/dports/security/libsodium/libsodium-1.0.18/dist-build/ |
H A D | ios.sh | 34 export SDK="${BASEDIR}/SDKs/iPhoneSimulator.sdk" 37 export CFLAGS="-O2 -arch i386 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_… 38 export LDFLAGS="-arch i386 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_MIN… 60 export CFLAGS="-O2 -arch x86_64 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSIO… 61 export LDFLAGS="-arch x86_64 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_M… 75 export SDK="${BASEDIR}/SDKs/iPhoneOS.sdk" 78 export CFLAGS="-fembed-bitcode -O2 -mthumb -arch armv7 -isysroot ${SDK} -mios-version-min=${IOS_VER… 79 export LDFLAGS="-fembed-bitcode -mthumb -arch armv7 -isysroot ${SDK} -mios-version-min=${IOS_VERSIO… 91 export CFLAGS="-fembed-bitcode -O2 -mthumb -arch armv7s -isysroot ${SDK} -mios-version-min=${IOS_VE… 92 export LDFLAGS="-fembed-bitcode -mthumb -arch armv7s -isysroot ${SDK} -mios-version-min=${IOS_VERSI… [all …]
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/dports/security/py-pynacl/PyNaCl-1.4.0/src/libsodium/dist-build/ |
H A D | ios.sh | 34 export SDK="${BASEDIR}/SDKs/iPhoneSimulator.sdk" 37 export CFLAGS="-O2 -arch i386 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_… 38 export LDFLAGS="-arch i386 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_MIN… 60 export CFLAGS="-O2 -arch x86_64 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSIO… 61 export LDFLAGS="-arch x86_64 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_M… 75 export SDK="${BASEDIR}/SDKs/iPhoneOS.sdk" 78 export CFLAGS="-fembed-bitcode -O2 -mthumb -arch armv7 -isysroot ${SDK} -mios-version-min=${IOS_VER… 79 export LDFLAGS="-fembed-bitcode -mthumb -arch armv7 -isysroot ${SDK} -mios-version-min=${IOS_VERSIO… 91 export CFLAGS="-fembed-bitcode -O2 -mthumb -arch armv7s -isysroot ${SDK} -mios-version-min=${IOS_VE… 92 export LDFLAGS="-fembed-bitcode -mthumb -arch armv7s -isysroot ${SDK} -mios-version-min=${IOS_VERSI… [all …]
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/dports/devel/pijul/pijul-1.0.0.a55/cargo-crates/libsodium-sys-0.2.7/libsodium/dist-build/ |
H A D | ios.sh | 34 export SDK="${BASEDIR}/SDKs/iPhoneSimulator.sdk" 37 export CFLAGS="-O2 -arch i386 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_… 38 export LDFLAGS="-arch i386 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_MIN… 60 export CFLAGS="-O2 -arch x86_64 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSIO… 61 export LDFLAGS="-arch x86_64 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_M… 75 export SDK="${BASEDIR}/SDKs/iPhoneOS.sdk" 78 export CFLAGS="-fembed-bitcode -O2 -mthumb -arch armv7 -isysroot ${SDK} -mios-version-min=${IOS_VER… 79 export LDFLAGS="-fembed-bitcode -mthumb -arch armv7 -isysroot ${SDK} -mios-version-min=${IOS_VERSIO… 92 export LDFLAGS="-fembed-bitcode -mthumb -arch armv7s -isysroot ${SDK} -mios-version-min=${IOS_VERSI… 104 export CFLAGS="-fembed-bitcode -O2 -arch arm64 -isysroot ${SDK} -mios-version-min=${IOS_VERSION_MIN… [all …]
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/dports/graphics/sdl2_image/SDL2_image-2.0.5/VisualCE/ |
