/dports/games/py-fife/fifengine-0.4.2/engine/core/video/ |
H A D | image.cpp | 323 SDL_SetSurfaceBlendMode(srcimg->m_surface, SDL_BLENDMODE_NONE); in copySubimage()
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/dports/graphics/sdl2_ttf/SDL2_ttf-2.0.15/ |
H A D | glfont.c | 139 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE); in SDL_GL_LoadTexture()
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/dports/graphics/flif/FLIF-0.3-96-g74ea92b/src/ |
H A D | viewflif.c | 224 SDL_SetTextureBlendMode(image_frame[f],SDL_BLENDMODE_NONE); in updateTextures()
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/dports/audio/fasttracker2/ft2-clone-1.49/src/ |
H A D | ft2_video.c | 909 SDL_SetTextureBlendMode(video.texture, SDL_BLENDMODE_NONE); in recreateTexture() 990 SDL_SetRenderDrawBlendMode(video.renderer, SDL_BLENDMODE_NONE); in setupRenderer()
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H A D | ft2_mouse.c | 89 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE); in createMouseCursors()
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | pic.c | 139 p->size, SDL_BLENDMODE_NONE, 255); in PicTryMakeTex()
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/dports/www/lagrange/lagrange-1.7.3/src/ui/ |
H A D | visbuf.c | 68 SDL_SetTextureBlendMode(tex->texture, SDL_BLENDMODE_NONE); in alloc_VisBuf()
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H A D | translation.c | 147 SDL_SetRenderDrawBlendMode(renderer_Window(get_Window()), SDL_BLENDMODE_NONE); in iDefineObjectConstruction()
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/dports/devel/py-game/pygame-2.1.0/src_c/ |
H A D | surface.c | 719 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE); in surface_init() 1354 if (SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE) != 0) in surf_set_alpha() 1368 if (SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE) != 0) in surf_set_alpha() 1601 SDL_SetSurfaceBlendMode(newsurf, SDL_BLENDMODE_NONE); in surf_convert() 1606 SDL_SetSurfaceBlendMode(newsurf, SDL_BLENDMODE_NONE); in surf_convert() 2247 return (mode != SDL_BLENDMODE_NONE); in _PgSurface_SrcAlpha()
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H A D | imageext.c | 288 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE); in SavePNG()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/ |
H A D | SDL_surface.c | 439 case SDL_BLENDMODE_NONE: in SDL_SetSurfaceBlendMode() 485 *blendMode = SDL_BLENDMODE_NONE; in SDL_GetSurfaceBlendMode()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/ |
H A D | SDL_surface.c | 439 case SDL_BLENDMODE_NONE: in SDL_SetSurfaceBlendMode() 485 *blendMode = SDL_BLENDMODE_NONE; in SDL_GetSurfaceBlendMode()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/ |
H A D | SDL_surface.c | 478 case SDL_BLENDMODE_NONE: in SDL_SetSurfaceBlendMode() 524 *blendMode = SDL_BLENDMODE_NONE; in SDL_GetSurfaceBlendMode()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/ |
H A D | SDL_surface.c | 439 case SDL_BLENDMODE_NONE: in SDL_SetSurfaceBlendMode() 485 *blendMode = SDL_BLENDMODE_NONE; in SDL_GetSurfaceBlendMode()
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/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/test/ |
H A D | render_test.py | 382 modes = (blendmode.SDL_BLENDMODE_NONE, 636 modes = (blendmode.SDL_BLENDMODE_NONE,
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/sdl/ |
H A D | sdl.cpp | 744 if (SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE)) { in SDL_SetAlpha()
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/dports/devel/sdl20/SDL2-2.0.18/src/render/software/ |
H A D | SDL_rotate.c | 477 } else if (blendmode == SDL_BLENDMODE_NONE) { in SDLgfx_rotateSurface()
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/dports/games/blockattack/blockattack-game-2.7.0/source/code/ |
H A D | DialogBox.cpp | 73 SDL_SetRenderDrawBlendMode(target, SDL_BLENDMODE_NONE); in DrawRect()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/software/ |
H A D | SDL_rotate.c | 471 } else if (blendmode == SDL_BLENDMODE_NONE) { in SDLgfx_rotateSurface()
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/dports/x11/controllermap/SDL2-2.0.18/src/render/software/ |
H A D | SDL_rotate.c | 477 } else if (blendmode == SDL_BLENDMODE_NONE) { in SDLgfx_rotateSurface()
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/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/ |
H A D | screen.cpp | 1471 SDL_SetSurfaceBlendMode(Term_Buffer, SDL_BLENDMODE_NONE); in render_screen() 1995 SDL_SetSurfaceBlendMode(Intro_Buffer, SDL_BLENDMODE_NONE); in draw_intro_screen() 2014 SDL_SetSurfaceBlendMode(Intro_Buffer_corrected, SDL_BLENDMODE_NONE); in draw_intro_screen()
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/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/src/pygame_sdl2/ |
H A D | surface.pyx | 206 if SDL_SetSurfaceBlendMode(source.surface, SDL_BLENDMODE_NONE): 220 if SDL_SetSurfaceBlendMode(source.surface, SDL_BLENDMODE_NONE):
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-0.32.2/src/sdl2/ |
H A D | surface.rs | 492 let mut mode = sys::SDL_BlendMode::SDL_BLENDMODE_NONE; in blend_mode()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/ |
H A D | testime.c | 697 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE); in main()
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/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testsprite2.c | 487 blendMode = SDL_BLENDMODE_NONE; in main()
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