/dports/graphics/py-openimageio/oiio-Release-2.2.16.0/src/include/OpenImageIO/ |
H A D | texture.h | 62 namespace Tex { 266 Tex::parse_wrapmodes(wrapmodes, *(Tex::Wrap*)&swrapcode, in parse_wrapmodes() 287 alignas(Tex::BatchAlign) float sblur[Tex::BatchWidth]; ///< Blur amount 288 alignas(Tex::BatchAlign) float tblur[Tex::BatchWidth]; 289 alignas(Tex::BatchAlign) float rblur[Tex::BatchWidth]; 291 alignas(Tex::BatchAlign) float twidth[Tex::BatchWidth]; 292 alignas(Tex::BatchAlign) float rwidth[Tex::BatchWidth]; 299 Tex::Wrap swrap = Tex::Wrap::Default; ///< Wrap mode in the s direction 300 Tex::Wrap twrap = Tex::Wrap::Default; ///< Wrap mode in the t direction 302 Tex::MipMode mipmode = Tex::MipMode::Default; ///< Mip mode [all …]
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-hlsl/frag/ |
H A D | image-query.frag | 19 uint SPIRV_Cross_textureSize(Texture1D<float4> Tex, uint Level, out uint Param) 22 Tex.GetDimensions(Level, ret.x, Param); 29 Tex.GetDimensions(Level, ret.x, ret.y, Param); 36 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 43 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 47 uint SPIRV_Cross_textureSize(Buffer<float4> Tex, uint Level, out uint Param) 50 Tex.GetDimensions(ret.x); 58 Tex.GetDimensions(Level, ret.x, ret.y, Param); 65 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 72 Tex.GetDimensions(ret.x, ret.y, Param); [all …]
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/frag/ |
H A D | image-query.frag | 19 uint spvTextureSize(Texture1D<float4> Tex, uint Level, out uint Param) 22 Tex.GetDimensions(Level, ret.x, Param); 29 Tex.GetDimensions(Level, ret.x, ret.y, Param); 36 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 43 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 47 uint spvTextureSize(Buffer<float4> Tex, uint Level, out uint Param) 50 Tex.GetDimensions(ret.x); 58 Tex.GetDimensions(Level, ret.x, ret.y, Param); 65 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 72 Tex.GetDimensions(ret.x, ret.y, Param); [all …]
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H A D | image-query-uav.frag | 7 uint3 spvImageSize(RWTexture2DArray<float> Tex, out uint Param) 10 Tex.GetDimensions(ret.x, ret.y, ret.z); 15 uint2 spvImageSize(RWTexture2D<float2> Tex, out uint Param) 18 Tex.GetDimensions(ret.x, ret.y); 23 uint spvImageSize(RWTexture1D<float4> Tex, out uint Param) 26 Tex.GetDimensions(ret.x); 31 uint3 spvImageSize(RWTexture3D<unorm float4> Tex, out uint Param) 34 Tex.GetDimensions(ret.x, ret.y, ret.z); 39 uint spvImageSize(RWBuffer<snorm float4> Tex, out uint Param) 42 Tex.GetDimensions(ret.x);
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H A D | image-query-uav.nonwritable-uav-texture.frag | 7 uint3 spvTextureSize(Texture2DArray<float4> Tex, uint Level, out uint Param) 10 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 14 uint2 spvImageSize(RWTexture2D<float2> Tex, out uint Param) 17 Tex.GetDimensions(ret.x, ret.y); 22 uint spvImageSize(RWTexture1D<float4> Tex, out uint Param) 25 Tex.GetDimensions(ret.x); 30 uint3 spvImageSize(RWTexture3D<unorm float4> Tex, out uint Param) 33 Tex.GetDimensions(ret.x, ret.y, ret.z); 38 uint spvImageSize(RWBuffer<snorm float4> Tex, out uint Param) 41 Tex.GetDimensions(ret.x);
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/frag/ |
H A D | image-query.frag | 19 uint spvTextureSize(Texture1D<float4> Tex, uint Level, out uint Param) 22 Tex.GetDimensions(Level, ret.x, Param); 29 Tex.GetDimensions(Level, ret.x, ret.y, Param); 36 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 43 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 47 uint spvTextureSize(Buffer<float4> Tex, uint Level, out uint Param) 50 Tex.GetDimensions(ret.x); 58 Tex.GetDimensions(Level, ret.x, ret.y, Param); 65 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 72 Tex.GetDimensions(ret.x, ret.y, Param); [all …]