H A D | SDL_image.sln | 9 Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) 11 …Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release|Windows Mobile 5.0 Pocket PC SDK (ARMV… 17 …2EA24696}.Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Debug|Windows Mobile 5.0 Poc… 18 …92EA24696}.Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Build.0 = Debug|Windows Mobile 5.0 Pock… 19 …2EA24696}.Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Deploy.0 = Debug|Windows Mobile 5.0 Pock… 23 …24696}.Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Release|Windows Mobile 5.0 Po… 24 …24696}.Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Deploy.0 = Release|Windows Mobile 5.0 Poc…
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/dports/graphics/sdl_image/SDL_image-1.2.12/VisualCE/ |
H A D | SDL_image.sln | 9 Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) 11 …Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release|Windows Mobile 5.0 Pocket PC SDK (ARMV… 17 …2EA24696}.Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Debug|Windows Mobile 5.0 Poc… 18 …92EA24696}.Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Build.0 = Debug|Windows Mobile 5.0 Pock… 19 …2EA24696}.Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Deploy.0 = Debug|Windows Mobile 5.0 Pock… 23 …24696}.Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Release|Windows Mobile 5.0 Po… 24 …24696}.Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Deploy.0 = Release|Windows Mobile 5.0 Poc…
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/dports/graphics/mupdf/mupdf-1.18.0-source/docs/ |
H A D | ecosystem.dot | 27 "Android SDK" -> "mupdf-android-fitz"; 28 "Android SDK Example" -> "Android SDK"; 31 "iOS SDK" -> "libmupdf"; 32 "iOS SDK Example" -> "iOS SDK"; 34 // { rank=same; "iOS SDK Example"; "Android SDK Example"; } 35 // { rank=same; "iOS SDK"; "Android SDK"; }
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/dports/devel/apitrace/apitrace-9.0/cmake/ |
H A D | FindDirectX.cmake | 48 "${ProgramFiles}/Microsoft DirectX SDK (June 2010)" 50 "${ProgramFiles}/Microsoft DirectX SDK (March 2009)" 52 "${ProgramFiles}/Microsoft DirectX SDK (June 2008)" 53 "${ProgramFiles}/Microsoft DirectX SDK (March 2008)" 56 "${ProgramFiles}/Microsoft DirectX SDK" 57 DOC "DirectX SDK root directory" 65 # With VS 2011 and Windows 8 SDK, the DirectX SDK is included as part of 66 # the Windows SDK. 74 # Find a header in the DirectX SDK 90 # Find a header in the Windows SDK [all …]
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/dports/multimedia/intel-media-sdk/MediaSDK-intel-mediasdk-22.1.0/doc/ |
H A D | mediasdkvp8-man.md | 3 # **SDK Developer Reference for VP8** 4 ## Media SDK API Version 1.30 30 This document describes the SDK extension to support VP8 video codec. 41 **SDK** | Intel® Media Software Development Kit – SDK 50 #include “mfxvideo.h” /* SDK functions in C */ 54 libmfx.lib /* The SDK dispatcher library */ 57 The SDK extends the codec identifier `MFX_CODEC_VP8` for VP8 processing. 117 This structure is available since SDK API 1.12. 135 This enumerator is available since SDK API 1.0. SDK API 1.12 added VP8 profiles. 151 This enumerator is available since SDK API 1.0. [all …]
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/dports/security/libfido2/libfido2-1.9.0/windows/ |
