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Searched refs:SDL_GL_BLUE_SIZE (Results 226 – 250 of 348) sorted by relevance

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/dports/devel/sdl_gnat/sdl_gnat-2013/src/
H A Dsdl_sdl_video_h.ads170 SDL_GL_BLUE_SIZE, literal
/dports/devel/allegro5/allegro5-5.2.7.0/src/sdl/
H A Dsdl_display.c145 GLoption(ALLEGRO_BLUE_SIZE, SDL_GL_BLUE_SIZE); in sdl_create_display_locked()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/sdl/
H A Dsdl_glimp.c316 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits ); in GLimp_SetMode()
/dports/games/q2pro/q2pro/source/
H A Dvid_sdl.c527 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 ); in QSDL_SetModeGL()
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/openglsdl/
H A Dopenglsdl-graphics.cpp47 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in OpenGLSdlGraphicsManager()
/dports/games/ioquake3/ioquake3-1.36/code/sdl/
H A Dsdl_glimp.c336 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits ); in GLimp_SetMode()
/dports/games/ioquake3-server/ioquake3-1.36/code/sdl/
H A Dsdl_glimp.c336 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits ); in GLimp_SetMode()
/dports/games/gnujump/gnujump-1.0.8/src/
H A DSDL_2dgl.c96 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); in GL2D_InitScreenGL()
/dports/games/briquolo/briquolo-0.5.7/src/MOGL/
H A DMOGL_Fenetre.cpp255 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, bMask ); in _CreerFenetre()
/dports/games/augustus/augustus-3.1.0/src/platform/
H A Dscreen.c172 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in platform_screen_create()
/dports/games/kobodeluxe/KoboDeluxe-0.5.1/graphics/
H A DglSDL.c930 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in glSDL_SetVideoMode()
936 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in glSDL_SetVideoMode()
942 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in glSDL_SetVideoMode()
/dports/games/battletanks/btanks-0.9.8083/sdlx/wrappers/
H A DglSDL.c938 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in glSDL_SetVideoMode()
944 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in glSDL_SetVideoMode()
950 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in glSDL_SetVideoMode()
H A DglSDL-0.8.c938 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in glSDL_SetVideoMode()
944 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in glSDL_SetVideoMode()
950 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in glSDL_SetVideoMode()
/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dtestgles2_sdf.c636 status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value); in main()
/dports/games/quake2-source/quake2-r0.16.2/src/linux/
H A Drw_sdl.c605 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in GLimp_InitGraphics()
/dports/games/r1q2/r1q2-8012_5/linux/
H A Dgl_sdl.c768 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in GLimp_InitGraphics()
/dports/graphics/blender/blender-2.91.0/intern/ghost/intern/
H A DGHOST_SystemSDL.cpp43 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in GHOST_SystemSDL()
/dports/games/taisei/taisei-1.3.2/src/renderer/glcommon/
H A Dopengl.c956 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); in glcommon_setup_attributes()
/dports/games/bzflag-server/bzflag-2.4.22/src/platform/
H A DSDLDisplay.cxx613 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, minBlue); in setRGBA()
/dports/games/bzflag/bzflag-2.4.22/src/platform/
H A DSDLDisplay.cxx613 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, minBlue); in setRGBA()
/dports/games/naev/naev-0.7.0/src/
H A Dopengl.c584 SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &gl_screen.b ); in gl_getGLInfo()
/dports/games/openjk/OpenJK-07675e2/shared/sdl/
H A Dsdl_window.cpp514 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, perChannelColorBits ); in GLimp_SetMode()
/dports/games/quake2lnx/quake2-r0.16.2/src/linux/
H A Drw_sdl.c605 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); in GLimp_InitGraphics()
/dports/x11/controllermap/SDL2-2.0.18/test/
H A Dtestgles2_sdf.c636 status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value); in main()
/dports/devel/sdl12/SDL-1.2.15/src/video/bwindow/
H A DSDL_sysvideo.cc727 case SDL_GL_BLUE_SIZE: in BE_GL_LoadLibrary()

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