKs/iPhoneOS.sdk"
78 export CFLAGS="-fembed-bitcode -O2 -mthumb -arch armv7 -isysroot ${SDK} -mios-version-min=${IOS_VER…
79 export LDFLAGS="-fembed-bitcode -mthumb -arch armv7 -isysroot ${SDK} -mios-version-min=${IOS_VERSIO…
91 export CFLAGS="-fembed-bitcode -O2 -mthumb -arch armv7s -isysroot ${SDK} -mios-version-min=${IOS_VE…
92 export LDFLAGS="-fembed-bitcode -mthumb -arch armv7s -isysroot ${SDK} -mios-version-min=${IOS_VERSI…
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/dports/devel/pijul/pijul-1.0.0.a55/cargo-crates/libsodium-sys-0.2.7/libsodium/dist-build/
H A Dios.sh34 export SDK="${BASEDIR}/SDKs/iPhoneSimulator.sdk"
37 export CFLAGS="-O2 -arch i386 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_…
38 export LDFLAGS="-arch i386 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_MIN…
60 export CFLAGS="-O2 -arch x86_64 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSIO…
61 export LDFLAGS="-arch x86_64 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_M…
75 export SDK="${BASEDIR}/SDKs/iPhoneOS.sdk"
78 export CFLAGS="-fembed-bitcode -O2 -mthumb -arch armv7 -isysroot ${SDK} -mios-version-min=${IOS_VER…
79 export LDFLAGS="-fembed-bitcode -mthumb -arch armv7 -isysroot ${SDK} -mios-version-min=${IOS_VERSIO…
92 export LDFLAGS="-fembed-bitcode -mthumb -arch armv7s -isysroot ${SDK} -mios-version-min=${IOS_VERSI…
104 export CFLAGS="-fembed-bitcode -O2 -arch arm64 -isysroot ${SDK} -mios-version-min=${IOS_VERSION_MIN…
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/dports/graphics/sdl2_image/SDL2_image-2.0.5/VisualCE/
H A DSDL_image.sln9 Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
11 …Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release|Windows Mobile 5.0 Pocket PC SDK (ARMV…
17 …2EA24696}.Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Debug|Windows Mobile 5.0 Poc…
18 …92EA24696}.Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Build.0 = Debug|Windows Mobile 5.0 Pock…
19 …2EA24696}.Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Deploy.0 = Debug|Windows Mobile 5.0 Pock…
23 …24696}.Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Release|Windows Mobile 5.0 Po…
24 …24696}.Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Deploy.0 = Release|Windows Mobile 5.0 Poc…
/dports/graphics/sdl_image/SDL_image-1.2.12/VisualCE/
H A DSDL_image.sln9 Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
11 …Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release|Windows Mobile 5.0 Pocket PC SDK (ARMV…
17 …2EA24696}.Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Debug|Windows Mobile 5.0 Poc…
18 …92EA24696}.Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Build.0 = Debug|Windows Mobile 5.0 Pock…
19 …2EA24696}.Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Deploy.0 = Debug|Windows Mobile 5.0 Pock…
23 …24696}.Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Release|Windows Mobile 5.0 Po…
24 …24696}.Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Deploy.0 = Release|Windows Mobile 5.0 Poc…
/dports/graphics/mupdf/mupdf-1.18.0-source/docs/
H A Decosystem.dot27 "Android SDK" -> "mupdf-android-fitz";
28 "Android SDK Example" -> "Android SDK";
31 "iOS SDK" -> "libmupdf";
32 "iOS SDK Example" -> "iOS SDK";
34 // { rank=same; "iOS SDK Example"; "Android SDK Example"; }
35 // { rank=same; "iOS SDK"; "Android SDK"; }
/dports/devel/apitrace/apitrace-9.0/cmake/
H A DFindDirectX.cmake48 "${ProgramFiles}/Microsoft DirectX SDK (June 2010)"
50 "${ProgramFiles}/Microsoft DirectX SDK (March 2009)"
52 "${ProgramFiles}/Microsoft DirectX SDK (June 2008)"
53 "${ProgramFiles}/Microsoft DirectX SDK (March 2008)"
56 "${ProgramFiles}/Microsoft DirectX SDK"
57 DOC "DirectX SDK root directory"
65 # With VS 2011 and Windows 8 SDK, the DirectX SDK is included as part of
66 # the Windows SDK.
