/dports/games/legend-of-edgar/edgar-1.34/data/scripts/ |
H A D | chaos_warn.dat | 8 SET chaos_warn PROPERTY START_X 20416 21 SET chaos_warn PROPERTY START_X 20416 44 SET chaos_warn PROPERTY START_X 20416
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H A D | fireball_passage_trigger.dat | 2 SET fireball_passage_shield PROPERTY START_X 5696
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H A D | armour_boss_start.dat | 14 SET ARMOUR_BOSS PROPERTY START_X 0
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/dports/games/legend-of-edgar/edgar-1.34/data/patch/ |
H A D | 0.72.dat | 9 START_X 14388 34 START_X 14528
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H A D | 0.65.dat | 9 START_X 7527 34 START_X 7740
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H A D | 0.90.dat | 12 START_X 18295 37 START_X 17522
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H A D | 0.41.dat | 9 START_X 2586
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H A D | 0.58.dat | 8 START_X 22690
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H A D | 0.93.dat | 9 START_X 9503
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H A D | 1.04.dat | 9 START_X 19891
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H A D | 0.82.dat | 12 START_X 990
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H A D | 1.13.dat | 12 START_X 8640
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/dports/games/legend-of-edgar/edgar-1.34/data/maps/ |
H A D | test.dat | 619 START_X 11 628 START_X 291
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/dports/games/wesnoth/wesnoth-1.14.17/data/core/macros/ |
H A D | animation-utils.cfg | 534 #define MISSILE_FRAME_MUZZLE_FLARE_HIT_NORTH START_X START_Y 537 missile_halo_x={START_X}~0 544 #define MISSILE_FRAME_MUZZLE_FLARE_HIT_SOUTH START_X START_Y 547 missile_halo_x={START_X}~0 554 #define MISSILE_FRAME_MUZZLE_FLARE_HIT_DIAG_NORTH START_X START_Y 557 missile_halo_x={START_X}~0 567 missile_halo_x={START_X}~0 577 missile_halo_x={START_X} 590 missile_halo_x={START_X} 603 missile_halo_x={START_X} [all …]
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/dports/games/divide-and-succeed/divide-and-succeed-0.9.4/src/ |
H A D | Interface.cpp | 325 const int START_X=((WINDOW_WIDTH-LEVEL_WIDTH)/3); in selectLevel() local 336 space_x = START_X/levels_per_line; in selectLevel() 342 int x=START_X+(i%levels_per_line)*(LEVEL_WIDTH/levels_per_line+space_x); in selectLevel() 356 Rectangle next(START_X+levels_per_line*(LEVEL_WIDTH/levels_per_line+space_x)+2, in selectLevel() 359 Rectangle prev( START_X-52, in selectLevel() 389 selected = (event.motion.x-START_X)/(LEVEL_WIDTH/levels_per_line+space_x); in selectLevel() 390 if((event.motion.x-START_X)<0 || selected>=(int)levels_per_line || (event.motion.y-START_Y)<0) { in selectLevel()
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/dports/games/concentration/concentration-1.2/src/ |
H A D | concentration.c | 42 #define START_X 115 macro 749 drawText("Stop", purple, START_X, START_Y, bigFont); in SE_Redraw() 751 drawText("Stop", darkRed, START_X, START_Y, bigFont); in SE_Redraw() 756 drawText("Start", purple, START_X, START_Y, bigFont); in SE_Redraw() 758 drawText("Start", darkRed, START_X, START_Y, bigFont); in SE_Redraw() 1102 else if(x > START_X && x < START_X + START_W && in SE_CheckEvents() 1109 drawText("Start", purple, START_X, START_Y, bigFont); in SE_CheckEvents() 1111 drawText("Stop", purple, START_X, START_Y, bigFont); in SE_CheckEvents() 1149 drawText("Start", darkRed, START_X, START_Y, bigFont); in SE_CheckEvents() 1151 drawText("Stop", darkRed, START_X, START_Y, bigFont); in SE_CheckEvents() [all …]
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/arcade/glui/ |
H A D | notificationrender.py | 6 START_X = 20 variable 56 x = START_X
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/dports/www/ilias/ILIAS-5.4.25/libs/bower/bower_components/yui2/src/charts/as/com/yahoo/astra/layout/modes/ |
H A D | BorderLayout.as | 163 const START_X:Number = bounds.x + this.paddingLeft; constant in com.yahoo.astra.layout.modes.BorderLayout.layoutObjects 193 var x:Number = START_X; 221 x = START_X; 261 x = START_X + leftWidth; 289 x = START_X + width - rightWidth; 306 difference = (START_X + leftWidth) - (START_X + width - rightWidth); 327 x = START_X + leftWidth;
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H A D | TileLayout.as | 333 const START_X:Number = bounds.x + this.paddingLeft; constant in com.yahoo.astra.layout.modes.TileLayout.layoutChildrenHorizontally 334 var xPosition:Number = START_X; 343 if(endOfRow - bounds.x >= bounds.width && xPosition != START_X) 346 //but not if we're at xposition == START_X 347 xPosition = START_X;
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/dports/www/ilias6/ILIAS-6.14/libs/bower/bower_components/yui2/src/charts/as/com/yahoo/astra/layout/modes/ |
H A D | BorderLayout.as | 163 const START_X:Number = bounds.x + this.paddingLeft; constant in com.yahoo.astra.layout.modes.BorderLayout.layoutObjects 193 var x:Number = START_X; 221 x = START_X; 261 x = START_X + leftWidth; 289 x = START_X + width - rightWidth; 306 difference = (START_X + leftWidth) - (START_X + width - rightWidth); 327 x = START_X + leftWidth;
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H A D | TileLayout.as | 333 const START_X:Number = bounds.x + this.paddingLeft; constant in com.yahoo.astra.layout.modes.TileLayout.layoutChildrenHorizontally 334 var xPosition:Number = START_X; 343 if(endOfRow - bounds.x >= bounds.width && xPosition != START_X) 346 //but not if we're at xposition == START_X 347 xPosition = START_X;
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/dports/games/legend-of-edgar/edgar-1.34/data/props/enemy/ |
H A D | ground_snapper.props | 8 START_X 0
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H A D | floating_snapper.props | 8 START_X 0
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/dports/graphics/asciio/App-Asciio-1.51.3/lib/App/ |
H A D | Asciio.pm | 365 SELECTION_RECTANGLE =>{START_X => 0, START_Y => 0}, 614 $self->{SELECTION_RECTANGLE} = {START_X => $x , START_Y => $y} ; 621 $self->{SELECTION_RECTANGLE} = {START_X => $x , START_Y => $y} ;
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/dports/lang/ghc/ghc-8.10.7/utils/hp2ps/ |
H A D | Defines.h | 49 #define START_X 72 /* start 72pt (1 inch) from left (portrait) */ macro
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