/dports/games/ballerburg/ballerburg-1.2.0/src/ |
H A D | screen.h | 54 void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects);
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H A D | sdlgui.c | 664 SDL_UpdateRects(pSdlGuiScrn, 1, &rect); in SDLGui_EditField() 977 SDL_UpdateRects(pSdlGuiScrn, 1, &rct); in SDLGui_DoDialog() 988 SDL_UpdateRects(pSdlGuiScrn, 1, &rct); in SDLGui_DoDialog() 997 SDL_UpdateRects(pSdlGuiScrn, 1, &rct); in SDLGui_DoDialog() 1007 SDL_UpdateRects(pSdlGuiScrn, 1, &rct); in SDLGui_DoDialog()
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/src/ |
H A D | SDL20_include_wrapper.h | 58 #define SDL_UpdateRects IGNORE_THIS_VERSION_OF_SDL_UpdateRects macro 171 #undef SDL_UpdateRects
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/dports/games/libretro-hatari/hatari-561c07e/src/includes/ |
H A D | screen.h | 21 void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects);
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/misc/ |
H A D | sdl_compat.h | 48 extern void SDL_UpdateRects(Graphics::ManagedSurface *surf, int count, Common::Rect *rects);
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/dports/games/penguin-command/penguin-command-1.6.11/src/ |
H A D | gfx.c | 272 SDL_UpdateRects(Screen,blitrects_num,blitrects); in Update() 427 SDL_UpdateRects(Screen,1,&blitrect); in FadeScreen() 431 SDL_UpdateRects(Screen,1,&blitrect); in FadeScreen()
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/dports/games/openssn/openssn/src/ |
H A D | message.cpp | 96 SDL_UpdateRects(screen, 1, &destination_rectangle); in display_message()
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/dports/games/libretro-hatari/hatari-561c07e/libretro/include/ |
H A D | SDL.h | 62 #define SDL_UpdateRects(a, b,c) macro
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/dports/emulators/hatari/hatari-2.2.1/src/includes/ |
H A D | screen.h | 21 void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects);
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/dports/games/pongix/pongix-0.4/src/ |
H A D | dirty.c | 105 SDL_UpdateRects (screen, n, todos); in dirty_actualizar()
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/dports/devel/sdlmm/SDLmm-0.1.8/src/ |
H A D | sdlmm_display.cpp | 52 SDL_UpdateRects(me, numrects, rects); in UpdateRects()
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/dports/graphics/guilib/GUIlib-1.2.1/ |
H A D | GUI_output.cpp | 158 SDL_UpdateRects(output->screen, 1, &dst); in GUI_HideOutput() 364 SDL_UpdateRects(screen, 1, &dstrect); in GUI_MessageBox()
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/dports/games/battletanks/btanks-0.9.8083/sdlx/wrappers/ |
H A D | d3dsdl.h | 71 #define SDL_UpdateRects d3dSDL_UpdateRects macro
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/dports/games/libretro-hatari/hatari-561c07e/src/ |
H A D | statusbar.c | 391 SDL_UpdateRects(surf, 1, &FullRect); in Statusbar_Init() 782 SDL_UpdateRects(surf, 1, last_rect); in Statusbar_Update() 873 SDL_UpdateRects(surf, 1, last_rect); in Statusbar_Update()
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/dports/games/freedroid/freedroid-1.0.2/src/ |
H A D | ship.c | 753 SDL_UpdateRects (ne_screen, 1, &Cons_Header_Rect); in show_droid_info() 754 SDL_UpdateRects (ne_screen, 1, &Cons_Text_Rect); in show_droid_info() 867 SDL_UpdateRects (ne_screen, 1, &dst); in show_droid_portrait()
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/dports/devel/sdl12/SDL-1.2.15/src/main/macos/exports/ |
H A D | SDL.x | 142 SDL_UpdateRects
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/dports/emulators/hatari/hatari-2.2.1/src/ |
H A D | screen.c | 112 void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects) in SDL_UpdateRects() function 138 SDL_UpdateRects(screen, 1, &rect); in SDL_UpdateRect() 1250 SDL_UpdateRects(sdlscrn, count, rects); in Screen_Blit() 1529 SDL_UpdateRects(sdlscrn, count, rects); in Screen_GenConvUpdate()
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/dports/games/luola/luola-1.3.2/src/ |
H A D | animation.c | 349 SDL_UpdateRects (screen, anim_rects, anim_update_rects); in pause_game() 399 SDL_UpdateRects (screen, anim_rects, anim_update_rects); in animate_frame()
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/dports/games/libretro-hatari/hatari-561c07e/src/gui-sdl/ |
H A D | sdlgui.c | 709 SDL_UpdateRects(pSdlGuiScrn, 1, &rect); in SDLGui_EditField() 986 SDL_UpdateRects(pSdlGuiScrn, 1, &rct); in SDLGui_HandleSelection() 997 SDL_UpdateRects(pSdlGuiScrn, 1, &rct); in SDLGui_HandleSelection() 1006 SDL_UpdateRects(pSdlGuiScrn, 1, &rct); in SDLGui_HandleSelection() 1016 SDL_UpdateRects(pSdlGuiScrn, 1, &rct); in SDLGui_HandleSelection()
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/dports/emulators/hatari/hatari-2.2.1/src/gui-sdl/ |
H A D | sdlgui.c | 720 SDL_UpdateRects(pSdlGuiScrn, 1, &rect); in SDLGui_EditField() 1022 SDL_UpdateRects(pSdlGuiScrn, 1, &rct); in SDLGui_HandleSelection() 1033 SDL_UpdateRects(pSdlGuiScrn, 1, &rct); in SDLGui_HandleSelection() 1042 SDL_UpdateRects(pSdlGuiScrn, 1, &rct); in SDLGui_HandleSelection() 1052 SDL_UpdateRects(pSdlGuiScrn, 1, &rct); in SDLGui_HandleSelection()
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/dports/games/zatacka/zatacka-0.1.8/src/ |
H A D | fx.cpp | 524 SDL_UpdateRects(screen,1,&dest); //refresh in DisplayImage() 610 SDL_UpdateRects(dest,1,&tmprect); in Move() 738 SDL_UpdateRects(screen,1,&dest); in DispText()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/d2x-rebirth/libmve/ |
H A D | mve_main.c | 97 SDL_UpdateRects(g_screen, 1, &destRect); in MovieShowFrame()
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/dports/devel/sdl12/SDL-1.2.15/test/ |
H A D | testgamma.c | 137 SDL_UpdateRects(screen, 1, &dst); in main()
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/ |
H A D | testgamma.c | 137 SDL_UpdateRects(screen, 1, &dst); in main()
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/dports/games/libretro-xrick/xrick-libretro-0aad6c6/libretro/include/ |
H A D | SDL.h | 81 #define SDL_UpdateRects(a, b,c) macro
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