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Searched refs:SDL_JOYBUTTONDOWN (Results 26 – 50 of 451) sorted by relevance

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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_events.h58 SDL_JOYBUTTONDOWN, /* Joystick button pressed */ enumerator
97 SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
102 SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/
H A DSDL_events.h58 SDL_JOYBUTTONDOWN, /* Joystick button pressed */ enumerator
97 SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
102 SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_events.h69 SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ enumerator
106 SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
108 …DL_JOYBALLMOTION) | SDL_EVENTMASK(SDL_JOYHATMOTION) | SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | SDL_EVENT…
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/
H A DSDL_events.h51 SDL_JOYBUTTONDOWN, enumerator
85 SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
87 …SK(SDL_JOYBALLMOTION)|SDL_EVENTMASK(SDL_JOYHATMOTION)|SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|SDL_EVENTMA…
/dports/games/devilutionX/devilutionX-1.2.1/SourceX/controls/devices/
H A Djoystick.cpp19 case SDL_JOYBUTTONDOWN: in ToControllerButton()
311 case SDL_JOYBUTTONDOWN: in Get()
321 case SDL_JOYBUTTONDOWN: in Get()
/dports/games/warmux/warmux-11.04/src/interface/
H A Djoystick.cpp47 RegisterEvent(SDL_JOYBUTTONDOWN); in Joystick()
94 case SDL_JOYBUTTONDOWN: in HandleKeyEvent()
/dports/games/openjazz/openjazz-20190106/src/
H A Dmain.cpp516 if ((event.type == SDL_JOYBUTTONDOWN) ||
520 if( event.type == SDL_JOYBUTTONDOWN )
526 if( event.type == SDL_JOYBUTTONDOWN )
/dports/emulators/jzintv/jzintv-20200712-src/src/event/
H A Devent_sdl.c103 SDL_EventState(SDL_JOYBUTTONDOWN, ENABLE_JOY_EVENTS); in event_plat_init()
183 case SDL_JOYBUTTONDOWN: in event_plat_tick()
/dports/emulators/sameboy/SameBoy-0.14.7/SDL/
H A Dmain.c247 case SDL_JOYBUTTONDOWN: { in handle_events()
250 GB_set_key_state(gb, (GB_key_t) button, event.type == SDL_JOYBUTTONDOWN); in handle_events()
254 turbo_down = event.type == SDL_JOYBUTTONDOWN; in handle_events()
258 underclock_down = event.type == SDL_JOYBUTTONDOWN; in handle_events()
261 rewind_down = event.type == SDL_JOYBUTTONDOWN; in handle_events()
267 else if (button == JOYPAD_BUTTON_MENU && event.type == SDL_JOYBUTTONDOWN) { in handle_events()
/dports/games/gltron/gltron-0.70/nebu/input/
H A Dinput_system.c143 case SDL_JOYBUTTONDOWN: in SystemHandleInput()
145 if(event->type == SDL_JOYBUTTONDOWN) in SystemHandleInput()
/dports/games/luola/luola-1.3.2/src/
H A Ddemo.c144 else if (Event.type == SDL_JOYBUTTONDOWN) in fade_to_black()
174 else if (Event.type == SDL_JOYBUTTONDOWN) in fade_from_black()
/dports/games/flare-engine/flare-engine-1.12/src/
H A DUtilsDebug.cpp52 case SDL_JOYBUTTONDOWN: in operator <<()
194 if (SDL_JOYBUTTONDOWN == evt.type) { in operator <<()
/dports/games/palomino/palomino/src/glue/
H A Dsdl_queue.cc56 case SDL_JOYBUTTONDOWN: in Pulse()
/dports/games/gltron/gltron-0.70/nebu/base/
H A Dsystem.c31 case SDL_JOYBUTTONDOWN: in SystemMainLoop()
/dports/games/d2x/d2x-0.2.5/arch/sdl/
H A Devent.c47 case SDL_JOYBUTTONDOWN: in event_poll()
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/include/
H A Devent_enum.pxi29 SDL_JOYBUTTONDOWN
/dports/games/crrcsim/crrcsim-0.9.13/src/mod_main/
H A Deventhandler.cpp69 case SDL_JOYBUTTONDOWN: in handle_events()
113 jevent.type = SDL_JOYBUTTONDOWN; in handle_events()
/dports/devel/p5-SDL/SDL-2.548/t/
H A Dcore_events.t131 is( SDL_JOYBUTTONDOWN, 10, 'SDL_JOYBUTTONDOWN should be imported' );
132 is( SDL_JOYBUTTONDOWN(), 10, 'SDL_JOYBUTTONDOWN() should also be available' );
162 SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
166 SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
179 SDL_EVENTMASK(SDL_JOYHATMOTION) | SDL_EVENTMASK(SDL_JOYBUTTONDOWN) |
185 SDL_EVENTMASK(SDL_JOYHATMOTION) | SDL_EVENTMASK(SDL_JOYBUTTONDOWN) |
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/locnet_al/
H A DAndroidOSfunc.cpp451 event.eventType = SDL_JOYBUTTONDOWN; in Java_com_locnet_vice_DosBoxControl_nativeJoystick()
582 case SDL_JOYBUTTONDOWN: in Android_HasRepeatEvent()
585 (event2.eventType == SDL_JOYBUTTONDOWN) && in Android_HasRepeatEvent()
591 if ((event1.eventType == SDL_JOYBUTTONDOWN) && in Android_HasRepeatEvent()
/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/locnet_al/
H A DAndroidOSfunc.cpp451 event.eventType = SDL_JOYBUTTONDOWN; in Java_com_locnet_vice_DosBoxControl_nativeJoystick()
582 case SDL_JOYBUTTONDOWN: in Android_HasRepeatEvent()
585 (event2.eventType == SDL_JOYBUTTONDOWN) && in Android_HasRepeatEvent()
591 if ((event1.eventType == SDL_JOYBUTTONDOWN) && in Android_HasRepeatEvent()
/dports/devel/p5-SDL/SDL-2.548/lib/SDL/
H A DConstants.pm690 SDL_JOYBUTTONDOWN => 10, constant
/dports/emulators/joytran/joytran-0.9.5.2/src/
H A Devent_loop.c34 case SDL_JOYBUTTONDOWN: in event_loop()
/dports/games/supertux/supertux-0.1.3/src/
H A Dglobals.cpp109 else if (event.type == SDL_JOYBUTTONDOWN) in wait_for_event()
/dports/games/battletanks/btanks-0.9.8083/engine/controls/
H A Djoyplayer.cpp47 …((event.type == SDL_JOYBUTTONDOWN || event.type == SDL_JOYBUTTONUP) && event.jbutton.which == _idx… in on_event()
/dports/x11/antimicro/antimicro-2.23/src/
H A Dinputdaemon.cpp714 case SDL_JOYBUTTONDOWN: in firstInputPass()
734 event.type == SDL_JOYBUTTONDOWN ? true : false); in firstInputPass()
911 case SDL_JOYBUTTONDOWN: in modifyUnplugEvents()
1035 case SDL_JOYBUTTONDOWN: in secondInputPass()
1051 button->queuePendingEvent(event.type == SDL_JOYBUTTONDOWN ? true : false); in secondInputPass()
1063 … gamepad->rawButtonEvent(event.jbutton.button, event.type == SDL_JOYBUTTONDOWN ? true : false); in secondInputPass()

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