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Searched refs:_actor (Results 76 – 100 of 239) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pink/
H A Dpink.cpp44 _desc(desc), _bro(nullptr), _menu(nullptr), _actor(nullptr), in PinkEngine()
133 _actor->onMouseMove(event.mouse); in run()
136 _actor->onLeftButtonClick(event.mouse); in run()
139 _actor->onLeftButtonUp(); in run()
143 _actor->onRightButtonClick(event.mouse); in run()
150 _actor->onKeyboardButtonClick(event.kbd.keycode); in run()
158 _actor->update(); in run()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/status_effects/
H A Dstatus_effects_supervisor.cpp35 _actor(actor) in BattleStatusEffectsSupervisor()
103 … luabind::call_function<void>(effect.GetUpdatePassiveFunction(), _actor, effect.GetIntensity()); in _UpdatePassive()
178 luabind::call_function<void>(effect.GetUpdateFunction(), _actor, effect); in Update()
323 float x_pos = _actor->GetXLocation(); in ChangeActiveStatusEffect()
324 float y_pos = _actor->GetYLocation() - (_actor->GetSpriteHeight() / 3 * 2); in ChangeActiveStatusEffect()
384 luabind::call_function<void>(new_effect.GetApplyFunction(), _actor, new_effect); in _CreateNewStatus()
403 luabind::call_function<void>(status_effect.GetRemoveFunction(), _actor, status_effect); in RemoveActiveStatusEffect()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Dscript.cpp938 if (_vm->_actor->isSpeaking()) { in opSpeak()
1511 _vm->_actor->abortSpeech(); in playfieldClick()
1590 _vm->_actor->actorWalkTo(ID_PROTAG, pickLocation); in playfieldClick()
1594 _vm->_actor->actorWalkTo(ID_PROTAG, pickLocation); in playfieldClick()
1615 _vm->_actor->actorWalkTo(ID_PROTAG, pickLocation); in playfieldClick()
1646 _vm->_actor->actorWalkTo(ID_PROTAG, pickLocation); in playfieldClick()
1682 if (_vm->_actor->_protagonist == NULL) in whichObject()
1687 newObjectId = _vm->_actor->hitTest(mousePoint, true); in whichObject()
1700 actor = _vm->_actor->getActor(newObjectId); in whichObject()
1731 pickPoint.y -= _vm->_actor->_protagonist->_location.z; in whichObject()
[all …]
H A Dsaveload.cpp237 _actor->saveState(out); in save()
348 _actor->loadState(in); in load()
388 _actor->abortAllSpeeches(); in load()
389 _actor->_protagonist->_location = _actor->_protagonist->_finalTarget; in load()
390 _actor->actorEndWalk(ID_PROTAG, true); in load()
H A Dinput.cpp81 _actor->_handleActionDiv = (_actor->_handleActionDiv == 15) ? 50 : 15; in processInput()
115 _actor->abortSpeech(); in processInput()
/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Dscript.cpp769 if (_vm->_actor->isSpeaking()) { in opSpeak()
1347 _vm->_actor->abortSpeech(); in playfieldClick()
1426 _vm->_actor->actorWalkTo(ID_PROTAG, pickLocation); in playfieldClick()
1430 _vm->_actor->actorWalkTo(ID_PROTAG, pickLocation); in playfieldClick()
1451 _vm->_actor->actorWalkTo(ID_PROTAG, pickLocation); in playfieldClick()
1482 _vm->_actor->actorWalkTo(ID_PROTAG, pickLocation); in playfieldClick()
1518 if (_vm->_actor->_protagonist == NULL) in whichObject()
1523 newObjectId = _vm->_actor->hitTest(mousePoint, true); in whichObject()
1547 actor = _vm->_actor->getActor(newObjectId); in whichObject()
1578 pickPoint.y -= _vm->_actor->_protagonist->_location.z; in whichObject()
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H A Dsaveload.cpp244 _actor->saveState(out); in save()
355 _actor->loadState(in); in load()
395 _actor->abortAllSpeeches(); in load()
396 _actor->_protagonist->_location = _actor->_protagonist->_finalTarget; in load()
397 _actor->actorEndWalk(ID_PROTAG, true); in load()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pink/objects/actions/
H A Daction_loop.cpp87 Common::RandomSource &rnd = _actor->getPage()->getGame()->getRnd(); in update()
114 _actor->endAction(); in onStart()
