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/dports/graphics/py-openimageio/oiio-Release-2.2.16.0/src/include/OpenImageIO/
H A Dtexture.h62 namespace Tex {
266 Tex::parse_wrapmodes(wrapmodes, *(Tex::Wrap*)&swrapcode, in parse_wrapmodes()
287 alignas(Tex::BatchAlign) float sblur[Tex::BatchWidth]; ///< Blur amount
288 alignas(Tex::BatchAlign) float tblur[Tex::BatchWidth];
289 alignas(Tex::BatchAlign) float rblur[Tex::BatchWidth];
291 alignas(Tex::BatchAlign) float twidth[Tex::BatchWidth];
292 alignas(Tex::BatchAlign) float rwidth[Tex::BatchWidth];
299 Tex::Wrap swrap = Tex::Wrap::Default; ///< Wrap mode in the s direction
300 Tex::Wrap twrap = Tex::Wrap::Default; ///< Wrap mode in the t direction
302 Tex::MipMode mipmode = Tex::MipMode::Default; ///< Mip mode
[all …]
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-hlsl/frag/
H A Dimage-query.frag19 uint SPIRV_Cross_textureSize(Texture1D<float4> Tex, uint Level, out uint Param)
22 Tex.GetDimensions(Level, ret.x, Param);
29 Tex.GetDimensions(Level, ret.x, ret.y, Param);
36 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
43 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
47 uint SPIRV_Cross_textureSize(Buffer<float4> Tex, uint Level, out uint Param)
50 Tex.GetDimensions(ret.x);
58 Tex.GetDimensions(Level, ret.x, ret.y, Param);
65 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
72 Tex.GetDimensions(ret.x, ret.y, Param);
[all …]
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/frag/
H A Dimage-query.frag19 uint spvTextureSize(Texture1D<float4> Tex, uint Level, out uint Param)
22 Tex.GetDimensions(Level, ret.x, Param);
29 Tex.GetDimensions(Level, ret.x, ret.y, Param);
36 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
43 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
47 uint spvTextureSize(Buffer<float4> Tex, uint Level, out uint Param)
50 Tex.GetDimensions(ret.x);
58 Tex.GetDimensions(Level, ret.x, ret.y, Param);
65 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
72 Tex.GetDimensions(ret.x, ret.y, Param);
[all …]
H A Dimage-query-uav.frag7 uint3 spvImageSize(RWTexture2DArray<float> Tex, out uint Param)
10 Tex.GetDimensions(ret.x, ret.y, ret.z);
15 uint2 spvImageSize(RWTexture2D<float2> Tex, out uint Param)
18 Tex.GetDimensions(ret.x, ret.y);
23 uint spvImageSize(RWTexture1D<float4> Tex, out uint Param)
26 Tex.GetDimensions(ret.x);
31 uint3 spvImageSize(RWTexture3D<unorm float4> Tex, out uint Param)
34 Tex.GetDimensions(ret.x, ret.y, ret.z);
39 uint spvImageSize(RWBuffer<snorm float4> Tex, out uint Param)
42 Tex.GetDimensions(ret.x);
H A Dimage-query-uav.nonwritable-uav-texture.frag7 uint3 spvTextureSize(Texture2DArray<float4> Tex, uint Level, out uint Param)
10 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
14 uint2 spvImageSize(RWTexture2D<float2> Tex, out uint Param)
17 Tex.GetDimensions(ret.x, ret.y);
22 uint spvImageSize(RWTexture1D<float4> Tex, out uint Param)
25 Tex.GetDimensions(ret.x);
30 uint3 spvImageSize(RWTexture3D<unorm float4> Tex, out uint Param)
33 Tex.GetDimensions(ret.x, ret.y, ret.z);
38 uint spvImageSize(RWBuffer<snorm float4> Tex, out uint Param)
41 Tex.GetDimensions(ret.x);
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/frag/
H A Dimage-query.frag19 uint spvTextureSize(Texture1D<float4> Tex, uint Level, out uint Param)
22 Tex.GetDimensions(Level, ret.x, Param);
29 Tex.GetDimensions(Level, ret.x, ret.y, Param);
36 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
43 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