74 # Find a header in the DirectX SDK
90 # Find a header in the Windows SDK
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/dports/multimedia/intel-media-sdk/MediaSDK-intel-mediasdk-22.1.0/doc/
H A Dmediasdkvp8-man.md3 # **SDK Developer Reference for VP8**
4 ## Media SDK API Version 1.30
30 This document describes the SDK extension to support VP8 video codec.
41 **SDK** | Intel® Media Software Development Kit – SDK
50 #include “mfxvideo.h” /* SDK functions in C */
54 libmfx.lib /* The SDK dispatcher library */
57 The SDK extends the codec identifier `MFX_CODEC_VP8` for VP8 processing.
117 This structure is available since SDK API 1.12.
135 This enumerator is available since SDK API 1.0. SDK API 1.12 added VP8 profiles.
151 This enumerator is available since SDK API 1.0.
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/dports/security/libfido2/libfido2-1.9.0/windows/
H A Drelease.ps111 $SDK = '142' variable
24 "${OUTPUT}/pkg/${InstallPrefix}/${Config}/v${SDK}/${Type}"
52 Copy-Item "${SRC}\${LIBRESSL}\crypto\crypto.dir\${Config}\vc${SDK}.pdb" ` in Package-PDBs()
54 Copy-Item "${SRC}\${LIBCBOR}\src\cbor.dir\${Config}\vc${SDK}.pdb" ` in Package-PDBs()
56 Copy-Item "${SRC}\${ZLIB}\zlib.dir\${Config}\vc${SDK}.pdb" ` in Package-PDBs()
58 Copy-Item "${SRC}\src\fido2_shared.dir\${Config}\vc${SDK}.pdb" ` in Package-PDBs()
77 "${OUTPUT}\pkg\${InstallPrefix}\${Config}\v${SDK}\dynamic"
79 "${OUTPUT}\pkg\${InstallPrefix}\${Config}\v${SDK}\dynamic"
81 "${OUTPUT}\pkg\${InstallPrefix}\${Config}\v${SDK}\dynamic"
83 "${OUTPUT}\pkg\${InstallPrefix}\${Config}\v${SDK}\static"
/dports/devel/emscripten/emscripten-2.0.3/site/source/docs/tools_reference/
H A Demsdk.rst4 Emscripten SDK (emsdk)
7 ** Emscripten SDK (** ``emsdk`` **) is used to perform all SDK maintenance. You only need to instal…
49 Tools and SDK targets
60 SDK concepts
94 # .emscripten file from Windows SDK
103 # .emscripten file from Linux SDK
121 How do I just get the latest SDK?
128 # Download and install the latest SDK tools.
152 How do I install a tool/SDK version?
168 How do I remove a tool or an SDK?
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/dports/shells/ksh93/ast-93u/src/cmd/nmake/
H A Drules-win32.mk56 * SDK package support -- how about a stable registry?
59 .PACKAGE.SDK. : .FUNCTION
66 if ! .PACKAGE.SDK.DIRS.
67 .PACKAGE.SDK.DIRS. := $(sh $(CC) -V 2>/dev/null) /platformsdk
69 R := $(.PACKAGE.SDK.DIRS.:X=$(D)/$(PKG) $(PKG)/$(D) $(D)/win64/$(PKG) $(D):T=F)
74 PACKAGE_atl_INCLUDE = $(.PACKAGE.SDK. INCLUDE atl)
75 PACKAGE_atl_LIB = $(.PACKAGE.SDK. LIB atl)
77 PACKAGE_crt_INCLUDE = $(.PACKAGE.SDK. INCLUDE crt)
78 PACKAGE_crt_LIB = $(.PACKAGE.SDK. LIB crt)
80 PACKAGE_mfc_INCLUDE = $(.PACKAGE.SDK. INCLUDE mfc)
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/dports/shells/ksh93-devel/ast-cc1bca27/src/cmd/nmake/
H A Drules-win32.mk56 * SDK package support -- how about a stable registry?