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H A D | image-query-uav.frag | 7 uint3 spvImageSize(RWTexture2DArray<float> Tex, out uint Param) 10 Tex.GetDimensions(ret.x, ret.y, ret.z); 15 uint2 spvImageSize(RWTexture2D<float2> Tex, out uint Param) 18 Tex.GetDimensions(ret.x, ret.y); 23 uint spvImageSize(RWTexture1D<float4> Tex, out uint Param) 26 Tex.GetDimensions(ret.x); 31 uint3 spvImageSize(RWTexture3D<unorm float4> Tex, out uint Param) 34 Tex.GetDimensions(ret.x, ret.y, ret.z); 39 uint spvImageSize(RWBuffer<snorm float4> Tex, out uint Param) 42 Tex.GetDimensions(ret.x);
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H A D | image-query-uav.nonwritable-uav-texture.frag | 7 uint3 spvTextureSize(Texture2DArray<float4> Tex, uint Level, out uint Param) 10 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 14 uint2 spvImageSize(RWTexture2D<float2> Tex, out uint Param) 17 Tex.GetDimensions(ret.x, ret.y); 22 uint spvImageSize(RWTexture1D<float4> Tex, out uint Param) 25 Tex.GetDimensions(ret.x); 30 uint3 spvImageSize(RWTexture3D<unorm float4> Tex, out uint Param) 33 Tex.GetDimensions(ret.x, ret.y, ret.z); 38 uint spvImageSize(RWBuffer<snorm float4> Tex, out uint Param) 41 Tex.GetDimensions(ret.x);
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-hlsl/frag/ |
H A D | image-query.frag | 19 uint SPIRV_Cross_textureSize(Texture1D<float4> Tex, uint Level, out uint Param) 22 Tex.GetDimensions(Level, ret.x, Param); 29 Tex.GetDimensions(Level, ret.x, ret.y, Param); 36 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 43 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 47 uint SPIRV_Cross_textureSize(Buffer<float4> Tex, uint Level, out uint Param) 50 Tex.GetDimensions(ret.x); 58 Tex.GetDimensions(Level, ret.x, ret.y, Param); 65 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 72 Tex.GetDimensions(ret.x, ret.y, Param); [all …]
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H A D | image-query-uav.frag | 7 uint3 SPIRV_Cross_imageSize(RWTexture2DArray<float> Tex, out uint Param) 10 Tex.GetDimensions(ret.x, ret.y, ret.z); 15 uint2 SPIRV_Cross_imageSize(RWTexture2D<float2> Tex, out uint Param) 18 Tex.GetDimensions(ret.x, ret.y); 23 uint SPIRV_Cross_imageSize(RWTexture1D<float4> Tex, out uint Param) 26 Tex.GetDimensions(ret.x); 31 uint3 SPIRV_Cross_imageSize(RWTexture3D<unorm float4> Tex, out uint Param) 34 Tex.GetDimensions(ret.x, ret.y, ret.z); 39 uint SPIRV_Cross_imageSize(RWBuffer<snorm float4> Tex, out uint Param) 42 Tex.GetDimensions(ret.x);
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H A D | image-query-uav.nonwritable-uav-texture.frag | 7 uint3 SPIRV_Cross_textureSize(Texture2DArray<float4> Tex, uint Level, out uint Param) 10 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 14 uint2 SPIRV_Cross_imageSize(RWTexture2D<float2> Tex, out uint Param) 17 Tex.GetDimensions(ret.x, ret.y); 22 uint SPIRV_Cross_imageSize(RWTexture1D<float4> Tex, out uint Param) 25 Tex.GetDimensions(ret.x); 30 uint3 SPIRV_Cross_imageSize(RWTexture3D<unorm float4> Tex, out uint Param) 33 Tex.GetDimensions(ret.x, ret.y, ret.z); 38 uint SPIRV_Cross_imageSize(RWBuffer<snorm float4> Tex, out uint Param) 41 Tex.GetDimensions(ret.x);
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl/frag/ |
