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Searched refs:SDL_BLENDMODE_NONE (Results 176 – 200 of 329) sorted by relevance

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/dports/games/py-fife/fifengine-0.4.2/engine/core/video/
H A Dimage.cpp323 SDL_SetSurfaceBlendMode(srcimg->m_surface, SDL_BLENDMODE_NONE); in copySubimage()
/dports/graphics/sdl2_ttf/SDL2_ttf-2.0.15/
H A Dglfont.c139 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE); in SDL_GL_LoadTexture()
/dports/graphics/flif/FLIF-0.3-96-g74ea92b/src/
H A Dviewflif.c224 SDL_SetTextureBlendMode(image_frame[f],SDL_BLENDMODE_NONE); in updateTextures()
/dports/audio/fasttracker2/ft2-clone-1.49/src/
H A Dft2_video.c909 SDL_SetTextureBlendMode(video.texture, SDL_BLENDMODE_NONE); in recreateTexture()
990 SDL_SetRenderDrawBlendMode(video.renderer, SDL_BLENDMODE_NONE); in setupRenderer()
H A Dft2_mouse.c89 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE); in createMouseCursors()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dpic.c139 p->size, SDL_BLENDMODE_NONE, 255); in PicTryMakeTex()
/dports/www/lagrange/lagrange-1.7.3/src/ui/
H A Dvisbuf.c68 SDL_SetTextureBlendMode(tex->texture, SDL_BLENDMODE_NONE); in alloc_VisBuf()
H A Dtranslation.c147 SDL_SetRenderDrawBlendMode(renderer_Window(get_Window()), SDL_BLENDMODE_NONE); in iDefineObjectConstruction()
/dports/devel/py-game/pygame-2.1.0/src_c/
H A Dsurface.c719 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE); in surface_init()
1354 if (SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE) != 0) in surf_set_alpha()
1368 if (SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE) != 0) in surf_set_alpha()
1601 SDL_SetSurfaceBlendMode(newsurf, SDL_BLENDMODE_NONE); in surf_convert()
1606 SDL_SetSurfaceBlendMode(newsurf, SDL_BLENDMODE_NONE); in surf_convert()
2247 return (mode != SDL_BLENDMODE_NONE); in _PgSurface_SrcAlpha()
H A Dimageext.c288 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE); in SavePNG()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/
H A DSDL_surface.c439 case SDL_BLENDMODE_NONE: in SDL_SetSurfaceBlendMode()
485 *blendMode = SDL_BLENDMODE_NONE; in SDL_GetSurfaceBlendMode()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/
H A DSDL_surface.c439 case SDL_BLENDMODE_NONE: in SDL_SetSurfaceBlendMode()
485 *blendMode = SDL_BLENDMODE_NONE; in SDL_GetSurfaceBlendMode()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/
H A DSDL_surface.c478 case SDL_BLENDMODE_NONE: in SDL_SetSurfaceBlendMode()
524 *blendMode = SDL_BLENDMODE_NONE; in SDL_GetSurfaceBlendMode()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/
H A DSDL_surface.c439 case SDL_BLENDMODE_NONE: in SDL_SetSurfaceBlendMode()
485 *blendMode = SDL_BLENDMODE_NONE; in SDL_GetSurfaceBlendMode()
/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/test/
H A Drender_test.py382 modes = (blendmode.SDL_BLENDMODE_NONE,
636 modes = (blendmode.SDL_BLENDMODE_NONE,
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/sdl/
H A Dsdl.cpp744 if (SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE)) { in SDL_SetAlpha()
/dports/devel/sdl20/SDL2-2.0.18/src/render/software/
H A DSDL_rotate.c477 } else if (blendmode == SDL_BLENDMODE_NONE) { in SDLgfx_rotateSurface()
/dports/games/blockattack/blockattack-game-2.7.0/source/code/
H A DDialogBox.cpp73 SDL_SetRenderDrawBlendMode(target, SDL_BLENDMODE_NONE); in DrawRect()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/software/
H A DSDL_rotate.c471 } else if (blendmode == SDL_BLENDMODE_NONE) { in SDLgfx_rotateSurface()
/dports/x11/controllermap/SDL2-2.0.18/src/render/software/
H A DSDL_rotate.c477 } else if (blendmode == SDL_BLENDMODE_NONE) { in SDLgfx_rotateSurface()
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/
H A Dscreen.cpp1471 SDL_SetSurfaceBlendMode(Term_Buffer, SDL_BLENDMODE_NONE); in render_screen()
1995 SDL_SetSurfaceBlendMode(Intro_Buffer, SDL_BLENDMODE_NONE); in draw_intro_screen()
2014 SDL_SetSurfaceBlendMode(Intro_Buffer_corrected, SDL_BLENDMODE_NONE); in draw_intro_screen()
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/src/pygame_sdl2/
H A Dsurface.pyx206 if SDL_SetSurfaceBlendMode(source.surface, SDL_BLENDMODE_NONE):
220 if SDL_SetSurfaceBlendMode(source.surface, SDL_BLENDMODE_NONE):
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-0.32.2/src/sdl2/
H A Dsurface.rs492 let mut mode = sys::SDL_BlendMode::SDL_BLENDMODE_NONE; in blend_mode()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/
H A Dtestime.c697 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE); in main()
/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dtestsprite2.c487 blendMode = SDL_BLENDMODE_NONE; in main()

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