47 uint spvTextureSize(Buffer<float4> Tex, uint Level, out uint Param)
50 Tex.GetDimensions(ret.x);
58 Tex.GetDimensions(Level, ret.x, ret.y, Param);
65 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
72 Tex.GetDimensions(ret.x, ret.y, Param);
[all …]
H A Dimage-query-uav.frag7 uint3 spvImageSize(RWTexture2DArray<float> Tex, out uint Param)
10 Tex.GetDimensions(ret.x, ret.y, ret.z);
15 uint2 spvImageSize(RWTexture2D<float2> Tex, out uint Param)
18 Tex.GetDimensions(ret.x, ret.y);
23 uint spvImageSize(RWTexture1D<float4> Tex, out uint Param)
26 Tex.GetDimensions(ret.x);
31 uint3 spvImageSize(RWTexture3D<unorm float4> Tex, out uint Param)
34 Tex.GetDimensions(ret.x, ret.y, ret.z);
39 uint spvImageSize(RWBuffer<snorm float4> Tex, out uint Param)
42 Tex.GetDimensions(ret.x);
H A Dimage-query-uav.nonwritable-uav-texture.frag7 uint3 spvTextureSize(Texture2DArray<float4> Tex, uint Level, out uint Param)
10 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
14 uint2 spvImageSize(RWTexture2D<float2> Tex, out uint Param)
17 Tex.GetDimensions(ret.x, ret.y);
22 uint spvImageSize(RWTexture1D<float4> Tex, out uint Param)
25 Tex.GetDimensions(ret.x);
30 uint3 spvImageSize(RWTexture3D<unorm float4> Tex, out uint Param)
33 Tex.GetDimensions(ret.x, ret.y, ret.z);
38 uint spvImageSize(RWBuffer<snorm float4> Tex, out uint Param)
41 Tex.GetDimensions(ret.x);
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-hlsl/frag/
H A Dimage-query.frag19 uint SPIRV_Cross_textureSize(Texture1D<float4> Tex, uint Level, out uint Param)
22 Tex.GetDimensions(Level, ret.x, Param);
29 Tex.GetDimensions(Level, ret.x, ret.y, Param);
36 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
43 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
47 uint SPIRV_Cross_textureSize(Buffer<float4> Tex, uint Level, out uint Param)
50 Tex.GetDimensions(ret.x);
58 Tex.GetDimensions(Level, ret.x, ret.y, Param);
65 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
72 Tex.GetDimensions(ret.x, ret.y, Param);
[all …]
H A Dimage-query-uav.frag7 uint3 SPIRV_Cross_imageSize(RWTexture2DArray<float> Tex, out uint Param)
10 Tex.GetDimensions(ret.x, ret.y, ret.z);
15 uint2 SPIRV_Cross_imageSize(RWTexture2D<float2> Tex, out uint Param)
18 Tex.GetDimensions(ret.x, ret.y);
23 uint SPIRV_Cross_imageSize(RWTexture1D<float4> Tex, out uint Param)
26 Tex.GetDimensions(ret.x);
31 uint3 SPIRV_Cross_imageSize(RWTexture3D<unorm float4> Tex, out uint Param)
34 Tex.GetDimensions(ret.x, ret.y, ret.z);
39 uint SPIRV_Cross_imageSize(RWBuffer<snorm float4> Tex, out uint Param)
42 Tex.GetDimensions(ret.x);
H A Dimage-query-uav.nonwritable-uav-texture.frag7 uint3 SPIRV_Cross_textureSize(Texture2DArray<float4> Tex, uint Level, out uint Param)
10 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
14 uint2 SPIRV_Cross_imageSize(RWTexture2D<float2> Tex, out uint Param)
17 Tex.GetDimensions(ret.x, ret.y);
22 uint SPIRV_Cross_imageSize(RWTexture1D<float4> Tex, out uint Param)
25 Tex.GetDimensions(ret.x);
30 uint3 SPIRV_Cross_imageSize(RWTexture3D<unorm float4> Tex, out uint Param)
33 Tex.GetDimensions(ret.x, ret.y, ret.z);
38 uint SPIRV_Cross_imageSize(RWBuffer<snorm float4> Tex, out uint Param)
41 Tex.GetDimensions(ret.x);
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl/frag/
H A Dimage-query.frag19 uint SPIRV_Cross_textureSize(Texture1D<float4> Tex, uint Level, out uint Param)
22 Tex.GetDimensions(Level, ret.x, Param);
29 Tex.GetDimensions(Level, ret.x, ret.y, Param);
36 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
