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Searched refs:SDL_SetColorKey (Results 201 – 225 of 733) sorted by relevance

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/dports/devel/sdl12/SDL-1.2.15/test/
H A Dtestvidinfo.c174 SDL_SetColorKey(bmpcc, SDL_SRCCOLORKEY | SDL_RLEACCEL, *(Uint8 *)bmpcc->pixels); in RunModeTests()
302 SDL_SetColorKey(bmpcc, SDL_SRCCOLORKEY | SDL_RLEACCEL, *(Uint8 *)bmpcc->pixels); in RunModeTests()
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/
H A Dtestvidinfo.c174 SDL_SetColorKey(bmpcc, SDL_SRCCOLORKEY | SDL_RLEACCEL, *(Uint8 *)bmpcc->pixels); in RunModeTests()
302 SDL_SetColorKey(bmpcc, SDL_SRCCOLORKEY | SDL_RLEACCEL, *(Uint8 *)bmpcc->pixels); in RunModeTests()
/dports/games/lgeneral/lgeneral-1.3.2/src/
H A Dterrain.c172 SDL_SetColorKey( terrain_types[i].images[j], SDL_SRCCOLORKEY, in terrain_load()
194SDL_SetColorKey( terrain_types[i].images_fogged[j], SDL_SRCCOLORKEY, get_pixel( terrain_types[i].i… in terrain_load()
/dports/games/bumprace/karlb-bumprace-e73baa9e7465/src/
H A Dgfx.c336 SDL_SetColorKey(pic,SDL_SRCCOLORKEY|SDL_RLEACCEL,SDL_MapRGB(pic->format,0xFF,0xFF,0xFF)); in LoadImage()
338 SDL_SetColorKey(pic,SDL_SRCCOLORKEY|SDL_RLEACCEL,SDL_MapRGB(pic->format,0x00,0x00,0x00)); in LoadImage()
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/widgets/
H A Dunitdetailshud.cpp49 SDL_SetColorKey (surface.get(), SDL_TRUE, 0xFF00FF); in cUnitDetailsHud()
87 SDL_SetColorKey (surface.get(), SDL_TRUE, 0xFF00FF); in reset()
/dports/games/einstein/einstein-2.0/
H A Dutils.cpp66 SDL_SetColorKey(screenS, SDL_SRCCOLORKEY, getCornerPixel(screenS)); in loadImage()
221 SDL_SetColorKey(s, SDL_SRCCOLORKEY, getCornerPixel(s)); in adjustBrightness()
/dports/devel/sdl20/SDL2-2.0.18/Xcode-iOS/Demos/src/
H A Dhappy.c115 SDL_SetColorKey(bmp_surface, 1, in initializeTexture()
/dports/games/lbreakout2/lbreakout2-2.6.5/gui/
H A Dgui_progressbar.c129 SDL_SetColorKey( widget->surface, 0,0 ); in gui_progressbar_create()
H A Dgui_button.c130 SDL_SetColorKey( widget->surface, 0,0 ); in gui_button_create()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/Xcode-iOS/Demos/src/
H A Dhappy.c115 SDL_SetColorKey(bmp_surface, 1, in initializeTexture()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/Xcode-iOS/Demos/src/
H A Dhappy.c115 SDL_SetColorKey(bmp_surface, 1, in initializeTexture()
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/widgets/special/
H A Dchatboxlandingplayerlistviewitem.cpp150SDL_SetColorKey (readySurface.get(), SDL_TRUE, cRgbColor (0, 1, 0).toMappedSdlRGBAColor (readySurf… in updatePlayerHasSelectedPosition()
H A Dunitdetails.cpp44 SDL_SetColorKey (surface.get(), SDL_TRUE, 0xFF00FF); in cUnitDetails()
128 SDL_SetColorKey (surface.get(), SDL_TRUE, 0xFF00FF); in reset()
/dports/games/megamario/MegaMario_v1.7_full/src/src_Editor/
H A Dfunctions.cpp61 SDL_SetColorKey(image, SDL_SRCCOLORKEY | SDL_RLEACCEL, magenta); in LoadIMG()