H A D | release.ps1 | 11 $SDK = '142' variable 24 "${OUTPUT}/pkg/${InstallPrefix}/${Config}/v${SDK}/${Type}" 52 Copy-Item "${SRC}\${LIBRESSL}\crypto\crypto.dir\${Config}\vc${SDK}.pdb" ` in Package-PDBs() 54 Copy-Item "${SRC}\${LIBCBOR}\src\cbor.dir\${Config}\vc${SDK}.pdb" ` in Package-PDBs() 56 Copy-Item "${SRC}\${ZLIB}\zlib.dir\${Config}\vc${SDK}.pdb" ` in Package-PDBs() 58 Copy-Item "${SRC}\src\fido2_shared.dir\${Config}\vc${SDK}.pdb" ` in Package-PDBs() 77 "${OUTPUT}\pkg\${InstallPrefix}\${Config}\v${SDK}\dynamic" 79 "${OUTPUT}\pkg\${InstallPrefix}\${Config}\v${SDK}\dynamic" 81 "${OUTPUT}\pkg\${InstallPrefix}\${Config}\v${SDK}\dynamic" 83 "${OUTPUT}\pkg\${InstallPrefix}\${Config}\v${SDK}\static"
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/dports/devel/emscripten/emscripten-2.0.3/site/source/docs/tools_reference/ |
H A D | emsdk.rst | 4 Emscripten SDK (emsdk) 7 ** Emscripten SDK (** ``emsdk`` **) is used to perform all SDK maintenance. You only need to instal… 49 Tools and SDK targets 60 SDK concepts 94 # .emscripten file from Windows SDK 103 # .emscripten file from Linux SDK 121 How do I just get the latest SDK? 128 # Download and install the latest SDK tools. 152 How do I install a tool/SDK version? 168 How do I remove a tool or an SDK? [all …]
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/dports/shells/ksh93/ast-93u/src/cmd/nmake/ |
H A D | rules-win32.mk | 56 * SDK package support -- how about a stable registry? 59 .PACKAGE.SDK. : .FUNCTION 66 if ! .PACKAGE.SDK.DIRS. 67 .PACKAGE.SDK.DIRS. := $(sh $(CC) -V 2>/dev/null) /platformsdk 69 R := $(.PACKAGE.SDK.DIRS.:X=$(D)/$(PKG) $(PKG)/$(D) $(D)/win64/$(PKG) $(D):T=F) 74 PACKAGE_atl_INCLUDE = $(.PACKAGE.SDK. INCLUDE atl) 75 PACKAGE_atl_LIB = $(.PACKAGE.SDK. LIB atl) 77 PACKAGE_crt_INCLUDE = $(.PACKAGE.SDK. INCLUDE crt) 78 PACKAGE_crt_LIB = $(.PACKAGE.SDK. LIB crt) 80 PACKAGE_mfc_INCLUDE = $(.PACKAGE.SDK. INCLUDE mfc) [all …]
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/dports/shells/ksh93-devel/ast-cc1bca27/src/cmd/nmake/ |
H A D | rules-win32.mk | 56 * SDK package support -- how about a stable registry? 59 .PACKAGE.SDK. : .FUNCTION 66 if ! .PACKAGE.SDK.DIRS. 67 .PACKAGE.SDK.DIRS. := $(sh $(CC) -V 2>/dev/null) /platformsdk 69 R := $(.PACKAGE.SDK.DIRS.:X=$(D)/$(PKG) $(PKG)/$(D) $(D)/win64/$(PKG) $(D):T=F) 74 PACKAGE_atl_INCLUDE = $(.PACKAGE.SDK. INCLUDE atl) 75 PACKAGE_atl_LIB = $(.PACKAGE.SDK. LIB atl) 77 PACKAGE_crt_INCLUDE = $(.PACKAGE.SDK. INCLUDE crt) 78 PACKAGE_crt_LIB = $(.PACKAGE.SDK. LIB crt) 80 PACKAGE_mfc_INCLUDE = $(.PACKAGE.SDK. INCLUDE mfc) [all …]
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/dports/shells/ast-ksh/ast-ksh93v/src/cmd/nmake/ |
H A D | rules-win32.mk | 56 * SDK package support -- how about a stable registry? 59 .PACKAGE.SDK. : .FUNCTION 66 if ! .PACKAGE.SDK.DIRS. 67 .PACKAGE.SDK.DIRS. := $(sh $(CC) -V 2>/dev/null) /platformsdk 69 R := $(.PACKAGE.SDK.DIRS.:X=$(D)/$(PKG) $(PKG)/$(D) $(D)/win64/$(PKG) $(D):T=F) 74 PACKAGE_atl_INCLUDE = $(.PACKAGE.SDK. INCLUDE atl) 75 PACKAGE_atl_LIB = $(.PACKAGE.SDK. LIB atl) 77 PACKAGE_crt_INCLUDE = $(.PACKAGE.SDK. INCLUDE crt) 78 PACKAGE_crt_LIB = $(.PACKAGE.SDK. LIB crt) 80 PACKAGE_mfc_INCLUDE = $(.PACKAGE.SDK. INCLUDE mfc) [all …]
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/dports/audio/libopenshot-audio/libopenshot-audio-0.2.2/cmake/Modules/ |
