/dports/games/scummvm/scummvm-2.5.1/graphics/fonts/ |
H A D | macfont.h | 89 uint16 _distance; member
|
/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | p_weapon.c | 31 vec3_t _distance; in P_ProjectSource() local 33 VectorCopy(distance, _distance); in P_ProjectSource() 35 _distance[1] *= -1; in P_ProjectSource() 37 _distance[1] = 0; in P_ProjectSource() 38 G_ProjectSource(point, _distance, forward, right, result); in P_ProjectSource()
|
/dports/graphics/gpxsee/GPXSee-7.32/src/GUI/ |
H A D | optionsdialog.cpp | 603 _distance = new QCheckBox(tr("Distance")); in createExportPage() 604 _distance->setChecked(_options->printDistance); in createExportPage() 615 headerTabLayout->addWidget(_distance); in createExportPage() 809 _options->printDistance = _distance->isChecked(); in accept()
|
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/applications/osgearth_colorfilter/ |
H A D | osgearth_colorfilter.cpp | 563 : _r(r), _g(g), _b(b), _distance( distance) { } in Reset() 570 _distance->setValue( 0.0 ); in onClick() 576 HSliderControl* _distance; member
|
/dports/multimedia/libv4l/linux-5.13-rc2/net/core/ |
H A D | page_pool.c | 304 #define _distance(a, b) (s32)((a) - (b)) macro 312 inflight = _distance(hold_cnt, release_cnt); in page_pool_inflight()
|
/dports/multimedia/v4l_compat/linux-5.13-rc2/net/core/ |
H A D | page_pool.c | 304 #define _distance(a, b) (s32)((a) - (b)) macro 312 inflight = _distance(hold_cnt, release_cnt); in page_pool_inflight()
|
/dports/devel/py-trimesh/trimesh-3.5.25/trimesh/ |
H A D | collision.py | 90 self._distance = result.min_distance 102 return self._distance
|
/dports/graphics/panomatic/panomatic-0.9.4/panomatic/ |
H A D | PanoDetectorLogic.cpp | 331 if (aBest._distance > iPanoDetector.getKDTreeSecondDistance() * aSecond._distance) in FindMatchesInPair()
|
/dports/multimedia/v4l-utils/linux-5.13-rc2/net/core/ |
H A D | page_pool.c | 304 #define _distance(a, b) (s32)((a) - (b)) macro 312 inflight = _distance(hold_cnt, release_cnt); in page_pool_inflight()
|
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/core/ |
H A D | party.cpp | 126 _distance = game->_res->WEAPON_DISTANCES[weaponType]; in Weapon()
|
/dports/biology/viennarna/ViennaRNA-2.4.18/doc/latex/ |
H A D | profiledist_8h_source.tex | 24 …perlink{profiledist_8h_abe75e90e00a1e5dd8862944ed53dad5d}{profile\_edit\_distance}}(\textcolor{key…
|
/dports/graphics/mahotas/mahotas-1.4.11/mahotas/ |
H A D | _distance.cpp | 146 DECLARE_MODULE(_distance)
|
/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | matrix_pweap.c | 10 vec3_t _distance; in P_ProjectSource() local 12 VectorCopy (distance, _distance); in P_ProjectSource() 14 _distance[1] *= -1; in P_ProjectSource() 16 _distance[1] = 0; in P_ProjectSource() 17 G_ProjectSource (point, _distance, forward, right, result); in P_ProjectSource() 21 vec3_t _distance; in Akimbo_ProjectSource() local 23 VectorCopy (distance, _distance); in Akimbo_ProjectSource() 26 _distance[1] *= -1; in Akimbo_ProjectSource() 28 G_ProjectSource (point, _distance, forward, right, result); in Akimbo_ProjectSource()
|
/dports/cad/gmsh/gmsh-4.9.2-source/Mesh/ |
H A D | BackgroundMesh.h | 53 std::map<MVertex *, double> _distance; variable
|
/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | p_weapon.c | 35 vec3_t _distance; in P_ProjectSource() local 37 VectorCopy (distance, _distance); in P_ProjectSource() 39 _distance[1] *= -1; in P_ProjectSource() 41 _distance[1] = 0; in P_ProjectSource() 42 G_ProjectSource (point, _distance, forward, right, result); in P_ProjectSource()