H A D | image-query.frag | 19 uint SPIRV_Cross_textureSize(Texture1D<float4> Tex, uint Level, out uint Param) 22 Tex.GetDimensions(Level, ret.x, Param); 29 Tex.GetDimensions(Level, ret.x, ret.y, Param); 36 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 43 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 47 uint SPIRV_Cross_textureSize(Buffer<float4> Tex, uint Level, out uint Param) 50 Tex.GetDimensions(ret.x); 58 Tex.GetDimensions(Level, ret.x, ret.y, Param); 65 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 72 Tex.GetDimensions(ret.x, ret.y, Param); [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl/frag/ |
H A D | image-query.frag | 19 uint SPIRV_Cross_textureSize(Texture1D<float4> Tex, uint Level, out uint Param) 22 Tex.GetDimensions(Level, ret.x, Param); 29 Tex.GetDimensions(Level, ret.x, ret.y, Param); 36 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 43 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 47 uint SPIRV_Cross_textureSize(Buffer<float4> Tex, uint Level, out uint Param) 50 Tex.GetDimensions(ret.x); 58 Tex.GetDimensions(Level, ret.x, ret.y, Param); 65 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 72 Tex.GetDimensions(ret.x, ret.y, Param); [all …]
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/frag/ |
H A D | image-query.frag | 19 uint spvTextureSize(Texture1D<float4> Tex, uint Level, out uint Param) 22 Tex.GetDimensions(Level, ret.x, Param); 29 Tex.GetDimensions(Level, ret.x, ret.y, Param); 36 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 43 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 47 uint spvTextureSize(Buffer<float4> Tex, uint Level, out uint Param) 50 Tex.GetDimensions(ret.x); 58 Tex.GetDimensions(Level, ret.x, ret.y, Param); 65 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 72 Tex.GetDimensions(ret.x, ret.y, Param); [all …]
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H A D | image-query-uav.nonwritable-uav-texture.frag | 7 uint3 spvTextureSize(Texture2DArray<float4> Tex, uint Level, out uint Param) 10 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 14 uint2 spvImageSize(RWTexture2D<float2> Tex, out uint Param) 17 Tex.GetDimensions(ret.x, ret.y); 22 uint spvImageSize(RWTexture1D<float4> Tex, out uint Param) 25 Tex.GetDimensions(ret.x); 30 uint3 spvImageSize(RWTexture3D<unorm float4> Tex, out uint Param) 33 Tex.GetDimensions(ret.x, ret.y, ret.z); 38 uint spvImageSize(RWBuffer<snorm float4> Tex, out uint Param) 41 Tex.GetDimensions(ret.x);
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H A D | image-query-uav.frag | 7 uint3 spvImageSize(RWTexture2DArray<float> Tex, out uint Param) 10 Tex.GetDimensions(ret.x, ret.y, ret.z); 15 uint2 spvImageSize(RWTexture2D<float2> Tex, out uint Param) 18 Tex.GetDimensions(ret.x, ret.y); 23 uint spvImageSize(RWTexture1D<float4> Tex, out uint Param) 26 Tex.GetDimensions(ret.x); 31 uint3 spvImageSize(RWTexture3D<unorm float4> Tex, out uint Param) 34 Tex.GetDimensions(ret.x, ret.y, ret.z); 39 uint spvImageSize(RWBuffer<snorm float4> Tex, out uint Param) 42 Tex.GetDimensions(ret.x);
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders-hlsl/frag/ |
H A D | image-query.frag | 19 uint SPIRV_Cross_textureSize(Texture1D<float4> Tex, uint Level, out uint Param) 22 Tex.GetDimensions(Level, ret.x, Param); 29 Tex.GetDimensions(Level, ret.x, ret.y, Param); 36 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 43 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 47 uint SPIRV_Cross_textureSize(Buffer<float4> Tex, uint Level, out uint Param) 50 Tex.GetDimensions(ret.x); 58 Tex.GetDimensions(Level, ret.x, ret.y, Param); 65 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); 72 Tex.GetDimensions(ret.x, ret.y, Param); [all …]
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/dports/graphics/povray36/povray-3.6.1/scenes/objects/ |
