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Searched refs:SDL_BlitSurface (Results 201 – 225 of 1313) sorted by relevance

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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-sdl/
H A Dmenu.c279 SDL_BlitSurface (pMenu_Surface, NULL, tmpSDLScreen, NULL); in gui_display()
353 SDL_BlitSurface (pMouse_Pointer, NULL, tmpSDLScreen, &rect); in gui_display()
356 SDL_BlitSurface (tmpSDLScreen, NULL, display, NULL); in gui_display()
378 SDL_BlitSurface (pText_Surface,NULL,tmpSDLScreen,&rect); in write_text()
386 SDL_BlitSurface(img, 0, tmpSDLScreen, &dest); in blit_image()
/dports/games/residualvm/residualvm-0.3.1/backends/graphics/surfacesdl/
H A Dsurfacesdl-graphics.cpp176 SDL_BlitSurface(_sideSurfaces[0], NULL, _screen, &dstrect); in drawSideTextures()
184 SDL_BlitSurface(_sideSurfaces[1], NULL, _screen, &dstrect); in drawSideTextures()
193 SDL_BlitSurface(_overlayscreen, NULL, _screen, NULL); in drawOverlay()
202 SDL_BlitSurface(_subScreen, NULL, _screen, &dstrect); in updateScreen()
241 SDL_BlitSurface(_screen, NULL, _overlayscreen, NULL); in clearOverlay()
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/widgets/
H A Dslider.cpp76 SDL_BlitSurface (surface.get(), nullptr, &destination, &positionRect); in draw()
213 SDL_BlitSurface (GraphicsData.gfx_menu_stuff.get(), &sourceBegin, surface.get(), &destination); in createSurface()
216 SDL_BlitSurface (GraphicsData.gfx_menu_stuff.get(), &sourceEnd, surface.get(), &destinationEnd); in createSurface()
222SDL_BlitSurface (GraphicsData.gfx_menu_stuff.get(), &sourcePart, surface.get(), &destinationPart); in createSurface()
/dports/devel/p5-SDL/SDL-2.548/src/SDLx/
H A DSFont.xs147 SDL_BlitSurface( Font->Surface, &srcrect, Surface, &dstrect); in SFont_PutString2()
218 SDL_BlitSurface(Dest, &rect, Back, NULL); in SFont_InternalInput()
234 SDL_BlitSurface( Back, NULL, Dest, &rect); in SFont_InternalInput()
249 SDL_BlitSurface( Back, NULL, Dest, &rect); in SFont_InternalInput()
/dports/games/openjazz/openjazz-20190106/src/menu/
H A Dmainmenu.cpp432 SDL_BlitSurface(logo, NULL, canvas, &dst); in main()
436 SDL_BlitSurface(background, NULL, canvas, &dst); in main()
440 SDL_BlitSurface(highlight, options + option, canvas, &dst); in main()
/dports/games/icebreaker/icebreaker-1.9.8/
H A Dtransition.c161 SDL_BlitSurface(screen, NULL, bgsave, NULL); in scrolltext()
202 SDL_BlitSurface(bgsave,firstrect, screen, firstrect); in scrolltext()
218 SDL_BlitSurface(bgsave,secondrect, screen, secondrect); in scrolltext()
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/
H A Dhighscore.cpp77 SDL_BlitSurface(HIGHSCORE_Surface, 0, gScreen, 0); in enterHighscore()
173 SDL_BlitSurface(HIGHSCORE_Surface, 0, gScreen, 0); in showHighscore()
194 SDL_BlitSurface(HIGHSCORE_Surface, 0, gScreen, 0); in displayNonHighscore()
/dports/games/warmux/warmux-11.04/src/graphic/
H A Dtextured_polygon.h123 result |= !SDL_BlitSurface (texture,&source_rect , dst, &dst_rect) ; in _texturedHLine()
130 result |= !SDL_BlitSurface (texture,&source_rect , dst, &dst_rect); in _texturedHLine()