|
/dports/games/q2pro/q2pro/game/ |
H A D | p_weapon.c | 35 vec3_t _distance; in P_ProjectSource() local 37 VectorCopy (distance, _distance); in P_ProjectSource() 39 _distance[1] *= -1; in P_ProjectSource() 41 _distance[1] = 0; in P_ProjectSource() 42 G_ProjectSource (point, _distance, forward, right, result); in P_ProjectSource()
|
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | p_weapon.c | 35 vec3_t _distance; in P_ProjectSource() local 37 VectorCopy (distance, _distance); in P_ProjectSource() 39 _distance[1] *= -1; in P_ProjectSource() 41 _distance[1] = 0; in P_ProjectSource() 42 G_ProjectSource (point, _distance, forward, right, result); in P_ProjectSource()
|
/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | p_weapon.c | 16 vec3_t _distance; in P_ProjectSource() local 18 VectorCopy (distance, _distance); in P_ProjectSource() 20 _distance[1] *= -1; in P_ProjectSource() 22 _distance[1] = 0; in P_ProjectSource() 23 G_ProjectSource (point, _distance, forward, right, result); in P_ProjectSource()
|
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 35 vec3_t _distance; in P_ProjectSource() local 37 VectorCopy (distance, _distance); in P_ProjectSource() 39 _distance[1] *= -1; in P_ProjectSource() 41 _distance[1] = 0; in P_ProjectSource() 42 G_ProjectSource (point, _distance, forward, right, result); in P_ProjectSource()
|
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 35 vec3_t _distance; in P_ProjectSource() local 37 VectorCopy (distance, _distance); in P_ProjectSource() 39 _distance[1] *= -1; in P_ProjectSource() 41 _distance[1] = 0; in P_ProjectSource() 42 G_ProjectSource (point, _distance, forward, right, result); in P_ProjectSource()
|
/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | p_weapon.c | 35 vec3_t _distance; in P_ProjectSource() local 37 VectorCopy (distance, _distance); in P_ProjectSource() 39 _distance[1] *= -1; in P_ProjectSource() 41 _distance[1] = 0; in P_ProjectSource() 42 G_ProjectSource (point, _distance, forward, right, result); in P_ProjectSource()
|
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 35 vec3_t _distance; in P_ProjectSource() local 37 VectorCopy (distance, _distance); in P_ProjectSource() 39 _distance[1] *= -1; in P_ProjectSource() 41 _distance[1] = 0; in P_ProjectSource() 42 G_ProjectSource (point, _distance, forward, right, result); in P_ProjectSource()
|
/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | p_weapon.c | 34 vec3_t _distance; in P_ProjectSource() local 36 VectorCopy(distance, _distance); in P_ProjectSource() 38 _distance[1] *= -1; in P_ProjectSource() 40 _distance[1] = 0; in P_ProjectSource() 41 G_ProjectSource(point, _distance, forward, right, result); in P_ProjectSource()
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | p_weapon.c | 35 vec3_t _distance; in P_ProjectSource() local 37 VectorCopy (distance, _distance); in P_ProjectSource() 39 _distance[1] *= -1; in P_ProjectSource() 41 _distance[1] = 0; in P_ProjectSource() 42 G_ProjectSource (point, _distance, forward, right, result); in P_ProjectSource()
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | p_weapon.c | 35 vec3_t _distance; in P_ProjectSource() local 37 VectorCopy (distance, _distance); in P_ProjectSource() 39 _distance[1] *= -1; in P_ProjectSource() 41 _distance[1] = 0; in P_ProjectSource() 42 G_ProjectSource (point, _distance, forward, right, result); in P_ProjectSource()
|