Home
last modified time | relevance | path

Searched refs:SDL_ConvertSurface (Results 126 – 150 of 305) sorted by relevance

12345678910>>...13

/dports/x11/controllermap/SDL2-2.0.18/src/video/
H A DSDL_surface.c1076 return SDL_ConvertSurface(surface, surface->format, surface->flags); in SDL_DuplicateSurface()
1083 SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format, in SDL_ConvertSurface() function
1282 tmp2 = SDL_ConvertSurface(tmp, format, 0); in SDL_ConvertSurface()
1325 convert = SDL_ConvertSurface(surface, fmt, flags); in SDL_ConvertSurfaceFormat()
/dports/devel/sdl20/SDL2-2.0.18/src/video/
H A DSDL_surface.c1076 return SDL_ConvertSurface(surface, surface->format, surface->flags); in SDL_DuplicateSurface()
1083 SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format, in SDL_ConvertSurface() function
1282 tmp2 = SDL_ConvertSurface(tmp, format, 0); in SDL_ConvertSurface()
1325 convert = SDL_ConvertSurface(surface, fmt, flags); in SDL_ConvertSurfaceFormat()
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/src/
H A DSDL12.exports155 ++'_SDL_ConvertSurface'.'SDL.dll'.'SDL_ConvertSurface'.'SDL_ConvertSurface'
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dsdl_font.cpp384 ascii_surf[0].reset( SDL_ConvertSurface( asciiload.get(), format.get(), 0 ) ); in BitmapFont()
389 ascii_surf[a].reset( SDL_ConvertSurface( ascii_surf[0].get(), format.get(), 0 ) ); in BitmapFont()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dsdl_font.cpp384 ascii_surf[0].reset( SDL_ConvertSurface( asciiload.get(), format.get(), 0 ) ); in BitmapFont()
389 ascii_surf[a].reset( SDL_ConvertSurface( ascii_surf[0].get(), format.get(), 0 ) ); in BitmapFont()
/dports/games/jfk/jfk-0.1.1/src/client/
H A Doutput_sdl.cc169 imag = SDL_ConvertSurface(img, &fmt, flags); in load_image()
/dports/games/galaxyhack/galaxyhack/src/
H A DJSDL.cpp124 loadingSurface = SDL_ConvertSurface(loadingSurface, screen->format, SDL_SWSURFACE); in BitmapHDtoFile()
/dports/games/maxr/maxr-0.2.9/src/utility/
H A Ddrawing.cpp214 AutoSurface temp (SDL_ConvertSurface (&surface, surface.format, surface.flags)); in replaceColor()
/dports/games/egoboo/egoboo-2.8.1/src/game/extensions/
H A DSDL_GL_extensions.c383 tmp = SDL_ConvertSurface( local_surface, &tmpformat, convert_flags ); in SDL_GL_convert_surface()
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/
H A DPonscripterLabel_image.cpp64 SDL_Surface *ret = SDL_ConvertSurface( tmp, image_surface->format, SDL_SWSURFACE ); in loadImage()
77 tmpb = SDL_ConvertSurface( tmp, image_surface->format, SDL_SWSURFACE ); in loadImage()
/dports/games/bzflag-server/bzflag-2.4.22/src/mediafile/
H A DMediaFile.cxx189 SDL_Surface* rgba = SDL_ConvertSurface(surface, &fmt, SDL_SWSURFACE); in readImage()
/dports/devel/interactive_rebase_tool/git-interactive-rebase-tool-1.2.1/cargo-crates/pdcurses-sys-0.7.0/src/PDCurses/sdl2/
H A Dpdcscrn.c64 pdc_tileback = SDL_ConvertSurface(pdc_screen, pdc_screen->format, 0); in PDC_retile()
/dports/games/bzflag/bzflag-2.4.22/src/mediafile/
H A DMediaFile.cxx189 SDL_Surface* rgba = SDL_ConvertSurface(surface, &fmt, SDL_SWSURFACE); in readImage()
/dports/games/cuyo/cuyo-2.1.0/src/
H A Dbilddatei.cpp339 mNativBild=SDL_ConvertSurface(mBild,SDL_GetVideoSurface()->format,0); in sorgeFuerNativBild()
/dports/graphics/movit/movit-1.6.3/
H A Ddemo.cpp124 SDL_Surface *converted = SDL_ConvertSurface(img, &rgba_fmt, SDL_SWSURFACE); in load_image()
/dports/devel/pdcurses/PDCurses-3.5/sdl2/
H A Dpdcscrn.c61 pdc_tileback = SDL_ConvertSurface(pdc_screen, pdc_screen->format, 0); in PDC_retile()
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/pdcurses-sys-0.7.1/src/PDCurses/sdl2/
H A Dpdcscrn.c64 pdc_tileback = SDL_ConvertSurface(pdc_screen, pdc_screen->format, 0); in PDC_retile()
/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/
H A DSDL_video.h617 extern DECLSPEC SDL_Surface *SDL_ConvertSurface
/dports/games/battletanks/btanks-0.9.8083/sdlx/wrappers/
H A DglSDL-0.7.c1662 tmp = SDL_ConvertSurface(surface, &RGBAfmt, SDL_SWSURFACE); in glSDL_DisplayFormat()
1664 tmp = SDL_ConvertSurface(surface, &RGBfmt, SDL_SWSURFACE); in glSDL_DisplayFormat()
1715 tmp = SDL_ConvertSurface(surface, &RGBAfmt, SDL_SWSURFACE); in glSDL_DisplayFormatAlpha()
1755 SDL_Surface *s = SDL_ConvertSurface(src, fmt, flags); in glSDL_ConvertSurface()
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_video.h619 extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_video.h619 extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
/dports/games/hedgewars-server/hedgewars-src-1.0.0/hedgewars/
H A DuMisc.pas350 convertedSurf:= SDL_ConvertSurface(tmpsurf, conversionFormat, SDL_SWSURFACE);
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_video.h668 extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/
H A DSDL_video.h198 extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface(SDL_Surface *src, SDL_PixelFormat *fmt, Ui…
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_video.h668 extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface

12345678910>>...13