142 result |= !SDL_BlitSurface (texture,&source_rect , dst, &dst_rect) ; in _texturedHLine()
/dports/games/devilutionX/devilutionX-1.2.1/SourceX/DiabloUI/
H A Dcredits.cpp87 if (SDL_BlitSurface(text, NULL, surface, &shadow_rect) <= -1) in PrepareLine()
96 if (SDL_BlitSurface(text, NULL, surface, NULL) <= -1) in PrepareLine()
197 if (SDL_BlitSurface(line.m_surface, NULL, DiabloUiSurface(), &dst_rect) < 0) in Render()
/dports/devel/sdlmm/SDLmm-0.1.8/src/
H A Dsdlmm_basesurface.cpp171 return SDL_BlitSurface(src.me, const_cast<SDL_Rect*>(&srcrect), me, &dstrect); in Blit()
181 return SDL_BlitSurface(src.me, 0, me, &dstrect); in Blit()
191 return SDL_BlitSurface(src.me, 0, me, 0); in Blit()
/dports/games/rockdodger/rockdodger-1.1.4/
H A Ddisplay_subsystem.c61 SDL_BlitSurface(surf_t_rock, &src, surf_screen, &dest); in draw_ghostly_rock_dodger()
72 SDL_BlitSurface(surf_t_dodger, &src, surf_screen, &dest); in draw_ghostly_rock_dodger()
H A Dscroller.c56 SDL_BlitSurface(scroller->playfield, NULL, target, &r); in update_and_draw_scroller()
63 SDL_BlitSurface(scroller->playfield, &src, target, &r); in update_and_draw_scroller()
/dports/games/wop/wop-0.4.3/sdlwidgets/
H A Dtextlabel.cpp77 SDL_BlitSurface( _rendered_text, 0, surface, &destRect ); in draw()
85 SDL_BlitSurface( _rendered_text, 0, surface, &destRect ); in drawOffset()
/dports/games/njam/njam-1.25-src/src/
H A Dnjamgame.cpp180 SDL_BlitSurface(m_GameOverImage, NULL, m_Screen, &dest); in StartGame()
208 SDL_BlitSurface(temp, NULL, m_Screen, &dest); in StartGame()
238 SDL_BlitSurface(temp, NULL, m_Screen, &dest); in StartGame()
499 SDL_BlitSurface(m_SpriteImage, &src, m_Screen, &dest); in RenderGameScreen()
627 SDL_BlitSurface(m_SpriteImage, &src, m_Screen, &dest); in RenderGameScreen()
663 SDL_BlitSurface(m_SpriteImage, &src, m_Screen, &dest); in RenderSprites()
674 SDL_BlitSurface(m_SpriteImage, &src, m_Screen, &dest); in RenderSprites()
1441 SDL_BlitSurface(m_SpriteImage, &src, m_Screen, &r); in RenderLifeLostScreen()
1530 SDL_BlitSurface(m_StatsImage, NULL, m_Screen, &dest); in DrawGameStats()
1542 SDL_BlitSurface(m_SpriteImage, &src, m_Screen, &dest); in DrawGameStats()
[all …]
H A Dnjam.cpp337 SDL_BlitSurface(m_SpriteImage, &src, m_Screen, &dest); in DoScript()
348 SDL_BlitSurface(m_Skins[j], &src, m_Screen, &dest); in DoScript()
901 if (0 != SDL_BlitSurface(m_MainMenuImage, NULL, m_Screen, NULL)) // draw main image in Start()
914 if (0 != SDL_BlitSurface(m_OptionsMenuImage, NULL, m_Screen, &dest)) in Start()
941 SDL_BlitSurface(m_OptionsMenuImage, &src, m_Screen, &dest); in Start()
958 SDL_BlitSurface(m_Skins[m_GameOptions.UsedSkin - 1], NULL, m_Screen, &dest); in Start()
966 if (0 != SDL_BlitSurface(m_SpriteImage, &rsrc, m_Screen, &rdest)) in Start()
/dports/games/pengpong/pengpong-0.3_13/
H A Dpengpong.cpp162 SDL_BlitSurface(ball.image, NULL, screen, &ball.rect); in place_objects()
163 SDL_BlitSurface(adam.image, NULL, screen, &adam.rect); in place_objects()
164 SDL_BlitSurface(david.image, NULL, screen, &david.rect); in place_objects()
