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Searched refs:SDL_BLENDMODE_BLEND (Results 301 – 320 of 320) sorted by relevance

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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/direct3d11/
H A DSDL_render_d3d11.c2447 case SDL_BLENDMODE_BLEND: in D3D11_RenderSetBlendMode()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dfont.cpp1451 SDL_SetSurfaceBlendMode(glyph_surface, SDL_BLENDMODE_BLEND); in render_glyph()
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/surfacesdl/
H A Dsurfacesdl-graphics.cpp2642 if (SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND)) {
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/direct3d11/
H A DSDL_render_d3d11.c769 if (!D3D11_CreateBlendState(renderer, SDL_BLENDMODE_BLEND) || in D3D11_CreateDeviceResources()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/metal/
H A DSDL_render_metal.m374 MakePipelineState(data, cache, @" (blend=blend)", SDL_BLENDMODE_BLEND);
/dports/x11/controllermap/SDL2-2.0.18/src/render/direct3d11/
H A DSDL_render_d3d11.c646 if (!D3D11_CreateBlendState(renderer, SDL_BLENDMODE_BLEND) || in D3D11_CreateDeviceResources()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/direct3d11/
H A DSDL_render_d3d11.c2447 case SDL_BLENDMODE_BLEND: in D3D11_RenderSetBlendMode()
/dports/devel/sdl20/SDL2-2.0.18/src/render/direct3d11/
H A DSDL_render_d3d11.c646 if (!D3D11_CreateBlendState(renderer, SDL_BLENDMODE_BLEND) || in D3D11_CreateDeviceResources()
/dports/games/renpy/renpy-7.4.11-sdk/module/include/
H A Dsdl2.pxd683 SDL_BLENDMODE_BLEND
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dsdltiles.cpp1879 SetRenderDrawBlendMode( renderer, SDL_BLENDMODE_BLEND ); in draw_quick_shortcuts()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dsdltiles.cpp1879 SetRenderDrawBlendMode( renderer, SDL_BLENDMODE_BLEND ); in draw_quick_shortcuts()
/dports/x11/controllermap/SDL2-2.0.18/src/render/metal/
H A DSDL_render_metal.m375 MakePipelineState(data, cache, @" (blend=blend)", SDL_BLENDMODE_BLEND);
/dports/devel/sdl20/SDL2-2.0.18/src/render/metal/
H A DSDL_render_metal.m375 MakePipelineState(data, cache, @" (blend=blend)", SDL_BLENDMODE_BLEND);
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/include/
H A Dsdl2.pxd821 SDL_BLENDMODE_BLEND
/dports/games/meandmyshadow/meandmyshadow-0.5a/src/
H A DLevelEditor.cpp201 SDL_BlendMode oldBlendMode = SDL_BLENDMODE_BLEND; in createItem()
/dports/games/angband/Angband-4.2.2/src/
H A Dmain-sdl2.c1108 if (SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND) != 0) { in make_subwindow_texture()
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/gen-static/
H A Dpygame_sdl2.render.c11735 …__pyx_t_2 = __Pyx_PyInt_From_SDL_BlendMode(SDL_BLENDMODE_BLEND); if (unlikely(!__pyx_t_2)) __PYX_E…
H A Dpygame_sdl2.surface.c3967 __pyx_t_1 = (SDL_SetSurfaceBlendMode(__pyx_v_source->surface, SDL_BLENDMODE_BLEND) != 0); in __pyx_pf_11pygame_sdl2_7surface_7Surface_10blit()
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/
H A Dsdl_bindings.rs6143 SDL_BLENDMODE_BLEND = 1, enumerator
/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-sys-0.32.6/
H A Dsdl_bindings.rs6143 SDL_BLENDMODE_BLEND = 1, enumerator

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