Searched refs:SDL_ActiveEvent (Results 26 – 40 of 40) sorted by relevance
12
113 } SDL_ActiveEvent; typedef219 SDL_ActiveEvent active;
163 SDL_ActiveEvent *active_event = (SDL_ActiveEvent*) &event; in main()
44 SDL_ActiveEvent *aevent; in processEvent()156 aevent = (SDL_ActiveEvent *)&event; in processEvent()
29 SDL_ActiveEvent active;72 SDL_ActiveEvent *86 SDL_ActiveEvent * a = &(event->active);102 SDL_ActiveEvent * a = &(event->active);117 SDL_ActiveEvent * a = &(event->active);
189 switch (reinterpret_cast<SDL_ActiveEvent*>(&_event)->state) in run()192 …runningState = reinterpret_cast<SDL_ActiveEvent*>(&_event)->gain ? RUNNING : stateRun[Options::pau… in run()198 …runningState = reinterpret_cast<SDL_ActiveEvent*>(&_event)->gain ? RUNNING : kbFocusRun[Options::p… in run()
130 SDL_ActiveEvent *evA = 0; in saveEvent()177 evA = (SDL_ActiveEvent*)event; in saveEvent()220 SDL_ActiveEvent *evA = (SDL_ActiveEvent*)&ev; in getEvent()
21 SDL_ActiveEvent * O_OBJECT
141 SDL_ActiveEvent & active = event.active; in Archive()
101 void ocActive( const SDL_ActiveEvent & e) in ocActive()
231 void ocActive( const SDL_ActiveEvent & e) in ocActive()
142 static void handle_active_event(SDL_ActiveEvent * a) in handle_active_event()
768 const SDL_ActiveEvent & active = event.active; in onEvent()
418 [CCode (cname="SDL_ActiveEvent", has_type_id=false)]