/dports/devel/sdl_gnat/sdl_gnat-2013/src/ |
H A D | sdl_sdl_video_h.ads | 170 SDL_GL_BLUE_SIZE, literal
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/dports/devel/allegro5/allegro5-5.2.7.0/src/sdl/ |
H A D | sdl_display.c | 145 GLoption(ALLEGRO_BLUE_SIZE, SDL_GL_BLUE_SIZE); in sdl_create_display_locked()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/sdl/ |
H A D | sdl_glimp.c | 316 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits ); in GLimp_SetMode()
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/dports/games/q2pro/q2pro/source/ |
H A D | vid_sdl.c | 527 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 ); in QSDL_SetModeGL()
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics/openglsdl/ |
H A D | openglsdl-graphics.cpp | 47 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in OpenGLSdlGraphicsManager()
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/dports/games/ioquake3/ioquake3-1.36/code/sdl/ |
H A D | sdl_glimp.c | 336 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits ); in GLimp_SetMode()
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/dports/games/ioquake3-server/ioquake3-1.36/code/sdl/ |
H A D | sdl_glimp.c | 336 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits ); in GLimp_SetMode()
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/dports/games/gnujump/gnujump-1.0.8/src/ |
H A D | SDL_2dgl.c | 96 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); in GL2D_InitScreenGL()
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/dports/games/briquolo/briquolo-0.5.7/src/MOGL/ |
H A D | MOGL_Fenetre.cpp | 255 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, bMask ); in _CreerFenetre()
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/dports/games/augustus/augustus-3.1.0/src/platform/ |
H A D | screen.c | 172 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in platform_screen_create()
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/dports/games/kobodeluxe/KoboDeluxe-0.5.1/graphics/ |
H A D | glSDL.c | 930 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in glSDL_SetVideoMode() 936 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in glSDL_SetVideoMode() 942 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in glSDL_SetVideoMode()
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/dports/games/battletanks/btanks-0.9.8083/sdlx/wrappers/ |
H A D | glSDL.c | 938 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in glSDL_SetVideoMode() 944 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in glSDL_SetVideoMode() 950 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in glSDL_SetVideoMode()
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H A D | glSDL-0.8.c | 938 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in glSDL_SetVideoMode() 944 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in glSDL_SetVideoMode() 950 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in glSDL_SetVideoMode()
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/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testgles2_sdf.c | 636 status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value); in main()
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/dports/games/quake2-source/quake2-r0.16.2/src/linux/ |
H A D | rw_sdl.c | 605 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in GLimp_InitGraphics()
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/dports/games/r1q2/r1q2-8012_5/linux/ |
H A D | gl_sdl.c | 768 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in GLimp_InitGraphics()
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/dports/graphics/blender/blender-2.91.0/intern/ghost/intern/ |
H A D | GHOST_SystemSDL.cpp | 43 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in GHOST_SystemSDL()
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/dports/games/taisei/taisei-1.3.2/src/renderer/glcommon/ |
H A D | opengl.c | 956 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in glcommon_setup_attributes()
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/dports/games/bzflag-server/bzflag-2.4.22/src/platform/ |
H A D | SDLDisplay.cxx | 613 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, minBlue); in setRGBA()
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/dports/games/bzflag/bzflag-2.4.22/src/platform/ |
H A D | SDLDisplay.cxx | 613 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, minBlue); in setRGBA()
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/dports/games/naev/naev-0.7.0/src/ |
H A D | opengl.c | 584 SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &gl_screen.b ); in gl_getGLInfo()
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/dports/games/openjk/OpenJK-07675e2/shared/sdl/ |
H A D | sdl_window.cpp | 514 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, perChannelColorBits ); in GLimp_SetMode()
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/dports/games/quake2lnx/quake2-r0.16.2/src/linux/ |
H A D | rw_sdl.c | 605 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in GLimp_InitGraphics()
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/dports/x11/controllermap/SDL2-2.0.18/test/ |
H A D | testgles2_sdf.c | 636 status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value); in main()
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/dports/devel/sdl12/SDL-1.2.15/src/video/bwindow/ |
H A D | SDL_sysvideo.cc | 727 case SDL_GL_BLUE_SIZE: in BE_GL_LoadLibrary()
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