/dports/math/vtk6/VTK-6.2.0/ThirdParty/glew/vtkglew/include/GL/ |
H A D | wglew.h | 418 #define WGL_TEXTURE_RGB_ARB 0x2075 macro
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glew/ |
H A D | wglew.h | 408 #define WGL_TEXTURE_RGB_ARB 0x2075 macro
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/GL/ |
H A D | wglew.h | 408 #define WGL_TEXTURE_RGB_ARB 0x2075 macro
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/glew/include/GL/ |
H A D | wglew.h | 425 #define WGL_TEXTURE_RGB_ARB 0x2075 macro
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/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/glew/GL/ |
H A D | wglew.h | 422 #define WGL_TEXTURE_RGB_ARB 0x2075 macro
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/dports/devel/godot2/godot-2.1.6-stable/thirdparty/glew/GL/ |
H A D | wglew.h | 422 #define WGL_TEXTURE_RGB_ARB 0x2075 macro
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/dports/science/wxmacmolplt/wxmacmolplt-7.7-43-g9a46f7a/src/ |
H A D | wglew.h | 408 #define WGL_TEXTURE_RGB_ARB 0x2075 macro
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/dports/graphics/nanort/nanort-b1feea8/examples/common/ThirdPartyLibs/Glew/CustomGL/ |
H A D | wglew.h | 408 #define WGL_TEXTURE_RGB_ARB 0x2075 macro
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/dports/www/wt/wt-4.6.1/src/3rdparty/glew-1.10.0/include/GL/ |
H A D | wglew.h | 408 #define WGL_TEXTURE_RGB_ARB 0x2075 macro
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/include/GL/ |
H A D | wglew.h | 422 #define WGL_TEXTURE_RGB_ARB 0x2075 macro
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/dports/graphics/open3d/Open3D-0.2/src/External/glew/include/GL/ |
H A D | wglew.h | 427 #define WGL_TEXTURE_RGB_ARB 0x2075 macro
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/ |
H A D | wglew.h | 408 #define WGL_TEXTURE_RGB_ARB 0x2075 macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/ |
H A D | wglew.h | 408 #define WGL_TEXTURE_RGB_ARB 0x2075 macro
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/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/ |
H A D | wglew.h | 408 #define WGL_TEXTURE_RGB_ARB 0x2075 macro
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/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/ |
H A D | wglew.h | 408 #define WGL_TEXTURE_RGB_ARB 0x2075 macro
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/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/ |
H A D | wglew.h | 408 #define WGL_TEXTURE_RGB_ARB 0x2075 macro
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/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/ |
H A D | wglew.h | 408 #define WGL_TEXTURE_RGB_ARB 0x2075 macro
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/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/ |
H A D | wglew.h | 408 #define WGL_TEXTURE_RGB_ARB 0x2075 macro
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/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/ |
H A D | wglew.h | 408 #define WGL_TEXTURE_RGB_ARB 0x2075 macro
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/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/ |
H A D | wglew.h | 408 #define WGL_TEXTURE_RGB_ARB 0x2075 macro
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/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/ |
H A D | wglew.h | 408 #define WGL_TEXTURE_RGB_ARB 0x2075 macro
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/dports/graphics/glew/glew-2.2.0/include/GL/ |
H A D | wglew.h | 433 #define WGL_TEXTURE_RGB_ARB 0x2075 macro
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/include/GL/ |
H A D | wglew.h | 408 #define WGL_TEXTURE_RGB_ARB 0x2075 macro
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/dports/graphics/gauche-gl/Gauche-gl-0.6/win32/glew-1.10.0/include/GL/ |
H A D | wglew.h | 408 #define WGL_TEXTURE_RGB_ARB 0x2075 macro
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/dports/graphics/py-open3d-python/Open3D-0.2/src/External/glew/include/GL/ |
H A D | wglew.h | 427 #define WGL_TEXTURE_RGB_ARB 0x2075 macro
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