Home
last modified time | relevance | path

Searched refs:SDL_ActiveEvent (Results 26 – 40 of 40) sorted by relevance

12

/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/
H A DSDL_events.h113 } SDL_ActiveEvent; typedef
219 SDL_ActiveEvent active;
/dports/games/freedink-engine/freedink-108.4/test/sdl/
H A Dmousetest.c163 SDL_ActiveEvent *active_event = (SDL_ActiveEvent*) &event; in main()
/dports/games/xrick/xrick-021212/src/
H A Dsysevt.c44 SDL_ActiveEvent *aevent; in processEvent()
156 aevent = (SDL_ActiveEvent *)&event; in processEvent()
/dports/games/cube/cube_source/include/
H A DSDL_events.h113 } SDL_ActiveEvent; typedef
219 SDL_ActiveEvent active;
/dports/devel/p5-SDL/SDL-2.548/src/Core/objects/
H A DEvent.xs29 SDL_ActiveEvent active;
72 SDL_ActiveEvent *
86 SDL_ActiveEvent * a = &(event->active);
102 SDL_ActiveEvent * a = &(event->active);
117 SDL_ActiveEvent * a = &(event->active);
/dports/games/openxcom/OpenXcom-1.0/src/Engine/
H A DGame.cpp189 switch (reinterpret_cast<SDL_ActiveEvent*>(&_event)->state) in run()
192 …runningState = reinterpret_cast<SDL_ActiveEvent*>(&_event)->gain ? RUNNING : stateRun[Options::pau… in run()
198 …runningState = reinterpret_cast<SDL_ActiveEvent*>(&_event)->gain ? RUNNING : kbFocusRun[Options::p… in run()
/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/
H A DMainSDL_Event.cpp130 SDL_ActiveEvent *evA = 0; in saveEvent()
177 evA = (SDL_ActiveEvent*)event; in saveEvent()
220 SDL_ActiveEvent *evA = (SDL_ActiveEvent*)&ev; in getEvent()
/dports/games/frozen-bubble/frozen-bubble-d6a0291/
H A Dtypemap21 SDL_ActiveEvent * O_OBJECT
/dports/devel/p5-SDL/SDL-2.548/
H A Dtypemap21 SDL_ActiveEvent * O_OBJECT
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/ui/
H A DuInputQueue.cpp141 SDL_ActiveEvent & active = event.active; in Archive()
/dports/games/opencity/opencity-0.0.6.5stable/src/
H A Dzen.cpp101 void ocActive( const SDL_ActiveEvent & e) in ocActive()
H A Dmain.cpp231 void ocActive( const SDL_ActiveEvent & e) in ocActive()
/dports/audio/schismtracker/schismtracker-20211116/schism/
H A Dmain.c142 static void handle_active_event(SDL_ActiveEvent * a) in handle_active_event()
/dports/games/battletanks/btanks-0.9.8083/engine/src/
H A Dgame.cpp768 const SDL_ActiveEvent & active = event.active; in onEvent()
/dports/lang/vala/vala-0.48.18/vapi/
H A Dsdl.vapi418 [CCode (cname="SDL_ActiveEvent", has_type_id=false)]

12