/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pink/ |
H A D | pink.cpp | 44 _desc(desc), _bro(nullptr), _menu(nullptr), _actor(nullptr), in PinkEngine() 133 _actor->onMouseMove(event.mouse); in run() 136 _actor->onLeftButtonClick(event.mouse); in run() 139 _actor->onLeftButtonUp(); in run() 143 _actor->onRightButtonClick(event.mouse); in run() 150 _actor->onKeyboardButtonClick(event.kbd.keycode); in run() 158 _actor->update(); in run()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/status_effects/ |
H A D | status_effects_supervisor.cpp | 35 _actor(actor) in BattleStatusEffectsSupervisor() 103 … luabind::call_function<void>(effect.GetUpdatePassiveFunction(), _actor, effect.GetIntensity()); in _UpdatePassive() 178 luabind::call_function<void>(effect.GetUpdateFunction(), _actor, effect); in Update() 323 float x_pos = _actor->GetXLocation(); in ChangeActiveStatusEffect() 324 float y_pos = _actor->GetYLocation() - (_actor->GetSpriteHeight() / 3 * 2); in ChangeActiveStatusEffect() 384 luabind::call_function<void>(new_effect.GetApplyFunction(), _actor, new_effect); in _CreateNewStatus() 403 luabind::call_function<void>(status_effect.GetRemoveFunction(), _actor, status_effect); in RemoveActiveStatusEffect()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/ |
H A D | script.cpp | 938 if (_vm->_actor->isSpeaking()) { in opSpeak() 1511 _vm->_actor->abortSpeech(); in playfieldClick() 1590 _vm->_actor->actorWalkTo(ID_PROTAG, pickLocation); in playfieldClick() 1594 _vm->_actor->actorWalkTo(ID_PROTAG, pickLocation); in playfieldClick() 1615 _vm->_actor->actorWalkTo(ID_PROTAG, pickLocation); in playfieldClick() 1646 _vm->_actor->actorWalkTo(ID_PROTAG, pickLocation); in playfieldClick() 1682 if (_vm->_actor->_protagonist == NULL) in whichObject() 1687 newObjectId = _vm->_actor->hitTest(mousePoint, true); in whichObject() 1700 actor = _vm->_actor->getActor(newObjectId); in whichObject() 1731 pickPoint.y -= _vm->_actor->_protagonist->_location.z; in whichObject() [all …]
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H A D | saveload.cpp | 237 _actor->saveState(out); in save() 348 _actor->loadState(in); in load() 388 _actor->abortAllSpeeches(); in load() 389 _actor->_protagonist->_location = _actor->_protagonist->_finalTarget; in load() 390 _actor->actorEndWalk(ID_PROTAG, true); in load()
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H A D | input.cpp | 81 _actor->_handleActionDiv = (_actor->_handleActionDiv == 15) ? 50 : 15; in processInput() 115 _actor->abortSpeech(); in processInput()
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/dports/games/scummvm/scummvm-2.5.1/engines/saga/ |
H A D | script.cpp | 769 if (_vm->_actor->isSpeaking()) { in opSpeak() 1347 _vm->_actor->abortSpeech(); in playfieldClick() 1426 _vm->_actor->actorWalkTo(ID_PROTAG, pickLocation); in playfieldClick() 1430 _vm->_actor->actorWalkTo(ID_PROTAG, pickLocation); in playfieldClick() 1451 _vm->_actor->actorWalkTo(ID_PROTAG, pickLocation); in playfieldClick() 1482 _vm->_actor->actorWalkTo(ID_PROTAG, pickLocation); in playfieldClick() 1518 if (_vm->_actor->_protagonist == NULL) in whichObject() 1523 newObjectId = _vm->_actor->hitTest(mousePoint, true); in whichObject() 1547 actor = _vm->_actor->getActor(newObjectId); in whichObject() 1578 pickPoint.y -= _vm->_actor->_protagonist->_location.z; in whichObject() [all …]
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H A D | saveload.cpp | 244 _actor->saveState(out); in save() 355 _actor->loadState(in); in load() 395 _actor->abortAllSpeeches(); in load() 396 _actor->_protagonist->_location = _actor->_protagonist->_finalTarget; in load() 397 _actor->actorEndWalk(ID_PROTAG, true); in load()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pink/objects/actions/ |
H A D | action_loop.cpp | 87 Common::RandomSource &rnd = _actor->getPage()->getGame()->getRnd(); in update() 114 _actor->endAction(); in onStart() 121 …debugC(6, kPinkDebugActions, "ActionLoop %s of Actor %s is ended", _name.c_str(), _actor->getName(… in end()