H A D | superel2.pov | 34 #declare Tex = 40 …psoid { <1.0, 0.9> scale <1, 1, 1> rotate <-105, 30, 0> translate <Col1, Row1, 0> texture { Tex } } 42 …psoid { <1.0, 0.8> scale <1, 1, 1> rotate <-105, 30, 0> translate <Col2, Row1, 0> texture { Tex } } 44 …psoid { <1.0, 0.7> scale <1, 1, 1> rotate <-105, 30, 0> translate <Col3, Row1, 0> texture { Tex } } 46 …psoid { <1.0, 0.6> scale <1, 1, 1> rotate <-105, 30, 0> translate <Col1, Row2, 0> texture { Tex } } 48 …psoid { <1.0, 0.5> scale <1, 1, 1> rotate <-105, 30, 0> translate <Col2, Row2, 0> texture { Tex } } 50 …psoid { <1.0, 0.4> scale <1, 1, 1> rotate <-105, 30, 0> translate <Col3, Row2, 0> texture { Tex } } 52 …psoid { <1.0, 0.3> scale <1, 1, 1> rotate <-105, 30, 0> translate <Col1, Row3, 0> texture { Tex } } 54 …psoid { <1.0, 0.2> scale <1, 1, 1> rotate <-105, 30, 0> translate <Col2, Row3, 0> texture { Tex } } 56 …psoid { <1.0, 0.1> scale <1, 1, 1> rotate <-105, 30, 0> translate <Col3, Row3, 0> texture { Tex } }
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H A D | superel1.pov | 35 #declare Tex = 41 …soid { <0.9, 0.9> scale <1.5, 1, 1> rotate <-15, 30, 0> translate <Col1, Row1, 0> texture { Tex } } 43 …soid { <0.8, 0.8> scale <1.5, 1, 1> rotate <-15, 30, 0> translate <Col2, Row1, 0> texture { Tex } } 45 …soid { <0.7, 0.7> scale <1.5, 1, 1> rotate <-15, 30, 0> translate <Col3, Row1, 0> texture { Tex } } 47 …soid { <0.6, 0.6> scale <1.5, 1, 1> rotate <-15, 30, 0> translate <Col1, Row2, 0> texture { Tex } } 49 …soid { <0.5, 0.5> scale <1.5, 1, 1> rotate <-15, 30, 0> translate <Col2, Row2, 0> texture { Tex } } 51 …soid { <0.4, 0.4> scale <1.5, 1, 1> rotate <-15, 30, 0> translate <Col3, Row2, 0> texture { Tex } } 53 …soid { <0.3, 0.3> scale <1.5, 1, 1> rotate <-15, 30, 0> translate <Col1, Row3, 0> texture { Tex } } 55 …soid { <0.2, 0.2> scale <1.5, 1, 1> rotate <-15, 30, 0> translate <Col2, Row3, 0> texture { Tex } } 57 …soid { <0.1, 0.1> scale <1.5, 1, 1> rotate <-15, 30, 0> translate <Col3, Row3, 0> texture { Tex } }
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/dports/graphics/openfx-misc/openfx-misc-3ab0531/Shadertoy/presets/default/ |
H A D | bloompostproc.frag.glsl | 13 vec4 BlurColor (in vec2 Coord, in sampler2D Tex, in float MipBias) 17 vec4 Color = texture2D(Tex, Coord, MipBias); 18 Color += texture2D(Tex, Coord + vec2(TexelSize.x,0.0), MipBias); 19 Color += texture2D(Tex, Coord + vec2(-TexelSize.x,0.0), MipBias); 20 Color += texture2D(Tex, Coord + vec2(0.0,TexelSize.y), MipBias); 21 Color += texture2D(Tex, Coord + vec2(0.0,-TexelSize.y), MipBias); 22 Color += texture2D(Tex, Coord + vec2(TexelSize.x,TexelSize.y), MipBias); 23 Color += texture2D(Tex, Coord + vec2(-TexelSize.x,TexelSize.y), MipBias); 24 Color += texture2D(Tex, Coord + vec2(TexelSize.x,-TexelSize.y), MipBias); 25 Color += texture2D(Tex, Coord + vec2(-TexelSize.x,-TexelSize.y), MipBias);
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H A D | bloompostproc-natron.frag.glsl | 16 vec4 BlurColor (in vec2 Coord, in sampler2D Tex, in float MipBias) 20 vec4 Color = texture2D(Tex, Coord, MipBias); 21 Color += texture2D(Tex, Coord + vec2(TexelSize.x,0.0), MipBias); 22 Color += texture2D(Tex, Coord + vec2(-TexelSize.x,0.0), MipBias); 23 Color += texture2D(Tex, Coord + vec2(0.0,TexelSize.y), MipBias); 24 Color += texture2D(Tex, Coord + vec2(0.0,-TexelSize.y), MipBias); 25 Color += texture2D(Tex, Coord + vec2(TexelSize.x,TexelSize.y), MipBias); 26 Color += texture2D(Tex, Coord + vec2(-TexelSize.x,TexelSize.y), MipBias); 27 Color += texture2D(Tex, Coord + vec2(TexelSize.x,-TexelSize.y), MipBias); 28 Color += texture2D(Tex, Coord + vec2(-TexelSize.x,-TexelSize.y), MipBias);
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/dports/games/etracer/etr-0.8.1/src/ |