59 .PACKAGE.SDK. : .FUNCTION
66 if ! .PACKAGE.SDK.DIRS.
67 .PACKAGE.SDK.DIRS. := $(sh $(CC) -V 2>/dev/null) /platformsdk
69 R := $(.PACKAGE.SDK.DIRS.:X=$(D)/$(PKG) $(PKG)/$(D) $(D)/win64/$(PKG) $(D):T=F)
74 PACKAGE_atl_INCLUDE = $(.PACKAGE.SDK. INCLUDE atl)
75 PACKAGE_atl_LIB = $(.PACKAGE.SDK. LIB atl)
77 PACKAGE_crt_INCLUDE = $(.PACKAGE.SDK. INCLUDE crt)
78 PACKAGE_crt_LIB = $(.PACKAGE.SDK. LIB crt)
80 PACKAGE_mfc_INCLUDE = $(.PACKAGE.SDK. INCLUDE mfc)
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/dports/shells/ast-ksh/ast-ksh93v/src/cmd/nmake/
H A Drules-win32.mk56 * SDK package support -- how about a stable registry?
59 .PACKAGE.SDK. : .FUNCTION
66 if ! .PACKAGE.SDK.DIRS.
67 .PACKAGE.SDK.DIRS. := $(sh $(CC) -V 2>/dev/null) /platformsdk
69 R := $(.PACKAGE.SDK.DIRS.:X=$(D)/$(PKG) $(PKG)/$(D) $(D)/win64/$(PKG) $(D):T=F)
74 PACKAGE_atl_INCLUDE = $(.PACKAGE.SDK. INCLUDE atl)
75 PACKAGE_atl_LIB = $(.PACKAGE.SDK. LIB atl)
77 PACKAGE_crt_INCLUDE = $(.PACKAGE.SDK. INCLUDE crt)
78 PACKAGE_crt_LIB = $(.PACKAGE.SDK. LIB crt)
80 PACKAGE_mfc_INCLUDE = $(.PACKAGE.SDK. INCLUDE mfc)
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/dports/audio/libopenshot-audio/libopenshot-audio-0.2.2/cmake/Modules/
H A DFindASIO.cmake5 Try to find the ASIO SDK, if installed (Windows only)
10 This module defines :prop_tgt:`IMPORTED` target ``ASIO::SDK``.
20 ASIO_FOUND - The ASIO SDK headers have been located
22 ASIO_SDK_DIR - Root of the ASIO SDK distribution
29 ASIO_VERSION - The ASIO SDK version found
82 if(NOT TARGET ASIO::SDK)
83 message(STATUS "Creating IMPORTED target ASIO::SDK")
85 add_library(ASIO::SDK INTERFACE IMPORTED)
87 set_target_properties(ASIO::SDK PROPERTIES
90 set_property(TARGET ASIO::SDK APPEND PROPERTY
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/dports/mail/thunderbird/thunderbird-91.8.0/widget/cocoa/docs/
H A Dsdks.md10 Compiling Firefox for macOS requires a macOS SDK. The build system uses the SDK from Xcode.app by
20 independent of the SDK version.
43 runtime behavior with the SDK used for CI builds.
58 ## Effects of the SDK version
65 of what SDK was used when compiling the app.
103 they update to the new SDK.
119 the SDK used in CI.
