/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/semos/city/ |
H A D | SignLessorNPC.java | 24 import games.stendhal.common.parser.Sentence; 102 public void fire(final Player player, final Sentence sentence, final EventRaiser npc) { in buildNPC() 154 public void fire(final Player player, final Sentence sentence, final EventRaiser npc) { in buildNPC() 199 public boolean fire(Player player, Sentence sentence, Entity npc) { in getRentMatchCond() 217 public void fire(final Player player, final Sentence sentence, final EventRaiser npc) {
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H A D | RetireeNPC.java | 21 import games.stendhal.common.parser.Sentence; 88 … public void fire(final Player player, final Sentence sentence, final EventRaiser npc) { in buildNPC() 107 … public void fire(final Player player, final Sentence sentence, final EventRaiser npc) { in buildNPC()
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/dports/textproc/link-grammar/link-grammar-5.8.0/bindings/node.js/src/ |
H A D | index.litcoffee | 31 Sentence = pointerType 43 sentence_create: [ Sentence, [ string, Dictionary ] ] 44 sentence_parse: [ int, [ Sentence, ParseOptions ] ] 45 sentence_length: [ int, [ Sentence ] ] 46 linkage_create: [ Linkage, [ int, Sentence, ParseOptions ] ]
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/dports/textproc/link-grammar/link-grammar-5.8.0/bindings/node.js/ |
H A D | README.md | 31 Sentence = pointerType 43 sentence_create: [ Sentence, [ string, Dictionary ] ] 44 sentence_parse: [ int, [ Sentence, ParseOptions ] ] 45 sentence_length: [ int, [ Sentence ] ] 46 linkage_create: [ Linkage, [ int, Sentence, ParseOptions ] ]
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/npc/condition/ |
H A D | AlwaysFalseCondition.java | 14 import games.stendhal.common.parser.Sentence; 27 public boolean fire(final Player player, final Sentence sentence, final Entity entity) { in fire()
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H A D | AlwaysTrueCondition.java | 15 import games.stendhal.common.parser.Sentence; 30 public boolean fire(final Player player, final Sentence sentence, final Entity entity) { in fire()
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H A D | PlayerHasShieldEquippedCondition.java | 14 import games.stendhal.common.parser.Sentence; 31 public boolean fire(Player player, Sentence sentence, Entity npc) { in fire()
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H A D | SentenceHasErrorCondition.java | 15 import games.stendhal.common.parser.Sentence; 29 public boolean fire(final Player player, final Sentence sentence, final Entity entity) { in fire()
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H A D | PlayerIsAGoodBoyCondition.java | 3 import games.stendhal.common.parser.Sentence; 19 public boolean fire(Player player, Sentence sentence, Entity npc) { in fire()
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H A D | NakedCondition.java | 15 import games.stendhal.common.parser.Sentence; 29 public boolean fire(final Player player, final Sentence sentence, final Entity entity) { in fire()
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H A D | TextHasParameterCondition.java | 15 import games.stendhal.common.parser.Sentence; 29 public boolean fire(final Player player, final Sentence sentence, final Entity entity) { in fire()
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H A D | PlayerHasPetOrSheepCondition.java | 15 import games.stendhal.common.parser.Sentence; 29 public boolean fire(final Player player, final Sentence sentence, final Entity entity) { in fire()
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H A D | AvailabilityCondition.java | 14 import games.stendhal.common.parser.Sentence; 38 public boolean fire(Player player, Sentence sentence, Entity npc) { in fire()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/quests/captureflag/ |
H A D | LeaveCaptureFlagAction.java | 6 import games.stendhal.common.parser.Sentence; 58 public void fire(Player player, Sentence sentence, EventRaiser npc) { in fire()
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/dports/devel/p5-Locale-Maketext-Lexicon/Locale-Maketext-Lexicon-1.00/lib/Locale/Maketext/Extract/Plugin/ |
H A D | TextTemplate.pm | 23 require Lingua::EN::Sentence; 32 my $sentences = Lingua::EN::Sentence::get_sentences($str)
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/quests/houses/ |
H A D | HouseSellerGreetingAction.java | 15 import games.stendhal.common.parser.Sentence; 28 public void fire(final Player player, final Sentence sentence, final EventRaiser raiser) { in fire()
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H A D | ListUnboughtHousesAction.java | 9 import games.stendhal.common.parser.Sentence; 28 public void fire(final Player player, final Sentence sentence, final EventRaiser raiser) { in fire()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/npc/action/ |
H A D | CreateSlotAction.java | 18 import games.stendhal.common.parser.Sentence; 42 public void fire(Player player, Sentence sentence, EventRaiser npc) { in fire()
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H A D | ComplainAboutSentenceErrorAction.java | 15 import games.stendhal.common.parser.Sentence; 30 public void fire(final Player player, final Sentence sentence, final EventRaiser raiser) { in fire()
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H A D | OutputQuestSlotAction.java | 4 import games.stendhal.common.parser.Sentence; 27 public void fire(Player player, Sentence sentence, EventRaiser npc) { in fire()
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/dports/textproc/p5-Lingua-EN-Sentence/ |
H A D | .license-catalog.mk | 9 _LICENSE_DISTFILES_ART10 =Lingua-EN-Sentence-0.31.tar.gz 13 _LICENSE_DISTFILES_GPLv1+ =Lingua-EN-Sentence-0.31.tar.gz
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/quests/mithrilcloak/ |
H A D | CloakForJosephine.java | 17 import games.stendhal.common.parser.Sentence; 64 public void fire(final Player player, final Sentence sentence, final EventRaiser npc) { in takeStripedCloakStep() 80 public void fire(final Player player, final Sentence sentence, final EventRaiser npc) { in takeStripedCloakStep()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/semos/hostel/ |
H A D | BoyNPC.java | 17 import games.stendhal.common.parser.Sentence; 64 public boolean fire(final Player player, final Sentence sentence, final Entity entity) { in buildSemosTownhallArea() 104 public void fire(final Player player, final Sentence sentence, final EventRaiser raiser) { in buildSemosTownhallArea()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/quests/piedpiper/ |
H A D | RewardPlayerAction.java | 3 import games.stendhal.common.parser.Sentence; 17 public void fire(final Player player, final Sentence sentence, final EventRaiser mayor) { in fire()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/deathmatch/ |
H A D | LeaveAction.java | 15 import games.stendhal.common.parser.Sentence; 29 public void fire(final Player player, final Sentence sentence, final EventRaiser raiser) { in fire()
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