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/dports/games/legend-of-edgar/edgar-1.34/data/scripts/
H A Dchaos_warn.dat8 SET chaos_warn PROPERTY START_X 20416
21 SET chaos_warn PROPERTY START_X 20416
44 SET chaos_warn PROPERTY START_X 20416
H A Dfireball_passage_trigger.dat2 SET fireball_passage_shield PROPERTY START_X 5696
H A Darmour_boss_start.dat14 SET ARMOUR_BOSS PROPERTY START_X 0
/dports/games/legend-of-edgar/edgar-1.34/data/patch/
H A D0.72.dat9 START_X 14388
34 START_X 14528
H A D0.65.dat9 START_X 7527
34 START_X 7740
H A D0.90.dat12 START_X 18295
37 START_X 17522
H A D0.41.dat9 START_X 2586
H A D0.58.dat8 START_X 22690
H A D0.93.dat9 START_X 9503
H A D1.04.dat9 START_X 19891
H A D0.82.dat12 START_X 990
H A D1.13.dat12 START_X 8640
/dports/games/legend-of-edgar/edgar-1.34/data/maps/
H A Dtest.dat619 START_X 11
628 START_X 291
/dports/games/wesnoth/wesnoth-1.14.17/data/core/macros/
H A Danimation-utils.cfg534 #define MISSILE_FRAME_MUZZLE_FLARE_HIT_NORTH START_X START_Y
537 missile_halo_x={START_X}~0
544 #define MISSILE_FRAME_MUZZLE_FLARE_HIT_SOUTH START_X START_Y
547 missile_halo_x={START_X}~0
554 #define MISSILE_FRAME_MUZZLE_FLARE_HIT_DIAG_NORTH START_X START_Y
557 missile_halo_x={START_X}~0
567 missile_halo_x={START_X}~0
577 missile_halo_x={START_X}
590 missile_halo_x={START_X}
603 missile_halo_x={START_X}
[all …]
/dports/games/divide-and-succeed/divide-and-succeed-0.9.4/src/
H A DInterface.cpp325 const int START_X=((WINDOW_WIDTH-LEVEL_WIDTH)/3); in selectLevel() local
336 space_x = START_X/levels_per_line; in selectLevel()
342 int x=START_X+(i%levels_per_line)*(LEVEL_WIDTH/levels_per_line+space_x); in selectLevel()
356 Rectangle next(START_X+levels_per_line*(LEVEL_WIDTH/levels_per_line+space_x)+2, in selectLevel()
359 Rectangle prev( START_X-52, in selectLevel()
389 selected = (event.motion.x-START_X)/(LEVEL_WIDTH/levels_per_line+space_x); in selectLevel()
390 if((event.motion.x-START_X)<0 || selected>=(int)levels_per_line || (event.motion.y-START_Y)<0) { in selectLevel()
/dports/games/concentration/concentration-1.2/src/
H A Dconcentration.c42 #define START_X 115 macro
749 drawText("Stop", purple, START_X, START_Y, bigFont); in SE_Redraw()
751 drawText("Stop", darkRed, START_X, START_Y, bigFont); in SE_Redraw()
756 drawText("Start", purple, START_X, START_Y, bigFont); in SE_Redraw()
758 drawText("Start", darkRed, START_X, START_Y, bigFont); in SE_Redraw()
1102 else if(x > START_X && x < START_X + START_W && in SE_CheckEvents()
1109 drawText("Start", purple, START_X, START_Y, bigFont); in SE_CheckEvents()
1111 drawText("Stop", purple, START_X, START_Y, bigFont); in SE_CheckEvents()
1149 drawText("Start", darkRed, START_X, START_Y, bigFont); in SE_CheckEvents()
1151 drawText("Stop", darkRed, START_X, START_Y, bigFont); in SE_CheckEvents()
[all …]
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/arcade/glui/
H A Dnotificationrender.py6 START_X = 20 variable
56 x = START_X
/dports/www/ilias/ILIAS-5.4.25/libs/bower/bower_components/yui2/src/charts/as/com/yahoo/astra/layout/modes/
H A DBorderLayout.as163 const START_X:Number = bounds.x + this.paddingLeft; constant in com.yahoo.astra.layout.modes.BorderLayout.layoutObjects
193 var x:Number = START_X;
221 x = START_X;
261 x = START_X + leftWidth;
289 x = START_X + width - rightWidth;
306 difference = (START_X + leftWidth) - (START_X + width - rightWidth);
327 x = START_X + leftWidth;
H A DTileLayout.as333 const START_X:Number = bounds.x + this.paddingLeft; constant in com.yahoo.astra.layout.modes.TileLayout.layoutChildrenHorizontally
334 var xPosition:Number = START_X;
343 if(endOfRow - bounds.x >= bounds.width && xPosition != START_X)
346 //but not if we're at xposition == START_X
347 xPosition = START_X;
/dports/www/ilias6/ILIAS-6.14/libs/bower/bower_components/yui2/src/charts/as/com/yahoo/astra/layout/modes/
H A DBorderLayout.as163 const START_X:Number = bounds.x + this.paddingLeft; constant in com.yahoo.astra.layout.modes.BorderLayout.layoutObjects
193 var x:Number = START_X;
221 x = START_X;
261 x = START_X + leftWidth;
289 x = START_X + width - rightWidth;
306 difference = (START_X + leftWidth) - (START_X + width - rightWidth);
327 x = START_X + leftWidth;
H A DTileLayout.as333 const START_X:Number = bounds.x + this.paddingLeft; constant in com.yahoo.astra.layout.modes.TileLayout.layoutChildrenHorizontally
334 var xPosition:Number = START_X;
343 if(endOfRow - bounds.x >= bounds.width && xPosition != START_X)
346 //but not if we're at xposition == START_X
347 xPosition = START_X;
/dports/games/legend-of-edgar/edgar-1.34/data/props/enemy/
H A Dground_snapper.props8 START_X 0
H A Dfloating_snapper.props8 START_X 0
/dports/graphics/asciio/App-Asciio-1.51.3/lib/App/
H A DAsciio.pm365 SELECTION_RECTANGLE =>{START_X => 0, START_Y => 0},
614 $self->{SELECTION_RECTANGLE} = {START_X => $x , START_Y => $y} ;
621 $self->{SELECTION_RECTANGLE} = {START_X => $x , START_Y => $y} ;
/dports/lang/ghc/ghc-8.10.7/utils/hp2ps/
H A DDefines.h49 #define START_X 72 /* start 72pt (1 inch) from left (portrait) */ macro

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