43 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
47 uint SPIRV_Cross_textureSize(Buffer<float4> Tex, uint Level, out uint Param)
50 Tex.GetDimensions(ret.x);
58 Tex.GetDimensions(Level, ret.x, ret.y, Param);
65 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
72 Tex.GetDimensions(ret.x, ret.y, Param);
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl/frag/
H A Dimage-query.frag19 uint SPIRV_Cross_textureSize(Texture1D<float4> Tex, uint Level, out uint Param)
22 Tex.GetDimensions(Level, ret.x, Param);
29 Tex.GetDimensions(Level, ret.x, ret.y, Param);
36 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
43 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
47 uint SPIRV_Cross_textureSize(Buffer<float4> Tex, uint Level, out uint Param)
50 Tex.GetDimensions(ret.x);
58 Tex.GetDimensions(Level, ret.x, ret.y, Param);
65 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
72 Tex.GetDimensions(ret.x, ret.y, Param);
[all …]
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/frag/
H A Dimage-query.frag19 uint spvTextureSize(Texture1D<float4> Tex, uint Level, out uint Param)
22 Tex.GetDimensions(Level, ret.x, Param);
29 Tex.GetDimensions(Level, ret.x, ret.y, Param);
36 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
43 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
47 uint spvTextureSize(Buffer<float4> Tex, uint Level, out uint Param)
50 Tex.GetDimensions(ret.x);
58 Tex.GetDimensions(Level, ret.x, ret.y, Param);
65 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
72 Tex.GetDimensions(ret.x, ret.y, Param);
[all …]
H A Dimage-query-uav.nonwritable-uav-texture.frag7 uint3 spvTextureSize(Texture2DArray<float4> Tex, uint Level, out uint Param)
10 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
14 uint2 spvImageSize(RWTexture2D<float2> Tex, out uint Param)
17 Tex.GetDimensions(ret.x, ret.y);
22 uint spvImageSize(RWTexture1D<float4> Tex, out uint Param)
25 Tex.GetDimensions(ret.x);
30 uint3 spvImageSize(RWTexture3D<unorm float4> Tex, out uint Param)
33 Tex.GetDimensions(ret.x, ret.y, ret.z);
38 uint spvImageSize(RWBuffer<snorm float4> Tex, out uint Param)
41 Tex.GetDimensions(ret.x);
H A Dimage-query-uav.frag7 uint3 spvImageSize(RWTexture2DArray<float> Tex, out uint Param)
10 Tex.GetDimensions(ret.x, ret.y, ret.z);
15 uint2 spvImageSize(RWTexture2D<float2> Tex, out uint Param)
18 Tex.GetDimensions(ret.x, ret.y);
23 uint spvImageSize(RWTexture1D<float4> Tex, out uint Param)
26 Tex.GetDimensions(ret.x);
31 uint3 spvImageSize(RWTexture3D<unorm float4> Tex, out uint Param)
34 Tex.GetDimensions(ret.x, ret.y, ret.z);
39 uint spvImageSize(RWBuffer<snorm float4> Tex, out uint Param)
42 Tex.GetDimensions(ret.x);
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders-hlsl/frag/
H A Dimage-query.frag19 uint SPIRV_Cross_textureSize(Texture1D<float4> Tex, uint Level, out uint Param)
22 Tex.GetDimensions(Level, ret.x, Param);
29 Tex.GetDimensions(Level, ret.x, ret.y, Param);
36 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
43 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
47 uint SPIRV_Cross_textureSize(Buffer<float4> Tex, uint Level, out uint Param)
50 Tex.GetDimensions(ret.x);
58 Tex.GetDimensions(Level, ret.x, ret.y, Param);
65 Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
72 Tex.GetDimensions(ret.x, ret.y, Param);
[all …]
/dports/graphics/povray36/povray-3.6.1/scenes/objects/
H A Dsuperel2.pov34 #declare Tex =
40 …psoid { <1.0, 0.9> scale <1, 1, 1> rotate <-105, 30, 0> translate <Col1, Row1, 0> texture { Tex } }
