/dports/devel/sdl12/SDL-1.2.15/test/ |
H A D | testvidinfo.c | 174 SDL_SetColorKey(bmpcc, SDL_SRCCOLORKEY | SDL_RLEACCEL, *(Uint8 *)bmpcc->pixels); in RunModeTests() 302 SDL_SetColorKey(bmpcc, SDL_SRCCOLORKEY | SDL_RLEACCEL, *(Uint8 *)bmpcc->pixels); in RunModeTests()
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/ |
H A D | testvidinfo.c | 174 SDL_SetColorKey(bmpcc, SDL_SRCCOLORKEY | SDL_RLEACCEL, *(Uint8 *)bmpcc->pixels); in RunModeTests() 302 SDL_SetColorKey(bmpcc, SDL_SRCCOLORKEY | SDL_RLEACCEL, *(Uint8 *)bmpcc->pixels); in RunModeTests()
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/dports/games/lgeneral/lgeneral-1.3.2/src/ |
H A D | terrain.c | 172 SDL_SetColorKey( terrain_types[i].images[j], SDL_SRCCOLORKEY, in terrain_load() 194 …SDL_SetColorKey( terrain_types[i].images_fogged[j], SDL_SRCCOLORKEY, get_pixel( terrain_types[i].i… in terrain_load()
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/dports/games/bumprace/karlb-bumprace-e73baa9e7465/src/ |
H A D | gfx.c | 336 SDL_SetColorKey(pic,SDL_SRCCOLORKEY|SDL_RLEACCEL,SDL_MapRGB(pic->format,0xFF,0xFF,0xFF)); in LoadImage() 338 SDL_SetColorKey(pic,SDL_SRCCOLORKEY|SDL_RLEACCEL,SDL_MapRGB(pic->format,0x00,0x00,0x00)); in LoadImage()
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/widgets/ |
H A D | unitdetailshud.cpp | 49 SDL_SetColorKey (surface.get(), SDL_TRUE, 0xFF00FF); in cUnitDetailsHud() 87 SDL_SetColorKey (surface.get(), SDL_TRUE, 0xFF00FF); in reset()
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/dports/games/einstein/einstein-2.0/ |
H A D | utils.cpp | 66 SDL_SetColorKey(screenS, SDL_SRCCOLORKEY, getCornerPixel(screenS)); in loadImage() 221 SDL_SetColorKey(s, SDL_SRCCOLORKEY, getCornerPixel(s)); in adjustBrightness()
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/dports/devel/sdl20/SDL2-2.0.18/Xcode-iOS/Demos/src/ |
H A D | happy.c | 115 SDL_SetColorKey(bmp_surface, 1, in initializeTexture()
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/dports/games/lbreakout2/lbreakout2-2.6.5/gui/ |
H A D | gui_progressbar.c | 129 SDL_SetColorKey( widget->surface, 0,0 ); in gui_progressbar_create()
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H A D | gui_button.c | 130 SDL_SetColorKey( widget->surface, 0,0 ); in gui_button_create()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/Xcode-iOS/Demos/src/ |
H A D | happy.c | 115 SDL_SetColorKey(bmp_surface, 1, in initializeTexture()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/Xcode-iOS/Demos/src/ |
H A D | happy.c | 115 SDL_SetColorKey(bmp_surface, 1, in initializeTexture()
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/widgets/special/ |
H A D | chatboxlandingplayerlistviewitem.cpp | 150 …SDL_SetColorKey (readySurface.get(), SDL_TRUE, cRgbColor (0, 1, 0).toMappedSdlRGBAColor (readySurf… in updatePlayerHasSelectedPosition()
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H A D | unitdetails.cpp | 44 SDL_SetColorKey (surface.get(), SDL_TRUE, 0xFF00FF); in cUnitDetails() 128 SDL_SetColorKey (surface.get(), SDL_TRUE, 0xFF00FF); in reset()
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/dports/games/megamario/MegaMario_v1.7_full/src/src_Editor/ |
H A D | functions.cpp | 61 SDL_SetColorKey(image, SDL_SRCCOLORKEY | SDL_RLEACCEL, magenta); in LoadIMG()
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/dports/x11/controllermap/SDL2-2.0.18/Xcode-iOS/Demos/src/ |
H A D | happy.c | 115 SDL_SetColorKey(bmp_surface, 1, in initializeTexture()
