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Searched refs:SDL_UpdateRects (Results 26 – 50 of 228) sorted by relevance

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/dports/games/ballerburg/ballerburg-1.2.0/src/
H A Dscreen.h54 void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects);
H A Dsdlgui.c664 SDL_UpdateRects(pSdlGuiScrn, 1, &rect); in SDLGui_EditField()
977 SDL_UpdateRects(pSdlGuiScrn, 1, &rct); in SDLGui_DoDialog()
988 SDL_UpdateRects(pSdlGuiScrn, 1, &rct); in SDLGui_DoDialog()
997 SDL_UpdateRects(pSdlGuiScrn, 1, &rct); in SDLGui_DoDialog()
1007 SDL_UpdateRects(pSdlGuiScrn, 1, &rct); in SDLGui_DoDialog()
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/src/
H A DSDL20_include_wrapper.h58 #define SDL_UpdateRects IGNORE_THIS_VERSION_OF_SDL_UpdateRects macro
171 #undef SDL_UpdateRects
/dports/games/libretro-hatari/hatari-561c07e/src/includes/
H A Dscreen.h21 void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects);
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/misc/
H A Dsdl_compat.h48 extern void SDL_UpdateRects(Graphics::ManagedSurface *surf, int count, Common::Rect *rects);
/dports/games/penguin-command/penguin-command-1.6.11/src/
H A Dgfx.c272 SDL_UpdateRects(Screen,blitrects_num,blitrects); in Update()
427 SDL_UpdateRects(Screen,1,&blitrect); in FadeScreen()
431 SDL_UpdateRects(Screen,1,&blitrect); in FadeScreen()
/dports/games/openssn/openssn/src/
H A Dmessage.cpp96 SDL_UpdateRects(screen, 1, &destination_rectangle); in display_message()
/dports/games/libretro-hatari/hatari-561c07e/libretro/include/
H A DSDL.h62 #define SDL_UpdateRects(a, b,c) macro
/dports/emulators/hatari/hatari-2.2.1/src/includes/
H A Dscreen.h21 void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects);
/dports/games/pongix/pongix-0.4/src/
H A Ddirty.c105 SDL_UpdateRects (screen, n, todos); in dirty_actualizar()
/dports/devel/sdlmm/SDLmm-0.1.8/src/
H A Dsdlmm_display.cpp52 SDL_UpdateRects(me, numrects, rects); in UpdateRects()
/dports/graphics/guilib/GUIlib-1.2.1/
H A DGUI_output.cpp158 SDL_UpdateRects(output->screen, 1, &dst); in GUI_HideOutput()
364 SDL_UpdateRects(screen, 1, &dstrect); in GUI_MessageBox()
/dports/games/battletanks/btanks-0.9.8083/sdlx/wrappers/
H A Dd3dsdl.h71 #define SDL_UpdateRects d3dSDL_UpdateRects macro
/dports/games/libretro-hatari/hatari-561c07e/src/
H A Dstatusbar.c391 SDL_UpdateRects(surf, 1, &FullRect); in Statusbar_Init()
782 SDL_UpdateRects(surf, 1, last_rect); in Statusbar_Update()
873 SDL_UpdateRects(surf, 1, last_rect); in Statusbar_Update()
/dports/games/freedroid/freedroid-1.0.2/src/
H A Dship.c753 SDL_UpdateRects (ne_screen, 1, &Cons_Header_Rect); in show_droid_info()
754 SDL_UpdateRects (ne_screen, 1, &Cons_Text_Rect); in show_droid_info()
867 SDL_UpdateRects (ne_screen, 1, &dst); in show_droid_portrait()
/dports/devel/sdl12/SDL-1.2.15/src/main/macos/exports/
H A DSDL.x142 SDL_UpdateRects
/dports/emulators/hatari/hatari-2.2.1/src/
H A Dscreen.c112 void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects) in SDL_UpdateRects() function
138 SDL_UpdateRects(screen, 1, &rect); in SDL_UpdateRect()
1250 SDL_UpdateRects(sdlscrn, count, rects); in Screen_Blit()
1529 SDL_UpdateRects(sdlscrn, count, rects); in Screen_GenConvUpdate()
/dports/games/luola/luola-1.3.2/src/
H A Danimation.c349 SDL_UpdateRects (screen, anim_rects, anim_update_rects); in pause_game()
399 SDL_UpdateRects (screen, anim_rects, anim_update_rects); in animate_frame()
/dports/games/libretro-hatari/hatari-561c07e/src/gui-sdl/
H A Dsdlgui.c709 SDL_UpdateRects(pSdlGuiScrn, 1, &rect); in SDLGui_EditField()
986 SDL_UpdateRects(pSdlGuiScrn, 1, &rct); in SDLGui_HandleSelection()
997 SDL_UpdateRects(pSdlGuiScrn, 1, &rct); in SDLGui_HandleSelection()
1006 SDL_UpdateRects(pSdlGuiScrn, 1, &rct); in SDLGui_HandleSelection()
1016 SDL_UpdateRects(pSdlGuiScrn, 1, &rct); in SDLGui_HandleSelection()
/dports/emulators/hatari/hatari-2.2.1/src/gui-sdl/
H A Dsdlgui.c720 SDL_UpdateRects(pSdlGuiScrn, 1, &rect); in SDLGui_EditField()
1022 SDL_UpdateRects(pSdlGuiScrn, 1, &rct); in SDLGui_HandleSelection()
1033 SDL_UpdateRects(pSdlGuiScrn, 1, &rct); in SDLGui_HandleSelection()
1042 SDL_UpdateRects(pSdlGuiScrn, 1, &rct); in SDLGui_HandleSelection()
1052 SDL_UpdateRects(pSdlGuiScrn, 1, &rct); in SDLGui_HandleSelection()
/dports/games/zatacka/zatacka-0.1.8/src/
H A Dfx.cpp524 SDL_UpdateRects(screen,1,&dest); //refresh in DisplayImage()
610 SDL_UpdateRects(dest,1,&tmprect); in Move()
738 SDL_UpdateRects(screen,1,&dest); in DispText()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/d2x-rebirth/libmve/
H A Dmve_main.c97 SDL_UpdateRects(g_screen, 1, &destRect); in MovieShowFrame()
/dports/devel/sdl12/SDL-1.2.15/test/
H A Dtestgamma.c137 SDL_UpdateRects(screen, 1, &dst); in main()
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/
H A Dtestgamma.c137 SDL_UpdateRects(screen, 1, &dst); in main()
/dports/games/libretro-xrick/xrick-libretro-0aad6c6/libretro/include/
H A DSDL.h81 #define SDL_UpdateRects(a, b,c) macro

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