/dports/devel/sdl12/SDL-1.2.15/test/ |
H A D | testbitmap.c | 166 SDL_UpdateRects(screen,1,&dst); in main()
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/ |
H A D | testbitmap.c | 166 SDL_UpdateRects(screen,1,&dst); in main()
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/dports/games/atris/atris-1.0.7/ |
H A D | atris.h | 126 SDL_UpdateRects(a,b,c); }
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/dports/games/libretro-hatari/hatari-561c07e/src/ |
H A D | screen.c | 113 void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects) in SDL_UpdateRects() function 138 SDL_UpdateRects(screen, 1, &rect); in SDL_UpdateRect() 1292 SDL_UpdateRects(sdlscrn, count, rects); in Screen_Blit()
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/dports/emulators/hatari/hatari-2.2.1/src/ |
H A D | statusbar.c | 442 SDL_UpdateRects(surf, 1, &FullRect); in Statusbar_Init() 835 SDL_UpdateRects(surf, 1, last_rect); in Statusbar_Update() 960 SDL_UpdateRects(surf, 1, last_rect); in Statusbar_Update()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/psp2sdl/ |
H A D | psp2sdl-graphics.cpp | 227 void PSP2SdlGraphicsManager::SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects) { in SDL_UpdateRects() function in PSP2SdlGraphicsManager
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/dports/games/openssn/openssn/src/ |
H A D | menu.cpp | 24 SDL_UpdateRects(menu_screen, 1, &dest); in Main_Menu()
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/dports/games/kobodeluxe/KoboDeluxe-0.5.1/graphics/ |
H A D | glSDL.h | 192 #define SDL_UpdateRects glSDL_UpdateRects macro
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/dports/devel/sdl_console/sdlconsole-2.1/src/ |
H A D | DT_drawtext.c | 183 SDL_UpdateRects(surface, 1, &DestRect); in DT_DrawText()
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/dports/games/freedink-engine/freedink-108.4/test/sdl/ |
H A D | mousetest.c | 255 SDL_UpdateRects(screen, 1, &update); in main()
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H A D | joytest.c | 241 SDL_UpdateRects(screen, 1, &update); in main()
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/dports/games/flobopuyo/flobopuyo-0.20/ |
H A D | glSDL.h | 287 #define SDL_UpdateRects glSDL_UpdateRects macro
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/dports/games/battletanks/btanks-0.9.8083/sdlx/wrappers/ |
H A D | glSDL.h | 341 #define SDL_UpdateRects glSDL_UpdateRects macro
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H A D | glSDL-0.6.h | 286 #define SDL_UpdateRects glSDL_UpdateRects macro
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H A D | glSDL-0.8.h | 341 #define SDL_UpdateRects glSDL_UpdateRects macro
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H A D | glSDL-0.7.h | 255 #define SDL_UpdateRects glSDL_UpdateRects macro
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/misc/ |
H A D | sdl_compat.cpp | 80 void SDL_UpdateRects(Graphics::ManagedSurface *surf, int count, Common::Rect *rects) { in SDL_UpdateRects() function
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/dports/games/freedink-engine/freedink-108.4/src/ |
H A D | gfx_sprites.c | 96 SDL_UpdateRects(GFX_lpDDSBack, 1, &dst); in draw_wait() 103 SDL_UpdateRects(GFX_lpDDSBack, 1, &dst); in draw_wait()
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/dports/games/pipenightdreams/pipenightdreams-0.10.0/src/ |
H A D | videomanager.cpp | 80 SDL_UpdateRects(surface, nrects, rects); in flush()
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/dports/games/chapping/chapping-0.43-source/library/ |
H A D | rendermanager.cpp | 195 SDL_UpdateRects(SDL_GetVideoSurface(),n_rects,to_draw); in drawDR()
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/dports/graphics/guilib/GUIlib-1.2.1/ |
H A D | GUI_widget.cpp | 152 SDL_UpdateRects(screen,1,&area); in Redraw()
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/dports/devel/sdl_gnat/sdl_gnat-2013/src/ |
H A D | sdl_sdl_video_h.ads | 219 procedure SDL_UpdateRects subprogspec 223 pragma Import (C, SDL_UpdateRects, "SDL_UpdateRects");
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/targets/ |
H A D | vid_sdl.c | 333 SDL_UpdateRects (screen, n, sdlrects); in VID_Update()
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/dports/games/libretro-xrick/xrick-libretro-0aad6c6/src/ |
H A D | sysvid.c | 246 SDL_UpdateRects(screen, 1, &area); in sysvid_update()
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/dports/games/moonlander/moon-lander/ |
H A D | DT_drawtext.c | 230 SDL_UpdateRects(surface, 1, &DestRect); in DT_DrawText()
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