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Searched refs:_shader (Results 26 – 50 of 189) sorted by relevance

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/dports/cad/uranium/Uranium-3ed9c4de/plugins/Views/SimpleView/
H A DSimpleView.py16 self._shader = None
22 if not self._shader:
23 …self._shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "obje…
28 renderer.queueNode(node, shader = self._shader)
/dports/graphics/magnum-examples/magnum-examples-2019.10/src/bullet/
H A DBulletExample.cpp73 Shaders::Phong _shader{NoCreate}; member in Magnum::Examples::BulletExample
101 …DrawableGroup3D& drawables): SceneGraph::Drawable3D{object, &drawables}, _shader(shader), _mesh(me… in ColoredDrawable()
105 _shader.setDiffuseColor(_color) in draw()
109 _mesh.draw(_shader); in draw()
112 Shaders::Phong& _shader; member in Magnum::Examples::ColoredDrawable
180 _shader = Shaders::Phong{}; in BulletExample()
181 _shader.setAmbientColor(0x111111_rgbf) in BulletExample()
199 new ColoredDrawable{*ground, _shader, _box, 0xffffff_rgbf, in BulletExample()
210 new ColoredDrawable{*o, _shader, _box, in BulletExample()
309 new ColoredDrawable{*object, _shader, _shootBox ? _box : _sphere, in mousePressEvent()
/dports/graphics/magnum-examples/magnum-examples-2019.10/src/python/
H A Dmagnum-viewer.py45 self._shader = shader
49 self._shader.light_positions = [
52 self._shader.diffuse_color = self._color
53 self._shader.transformation_matrix = transformation_matrix
54 self._shader.normal_matrix = transformation_matrix.rotation_scaling()
55 self._shader.projection_matrix = camera.projection_matrix
56 self._mesh.draw(self._shader)
H A Dmagnum-textured-triangle.py132 self._shader = TexturedTriangleShader()
137 self._shader.color = (1.0, 0.7, 0.7)
138 self._shader.bind_texture(self._texture)
139 self._mesh.draw(self._shader)
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DShader.cpp403 _shader(shader) in ShaderObjects()
531 _shader = shader; in PerContextShader()
587 if (_shader->getShaderBinary()) in compileShader()
601 …haderBinary(1, &_glShaderHandle, shaderBinaryFormat, _shader->getShaderBinary()->getData(), _shade… in compileShader()
609 if (_shader->getShaderSource().empty()) in compileShader()
622 if (_shader->getShaderSource().empty()) in compileShader()
636 std::string source = _shader->getShaderSource(); in compileShader()
655 OSG_INFO << "\nCompiling A :" << _shader->getTypename() in compileShader()
739 << _shader->getName() << "\" FAILED" << std::endl; in compileShader()
744 OSG_WARN << _shader->getTypename() << " Shader \"" in compileShader()
[all …]
/dports/cad/uranium/Uranium-3ed9c4de/UM/Scene/
H A DToolHandle.py66 self._shader = None
106 if not self._shader:
107 …self._shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "tool…
123 …mesh = self._line_mesh, mode = RenderBatch.RenderMode.Lines, overlay = True, shader = self._shader)
125 renderer.queueNode(self, mesh = self._solid_mesh, overlay = True, shader = self._shader)
130 if axis == self._active_axis or not self._shader:
134 self._shader.setUniformValue("u_activeColor", self._axis_color_map.get(axis, Color()))
136 self._shader.setUniformValue("u_activeColor", self._disabled_axis_color)
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/opengl/
H A Dmesh3ds_opengl_shader.cpp32 Mesh3DSOpenGLShader::Mesh3DSOpenGLShader(OpenGL::ShaderGL *shader) : _shader(shader) { in Mesh3DSOpenGLShader()
60_shader->enableVertexAttribute("position", _vertexBuffer, 3, GL_FLOAT, false, sizeof(GeometryVerte… in render()
62 _shader->use(true); in render()
63 _shader->setUniform("color", _color); in render()
/dports/graphics/magnum-examples/magnum-examples-2019.10/src/text/