H A D | FindASIO.cmake | 5 Try to find the ASIO SDK, if installed (Windows only) 10 This module defines :prop_tgt:`IMPORTED` target ``ASIO::SDK``. 20 ASIO_FOUND - The ASIO SDK headers have been located 22 ASIO_SDK_DIR - Root of the ASIO SDK distribution 29 ASIO_VERSION - The ASIO SDK version found 82 if(NOT TARGET ASIO::SDK) 83 message(STATUS "Creating IMPORTED target ASIO::SDK") 85 add_library(ASIO::SDK INTERFACE IMPORTED) 87 set_target_properties(ASIO::SDK PROPERTIES 90 set_property(TARGET ASIO::SDK APPEND PROPERTY [all …]
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/dports/mail/thunderbird/thunderbird-91.8.0/widget/cocoa/docs/ |
H A D | sdks.md | 10 Compiling Firefox for macOS requires a macOS SDK. The build system uses the SDK from Xcode.app by 20 independent of the SDK version. 43 runtime behavior with the SDK used for CI builds. 58 ## Effects of the SDK version 65 of what SDK was used when compiling the app. 103 they update to the new SDK. 119 the SDK used in CI. 153 Every SDK defines the macro `MAC_OS_X_VERSION_MAX_ALLOWED` with a value that matches the SDK versio… 185 ## Overriding SDK-dependent runtime behavior 188 behavior dependent on the SDK, as described in [all …]
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/dports/www/firefox/firefox-99.0/widget/cocoa/docs/ |
H A D | sdks.md | 10 Compiling Firefox for macOS requires a macOS SDK. The build system uses the SDK from Xcode.app by 20 independent of the SDK version. 43 runtime behavior with the SDK used for CI builds. 58 ## Effects of the SDK version 65 of what SDK was used when compiling the app. 103 they update to the new SDK. 119 the SDK used in CI. 153 Every SDK defines the macro `MAC_OS_X_VERSION_MAX_ALLOWED` with a value that matches the SDK versio… 185 ## Overriding SDK-dependent runtime behavior 188 behavior dependent on the SDK, as described in [all …]
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/dports/www/firefox-esr/firefox-91.8.0/widget/cocoa/docs/ |
H A D | sdks.md | 10 Compiling Firefox for macOS requires a macOS SDK. The build system uses the SDK from Xcode.app by 20 independent of the SDK version. 43 runtime behavior with the SDK used for CI builds. 58 ## Effects of the SDK version 65 of what SDK was used when compiling the app. 103 they update to the new SDK. 119 the SDK used in CI. 153 Every SDK defines the macro `MAC_OS_X_VERSION_MAX_ALLOWED` with a value that matches the SDK versio… 185 ## Overriding SDK-dependent runtime behavior 188 behavior dependent on the SDK, as described in [all …]
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/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/CMake/Packages/ |
H A D | FindDirectX.cmake | 2 # Find DirectX SDK 34 "C:/apps_x86/Microsoft DirectX SDK*" 35 "C:/Program Files (x86)/Microsoft DirectX SDK*" 36 "C:/apps/Microsoft DirectX SDK*" 37 "C:/Program Files/Microsoft DirectX SDK*" 38 "$ENV{ProgramFiles}/Microsoft DirectX SDK*" 89 "C:/apps_x86/Microsoft DirectX SDK*" 90 "C:/Program Files (x86)/Microsoft DirectX SDK*" 91 "C:/apps/Microsoft DirectX SDK*" 92 "C:/Program Files/Microsoft DirectX SDK*" [all …]
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/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/CMake/Packages/ |
H A D | FindDirectX.cmake | 2 # Find DirectX SDK 34 "C:/apps_x86/Microsoft DirectX SDK*" 35 "C:/Program Files (x86)/Microsoft DirectX SDK*" 36 "C:/apps/Microsoft DirectX SDK*" 37 "C:/Program Files/Microsoft DirectX SDK*" 38 "$ENV{ProgramFiles}/Microsoft DirectX SDK*" 89 "C:/apps_x86/Microsoft DirectX SDK*" 90 "C:/Program Files (x86)/Microsoft DirectX SDK*" 91 "C:/apps/Microsoft DirectX SDK*" 92 "C:/Program Files/Microsoft DirectX SDK*" [all …]
