/dports/cad/uranium/Uranium-3ed9c4de/plugins/Views/SimpleView/ |
H A D | SimpleView.py | 16 self._shader = None 22 if not self._shader: 23 …self._shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "obje… 28 renderer.queueNode(node, shader = self._shader)
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/dports/graphics/magnum-examples/magnum-examples-2019.10/src/bullet/ |
H A D | BulletExample.cpp | 73 Shaders::Phong _shader{NoCreate}; member in Magnum::Examples::BulletExample 101 …DrawableGroup3D& drawables): SceneGraph::Drawable3D{object, &drawables}, _shader(shader), _mesh(me… in ColoredDrawable() 105 _shader.setDiffuseColor(_color) in draw() 109 _mesh.draw(_shader); in draw() 112 Shaders::Phong& _shader; member in Magnum::Examples::ColoredDrawable 180 _shader = Shaders::Phong{}; in BulletExample() 181 _shader.setAmbientColor(0x111111_rgbf) in BulletExample() 199 new ColoredDrawable{*ground, _shader, _box, 0xffffff_rgbf, in BulletExample() 210 new ColoredDrawable{*o, _shader, _box, in BulletExample() 309 new ColoredDrawable{*object, _shader, _shootBox ? _box : _sphere, in mousePressEvent()
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/dports/graphics/magnum-examples/magnum-examples-2019.10/src/python/ |
H A D | magnum-viewer.py | 45 self._shader = shader 49 self._shader.light_positions = [ 52 self._shader.diffuse_color = self._color 53 self._shader.transformation_matrix = transformation_matrix 54 self._shader.normal_matrix = transformation_matrix.rotation_scaling() 55 self._shader.projection_matrix = camera.projection_matrix 56 self._mesh.draw(self._shader)
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H A D | magnum-textured-triangle.py | 132 self._shader = TexturedTriangleShader() 137 self._shader.color = (1.0, 0.7, 0.7) 138 self._shader.bind_texture(self._texture) 139 self._mesh.draw(self._shader)
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | Shader.cpp | 403 _shader(shader) in ShaderObjects() 531 _shader = shader; in PerContextShader() 587 if (_shader->getShaderBinary()) in compileShader() 601 …haderBinary(1, &_glShaderHandle, shaderBinaryFormat, _shader->getShaderBinary()->getData(), _shade… in compileShader() 609 if (_shader->getShaderSource().empty()) in compileShader() 622 if (_shader->getShaderSource().empty()) in compileShader() 636 std::string source = _shader->getShaderSource(); in compileShader() 655 OSG_INFO << "\nCompiling A :" << _shader->getTypename() in compileShader() 739 << _shader->getName() << "\" FAILED" << std::endl; in compileShader() 744 OSG_WARN << _shader->getTypename() << " Shader \"" in compileShader() [all …]
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/dports/cad/uranium/Uranium-3ed9c4de/UM/Scene/ |
H A D | ToolHandle.py | 66 self._shader = None 106 if not self._shader: 107 …self._shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "tool… 123 …mesh = self._line_mesh, mode = RenderBatch.RenderMode.Lines, overlay = True, shader = self._shader) 125 renderer.queueNode(self, mesh = self._solid_mesh, overlay = True, shader = self._shader) 130 if axis == self._active_axis or not self._shader: 134 self._shader.setUniformValue("u_activeColor", self._axis_color_map.get(axis, Color())) 136 self._shader.setUniformValue("u_activeColor", self._disabled_axis_color)
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/opengl/ |
H A D | mesh3ds_opengl_shader.cpp | 32 Mesh3DSOpenGLShader::Mesh3DSOpenGLShader(OpenGL::ShaderGL *shader) : _shader(shader) { in Mesh3DSOpenGLShader() 60 …_shader->enableVertexAttribute("position", _vertexBuffer, 3, GL_FLOAT, false, sizeof(GeometryVerte… in render() 62 _shader->use(true); in render() 63 _shader->setUniform("color", _color); in render()
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/dports/graphics/magnum-examples/magnum-examples-2019.10/src/text/ |