121 …debugC(6, kPinkDebugActions, "ActionLoop %s of Actor %s is ended", _name.c_str(), _actor->getName(… in end()
H A Daction_text.cpp78 Director *director = _actor->getPage()->getGame()->getDirector(); in start()
80 Common::SeekableReadStream *stream = _actor->getPage()->getResourceStream(_fileName); in start()
93 if (_actor->getPage()->getGame()->getLanguage() == Common::EN_ANY) in start()
102 Director *director = _actor->getPage()->getGame()->getDirector(); in end()
H A Daction_play_with_sfx.cpp72 _actor->endAction(); in onStart()
77 …debugC(6, kPinkDebugActions, "ActionPlayWithSfx %s of Actor %s is ended", _name.c_str(), _actor->g… in end()
79 if (_actor->getPage()->getSequencer()->isSkipping()) { in end()
H A Daction.h46 Actor *getActor() const { return _actor; } in getActor()
49 Actor *_actor;
H A Daction_talk.cpp49 _actor->endAction(); in update()
66 …_sound.play(_actor->getPage()->getResourceStream(_vox), Audio::Mixer::kSpeechSoundType, 100, balan… in onStart()
/dports/games/scummvm/scummvm-2.5.1/engines/pink/objects/actions/
H A Daction_loop.cpp88 Common::RandomSource &rnd = _actor->getPage()->getGame()->getRnd(); in update()
117 _actor->endAction(); in onStart()
124 …debugC(6, kPinkDebugActions, "ActionLoop %s of Actor %s is ended", _name.c_str(), _actor->getName(… in end()
H A Daction_text.cpp81 Director *director = _actor->getPage()->getGame()->getDirector(); in start()
83 Common::SeekableReadStream *stream = _actor->getPage()->getResourceStream(_fileName); in start()
89 switch(_actor->getPage()->getGame()->getLanguage()) { in start()
148 if (!_centered && _actor->getPage()->getGame()->getLanguage() == Common::HE_ISR) { in start()
160 Director *director = _actor->getPage()->getGame()->getDirector(); in end()
H A Daction.h46 Actor *getActor() const { return _actor; } in getActor()
49 Actor *_actor;
H A Daction_talk.cpp49 _actor->endAction(); in update()
66 …_sound.play(_actor->getPage()->getResourceStream(_vox), Audio::Mixer::kSpeechSoundType, 100, balan… in onStart()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/actions/
H A Ditem_action.cpp50 std::string animation_script_file = global_item.GetAnimationScript(_actor->GetID()); in ItemAction()
133 luabind::call_function<void>(script_function, _actor, _target); in Warmup()
161 ret = luabind::call_function<bool>(script_function, _actor, _target); in Execute()
224 luabind::call_function<void>(_init_function, _actor, _target, _battle_item.get()); in _InitAnimationScript()
/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle_indicators.h87 { return _actor; } in GetActor()
95 BattleActor* _actor;
310 BattleActor* _actor;
/dports/devel/py-pygithub/PyGithub-1.54/github/
H A DEvent.py52 return self._actor.value
104 self._actor = github.GithubObject.NotSet
115 self._actor = self._makeClassAttribute(
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Deye_candy_wrapper.cpp1881 if (_actor != NULL) in ec_get_z()
1883 return get_tile_height(_actor->x_tile_pos, _actor->y_tile_pos); in ec_get_z()
1905 if (((*iter)->caster == _actor) || ((*iter)->target == _actor)) in ec_actor_delete()
1943 …obstruction->center = ec::Vec3(_actor->x_pos + X_OFFSET, ec_get_z(_actor), -(_actor->y_pos + Y_OFF… in ec_add_actor_obstruction()
3137 ret->caster = _actor; in ec_create_sword_cutlass()
3147 ret->caster = _actor; in ec_create_sword_emerald_claymore()
3157 ret->caster = _actor; in ec_create_sword_sunbreaker()
3167 ret->caster = _actor; in ec_create_staff_of_the_mage()
3177 ret->caster = _actor; in ec_create_staff_of_protection()
3187 ret->caster = _actor; in ec_create_sword_orc_slayer()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/duckman/
H A Dillusions_duckman.cpp468 delete control->_actor->_pathNode; in testMainActorCollision()
469 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_400; in testMainActorCollision()
