/dports/games/openbor/openbor-3caaddd5/engine/android/app/jni/openbor/include/sdl/ |
H A D | SDL_render.h | 275 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
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/dports/x11/controllermap/SDL2-2.0.18/test/ |
H A D | testrendertarget.c | 303 SDL_QueryTexture(drawstate->sprite, NULL, NULL, in main()
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/dports/audio/protracker/pt2-clone-1.37/pt_pal_editor/release/macos/pt_pal_editor-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 275 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
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/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testrendertarget.c | 303 SDL_QueryTexture(drawstate->sprite, NULL, NULL, in main()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/SDLVideo/ |
H A D | SDLSurfaceSprite2D.cpp | 310 SDL_QueryTexture(tex, &texFormat, nullptr, nullptr, nullptr); in ConvertFormatTo()
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/dports/audio/fasttracker2/ft2-clone-1.49/vs2019_project/ft2-clone/sdl/include/SDL2/ |
H A D | SDL_render.h | 344 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
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/dports/audio/fasttracker2/ft2-clone-1.49/release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 344 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/ |
H A D | controllermap.c | 205 SDL_QueryTexture(marker, NULL, NULL, &dst.w, &dst.h); in WatchJoystick()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/ |
H A D | controllermap.c | 205 SDL_QueryTexture(marker, NULL, NULL, &dst.w, &dst.h); in WatchJoystick()
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/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/SDL2/ |
H A D | SDL_render.h | 285 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
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/dports/games/nxengine/nxengine-evo-2.6.5-1/platform/win32/ext/include/ |
H A D | SDL_render.h | 285 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
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/dports/games/openjk/OpenJK-07675e2/lib/SDL2/include/ |
H A D | SDL_render.h | 285 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/drawing/engines/ |
H A D | HardwareDisplayDrawingEngine.cpp | 152 SDL_QueryTexture(_screenTexture, &format, nullptr, nullptr, nullptr); in Resize()
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/dports/games/sauerbraten/sauerbraten/src/include/ |
H A D | SDL_render.h | 285 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
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/dports/audio/protracker/pt2-clone-1.37/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 344 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
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/dports/audio/protracker/pt2-clone-1.37/vs2019_project/pt2-clone/sdl/include/SDL2/ |
H A D | SDL_render.h | 344 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
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/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/ |
H A D | render.py | 124 SDL_QueryTexture = _bind("SDL_QueryTexture", [POINTER(SDL_Texture), POINTER(Uint32), POINTER(c_int)… variable
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/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/ext/ |
H A D | sprite.py | 393 ret = render.SDL_QueryTexture(texture, byref(flags), byref(access), 433 ret = render.SDL_QueryTexture(self.texture, byref(flags),
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/dports/devel/sdl20/SDL2-2.0.18/include/ |
H A D | SDL_render.h | 371 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
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/dports/games/vkquake/vkQuake-1.12.2/Windows/SDL2/include/ |
H A D | SDL_render.h | 371 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/ |
H A D | SDL_video-1.3.h | 842 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
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/dports/x11/controllermap/SDL2-2.0.18/include/ |
H A D | SDL_render.h | 371 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
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/dports/graphics/flif/FLIF-0.3-96-g74ea92b/src/ |
H A D | viewflif.c | 88 …if (SDL_QueryTexture(image_frame[frame], NULL, NULL, &ir.w, &ir.h)) { printf("Error: Could not que… in draw_image()
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/dports/games/zdoom/zdoom-2.8.1/src/posix/sdl/ |
H A D | sdlvideo.cpp | 687 SDL_QueryTexture(Texture, &format, NULL, NULL, NULL); in ResetSDLRenderer()
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/dports/graphics/blender/blender-2.91.0/extern/sdlew/src/ |
H A D | sdlew.c | 142 tSDL_QueryTexture *SDL_QueryTexture; variable 685 SDL_LIBRARY_FIND(SDL_QueryTexture); in sdlewInit()
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