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/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/CMake/Packages/ |
H A D | FindDirectX.cmake | 2 # Find DirectX SDK 34 "C:/apps_x86/Microsoft DirectX SDK*" 35 "C:/Program Files (x86)/Microsoft DirectX SDK*" 36 "C:/apps/Microsoft DirectX SDK*" 37 "C:/Program Files/Microsoft DirectX SDK*" 38 "$ENV{ProgramFiles}/Microsoft DirectX SDK*" 89 "C:/apps_x86/Microsoft DirectX SDK*" 90 "C:/Program Files (x86)/Microsoft DirectX SDK*" 91 "C:/apps/Microsoft DirectX SDK*" 92 "C:/Program Files/Microsoft DirectX SDK*" [all …]
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/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/CMake/Packages/ |
H A D | FindDirectX.cmake | 2 # Find DirectX SDK 34 "C:/apps_x86/Microsoft DirectX SDK*" 35 "C:/Program Files (x86)/Microsoft DirectX SDK*" 36 "C:/apps/Microsoft DirectX SDK*" 37 "C:/Program Files/Microsoft DirectX SDK*" 38 "$ENV{ProgramFiles}/Microsoft DirectX SDK*" 89 "C:/apps_x86/Microsoft DirectX SDK*" 90 "C:/Program Files (x86)/Microsoft DirectX SDK*" 91 "C:/apps/Microsoft DirectX SDK*" 92 "C:/Program Files/Microsoft DirectX SDK*" [all …]
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/dports/games/barony/Barony-3.3.7/cmake/Modules/ |
H A D | FindEOS.cmake | 1 # - Try to find the EOS SDK 16 $ENV{EOSROOT}/SDK 17 $ENV{EOS_ROOT}/SDK 18 $ENV{EOS_DIR}/SDK 23 $ENV{EOSROOT}/SDK/Include 24 $ENV{EOS_ROOT}/SDK/Include 25 $ENV{EOS_DIR}/SDK/Include 48 $ENV{EOS_ROOT}/SDK/Bin 49 $ENV{EOS_DIR}/SDK/Bin 55 $ENV{EOS_ROOT}/SDK/Bin [all …]
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/dports/sysutils/terraform/terraform-1.0.11/vendor/github.com/tencentcloud/tencentcloud-sdk-go/ |
H A D | README.md | 8 欢迎使用腾讯云开发者工具套件(SDK),此 SDK 是云 API 3.0 平台的配套开发工具。 74 下面以云服务器查询实例列表接口为例,介绍 SDK 的基础用法。 110 出于演示的目的,有一些非必要的代码,例如对默认配置的修改,以尽量展示 SDK 的功能。在实际编写代码使用 SDK 的时候,建议尽量使用默认配置,酌情修改。 135 // SDK默认使用POST方法。 139 // SDK有默认的超时时间,如非必要请不要修改默认设置。 168 // SDK提供对基本类型的指针引用封装函数 226 SDK有默认的超时时间,如非必要请不要修改默认设置。 280 从 `v1.0.189`开始,腾讯云 GO SDK 支持地域容灾功能: 287 SDK 会自动将您请求的地域设置为备选地域。 488 当发生临时网络错误或超时时,SDK可以被配置为自动重试。默认不开启。 [all …]
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/dports/sysutils/terraform/tencentcloud-sdk-go-1.0.233/ |
H A D | README.md | 8 欢迎使用腾讯云开发者工具套件(SDK),此 SDK 是云 API 3.0 平台的配套开发工具。 74 下面以云服务器查询实例列表接口为例,介绍 SDK 的基础用法。 110 出于演示的目的,有一些非必要的代码,例如对默认配置的修改,以尽量展示 SDK 的功能。在实际编写代码使用 SDK 的时候,建议尽量使用默认配置,酌情修改。 135 // SDK默认使用POST方法。 139 // SDK有默认的超时时间,如非必要请不要修改默认设置。 168 // SDK提供对基本类型的指针引用封装函数 226 SDK有默认的超时时间,如非必要请不要修改默认设置。 280 从 `v1.0.189`开始,腾讯云 GO SDK 支持地域容灾功能: 287 SDK 会自动将您请求的地域设置为备选地域。 488 当发生临时网络错误或超时时,SDK可以被配置为自动重试。默认不开启。 [all …]
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/dports/security/sslsplit/sslsplit-0.5.5/Mk/ |
H A D | xcode.mk | 19 ifndef SDK 20 SDK:= macosx 27 ifdef SDK 28 SDKPATH:= $(shell DEVELOPER_DIR="$(DEVELOPER_DIR)" xcrun -find -sdk $(SDK) --show-sdk-path||echo no… 30 $(error SDK not found) 34 CC:= $(shell DEVELOPER_DIR="$(DEVELOPER_DIR)" xcrun -find -sdk $(SDK) cc||echo false) 35 CXX:= $(shell DEVELOPER_DIR="$(DEVELOPER_DIR)" xcrun -find -sdk $(SDK) c++||echo false) 36 CODESIGN:= $(shell DEVELOPER_DIR="$(DEVELOPER_DIR)" xcrun -find -sdk $(SDK) codesign||echo false)
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