H A D | TextExample.cpp | 67 Shaders::DistanceFieldVector2D _shader; member in Magnum::Examples::TextExample 115 _shader.bindVectorTexture(_cache.texture()); in drawEvent() 117 _shader.setTransformationProjectionMatrix(_projection * _transformation) in drawEvent() 122 _text.draw(_shader); in drawEvent() 124 _shader.setTransformationProjectionMatrix(_projection* in drawEvent() 129 _text2->mesh().draw(_shader); in drawEvent()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/ |
H A D | Shader.cpp | 436 _shader(shader) in ShaderObjects() 561 _shader = shader; in PerContextShader() 617 if (_shader->getShaderBinary()) in compileShader() 631 …haderBinary(1, &_glShaderHandle, shaderBinaryFormat, _shader->getShaderBinary()->getData(), _shade… in compileShader() 639 if (_shader->getShaderSource().empty()) in compileShader() 652 if (_shader->getShaderSource().empty()) in compileShader() 666 std::string source = _shader->getShaderSource(); in compileShader() 676 OSG_INFO << "\nCompiling " << _shader->getTypename() in compileShader() 748 << _shader->getName() << "\" FAILED" << std::endl; in compileShader() 753 OSG_WARN << _shader->getTypename() << " Shader \"" in compileShader() [all …]
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/dports/cad/cura/Cura-58bae31/cura/ |
H A D | XRayPass.py | 21 self._shader = None 26 if not self._shader: 27 …self._shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "xray… 29 …batch = RenderBatch(self._shader, type = RenderBatch.RenderType.NoType, backface_cull = False, ble…
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H A D | PickingPass.py | 35 self._shader = None #type: Optional[ShaderProgram] 39 if not self._shader: 41 …self._shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "came… 52 batch = RenderBatch(self._shader)
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/dports/graphics/magnum-examples/magnum-examples-2019.10/src/shadows/ |
H A D | ShadowReceiverDrawable.cpp | 43 _shader->setTransformationProjectionMatrix(camera.projectionMatrix()*transformationMatrix); in draw() 44 _shader->setModelMatrix(object().transformationMatrix()); in draw() 46 _mesh->draw(*_shader); in draw()
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H A D | ShadowCasterDrawable.cpp | 42 _shader->setTransformationMatrix(shadowCamera.projectionMatrix()*transformationMatrix); in draw() 43 _mesh->draw(*_shader); in draw()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ |
H A D | shaders.cmake | 18 foreach (_shader ${SHADERS}) 19 if ("${_shader}" MATCHES "\\.glsl$") 24 get_filename_component(_fileName "${_shader}" NAME) 31 get_filename_component(_baseShaderName "${_shader}" NAME_WE) 32 get_filename_component(_shaderExt "${_shader}" EXT) 46 COMMAND glslc "${_shader}" -o "${_spirvFile}" --target-env=vulkan1.0 -O -g "-I${SHADER_DIR}"
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/video/gl/ |
H A D | gl_shader_program.cpp | 58 glAttachShader(_program, _vertex_shader->_shader); in ShaderProgram() 65 vt_utils::NumberToString(_vertex_shader->_shader) << in ShaderProgram() 73 glAttachShader(_program, _fragment_shader->_shader); in ShaderProgram() 80 vt_utils::NumberToString(_fragment_shader->_shader) << in ShaderProgram() 156 glDetachShader(_program, _vertex_shader->_shader); in ~ShaderProgram() 157 glDetachShader(_program, _fragment_shader->_shader); in ~ShaderProgram()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/render/frontend/ |
H A D | SphereRenderable.h | 11 Shader* _shader; variable 27 return _shader; 32 return _shader;
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/dports/graphics/magnum-examples/magnum-examples-2019.10/src/mouseinteraction/ |
H A D | MouseInteractionExample.cpp | 88 …DrawableGroup3D& drawables): SceneGraph::Drawable3D{object, &drawables}, _shader(shader), _mesh(me… in VertexColorDrawable() 91 _shader.setTransformationProjectionMatrix(camera.projectionMatrix()*transformation); in draw() 92 _mesh.draw(_shader); in draw() 96 Shaders::VertexColor3D& _shader; member in Magnum::Examples::VertexColorDrawable 102 …DrawableGroup3D& drawables): SceneGraph::Drawable3D{object, &drawables}, _shader(shader), _mesh(me… in FlatDrawable() 105 _shader.setColor(0x747474_rgbf) in draw() 107 _mesh.draw(_shader); in draw() 111 Shaders::Flat3D& _shader; member in Magnum::Examples::FlatDrawable