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H A D | action_text.cpp | 78 Director *director = _actor->getPage()->getGame()->getDirector(); in start() 80 Common::SeekableReadStream *stream = _actor->getPage()->getResourceStream(_fileName); in start() 93 if (_actor->getPage()->getGame()->getLanguage() == Common::EN_ANY) in start() 102 Director *director = _actor->getPage()->getGame()->getDirector(); in end()
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H A D | action_play_with_sfx.cpp | 72 _actor->endAction(); in onStart() 77 …debugC(6, kPinkDebugActions, "ActionPlayWithSfx %s of Actor %s is ended", _name.c_str(), _actor->g… in end() 79 if (_actor->getPage()->getSequencer()->isSkipping()) { in end()
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H A D | action.h | 46 Actor *getActor() const { return _actor; } in getActor() 49 Actor *_actor;
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H A D | action_talk.cpp | 49 _actor->endAction(); in update() 66 …_sound.play(_actor->getPage()->getResourceStream(_vox), Audio::Mixer::kSpeechSoundType, 100, balan… in onStart()
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/dports/games/scummvm/scummvm-2.5.1/engines/pink/objects/actions/ |
H A D | action_loop.cpp | 88 Common::RandomSource &rnd = _actor->getPage()->getGame()->getRnd(); in update() 117 _actor->endAction(); in onStart() 124 …debugC(6, kPinkDebugActions, "ActionLoop %s of Actor %s is ended", _name.c_str(), _actor->getName(… in end()
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H A D | action_text.cpp | 81 Director *director = _actor->getPage()->getGame()->getDirector(); in start() 83 Common::SeekableReadStream *stream = _actor->getPage()->getResourceStream(_fileName); in start() 89 switch(_actor->getPage()->getGame()->getLanguage()) { in start() 148 if (!_centered && _actor->getPage()->getGame()->getLanguage() == Common::HE_ISR) { in start() 160 Director *director = _actor->getPage()->getGame()->getDirector(); in end()
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H A D | action.h | 46 Actor *getActor() const { return _actor; } in getActor() 49 Actor *_actor;
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H A D | action_talk.cpp | 49 _actor->endAction(); in update() 66 …_sound.play(_actor->getPage()->getResourceStream(_vox), Audio::Mixer::kSpeechSoundType, 100, balan… in onStart()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/actions/ |
H A D | item_action.cpp | 50 std::string animation_script_file = global_item.GetAnimationScript(_actor->GetID()); in ItemAction() 133 luabind::call_function<void>(script_function, _actor, _target); in Warmup() 161 ret = luabind::call_function<bool>(script_function, _actor, _target); in Execute() 224 luabind::call_function<void>(_init_function, _actor, _target, _battle_item.get()); in _InitAnimationScript()
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/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/ |
H A D | battle_indicators.h | 87 { return _actor; } in GetActor() 95 BattleActor* _actor; 310 BattleActor* _actor;
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/dports/devel/py-pygithub/PyGithub-1.54/github/ |
H A D | Event.py | 52 return self._actor.value 104 self._actor = github.GithubObject.NotSet 115 self._actor = self._makeClassAttribute(
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | eye_candy_wrapper.cpp | 1881 if (_actor != NULL) in ec_get_z() 1883 return get_tile_height(_actor->x_tile_pos, _actor->y_tile_pos); in ec_get_z() 1905 if (((*iter)->caster == _actor) || ((*iter)->target == _actor)) in ec_actor_delete() 1943 …obstruction->center = ec::Vec3(_actor->x_pos + X_OFFSET, ec_get_z(_actor), -(_actor->y_pos + Y_OFF… in ec_add_actor_obstruction() 3137 ret->caster = _actor; in ec_create_sword_cutlass() 3147 ret->caster = _actor; in ec_create_sword_emerald_claymore() 3157 ret->caster = _actor; in ec_create_sword_sunbreaker() 3167 ret->caster = _actor; in ec_create_staff_of_the_mage() 3177 ret->caster = _actor; in ec_create_staff_of_protection() 3187 ret->caster = _actor; in ec_create_sword_orc_slayer() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/duckman/ |