/dports/x11/controllermap/SDL2-2.0.18/Xcode-iOS/Demos/src/
H A Dhappy.c115 SDL_SetColorKey(bmp_surface, 1, in initializeTexture()
/dports/games/libretro-xrick/xrick-libretro-0aad6c6/libretro/include/
H A DSDL.h88 #define SDL_SetColorKey(a, b,c) Retro_SetColorKey((a),(b),(c)) macro
/dports/games/lbreakout2/lbreakout2-2.6.5/client/
H A Ddisplay.c74 SDL_SetColorKey( display->surf, 0, 0 ); in displays_add()
/dports/games/flobopuyo/flobopuyo-0.20/
H A DglSDL.c832 int res = SDL_SetColorKey(surface, flag, key); in glSDL_SetColorKey()
1472 SDL_SetColorKey(tmp, SDL_SRCCOLORKEY, in glSDL_DisplayFormat()
1476 SDL_SetColorKey(tmp, 0, 0); in glSDL_DisplayFormat()
1516 SDL_SetColorKey(tmp, 0, 0); in glSDL_DisplayFormatAlpha()
1528 SDL_SetColorKey(s, SDL_SRCCOLORKEY, in glSDL_DisplayFormatAlpha()
/dports/games/battletanks/btanks-0.9.8083/sdlx/wrappers/
H A DglSDL-0.6.c834 int res = SDL_SetColorKey(surface, flag, key); in glSDL_SetColorKey()
1474 SDL_SetColorKey(tmp, SDL_SRCCOLORKEY, in glSDL_DisplayFormat()
1478 SDL_SetColorKey(tmp, 0, 0); in glSDL_DisplayFormat()
1518 SDL_SetColorKey(tmp, 0, 0); in glSDL_DisplayFormatAlpha()
1530 SDL_SetColorKey(s, SDL_SRCCOLORKEY, in glSDL_DisplayFormatAlpha()
/dports/games/atris/atris-1.0.7/
H A Ddisplay.c234 SDL_SetColorKey(adjust_symbol[0], SDL_SRCCOLORKEY, in load_adjust_symbols()
247 SDL_SetColorKey(adjust_symbol[1], SDL_SRCCOLORKEY, in load_adjust_symbols()
260 SDL_SetColorKey(adjust_symbol[2], SDL_SRCCOLORKEY, in load_adjust_symbols()
332 if (SDL_SetColorKey(widget_layer, SDL_SRCCOLORKEY, in setup_layers()
/dports/games/xblast/xblast-2.10.4/
H A Dsdl_text.c324 SDL_SetColorKey (rect_surface, SDL_SRCCOLORKEY | SDL_RLEACCEL, in GUI_DrawTextbox()
375 SDL_SetColorKey (surface, SDL_SRCCOLORKEY | SDL_RLEACCEL, 0); in RenderSolidText()
426 SDL_SetColorKey (surface, SDL_SRCCOLORKEY, SDL_MapRGB (surface->format, 0xf, 0xf, 0xf)); in RenderOutlineText()
/dports/games/viruskiller/viruskiller-1.03/src/
H A DCGraphics.cpp122 SDL_SetColorKey(sprite, (SDL_SRCCOLORKEY|SDL_RLEACCEL), SDL_MapRGB(sprite->format, 0, 0, 0)); in setTransparent()
546 SDL_SetColorKey(background, 0, SDL_MapRGB(background->format, 0, 0, 0)); in loadBackground()
874SDL_SetColorKey(image, (SDL_SRCCOLORKEY|SDL_RLEACCEL), SDL_MapRGB(image->format, red / 2, green / … in colorize()
/dports/games/wop/wop-0.4.3/src/
H A Dsprite.cpp187 if( SDL_SetColorKey(m_Surface, flag, key) ) { in setColorKey()
199 if( !SDL_SetColorKey(m_Surface, SDL_SRCCOLORKEY | flag, key) ) { in setColorKey()
/dports/games/spacejunk/spacejunk-1.0.5/sge030809/
H A Dsge_bm_text.cpp157SDL_SetColorKey(font->FontSurface,SDL_SRCCOLORKEY, font->bcolor); //Some versions of SDL have a b… in sge_BF_CreateFont()
159 SDL_SetColorKey(font->FontSurface,SDL_SRCCOLORKEY|SDL_RLEACCEL, font->bcolor); in sge_BF_CreateFont()
/dports/games/luola/luola-1.3.2/src/
H A DSFont.c62 SDL_SetColorKey(Surface, SDL_SRCCOLORKEY, pixel); in SFont_InitFont()

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