153 Every SDK defines the macro `MAC_OS_X_VERSION_MAX_ALLOWED` with a value that matches the SDK versio…
185 ## Overriding SDK-dependent runtime behavior
188 behavior dependent on the SDK, as described in
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/dports/www/firefox/firefox-99.0/widget/cocoa/docs/
H A Dsdks.md10 Compiling Firefox for macOS requires a macOS SDK. The build system uses the SDK from Xcode.app by
20 independent of the SDK version.
43 runtime behavior with the SDK used for CI builds.
58 ## Effects of the SDK version
65 of what SDK was used when compiling the app.
103 they update to the new SDK.
119 the SDK used in CI.
153 Every SDK defines the macro `MAC_OS_X_VERSION_MAX_ALLOWED` with a value that matches the SDK versio…
185 ## Overriding SDK-dependent runtime behavior
188 behavior dependent on the SDK, as described in
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/dports/www/firefox-esr/firefox-91.8.0/widget/cocoa/docs/
H A Dsdks.md10 Compiling Firefox for macOS requires a macOS SDK. The build system uses the SDK from Xcode.app by
20 independent of the SDK version.
43 runtime behavior with the SDK used for CI builds.
58 ## Effects of the SDK version
65 of what SDK was used when compiling the app.
103 they update to the new SDK.
119 the SDK used in CI.
153 Every SDK defines the macro `MAC_OS_X_VERSION_MAX_ALLOWED` with a value that matches the SDK versio…
185 ## Overriding SDK-dependent runtime behavior
188 behavior dependent on the SDK, as described in
[all …]
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/CMake/Packages/
H A DFindDirectX.cmake2 # Find DirectX SDK
34 "C:/apps_x86/Microsoft DirectX SDK*"
35 "C:/Program Files (x86)/Microsoft DirectX SDK*"
36 "C:/apps/Microsoft DirectX SDK*"
37 "C:/Program Files/Microsoft DirectX SDK*"
38 "$ENV{ProgramFiles}/Microsoft DirectX SDK*"
89 "C:/apps_x86/Microsoft DirectX SDK*"
90 "C:/Program Files (x86)/Microsoft DirectX SDK*"
91 "C:/apps/Microsoft DirectX SDK*"
92 "C:/Program Files/Microsoft DirectX SDK*"
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/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/CMake/Packages/
H A DFindDirectX.cmake2 # Find DirectX SDK
34 "C:/apps_x86/Microsoft DirectX SDK*"
35 "C:/Program Files (x86)/Microsoft DirectX SDK*"
36 "C:/apps/Microsoft DirectX SDK*"
37 "C:/Program Files/Microsoft DirectX SDK*"
38 "$ENV{ProgramFiles}/Microsoft DirectX SDK*"
89 "C:/apps_x86/Microsoft DirectX SDK*"
90 "C:/Program Files (x86)/Microsoft DirectX SDK*"
91 "C:/apps/Microsoft DirectX SDK*"
92 "C:/Program Files/Microsoft DirectX SDK*"
[all …]
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/CMake/Packages/
H A DFindDirectX.cmake2 # Find DirectX SDK
34 "C:/apps_x86/Microsoft DirectX SDK*"
35 "C:/Program Files (x86)/Microsoft DirectX SDK*"
36 "C:/apps/Microsoft DirectX SDK*"