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgAnimation/ |
H A D | RigTransformHardware.cpp | 193 _shader = shader; in setShader() 226 if (!_shader.valid()) in init() 227 _shader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"skinning.vert"); in init() 229 if (!_shader.valid()) { in init() 236 std::string str = _shader->getShaderSource(); in init() 242 _shader->setShaderSource(str); in init() 256 program->addShader(_shader.get()); in init()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osgAnimation/ |
H A D | MorphTransformHardware | 45 inline void setShader( osg::Shader*s ) { _shader=s; } 46 inline const osg::Shader * getShader() const { return _shader.get(); } 47 inline osg::Shader * getShader() { return _shader.get(); } 58 osg::ref_ptr<osg::Shader> _shader;
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/dports/graphics/magnum-examples/magnum-examples-2019.10/src/cubemap/ |
H A D | Reflector.cpp | 101 …if(!(_shader = resourceManager.get<GL::AbstractShaderProgram, ReflectorShader>("reflector-shader")… in Reflector() 102 …resourceManager.set<GL::AbstractShaderProgram>(_shader.key(), new ReflectorShader, ResourceDataSta… in Reflector() 109 _shader->setTransformationMatrix(transformationMatrix) in draw() 118 _sphere->draw(*_shader); in draw()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osganimationhardware/ |
H A D | osganimationhardware.cpp | 83 if (!_shader.valid()) in init() 84 _shader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"shaders/skinning.vert"); in init() 86 if (!_shader.valid()) { in init() 93 std::string str = _shader->getShaderSource(); in init() 99 _shader->setShaderSource(str); in init() 103 program->addShader(_shader.get()); in init()
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/dports/graphics/magnum-examples/magnum-examples-2019.10/src/textured-triangle/ |
H A D | TexturedTriangleExample.cpp | 56 TexturedTriangleShader _shader; member in Magnum::Examples::TexturedTriangleExample 107 _shader.setColor(0xffb2b2_rgbf) in drawEvent() 109 _mesh.draw(_shader); in drawEvent()
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/dports/graphics/magnum-examples/magnum-examples-2019.10/src/viewer/ |
H A D | ViewerExample.cpp | 95 …eGraph::DrawableGroup3D& group): SceneGraph::Drawable3D{object, &group}, _shader(shader), _mesh(me… in ColoredDrawable() 100 Shaders::Phong& _shader; member in Magnum::Examples::ColoredDrawable 107 …eGraph::DrawableGroup3D& group): SceneGraph::Drawable3D{object, &group}, _shader(shader), _mesh(me… in TexturedDrawable() 112 Shaders::Phong& _shader; member in Magnum::Examples::TexturedDrawable 293 _shader in draw() 300 _mesh.draw(_shader); in draw() 304 _shader in draw() 311 _mesh.draw(_shader); in draw()
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/dports/graphics/magnum-examples/magnum-examples-2019.10/src/webvr/ |
H A D | WebVrExample.cpp | 70 Shaders::Phong _shader; member in Magnum::Examples::WebVrExample 147 _shader.setSpecularColor(Color3(1.0f)) 263 _shader.setLightPosition(viewMatrix[eye].transformPoint(lightPos)) in displayRender() 272 _shader.setTransformationMatrix(viewMatrix[eye]*transformationMatrix) in displayRender() 275 _mesh.draw(_shader); in displayRender()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgAnimation/ |
H A D | MorphTransformHardware.cpp | 33 _shader(rth._shader), in MorphTransformHardware() 120 …if(!_shader.valid() && (program = (osg::Program*)stateset->getAttribute(osg::StateAttribute::PROGR… in init() 141 …if (!_shader.valid()) vertexshader = osgDB::readRefShaderFile(osg::Shader::VERTEX,"morphing.vert"); in init() 142 else vertexshader=_shader; in init()
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