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Searched refs:SDL_UpdateRects (Results 51 – 75 of 228) sorted by relevance

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/dports/devel/sdl12/SDL-1.2.15/test/
H A Dtestbitmap.c166 SDL_UpdateRects(screen,1,&dst); in main()
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/
H A Dtestbitmap.c166 SDL_UpdateRects(screen,1,&dst); in main()
/dports/games/atris/atris-1.0.7/
H A Datris.h126 SDL_UpdateRects(a,b,c); }
/dports/games/libretro-hatari/hatari-561c07e/src/
H A Dscreen.c113 void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects) in SDL_UpdateRects() function
138 SDL_UpdateRects(screen, 1, &rect); in SDL_UpdateRect()
1292 SDL_UpdateRects(sdlscrn, count, rects); in Screen_Blit()
/dports/emulators/hatari/hatari-2.2.1/src/
H A Dstatusbar.c442 SDL_UpdateRects(surf, 1, &FullRect); in Statusbar_Init()
835 SDL_UpdateRects(surf, 1, last_rect); in Statusbar_Update()
960 SDL_UpdateRects(surf, 1, last_rect); in Statusbar_Update()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/psp2sdl/
H A Dpsp2sdl-graphics.cpp227 void PSP2SdlGraphicsManager::SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects) { in SDL_UpdateRects() function in PSP2SdlGraphicsManager
/dports/games/openssn/openssn/src/
H A Dmenu.cpp24 SDL_UpdateRects(menu_screen, 1, &dest); in Main_Menu()
/dports/games/kobodeluxe/KoboDeluxe-0.5.1/graphics/
H A DglSDL.h192 #define SDL_UpdateRects glSDL_UpdateRects macro
/dports/devel/sdl_console/sdlconsole-2.1/src/
H A DDT_drawtext.c183 SDL_UpdateRects(surface, 1, &DestRect); in DT_DrawText()
/dports/games/freedink-engine/freedink-108.4/test/sdl/
H A Dmousetest.c255 SDL_UpdateRects(screen, 1, &update); in main()
H A Djoytest.c241 SDL_UpdateRects(screen, 1, &update); in main()
/dports/games/flobopuyo/flobopuyo-0.20/
H A DglSDL.h287 #define SDL_UpdateRects glSDL_UpdateRects macro
/dports/games/battletanks/btanks-0.9.8083/sdlx/wrappers/
H A DglSDL.h341 #define SDL_UpdateRects glSDL_UpdateRects macro
H A DglSDL-0.6.h286 #define SDL_UpdateRects glSDL_UpdateRects macro
H A DglSDL-0.8.h341 #define SDL_UpdateRects glSDL_UpdateRects macro
H A DglSDL-0.7.h255 #define SDL_UpdateRects glSDL_UpdateRects macro
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/misc/
H A Dsdl_compat.cpp80 void SDL_UpdateRects(Graphics::ManagedSurface *surf, int count, Common::Rect *rects) { in SDL_UpdateRects() function
/dports/games/freedink-engine/freedink-108.4/src/
H A Dgfx_sprites.c96 SDL_UpdateRects(GFX_lpDDSBack, 1, &dst); in draw_wait()
103 SDL_UpdateRects(GFX_lpDDSBack, 1, &dst); in draw_wait()
/dports/games/pipenightdreams/pipenightdreams-0.10.0/src/
H A Dvideomanager.cpp80 SDL_UpdateRects(surface, nrects, rects); in flush()
/dports/games/chapping/chapping-0.43-source/library/
H A Drendermanager.cpp195 SDL_UpdateRects(SDL_GetVideoSurface(),n_rects,to_draw); in drawDR()
/dports/graphics/guilib/GUIlib-1.2.1/
H A DGUI_widget.cpp152 SDL_UpdateRects(screen,1,&area); in Redraw()
/dports/devel/sdl_gnat/sdl_gnat-2013/src/
H A Dsdl_sdl_video_h.ads219 procedure SDL_UpdateRects subprogspec
223 pragma Import (C, SDL_UpdateRects, "SDL_UpdateRects");
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/targets/
H A Dvid_sdl.c333 SDL_UpdateRects (screen, n, sdlrects); in VID_Update()
/dports/games/libretro-xrick/xrick-libretro-0aad6c6/src/
H A Dsysvid.c246 SDL_UpdateRects(screen, 1, &area); in sysvid_update()
/dports/games/moonlander/moon-lander/
H A DDT_drawtext.c230 SDL_UpdateRects(surface, 1, &DestRect); in DT_DrawText()

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