42 …psoid { <1.0, 0.8> scale <1, 1, 1> rotate <-105, 30, 0> translate <Col2, Row1, 0> texture { Tex } }
44 …psoid { <1.0, 0.7> scale <1, 1, 1> rotate <-105, 30, 0> translate <Col3, Row1, 0> texture { Tex } }
46 …psoid { <1.0, 0.6> scale <1, 1, 1> rotate <-105, 30, 0> translate <Col1, Row2, 0> texture { Tex } }
48 …psoid { <1.0, 0.5> scale <1, 1, 1> rotate <-105, 30, 0> translate <Col2, Row2, 0> texture { Tex } }
50 …psoid { <1.0, 0.4> scale <1, 1, 1> rotate <-105, 30, 0> translate <Col3, Row2, 0> texture { Tex } }
52 …psoid { <1.0, 0.3> scale <1, 1, 1> rotate <-105, 30, 0> translate <Col1, Row3, 0> texture { Tex } }
54 …psoid { <1.0, 0.2> scale <1, 1, 1> rotate <-105, 30, 0> translate <Col2, Row3, 0> texture { Tex } }
56 …psoid { <1.0, 0.1> scale <1, 1, 1> rotate <-105, 30, 0> translate <Col3, Row3, 0> texture { Tex } }
H A Dsuperel1.pov35 #declare Tex =
41 …soid { <0.9, 0.9> scale <1.5, 1, 1> rotate <-15, 30, 0> translate <Col1, Row1, 0> texture { Tex } }
43 …soid { <0.8, 0.8> scale <1.5, 1, 1> rotate <-15, 30, 0> translate <Col2, Row1, 0> texture { Tex } }
45 …soid { <0.7, 0.7> scale <1.5, 1, 1> rotate <-15, 30, 0> translate <Col3, Row1, 0> texture { Tex } }
47 …soid { <0.6, 0.6> scale <1.5, 1, 1> rotate <-15, 30, 0> translate <Col1, Row2, 0> texture { Tex } }
49 …soid { <0.5, 0.5> scale <1.5, 1, 1> rotate <-15, 30, 0> translate <Col2, Row2, 0> texture { Tex } }
51 …soid { <0.4, 0.4> scale <1.5, 1, 1> rotate <-15, 30, 0> translate <Col3, Row2, 0> texture { Tex } }
53 …soid { <0.3, 0.3> scale <1.5, 1, 1> rotate <-15, 30, 0> translate <Col1, Row3, 0> texture { Tex } }
55 …soid { <0.2, 0.2> scale <1.5, 1, 1> rotate <-15, 30, 0> translate <Col2, Row3, 0> texture { Tex } }
57 …soid { <0.1, 0.1> scale <1.5, 1, 1> rotate <-15, 30, 0> translate <Col3, Row3, 0> texture { Tex } }
/dports/graphics/openfx-misc/openfx-misc-3ab0531/Shadertoy/presets/default/
H A Dbloompostproc.frag.glsl13 vec4 BlurColor (in vec2 Coord, in sampler2D Tex, in float MipBias)
17 vec4 Color = texture2D(Tex, Coord, MipBias);
18 Color += texture2D(Tex, Coord + vec2(TexelSize.x,0.0), MipBias);
19 Color += texture2D(Tex, Coord + vec2(-TexelSize.x,0.0), MipBias);
20 Color += texture2D(Tex, Coord + vec2(0.0,TexelSize.y), MipBias);
21 Color += texture2D(Tex, Coord + vec2(0.0,-TexelSize.y), MipBias);
22 Color += texture2D(Tex, Coord + vec2(TexelSize.x,TexelSize.y), MipBias);
23 Color += texture2D(Tex, Coord + vec2(-TexelSize.x,TexelSize.y), MipBias);
24 Color += texture2D(Tex, Coord + vec2(TexelSize.x,-TexelSize.y), MipBias);
25 Color += texture2D(Tex, Coord + vec2(-TexelSize.x,-TexelSize.y), MipBias);
H A Dbloompostproc-natron.frag.glsl16 vec4 BlurColor (in vec2 Coord, in sampler2D Tex, in float MipBias)
20 vec4 Color = texture2D(Tex, Coord, MipBias);
21 Color += texture2D(Tex, Coord + vec2(TexelSize.x,0.0), MipBias);
22 Color += texture2D(Tex, Coord + vec2(-TexelSize.x,0.0), MipBias);
23 Color += texture2D(Tex, Coord + vec2(0.0,TexelSize.y), MipBias);
24 Color += texture2D(Tex, Coord + vec2(0.0,-TexelSize.y), MipBias);
25 Color += texture2D(Tex, Coord + vec2(TexelSize.x,TexelSize.y), MipBias);
26 Color += texture2D(Tex, Coord + vec2(-TexelSize.x,TexelSize.y), MipBias);
27 Color += texture2D(Tex, Coord + vec2(TexelSize.x,-TexelSize.y), MipBias);
28 Color += texture2D(Tex, Coord + vec2(-TexelSize.x,-TexelSize.y), MipBias);
/dports/games/etracer/etr-0.8.1/src/
H A Dhud.cpp58 Tex.Draw(T_TIME, 10, 10, 1); in draw_time()
70 Tex.DrawNumStr(timestr, 50, 12, 1, color); in draw_time()
71 Tex.DrawNumStr(hundrstr, 170, 12, 0.7f, color); in draw_time()