470 control->_actor->_pathNode = 0; in testMainActorCollision()
471 control->_actor->_pathPoints = 0; in testMainActorCollision()
472 control->_actor->_pathPointsCount = 0; in testMainActorCollision()
474 if (control->_actor->_notifyId3C) { in testMainActorCollision()
475 notifyThreadId(control->_actor->_notifyId3C); in testMainActorCollision()
476 control->_actor->_walkCallerThreadId1 = 0; in testMainActorCollision()
781 control->_actor->_seqCodeValue1 = 100 * deltaTime; in cursorControlRoutine()
782 if (control->_actor->_flags & Illusions::ACTOR_FLAG_IS_VISIBLE) { in cursorControlRoutine()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/duckman/
H A Dillusions_duckman.cpp473 delete control->_actor->_pathNode; in testMainActorCollision()
474 control->_actor->_flags &= ~Illusions::ACTOR_FLAG_400; in testMainActorCollision()
475 control->_actor->_pathNode = 0; in testMainActorCollision()
476 control->_actor->_pathPoints = 0; in testMainActorCollision()
477 control->_actor->_pathPointsCount = 0; in testMainActorCollision()
479 if (control->_actor->_notifyId3C) { in testMainActorCollision()
480 notifyThreadId(control->_actor->_notifyId3C); in testMainActorCollision()
481 control->_actor->_walkCallerThreadId1 = 0; in testMainActorCollision()
786 control->_actor->_seqCodeValue1 = 100 * deltaTime; in cursorControlRoutine()
787 if (control->_actor->_flags & Illusions::ACTOR_FLAG_IS_VISIBLE) { in cursorControlRoutine()
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/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Dactors.cpp1537 _vm->_actor->RunCodeToCompletion(atp->id); in ActorTinselProcess()
1567 _vm->_actor->RunCodeToCompletion(r->id); in ActorRestoredProcess()
1582 if (_vm->_actor->GetActorCode(ano)) { in ActorEvent()
1610 index = _vm->_actor->TaggedActorIndex(ano); in ActorEvent()
1641 assert(ano > 0 && ano <= _vm->_actor->GetCount()); in ShowActor()
1649 _vm->_actor->ToggleActor(ano, true); in ShowActor()
1652 if (_vm->_actor->IsTaggedActor(ano)) in ShowActor()
1678 _vm->_actor->ToggleActor(ano, false); in HideActor()
1682 if (_vm->_actor->IsTaggedActor(ano)) { in HideActor()
1686 _vm->_actor->SetActorPointedTo(ano, false); in HideActor()
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/dports/audio/ardour6/Ardour-6.8.0/gtk2_ardour/
H A Dplugin_pin_dialog.cc381 _actor.reset (); in plugin_reconfigured()
802 if (w.e == _selection || w.e == _actor) { in draw_io_pin()
1260 _actor.reset (); in darea_button_press_event()
1274 if (!_actor) { in darea_button_press_event()
1282 _actor.reset (); in darea_button_press_event()
1292 _actor.reset (); in darea_button_press_event()
1307 _actor.reset (); in darea_button_release_event()
1316 _actor = _hover; in darea_button_release_event()
1319 if (_hover == _actor && _actor && ev->button == 1) { in darea_button_release_event()
1321 assert (_selection->dt == _actor->dt); in darea_button_release_event()
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/
H A Dgamestate.cpp87 _engine->_actor->resetActor(OWN_ACTOR_SCENE_INDEX); // reset Hero in initHeroVars()
131 _engine->_actor->_cropBottomScreen = 0; in initEngineVars()
140 _engine->_actor->_heroBehaviour = HeroBehaviourType::kNormal; in initEngineVars()
141 _engine->_actor->_previousHeroAngle = 0; in initEngineVars()
142 _engine->_actor->_previousHeroBehaviour = HeroBehaviourType::kNormal; in initEngineVars()
185 _engine->_actor->_heroBehaviour = (HeroBehaviourType)file->readByte(); in loadGame()
186 _engine->_actor->_previousHeroBehaviour = _engine->_actor->_heroBehaviour; in loadGame()
196 _engine->_actor->_previousHeroAngle = _engine->_scene->_sceneHero->_angle; in loadGame()
252 file->writeByte((byte)_engine->_actor->_heroBehaviour); in saveGame()

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