H A D | illusions_duckman.cpp | 468 delete control->_actor->_pathNode; in testMainActorCollision() 469 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_400; in testMainActorCollision() 470 control->_actor->_pathNode = 0; in testMainActorCollision() 471 control->_actor->_pathPoints = 0; in testMainActorCollision() 472 control->_actor->_pathPointsCount = 0; in testMainActorCollision() 474 if (control->_actor->_notifyId3C) { in testMainActorCollision() 475 notifyThreadId(control->_actor->_notifyId3C); in testMainActorCollision() 476 control->_actor->_walkCallerThreadId1 = 0; in testMainActorCollision() 781 control->_actor->_seqCodeValue1 = 100 * deltaTime; in cursorControlRoutine() 782 if (control->_actor->_flags & Illusions::ACTOR_FLAG_IS_VISIBLE) { in cursorControlRoutine() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/duckman/ |
H A D | illusions_duckman.cpp | 473 delete control->_actor->_pathNode; in testMainActorCollision() 474 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_400; in testMainActorCollision() 475 control->_actor->_pathNode = 0; in testMainActorCollision() 476 control->_actor->_pathPoints = 0; in testMainActorCollision() 477 control->_actor->_pathPointsCount = 0; in testMainActorCollision() 479 if (control->_actor->_notifyId3C) { in testMainActorCollision() 480 notifyThreadId(control->_actor->_notifyId3C); in testMainActorCollision() 481 control->_actor->_walkCallerThreadId1 = 0; in testMainActorCollision() 786 control->_actor->_seqCodeValue1 = 100 * deltaTime; in cursorControlRoutine() 787 if (control->_actor->_flags & Illusions::ACTOR_FLAG_IS_VISIBLE) { in cursorControlRoutine() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/ |
H A D | actors.cpp | 1537 _vm->_actor->RunCodeToCompletion(atp->id); in ActorTinselProcess() 1567 _vm->_actor->RunCodeToCompletion(r->id); in ActorRestoredProcess() 1582 if (_vm->_actor->GetActorCode(ano)) { in ActorEvent() 1610 index = _vm->_actor->TaggedActorIndex(ano); in ActorEvent() 1641 assert(ano > 0 && ano <= _vm->_actor->GetCount()); in ShowActor() 1649 _vm->_actor->ToggleActor(ano, true); in ShowActor() 1652 if (_vm->_actor->IsTaggedActor(ano)) in ShowActor() 1678 _vm->_actor->ToggleActor(ano, false); in HideActor() 1682 if (_vm->_actor->IsTaggedActor(ano)) { in HideActor() 1686 _vm->_actor->SetActorPointedTo(ano, false); in HideActor() [all …]
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/dports/audio/ardour6/Ardour-6.8.0/gtk2_ardour/ |
H A D | plugin_pin_dialog.cc | 381 _actor.reset (); in plugin_reconfigured() 802 if (w.e == _selection || w.e == _actor) { in draw_io_pin() 1260 _actor.reset (); in darea_button_press_event() 1274 if (!_actor) { in darea_button_press_event() 1282 _actor.reset (); in darea_button_press_event() 1292 _actor.reset (); in darea_button_press_event() 1307 _actor.reset (); in darea_button_release_event() 1316 _actor = _hover; in darea_button_release_event() 1319 if (_hover == _actor && _actor && ev->button == 1) { in darea_button_release_event() 1321 assert (_selection->dt == _actor->dt); in darea_button_release_event() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/ |
H A D | gamestate.cpp | 87 _engine->_actor->resetActor(OWN_ACTOR_SCENE_INDEX); // reset Hero in initHeroVars() 131 _engine->_actor->_cropBottomScreen = 0; in initEngineVars() 140 _engine->_actor->_heroBehaviour = HeroBehaviourType::kNormal; in initEngineVars() 141 _engine->_actor->_previousHeroAngle = 0; in initEngineVars() 142 _engine->_actor->_previousHeroBehaviour = HeroBehaviourType::kNormal; in initEngineVars() 185 _engine->_actor->_heroBehaviour = (HeroBehaviourType)file->readByte(); in loadGame() 186 _engine->_actor->_previousHeroBehaviour = _engine->_actor->_heroBehaviour; in loadGame() 196 _engine->_actor->_previousHeroAngle = _engine->_scene->_sceneHero->_angle; in loadGame() 252 file->writeByte((byte)_engine->_actor->_heroBehaviour); in saveGame()
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