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Searched refs:_distance (Results 251 – 275 of 510) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/graphics/fonts/
H A Dmacfont.h89 uint16 _distance; member
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dp_weapon.c31 vec3_t _distance; in P_ProjectSource() local
33 VectorCopy(distance, _distance); in P_ProjectSource()
35 _distance[1] *= -1; in P_ProjectSource()
37 _distance[1] = 0; in P_ProjectSource()
38 G_ProjectSource(point, _distance, forward, right, result); in P_ProjectSource()
/dports/graphics/gpxsee/GPXSee-7.32/src/GUI/
H A Doptionsdialog.cpp603 _distance = new QCheckBox(tr("Distance")); in createExportPage()
604 _distance->setChecked(_options->printDistance); in createExportPage()
615 headerTabLayout->addWidget(_distance); in createExportPage()
809 _options->printDistance = _distance->isChecked(); in accept()
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/applications/osgearth_colorfilter/
H A Dosgearth_colorfilter.cpp563 : _r(r), _g(g), _b(b), _distance( distance) { } in Reset()
570 _distance->setValue( 0.0 ); in onClick()
576 HSliderControl* _distance; member
/dports/multimedia/libv4l/linux-5.13-rc2/net/core/
H A Dpage_pool.c304 #define _distance(a, b) (s32)((a) - (b)) macro
312 inflight = _distance(hold_cnt, release_cnt); in page_pool_inflight()
/dports/multimedia/v4l_compat/linux-5.13-rc2/net/core/
H A Dpage_pool.c304 #define _distance(a, b) (s32)((a) - (b)) macro
312 inflight = _distance(hold_cnt, release_cnt); in page_pool_inflight()
/dports/devel/py-trimesh/trimesh-3.5.25/trimesh/
H A Dcollision.py90 self._distance = result.min_distance
102 return self._distance
/dports/graphics/panomatic/panomatic-0.9.4/panomatic/
H A DPanoDetectorLogic.cpp331 if (aBest._distance > iPanoDetector.getKDTreeSecondDistance() * aSecond._distance) in FindMatchesInPair()
/dports/multimedia/v4l-utils/linux-5.13-rc2/net/core/
H A Dpage_pool.c304 #define _distance(a, b) (s32)((a) - (b)) macro
312 inflight = _distance(hold_cnt, release_cnt); in page_pool_inflight()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/core/
H A Dparty.cpp126 _distance = game->_res->WEAPON_DISTANCES[weaponType]; in Weapon()
/dports/biology/viennarna/ViennaRNA-2.4.18/doc/latex/
H A Dprofiledist_8h_source.tex24 …perlink{profiledist_8h_abe75e90e00a1e5dd8862944ed53dad5d}{profile\_edit\_distance}}(\textcolor{key…
/dports/graphics/mahotas/mahotas-1.4.11/mahotas/
H A D_distance.cpp146 DECLARE_MODULE(_distance)
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dmatrix_pweap.c10 vec3_t _distance; in P_ProjectSource() local
12 VectorCopy (distance, _distance); in P_ProjectSource()
14 _distance[1] *= -1; in P_ProjectSource()
16 _distance[1] = 0; in P_ProjectSource()
17 G_ProjectSource (point, _distance, forward, right, result); in P_ProjectSource()
21 vec3_t _distance; in Akimbo_ProjectSource() local
23 VectorCopy (distance, _distance); in Akimbo_ProjectSource()
26 _distance[1] *= -1; in Akimbo_ProjectSource()
28 G_ProjectSource (point, _distance, forward, right, result); in Akimbo_ProjectSource()
/dports/cad/gmsh/gmsh-4.9.2-source/Mesh/
H A DBackgroundMesh.h53 std::map<MVertex *, double> _distance; variable
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dp_weapon.c35 vec3_t _distance; in P_ProjectSource() local
37 VectorCopy (distance, _distance); in P_ProjectSource()
39 _distance[1] *= -1; in P_ProjectSource()
41 _distance[1] = 0; in P_ProjectSource()
42 G_ProjectSource (point, _distance, forward, right, result); in P_ProjectSource()
/dports/games/q2pro/q2pro/game/
H A Dp_weapon.c35 vec3_t _distance; in P_ProjectSource() local
37 VectorCopy (distance, _distance); in P_ProjectSource()
39 _distance[1] *= -1; in P_ProjectSource()
41 _distance[1] = 0; in P_ProjectSource()
42 G_ProjectSource (point, _distance, forward, right, result); in P_ProjectSource()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dp_weapon.c35 vec3_t _distance; in P_ProjectSource() local
37 VectorCopy (distance, _distance); in P_ProjectSource()
39 _distance[1] *= -1; in P_ProjectSource()
41 _distance[1] = 0; in P_ProjectSource()
42 G_ProjectSource (point, _distance, forward, right, result); in P_ProjectSource()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dp_weapon.c16 vec3_t _distance; in P_ProjectSource() local
18 VectorCopy (distance, _distance); in P_ProjectSource()
20 _distance[1] *= -1; in P_ProjectSource()
22 _distance[1] = 0; in P_ProjectSource()
23 G_ProjectSource (point, _distance, forward, right, result); in P_ProjectSource()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c35 vec3_t _distance; in P_ProjectSource() local
37 VectorCopy (distance, _distance); in P_ProjectSource()
39 _distance[1] *= -1; in P_ProjectSource()
41 _distance[1] = 0; in P_ProjectSource()
42 G_ProjectSource (point, _distance, forward, right, result); in P_ProjectSource()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c35 vec3_t _distance; in P_ProjectSource() local
37 VectorCopy (distance, _distance); in P_ProjectSource()
39 _distance[1] *= -1; in P_ProjectSource()
41 _distance[1] = 0; in P_ProjectSource()
42 G_ProjectSource (point, _distance, forward, right, result); in P_ProjectSource()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dp_weapon.c35 vec3_t _distance; in P_ProjectSource() local
37 VectorCopy (distance, _distance); in P_ProjectSource()
39 _distance[1] *= -1; in P_ProjectSource()
41 _distance[1] = 0; in P_ProjectSource()
42 G_ProjectSource (point, _distance, forward, right, result); in P_ProjectSource()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c35 vec3_t _distance; in P_ProjectSource() local
37 VectorCopy (distance, _distance); in P_ProjectSource()
39 _distance[1] *= -1; in P_ProjectSource()
41 _distance[1] = 0; in P_ProjectSource()
42 G_ProjectSource (point, _distance, forward, right, result); in P_ProjectSource()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dp_weapon.c34 vec3_t _distance; in P_ProjectSource() local
36 VectorCopy(distance, _distance); in P_ProjectSource()
38 _distance[1] *= -1; in P_ProjectSource()
40 _distance[1] = 0; in P_ProjectSource()
41 G_ProjectSource(point, _distance, forward, right, result); in P_ProjectSource()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dp_weapon.c35 vec3_t _distance; in P_ProjectSource() local
37 VectorCopy (distance, _distance); in P_ProjectSource()
39 _distance[1] *= -1; in P_ProjectSource()
41 _distance[1] = 0; in P_ProjectSource()
42 G_ProjectSource (point, _distance, forward, right, result); in P_ProjectSource()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dp_weapon.c35 vec3_t _distance; in P_ProjectSource() local
37 VectorCopy (distance, _distance); in P_ProjectSource()
39 _distance[1] *= -1; in P_ProjectSource()
41 _distance[1] = 0; in P_ProjectSource()
42 G_ProjectSource (point, _distance, forward, right, result); in P_ProjectSource()

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