Searched refs:SDL_EVENTMASK (Results 51 – 57 of 57) sorted by relevance
123
/dports/games/onscripter/onscripter-20200722/ |
H A D | ONScripter_event.cpp | 349 while(SDL_PeepEvents( &event, 1, SDL_GETEVENT, SDL_EVENTMASK(type) ) > 0 ); in removeEvent()
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/dports/games/tuxmath/t4k_common-0.1.1/src/ |
H A D | t4k_sdl.c | 610 if (SDL_EVENTMASK(evt.type) & events) in T4K_WaitForEvent()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | sdlayer.cpp | 2053 return SDL_PeepEvents(NULL, 1, SDL_PEEKEVENT, SDL_EVENTMASK(SDL_KEYDOWN)); in handleevents_peekkeys()
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/dports/games/angband/Angband-4.2.2/src/ |
H A D | main-sdl.c | 2469 SDL_EVENTMASK(SDL_MOUSEMOTION)); in sdl_HandleEvent()
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/dports/devel/p5-SDL/SDL-2.548/ |
H A D | CHANGELOG | 77 - SDL::Event fixed SDL_EVENTMASK documentation [jtpalmer]
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/dports/emulators/vice/vice-3.5/src/lib/libffmpeg/ |
H A D | ffplay.c | 1620 …if (is->videoq.abort_request && SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_EVENTMASK(FF_ALLOC_EVE… in queue_picture()
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/lib/libffmpeg/ |
H A D | ffplay.c | 1620 …if (is->videoq.abort_request && SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_EVENTMASK(FF_ALLOC_EVE… in queue_picture()
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