/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_events.h | 58 SDL_JOYBUTTONDOWN, /* Joystick button pressed */ enumerator 97 SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), 102 SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_events.h | 58 SDL_JOYBUTTONDOWN, /* Joystick button pressed */ enumerator 97 SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), 102 SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
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/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_events.h | 69 SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ enumerator 106 SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), 108 …DL_JOYBALLMOTION) | SDL_EVENTMASK(SDL_JOYHATMOTION) | SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | SDL_EVENT…
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_events.h | 51 SDL_JOYBUTTONDOWN, enumerator 85 SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), 87 …SK(SDL_JOYBALLMOTION)|SDL_EVENTMASK(SDL_JOYHATMOTION)|SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|SDL_EVENTMA…
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/dports/games/devilutionX/devilutionX-1.2.1/SourceX/controls/devices/ |
H A D | joystick.cpp | 19 case SDL_JOYBUTTONDOWN: in ToControllerButton() 311 case SDL_JOYBUTTONDOWN: in Get() 321 case SDL_JOYBUTTONDOWN: in Get()
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/dports/games/warmux/warmux-11.04/src/interface/ |
H A D | joystick.cpp | 47 RegisterEvent(SDL_JOYBUTTONDOWN); in Joystick() 94 case SDL_JOYBUTTONDOWN: in HandleKeyEvent()
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/dports/games/openjazz/openjazz-20190106/src/ |
H A D | main.cpp | 516 if ((event.type == SDL_JOYBUTTONDOWN) || 520 if( event.type == SDL_JOYBUTTONDOWN ) 526 if( event.type == SDL_JOYBUTTONDOWN )
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/dports/emulators/jzintv/jzintv-20200712-src/src/event/ |
H A D | event_sdl.c | 103 SDL_EventState(SDL_JOYBUTTONDOWN, ENABLE_JOY_EVENTS); in event_plat_init() 183 case SDL_JOYBUTTONDOWN: in event_plat_tick()
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/dports/emulators/sameboy/SameBoy-0.14.7/SDL/ |
H A D | main.c | 247 case SDL_JOYBUTTONDOWN: { in handle_events() 250 GB_set_key_state(gb, (GB_key_t) button, event.type == SDL_JOYBUTTONDOWN); in handle_events() 254 turbo_down = event.type == SDL_JOYBUTTONDOWN; in handle_events() 258 underclock_down = event.type == SDL_JOYBUTTONDOWN; in handle_events() 261 rewind_down = event.type == SDL_JOYBUTTONDOWN; in handle_events() 267 else if (button == JOYPAD_BUTTON_MENU && event.type == SDL_JOYBUTTONDOWN) { in handle_events()
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/dports/games/gltron/gltron-0.70/nebu/input/ |
H A D | input_system.c | 143 case SDL_JOYBUTTONDOWN: in SystemHandleInput() 145 if(event->type == SDL_JOYBUTTONDOWN) in SystemHandleInput()
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/dports/games/luola/luola-1.3.2/src/ |
H A D | demo.c | 144 else if (Event.type == SDL_JOYBUTTONDOWN) in fade_to_black() 174 else if (Event.type == SDL_JOYBUTTONDOWN) in fade_from_black()
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/dports/games/flare-engine/flare-engine-1.12/src/ |
H A D | UtilsDebug.cpp | 52 case SDL_JOYBUTTONDOWN: in operator <<() 194 if (SDL_JOYBUTTONDOWN == evt.type) { in operator <<()
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/dports/games/palomino/palomino/src/glue/ |
H A D | sdl_queue.cc | 56 case SDL_JOYBUTTONDOWN: in Pulse()
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/dports/games/gltron/gltron-0.70/nebu/base/ |
H A D | system.c | 31 case SDL_JOYBUTTONDOWN: in SystemMainLoop()
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/dports/games/d2x/d2x-0.2.5/arch/sdl/ |
H A D | event.c | 47 case SDL_JOYBUTTONDOWN: in event_poll()
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/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/include/ |
H A D | event_enum.pxi | 29 SDL_JOYBUTTONDOWN
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/dports/games/crrcsim/crrcsim-0.9.13/src/mod_main/ |
H A D | eventhandler.cpp | 69 case SDL_JOYBUTTONDOWN: in handle_events() 113 jevent.type = SDL_JOYBUTTONDOWN; in handle_events()
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/dports/devel/p5-SDL/SDL-2.548/t/ |
H A D | core_events.t | 131 is( SDL_JOYBUTTONDOWN, 10, 'SDL_JOYBUTTONDOWN should be imported' ); 132 is( SDL_JOYBUTTONDOWN(), 10, 'SDL_JOYBUTTONDOWN() should also be available' ); 162 SDL_EVENTMASK(SDL_JOYBUTTONDOWN), 166 SDL_EVENTMASK(SDL_JOYBUTTONDOWN), 179 SDL_EVENTMASK(SDL_JOYHATMOTION) | SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | 185 SDL_EVENTMASK(SDL_JOYHATMOTION) | SDL_EVENTMASK(SDL_JOYBUTTONDOWN) |
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/locnet_al/ |
H A D | AndroidOSfunc.cpp | 451 event.eventType = SDL_JOYBUTTONDOWN; in Java_com_locnet_vice_DosBoxControl_nativeJoystick() 582 case SDL_JOYBUTTONDOWN: in Android_HasRepeatEvent() 585 (event2.eventType == SDL_JOYBUTTONDOWN) && in Android_HasRepeatEvent() 591 if ((event1.eventType == SDL_JOYBUTTONDOWN) && in Android_HasRepeatEvent()
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/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/locnet_al/ |
H A D | AndroidOSfunc.cpp | 451 event.eventType = SDL_JOYBUTTONDOWN; in Java_com_locnet_vice_DosBoxControl_nativeJoystick() 582 case SDL_JOYBUTTONDOWN: in Android_HasRepeatEvent() 585 (event2.eventType == SDL_JOYBUTTONDOWN) && in Android_HasRepeatEvent() 591 if ((event1.eventType == SDL_JOYBUTTONDOWN) && in Android_HasRepeatEvent()
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/dports/devel/p5-SDL/SDL-2.548/lib/SDL/ |
H A D | Constants.pm | 690 SDL_JOYBUTTONDOWN => 10, constant
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/dports/emulators/joytran/joytran-0.9.5.2/src/ |
H A D | event_loop.c | 34 case SDL_JOYBUTTONDOWN: in event_loop()
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/dports/games/supertux/supertux-0.1.3/src/ |
H A D | globals.cpp | 109 else if (event.type == SDL_JOYBUTTONDOWN) in wait_for_event()
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/dports/games/battletanks/btanks-0.9.8083/engine/controls/ |
H A D | joyplayer.cpp | 47 …((event.type == SDL_JOYBUTTONDOWN || event.type == SDL_JOYBUTTONUP) && event.jbutton.which == _idx… in on_event()
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/dports/x11/antimicro/antimicro-2.23/src/ |
H A D | inputdaemon.cpp | 714 case SDL_JOYBUTTONDOWN: in firstInputPass() 734 event.type == SDL_JOYBUTTONDOWN ? true : false); in firstInputPass() 911 case SDL_JOYBUTTONDOWN: in modifyUnplugEvents() 1035 case SDL_JOYBUTTONDOWN: in secondInputPass() 1051 button->queuePendingEvent(event.type == SDL_JOYBUTTONDOWN ? true : false); in secondInputPass() 1063 … gamepad->rawButtonEvent(event.jbutton.button, event.type == SDL_JOYBUTTONDOWN ? true : false); in secondInputPass()
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