37 "C:/Program Files/Microsoft DirectX SDK*"
38 "$ENV{ProgramFiles}/Microsoft DirectX SDK*"
89 "C:/apps_x86/Microsoft DirectX SDK*"
90 "C:/Program Files (x86)/Microsoft DirectX SDK*"
91 "C:/apps/Microsoft DirectX SDK*"
92 "C:/Program Files/Microsoft DirectX SDK*"
[all …]
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/CMake/Packages/
H A DFindDirectX.cmake2 # Find DirectX SDK
34 "C:/apps_x86/Microsoft DirectX SDK*"
35 "C:/Program Files (x86)/Microsoft DirectX SDK*"
36 "C:/apps/Microsoft DirectX SDK*"
37 "C:/Program Files/Microsoft DirectX SDK*"
38 "$ENV{ProgramFiles}/Microsoft DirectX SDK*"
89 "C:/apps_x86/Microsoft DirectX SDK*"
90 "C:/Program Files (x86)/Microsoft DirectX SDK*"
91 "C:/apps/Microsoft DirectX SDK*"
92 "C:/Program Files/Microsoft DirectX SDK*"
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/dports/games/barony/Barony-3.3.7/cmake/Modules/
H A DFindEOS.cmake1 # - Try to find the EOS SDK
16 $ENV{EOSROOT}/SDK
17 $ENV{EOS_ROOT}/SDK
18 $ENV{EOS_DIR}/SDK
23 $ENV{EOSROOT}/SDK/Include
24 $ENV{EOS_ROOT}/SDK/Include
25 $ENV{EOS_DIR}/SDK/Include
48 $ENV{EOS_ROOT}/SDK/Bin
49 $ENV{EOS_DIR}/SDK/Bin
55 $ENV{EOS_ROOT}/SDK/Bin
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/dports/sysutils/terraform/terraform-1.0.11/vendor/github.com/tencentcloud/tencentcloud-sdk-go/
H A DREADME.md8 欢迎使用腾讯云开发者工具套件(SDK),此 SDK 是云 API 3.0 平台的配套开发工具。
74 下面以云服务器查询实例列表接口为例,介绍 SDK 的基础用法。
110 出于演示的目的,有一些非必要的代码,例如对默认配置的修改,以尽量展示 SDK 的功能。在实际编写代码使用 SDK 的时候,建议尽量使用默认配置,酌情修改。
135 // SDK默认使用POST方法。
139 // SDK有默认的超时时间,如非必要请不要修改默认设置。
168 // SDK提供对基本类型的指针引用封装函数
226 SDK有默认的超时时间,如非必要请不要修改默认设置。
280 从 `v1.0.189`开始,腾讯云 GO SDK 支持地域容灾功能:
287 SDK 会自动将您请求的地域设置为备选地域。
488 当发生临时网络错误或超时时,SDK可以被配置为自动重试。默认不开启。
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/dports/sysutils/terraform/tencentcloud-sdk-go-1.0.233/
H A DREADME.md8 欢迎使用腾讯云开发者工具套件(SDK),此 SDK 是云 API 3.0 平台的配套开发工具。
74 下面以云服务器查询实例列表接口为例,介绍 SDK 的基础用法。
110 出于演示的目的,有一些非必要的代码,例如对默认配置的修改,以尽量展示 SDK 的功能。在实际编写代码使用 SDK 的时候,建议尽量使用默认配置,酌情修改。
135 // SDK默认使用POST方法。
139 // SDK有默认的超时时间,如非必要请不要修改默认设置。
168 // SDK提供对基本类型的指针引用封装函数
226 SDK有默认的超时时间,如非必要请不要修改默认设置。
280 从 `v1.0.189`开始,腾讯云 GO SDK 支持地域容灾功能:
287 SDK 会自动将您请求的地域设置为备选地域。
488 当发生临时网络错误或超时时,SDK可以被配置为自动重试。默认不开启。
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/dports/security/sslsplit/sslsplit-0.5.5/Mk/
H A Dxcode.mk19 ifndef SDK
20 SDK:= macosx
27 ifdef SDK
28 SDKPATH:= $(shell DEVELOPER_DIR="$(DEVELOPER_DIR)" xcrun -find -sdk $(SDK) --show-sdk-path||echo no…
30 $(error SDK not found)
34 CC:= $(shell DEVELOPER_DIR="$(DEVELOPER_DIR)" xcrun -find -sdk $(SDK) cc||echo false)
35 CXX:= $(shell DEVELOPER_DIR="$(DEVELOPER_DIR)" xcrun -find -sdk $(SDK) c++||echo false)
36 CODESIGN:= $(shell DEVELOPER_DIR="$(DEVELOPER_DIR)" xcrun -find -sdk $(SDK) codesign||echo false)

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