230 SDL_BlitSurface(background, NULL, screen, &blank_screen); in init_game()
446 SDL_BlitSurface(ball.image, NULL, screen, &buff_erect[1]); in update_ball()
489 SDL_BlitSurface(user->image, NULL, screen, &rects[1]); in update_screen()
/dports/games/xye/xye-0.12.2/src/
H A Dfont.cpp210 SDL_BlitSurface(sur, &srcrect, Surface, &dstrect, r,g,b,alpha); in Write()
212 SDL_BlitSurface(sur, &srcrect, Surface, &dstrect); in Write()
263 SDL_BlitSurface(tex, &srcrect, Surface, &dstrect, r,g,b,alpha); in Write()
265 SDL_BlitSurface(tex, &srcrect, Surface, &dstrect); in Write()
365 SDL_BlitSurface(rendered, 0,0, sw-x , sh-y , Surface, cx,y); in WriteWrap()
422 if (x+tw>=0) SDL_BlitSurface(tex, &srcrect, Surface, &dstrect); in WriteWrap()
/dports/games/maxr/maxr-0.2.9/src/game/logic/
H A Dfxeffects.cpp121 SDL_BlitSurface (images[1].get(), &src, cVideo::buffer, &dest); in draw()
186 SDL_BlitSurface (images[1].get(), &src, cVideo::buffer, &dest); in draw()
306 SDL_BlitSurface (images[1].get(), nullptr, cVideo::buffer, &dest); in draw()
353 SDL_BlitSurface (images[1].get(), &src, cVideo::buffer, &dest); in draw()
405 SDL_BlitSurface (images[1].get(), &src, cVideo::buffer, &dest); in draw()
481 SDL_BlitSurface (images[1].get(), &src, cVideo::buffer, &dest); in draw()
/dports/devel/sdlskk/sdlskk-0.5/
H A Dtestrender.c114 SDL_BlitSurface( tmp_surface, NULL, screen, NULL ); in main()
122 SDL_BlitSurface( minibuffer_surface, NULL, screen, &minibuffer_rect); in main()
/dports/games/formido/formido-1.0.1/src/
H A Dfont.cpp53 SDL_BlitSurface(fnt_char[font][str[c]], NULL, bmp, &r); in font_write()
110 SDL_BlitSurface(tmp, &r, fnt_char[i][f], NULL); in load_fonts()
/dports/games/alienblaster/alienblaster/src/
H A Dexplosion.cc89 SDL_BlitSurface( sprite, &src, screen, &dest ); in drawAirExplosion()
108 SDL_BlitSurface( sprite, &src, screen, &dest ); in drawGroundExplosion()
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/widgets/
H A Dhudpanels.cpp73 SDL_BlitSurface (GraphicsData.gfx_panel_top.get(), nullptr, &destination, &top); in draw()
74 SDL_BlitSurface (GraphicsData.gfx_panel_bottom.get(), nullptr, &destination, &bottom); in draw()
/dports/games/tuxpaint/tuxpaint-0.9.26/magic/src/
H A Dwaves.c131 SDL_BlitSurface(last, NULL, canvas, NULL); in waves_drag()
151 SDL_BlitSurface(last, &src, canvas, &dest); in waves_drag()
171 SDL_BlitSurface(last, &src, canvas, &dest); in waves_drag()
/dports/games/tuxmath/tuxmath_w_fonts-2.0.3/src/
H A Dcredits.c408 SDL_BlitSurface(images[IMG_TITLE], NULL, screen, &dest); in credits()
481 SDL_BlitSurface(screen, &src, screen, &dest); in scroll_text()
647 SDL_BlitSurface(surf, NULL, screen, &dest); in draw_text()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/views/
H A Dsun_moon_ribbon.cpp163 SDL_BlitSurface(bg_data, &src, surface, &dest); in display_surface_strip()
192 SDL_BlitSurface(bg_data, &src, surface, &dest); in display_surface_strip()
210 SDL_BlitSurface(bg_data, &src, surface, &dest); in display_dungeon_strip()

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