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/dports/games/libretro-xrick/xrick-libretro-0aad6c6/libretro/include/ |
H A D | SDL.h | 88 #define SDL_SetColorKey(a, b,c) Retro_SetColorKey((a),(b),(c)) macro
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/dports/games/lbreakout2/lbreakout2-2.6.5/client/ |
H A D | display.c | 74 SDL_SetColorKey( display->surf, 0, 0 ); in displays_add()
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/dports/games/flobopuyo/flobopuyo-0.20/ |
H A D | glSDL.c | 832 int res = SDL_SetColorKey(surface, flag, key); in glSDL_SetColorKey() 1472 SDL_SetColorKey(tmp, SDL_SRCCOLORKEY, in glSDL_DisplayFormat() 1476 SDL_SetColorKey(tmp, 0, 0); in glSDL_DisplayFormat() 1516 SDL_SetColorKey(tmp, 0, 0); in glSDL_DisplayFormatAlpha() 1528 SDL_SetColorKey(s, SDL_SRCCOLORKEY, in glSDL_DisplayFormatAlpha()
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/dports/games/battletanks/btanks-0.9.8083/sdlx/wrappers/ |
H A D | glSDL-0.6.c | 834 int res = SDL_SetColorKey(surface, flag, key); in glSDL_SetColorKey() 1474 SDL_SetColorKey(tmp, SDL_SRCCOLORKEY, in glSDL_DisplayFormat() 1478 SDL_SetColorKey(tmp, 0, 0); in glSDL_DisplayFormat() 1518 SDL_SetColorKey(tmp, 0, 0); in glSDL_DisplayFormatAlpha() 1530 SDL_SetColorKey(s, SDL_SRCCOLORKEY, in glSDL_DisplayFormatAlpha()
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/dports/games/atris/atris-1.0.7/ |
H A D | display.c | 234 SDL_SetColorKey(adjust_symbol[0], SDL_SRCCOLORKEY, in load_adjust_symbols() 247 SDL_SetColorKey(adjust_symbol[1], SDL_SRCCOLORKEY, in load_adjust_symbols() 260 SDL_SetColorKey(adjust_symbol[2], SDL_SRCCOLORKEY, in load_adjust_symbols() 332 if (SDL_SetColorKey(widget_layer, SDL_SRCCOLORKEY, in setup_layers()
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/dports/games/xblast/xblast-2.10.4/ |
H A D | sdl_text.c | 324 SDL_SetColorKey (rect_surface, SDL_SRCCOLORKEY | SDL_RLEACCEL, in GUI_DrawTextbox() 375 SDL_SetColorKey (surface, SDL_SRCCOLORKEY | SDL_RLEACCEL, 0); in RenderSolidText() 426 SDL_SetColorKey (surface, SDL_SRCCOLORKEY, SDL_MapRGB (surface->format, 0xf, 0xf, 0xf)); in RenderOutlineText()
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/dports/games/viruskiller/viruskiller-1.03/src/ |
H A D | CGraphics.cpp | 122 SDL_SetColorKey(sprite, (SDL_SRCCOLORKEY|SDL_RLEACCEL), SDL_MapRGB(sprite->format, 0, 0, 0)); in setTransparent() 546 SDL_SetColorKey(background, 0, SDL_MapRGB(background->format, 0, 0, 0)); in loadBackground() 874 …SDL_SetColorKey(image, (SDL_SRCCOLORKEY|SDL_RLEACCEL), SDL_MapRGB(image->format, red / 2, green / … in colorize()
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/dports/games/wop/wop-0.4.3/src/ |
H A D | sprite.cpp | 187 if( SDL_SetColorKey(m_Surface, flag, key) ) { in setColorKey() 199 if( !SDL_SetColorKey(m_Surface, SDL_SRCCOLORKEY | flag, key) ) { in setColorKey()
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/dports/games/spacejunk/spacejunk-1.0.5/sge030809/ |
H A D | sge_bm_text.cpp | 157 …SDL_SetColorKey(font->FontSurface,SDL_SRCCOLORKEY, font->bcolor); //Some versions of SDL have a b… in sge_BF_CreateFont() 159 SDL_SetColorKey(font->FontSurface,SDL_SRCCOLORKEY|SDL_RLEACCEL, font->bcolor); in sge_BF_CreateFont()
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/dports/games/luola/luola-1.3.2/src/ |
H A D | SFont.c | 62 SDL_SetColorKey(Surface, SDL_SRCCOLORKEY, pixel); in SFont_InitFont()
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