H A D | hud.cpp | 58 Tex.Draw(T_TIME, 10, 10, 1); in draw_time() 70 Tex.DrawNumStr(timestr, 50, 12, 1, color); in draw_time() 71 Tex.DrawNumStr(hundrstr, 170, 12, 0.7f, color); in draw_time() 136 if (Tex.GetTexture(GAUGE_ENERGY) == nullptr) return; in draw_gauge() 137 if (Tex.GetTexture(GAUGE_SPEED) == nullptr) return; in draw_gauge() 140 Tex.BindTex(GAUGE_ENERGY); in draw_gauge() 146 Tex.BindTex(GAUGE_ENERGY); in draw_gauge() 195 Tex.BindTex(GAUGE_SPEED); in draw_gauge() 201 Tex.BindTex(GAUGE_OUTLINE); in draw_gauge() 220 Tex.DrawNumStr(speedstr, in DrawSpeed() [all …]
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/scenes/objects/ |
H A D | superel1.pov | 50 #declare Tex = 56 …soid { <0.9, 0.9> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col1, Row1, 0> texture { Tex } } 58 …soid { <0.8, 0.8> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col2, Row1, 0> texture { Tex } } 60 …soid { <0.7, 0.7> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col3, Row1, 0> texture { Tex } } 62 …soid { <0.6, 0.6> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col1, Row2, 0> texture { Tex } } 64 …soid { <0.5, 0.5> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col2, Row2, 0> texture { Tex } } 66 …soid { <0.4, 0.4> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col3, Row2, 0> texture { Tex } } 68 …soid { <0.3, 0.3> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col1, Row3, 0> texture { Tex } } 70 …soid { <0.2, 0.2> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col2, Row3, 0> texture { Tex } } 72 …soid { <0.1, 0.1> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col3, Row3, 0> texture { Tex } }
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H A D | superel2.pov | 48 #declare Tex = 54 …oid { <1.0, 0.9> scale <1, 1, 1>*2 rotate <-105, 30, 0> translate <Col1, Row1, 0> texture { Tex } } 56 …oid { <1.0, 0.8> scale <1, 1, 1>*2 rotate <-105, 30, 0> translate <Col2, Row1, 0> texture { Tex } } 58 …oid { <1.0, 0.7> scale <1, 1, 1>*2 rotate <-105, 30, 0> translate <Col3, Row1, 0> texture { Tex } } 60 …oid { <1.0, 0.6> scale <1, 1, 1>*2 rotate <-105, 30, 0> translate <Col1, Row2, 0> texture { Tex } } 62 …oid { <1.0, 0.5> scale <1, 1, 1>*2 rotate <-105, 30, 0> translate <Col2, Row2, 0> texture { Tex } } 64 …oid { <1.0, 0.4> scale <1, 1, 1>*2 rotate <-105, 30, 0> translate <Col3, Row2, 0> texture { Tex } } 66 …oid { <1.0, 0.3> scale <1, 1, 1>*2 rotate <-105, 30, 0> translate <Col1, Row3, 0> texture { Tex } } 68 …oid { <1.0, 0.2> scale <1, 1, 1>*2 rotate <-105, 30, 0> translate <Col2, Row3, 0> texture { Tex } } 70 …oid { <1.0, 0.1> scale <1, 1, 1>*2 rotate <-105, 30, 0> translate <Col3, Row3, 0> texture { Tex } }
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/dports/graphics/povray37/povray-3.7.0.10/distribution/scenes/objects/ |
H A D | superel1.pov | 50 #declare Tex = 56 …soid { <0.9, 0.9> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col1, Row1, 0> texture { Tex } } 58 …soid { <0.8, 0.8> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col2, Row1, 0> texture { Tex } } 60 …soid { <0.7, 0.7> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col3, Row1, 0> texture { Tex } } 62 …soid { <0.6, 0.6> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col1, Row2, 0> texture { Tex } } 64 …soid { <0.5, 0.5> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col2, Row2, 0> texture { Tex } } 66 …soid { <0.4, 0.4> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col3, Row2, 0> texture { Tex } } 68 …soid { <0.3, 0.3> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col1, Row3, 0> texture { Tex } } 70 …soid { <0.2, 0.2> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col2, Row3, 0> texture { Tex } } 72 …soid { <0.1, 0.1> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col3, Row3, 0> texture { Tex } }
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