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Searched refs:Sentence (Results 201 – 225 of 2260) sorted by relevance

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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/semos/city/
H A DSignLessorNPC.java24 import games.stendhal.common.parser.Sentence;
102 public void fire(final Player player, final Sentence sentence, final EventRaiser npc) { in buildNPC()
154 public void fire(final Player player, final Sentence sentence, final EventRaiser npc) { in buildNPC()
199 public boolean fire(Player player, Sentence sentence, Entity npc) { in getRentMatchCond()
217 public void fire(final Player player, final Sentence sentence, final EventRaiser npc) {
H A DRetireeNPC.java21 import games.stendhal.common.parser.Sentence;
88 … public void fire(final Player player, final Sentence sentence, final EventRaiser npc) { in buildNPC()
107 … public void fire(final Player player, final Sentence sentence, final EventRaiser npc) { in buildNPC()
/dports/textproc/link-grammar/link-grammar-5.8.0/bindings/node.js/src/
H A Dindex.litcoffee31 Sentence = pointerType
43 sentence_create: [ Sentence, [ string, Dictionary ] ]
44 sentence_parse: [ int, [ Sentence, ParseOptions ] ]
45 sentence_length: [ int, [ Sentence ] ]
46 linkage_create: [ Linkage, [ int, Sentence, ParseOptions ] ]
/dports/textproc/link-grammar/link-grammar-5.8.0/bindings/node.js/
H A DREADME.md31 Sentence = pointerType
43 sentence_create: [ Sentence, [ string, Dictionary ] ]
44 sentence_parse: [ int, [ Sentence, ParseOptions ] ]
45 sentence_length: [ int, [ Sentence ] ]
46 linkage_create: [ Linkage, [ int, Sentence, ParseOptions ] ]
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/npc/condition/
H A DAlwaysFalseCondition.java14 import games.stendhal.common.parser.Sentence;
27 public boolean fire(final Player player, final Sentence sentence, final Entity entity) { in fire()
H A DAlwaysTrueCondition.java15 import games.stendhal.common.parser.Sentence;
30 public boolean fire(final Player player, final Sentence sentence, final Entity entity) { in fire()
H A DPlayerHasShieldEquippedCondition.java14 import games.stendhal.common.parser.Sentence;
31 public boolean fire(Player player, Sentence sentence, Entity npc) { in fire()
H A DSentenceHasErrorCondition.java15 import games.stendhal.common.parser.Sentence;
29 public boolean fire(final Player player, final Sentence sentence, final Entity entity) { in fire()
H A DPlayerIsAGoodBoyCondition.java3 import games.stendhal.common.parser.Sentence;
19 public boolean fire(Player player, Sentence sentence, Entity npc) { in fire()
H A DNakedCondition.java15 import games.stendhal.common.parser.Sentence;
29 public boolean fire(final Player player, final Sentence sentence, final Entity entity) { in fire()
H A DTextHasParameterCondition.java15 import games.stendhal.common.parser.Sentence;
29 public boolean fire(final Player player, final Sentence sentence, final Entity entity) { in fire()
H A DPlayerHasPetOrSheepCondition.java15 import games.stendhal.common.parser.Sentence;
29 public boolean fire(final Player player, final Sentence sentence, final Entity entity) { in fire()
H A DAvailabilityCondition.java14 import games.stendhal.common.parser.Sentence;
38 public boolean fire(Player player, Sentence sentence, Entity npc) { in fire()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/quests/captureflag/
H A DLeaveCaptureFlagAction.java6 import games.stendhal.common.parser.Sentence;
58 public void fire(Player player, Sentence sentence, EventRaiser npc) { in fire()
/dports/devel/p5-Locale-Maketext-Lexicon/Locale-Maketext-Lexicon-1.00/lib/Locale/Maketext/Extract/Plugin/
H A DTextTemplate.pm23 require Lingua::EN::Sentence;
32 my $sentences = Lingua::EN::Sentence::get_sentences($str)
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/quests/houses/
H A DHouseSellerGreetingAction.java15 import games.stendhal.common.parser.Sentence;
28 public void fire(final Player player, final Sentence sentence, final EventRaiser raiser) { in fire()
H A DListUnboughtHousesAction.java9 import games.stendhal.common.parser.Sentence;
28 public void fire(final Player player, final Sentence sentence, final EventRaiser raiser) { in fire()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/npc/action/
H A DCreateSlotAction.java18 import games.stendhal.common.parser.Sentence;
42 public void fire(Player player, Sentence sentence, EventRaiser npc) { in fire()
H A DComplainAboutSentenceErrorAction.java15 import games.stendhal.common.parser.Sentence;
30 public void fire(final Player player, final Sentence sentence, final EventRaiser raiser) { in fire()
H A DOutputQuestSlotAction.java4 import games.stendhal.common.parser.Sentence;
27 public void fire(Player player, Sentence sentence, EventRaiser npc) { in fire()
/dports/textproc/p5-Lingua-EN-Sentence/
H A D.license-catalog.mk9 _LICENSE_DISTFILES_ART10 =Lingua-EN-Sentence-0.31.tar.gz
13 _LICENSE_DISTFILES_GPLv1+ =Lingua-EN-Sentence-0.31.tar.gz
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/quests/mithrilcloak/
H A DCloakForJosephine.java17 import games.stendhal.common.parser.Sentence;
64 public void fire(final Player player, final Sentence sentence, final EventRaiser npc) { in takeStripedCloakStep()
80 public void fire(final Player player, final Sentence sentence, final EventRaiser npc) { in takeStripedCloakStep()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/semos/hostel/
H A DBoyNPC.java17 import games.stendhal.common.parser.Sentence;
64 public boolean fire(final Player player, final Sentence sentence, final Entity entity) { in buildSemosTownhallArea()
104 public void fire(final Player player, final Sentence sentence, final EventRaiser raiser) { in buildSemosTownhallArea()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/quests/piedpiper/
H A DRewardPlayerAction.java3 import games.stendhal.common.parser.Sentence;
17 public void fire(final Player player, final Sentence sentence, final EventRaiser mayor) { in fire()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/deathmatch/
H A DLeaveAction.java15 import games.stendhal.common.parser.Sentence;
29 public void fire(final Player player, final Sentence sentence, final EventRaiser raiser) { in fire()

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