H A DTextExample.cpp67 Shaders::DistanceFieldVector2D _shader; member in Magnum::Examples::TextExample
115 _shader.bindVectorTexture(_cache.texture()); in drawEvent()
117 _shader.setTransformationProjectionMatrix(_projection * _transformation) in drawEvent()
122 _text.draw(_shader); in drawEvent()
124 _shader.setTransformationProjectionMatrix(_projection* in drawEvent()
129 _text2->mesh().draw(_shader); in drawEvent()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/
H A DShader.cpp436 _shader(shader) in ShaderObjects()
561 _shader = shader; in PerContextShader()
617 if (_shader->getShaderBinary()) in compileShader()
631 …haderBinary(1, &_glShaderHandle, shaderBinaryFormat, _shader->getShaderBinary()->getData(), _shade… in compileShader()
639 if (_shader->getShaderSource().empty()) in compileShader()
652 if (_shader->getShaderSource().empty()) in compileShader()
666 std::string source = _shader->getShaderSource(); in compileShader()
676 OSG_INFO << "\nCompiling " << _shader->getTypename() in compileShader()
748 << _shader->getName() << "\" FAILED" << std::endl; in compileShader()
753 OSG_WARN << _shader->getTypename() << " Shader \"" in compileShader()
[all …]
/dports/cad/cura/Cura-58bae31/cura/
H A DXRayPass.py21 self._shader = None
26 if not self._shader:
27 …self._shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "xray…
29 …batch = RenderBatch(self._shader, type = RenderBatch.RenderType.NoType, backface_cull = False, ble…
H A DPickingPass.py35 self._shader = None #type: Optional[ShaderProgram]
39 if not self._shader:
41 …self._shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "came…
52 batch = RenderBatch(self._shader)
/dports/graphics/magnum-examples/magnum-examples-2019.10/src/shadows/
H A DShadowReceiverDrawable.cpp43 _shader->setTransformationProjectionMatrix(camera.projectionMatrix()*transformationMatrix); in draw()
44 _shader->setModelMatrix(object().transformationMatrix()); in draw()
46 _mesh->draw(*_shader); in draw()
H A DShadowCasterDrawable.cpp42 _shader->setTransformationMatrix(shadowCamera.projectionMatrix()*transformationMatrix); in draw()
43 _mesh->draw(*_shader); in draw()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/
H A Dshaders.cmake18 foreach (_shader ${SHADERS})
19 if ("${_shader}" MATCHES "\\.glsl$")
24 get_filename_component(_fileName "${_shader}" NAME)
31 get_filename_component(_baseShaderName "${_shader}" NAME_WE)
32 get_filename_component(_shaderExt "${_shader}" EXT)
46 COMMAND glslc "${_shader}" -o "${_spirvFile}" --target-env=vulkan1.0 -O -g "-I${SHADER_DIR}"
/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/video/gl/
H A Dgl_shader_program.cpp58 glAttachShader(_program, _vertex_shader->_shader); in ShaderProgram()
65 vt_utils::NumberToString(_vertex_shader->_shader) << in ShaderProgram()
73 glAttachShader(_program, _fragment_shader->_shader); in ShaderProgram()
80 vt_utils::NumberToString(_fragment_shader->_shader) << in ShaderProgram()
156 glDetachShader(_program, _vertex_shader->_shader); in ~ShaderProgram()
157 glDetachShader(_program, _fragment_shader->_shader); in ~ShaderProgram()
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/render/frontend/
H A DSphereRenderable.h11 Shader* _shader; variable
27 return _shader;
32 return _shader;
/dports/graphics/magnum-examples/magnum-examples-2019.10/src/mouseinteraction/
H A DMouseInteractionExample.cpp88 …DrawableGroup3D& drawables): SceneGraph::Drawable3D{object, &drawables}, _shader(shader), _mesh(me… in VertexColorDrawable()
91 _shader.setTransformationProjectionMatrix(camera.projectionMatrix()*transformation); in draw()
92 _mesh.draw(_shader); in draw()
96 Shaders::VertexColor3D& _shader; member in Magnum::Examples::VertexColorDrawable