136 if (Tex.GetTexture(GAUGE_ENERGY) == nullptr) return; in draw_gauge()
137 if (Tex.GetTexture(GAUGE_SPEED) == nullptr) return; in draw_gauge()
140 Tex.BindTex(GAUGE_ENERGY); in draw_gauge()
146 Tex.BindTex(GAUGE_ENERGY); in draw_gauge()
195 Tex.BindTex(GAUGE_SPEED); in draw_gauge()
201 Tex.BindTex(GAUGE_OUTLINE); in draw_gauge()
220 Tex.DrawNumStr(speedstr, in DrawSpeed()
[all …]
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/scenes/objects/
H A Dsuperel1.pov50 #declare Tex =
56 …soid { <0.9, 0.9> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col1, Row1, 0> texture { Tex } }
58 …soid { <0.8, 0.8> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col2, Row1, 0> texture { Tex } }
60 …soid { <0.7, 0.7> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col3, Row1, 0> texture { Tex } }
62 …soid { <0.6, 0.6> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col1, Row2, 0> texture { Tex } }
64 …soid { <0.5, 0.5> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col2, Row2, 0> texture { Tex } }
66 …soid { <0.4, 0.4> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col3, Row2, 0> texture { Tex } }
68 …soid { <0.3, 0.3> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col1, Row3, 0> texture { Tex } }
70 …soid { <0.2, 0.2> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col2, Row3, 0> texture { Tex } }
72 …soid { <0.1, 0.1> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col3, Row3, 0> texture { Tex } }
H A Dsuperel2.pov48 #declare Tex =
54 …oid { <1.0, 0.9> scale <1, 1, 1>*2 rotate <-105, 30, 0> translate <Col1, Row1, 0> texture { Tex } }
56 …oid { <1.0, 0.8> scale <1, 1, 1>*2 rotate <-105, 30, 0> translate <Col2, Row1, 0> texture { Tex } }
58 …oid { <1.0, 0.7> scale <1, 1, 1>*2 rotate <-105, 30, 0> translate <Col3, Row1, 0> texture { Tex } }
60 …oid { <1.0, 0.6> scale <1, 1, 1>*2 rotate <-105, 30, 0> translate <Col1, Row2, 0> texture { Tex } }
62 …oid { <1.0, 0.5> scale <1, 1, 1>*2 rotate <-105, 30, 0> translate <Col2, Row2, 0> texture { Tex } }
64 …oid { <1.0, 0.4> scale <1, 1, 1>*2 rotate <-105, 30, 0> translate <Col3, Row2, 0> texture { Tex } }
66 …oid { <1.0, 0.3> scale <1, 1, 1>*2 rotate <-105, 30, 0> translate <Col1, Row3, 0> texture { Tex } }
68 …oid { <1.0, 0.2> scale <1, 1, 1>*2 rotate <-105, 30, 0> translate <Col2, Row3, 0> texture { Tex } }
70 …oid { <1.0, 0.1> scale <1, 1, 1>*2 rotate <-105, 30, 0> translate <Col3, Row3, 0> texture { Tex } }
/dports/graphics/povray37/povray-3.7.0.10/distribution/scenes/objects/
H A Dsuperel1.pov50 #declare Tex =
56 …soid { <0.9, 0.9> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col1, Row1, 0> texture { Tex } }
58 …soid { <0.8, 0.8> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col2, Row1, 0> texture { Tex } }
60 …soid { <0.7, 0.7> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col3, Row1, 0> texture { Tex } }
62 …soid { <0.6, 0.6> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col1, Row2, 0> texture { Tex } }
64 …soid { <0.5, 0.5> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col2, Row2, 0> texture { Tex } }
66 …soid { <0.4, 0.4> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col3, Row2, 0> texture { Tex } }
68 …soid { <0.3, 0.3> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col1, Row3, 0> texture { Tex } }
70 …soid { <0.2, 0.2> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col2, Row3, 0> texture { Tex } }
72 …soid { <0.1, 0.1> scale <1, 1, 1>*2 rotate <-15, 30, 0> translate <Col3, Row3, 0> texture { Tex } }

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