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Searched refs:SDL_EVENTMASK (Results 51 – 57 of 57) sorted by relevance

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/dports/games/onscripter/onscripter-20200722/
H A DONScripter_event.cpp349 while(SDL_PeepEvents( &event, 1, SDL_GETEVENT, SDL_EVENTMASK(type) ) > 0 ); in removeEvent()
/dports/games/tuxmath/t4k_common-0.1.1/src/
H A Dt4k_sdl.c610 if (SDL_EVENTMASK(evt.type) & events) in T4K_WaitForEvent()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dsdlayer.cpp2053 return SDL_PeepEvents(NULL, 1, SDL_PEEKEVENT, SDL_EVENTMASK(SDL_KEYDOWN)); in handleevents_peekkeys()
/dports/games/angband/Angband-4.2.2/src/
H A Dmain-sdl.c2469 SDL_EVENTMASK(SDL_MOUSEMOTION)); in sdl_HandleEvent()
/dports/devel/p5-SDL/SDL-2.548/
H A DCHANGELOG77 - SDL::Event fixed SDL_EVENTMASK documentation [jtpalmer]
/dports/emulators/vice/vice-3.5/src/lib/libffmpeg/
H A Dffplay.c1620 …if (is->videoq.abort_request && SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_EVENTMASK(FF_ALLOC_EVE… in queue_picture()
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/lib/libffmpeg/
H A Dffplay.c1620 …if (is->videoq.abort_request && SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_EVENTMASK(FF_ALLOC_EVE… in queue_picture()

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