102 …DrawableGroup3D& drawables): SceneGraph::Drawable3D{object, &drawables}, _shader(shader), _mesh(me… in FlatDrawable()
105 _shader.setColor(0x747474_rgbf) in draw()
107 _mesh.draw(_shader); in draw()
111 Shaders::Flat3D& _shader; member in Magnum::Examples::FlatDrawable
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgAnimation/
H A DRigTransformHardware.cpp193 _shader = shader; in setShader()
226 if (!_shader.valid()) in init()
227 _shader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"skinning.vert"); in init()
229 if (!_shader.valid()) { in init()
236 std::string str = _shader->getShaderSource(); in init()
242 _shader->setShaderSource(str); in init()
256 program->addShader(_shader.get()); in init()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osgAnimation/
H A DMorphTransformHardware45 inline void setShader( osg::Shader*s ) { _shader=s; }
46 inline const osg::Shader * getShader() const { return _shader.get(); }
47 inline osg::Shader * getShader() { return _shader.get(); }
58 osg::ref_ptr<osg::Shader> _shader;
/dports/graphics/magnum-examples/magnum-examples-2019.10/src/cubemap/
H A DReflector.cpp101 …if(!(_shader = resourceManager.get<GL::AbstractShaderProgram, ReflectorShader>("reflector-shader")… in Reflector()
102 …resourceManager.set<GL::AbstractShaderProgram>(_shader.key(), new ReflectorShader, ResourceDataSta… in Reflector()
109 _shader->setTransformationMatrix(transformationMatrix) in draw()
118 _sphere->draw(*_shader); in draw()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osganimationhardware/
H A Dosganimationhardware.cpp83 if (!_shader.valid()) in init()
84 _shader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"shaders/skinning.vert"); in init()
86 if (!_shader.valid()) { in init()
93 std::string str = _shader->getShaderSource(); in init()
99 _shader->setShaderSource(str); in init()
103 program->addShader(_shader.get()); in init()
/dports/graphics/magnum-examples/magnum-examples-2019.10/src/textured-triangle/
H A DTexturedTriangleExample.cpp56 TexturedTriangleShader _shader; member in Magnum::Examples::TexturedTriangleExample
107 _shader.setColor(0xffb2b2_rgbf) in drawEvent()
109 _mesh.draw(_shader); in drawEvent()
/dports/graphics/magnum-examples/magnum-examples-2019.10/src/viewer/
H A DViewerExample.cpp95 …eGraph::DrawableGroup3D& group): SceneGraph::Drawable3D{object, &group}, _shader(shader), _mesh(me… in ColoredDrawable()
100 Shaders::Phong& _shader; member in Magnum::Examples::ColoredDrawable
107 …eGraph::DrawableGroup3D& group): SceneGraph::Drawable3D{object, &group}, _shader(shader), _mesh(me… in TexturedDrawable()
112 Shaders::Phong& _shader; member in Magnum::Examples::TexturedDrawable
293 _shader in draw()
300 _mesh.draw(_shader); in draw()
304 _shader in draw()
311 _mesh.draw(_shader); in draw()
/dports/graphics/magnum-examples/magnum-examples-2019.10/src/webvr/
H A DWebVrExample.cpp70 Shaders::Phong _shader; member in Magnum::Examples::WebVrExample
147 _shader.setSpecularColor(Color3(1.0f))
263 _shader.setLightPosition(viewMatrix[eye].transformPoint(lightPos)) in displayRender()
272 _shader.setTransformationMatrix(viewMatrix[eye]*transformationMatrix) in displayRender()
275 _mesh.draw(_shader); in displayRender()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgAnimation/
H A DMorphTransformHardware.cpp33 _shader(rth._shader), in MorphTransformHardware()
120 …if(!_shader.valid() && (program = (osg::Program*)stateset->getAttribute(osg::StateAttribute::PROGR… in init()
141 …if (!_shader.valid()) vertexshader = osgDB::readRefShaderFile(osg::Shader::VERTEX,"morphing.vert"); in init()
142 else vertexshader=_shader; in init()

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