Home
last modified time | relevance | path

Searched refs:aInput (Results 26 – 50 of 1318) sorted by relevance

12345678910>>...53

/dports/mail/thunderbird/thunderbird-91.8.0/gfx/layers/apz/src/
H A DQueuedInput.cpp18 : mInput(MakeUnique<MultiTouchInput>(aInput)), mBlock(&aBlock) {} in QueuedInput()
20 QueuedInput::QueuedInput(const ScrollWheelInput& aInput, in QueuedInput() argument
22 : mInput(MakeUnique<ScrollWheelInput>(aInput)), mBlock(&aBlock) {} in QueuedInput()
24 QueuedInput::QueuedInput(const MouseInput& aInput, DragBlockState& aBlock) in QueuedInput() argument
25 : mInput(MakeUnique<MouseInput>(aInput)), mBlock(&aBlock) {} in QueuedInput()
27 QueuedInput::QueuedInput(const PanGestureInput& aInput, in QueuedInput() argument
29 : mInput(MakeUnique<PanGestureInput>(aInput)), mBlock(&aBlock) {} in QueuedInput()
31 QueuedInput::QueuedInput(const PinchGestureInput& aInput, in QueuedInput() argument
33 : mInput(MakeUnique<PinchGestureInput>(aInput)), mBlock(&aBlock) {} in QueuedInput()
35 QueuedInput::QueuedInput(const KeyboardInput& aInput, in QueuedInput() argument
[all …]
H A DDragTracker.cpp21 bool DragTracker::StartsDrag(const MouseInput& aInput) { in StartsDrag() argument
22 return aInput.IsLeftButton() && aInput.mType == MouseInput::MOUSE_DOWN; in StartsDrag()
26 bool DragTracker::EndsDrag(const MouseInput& aInput) { in EndsDrag() argument
33 return (aInput.IsLeftButton() && aInput.mType == MouseInput::MOUSE_UP) || in EndsDrag()
34 aInput.mType == MouseInput::MOUSE_DRAG_END; in EndsDrag()
37 void DragTracker::Update(const MouseInput& aInput) { in Update() argument
38 if (StartsDrag(aInput)) { in Update()
41 } else if (EndsDrag(aInput)) { in Update()
/dports/editors/libreoffice/libreoffice-7.2.6.2/chart2/qa/unit/
H A Dcommon_functor_test.cxx40 std::vector<css::uno::Any> aInput; in testAnyToString() local
41 aInput.emplace_back(2.0); in testAnyToString()
42 aInput.emplace_back(10.0); in testAnyToString()
43 aInput.emplace_back(12.0); in testAnyToString()
44 aInput.emplace_back(15.0); in testAnyToString()
45 aInput.emplace_back(25.234); in testAnyToString()
46 aInput.emplace_back(123.456); in testAnyToString()
47 aInput.emplace_back(0.123450); in testAnyToString()
50 std::transform(aInput.begin(), aInput.end(), in testAnyToString()
64 std::vector<double> aInput { 2.0, 10.0, 12.0, 15.0, 25.234, 123.456, 0.123450 }; in testDoubleToString() local
[all …]
/dports/lang/spidermonkey60/firefox-60.9.0/dom/media/webaudio/
H A DStereoPannerNode.cpp81 if (aInput.ChannelCount() == 2) { in UpmixToStereoIfNeeded()
90 MOZ_ASSERT(aInput.ChannelCount() == 1); in UpmixToStereoIfNeeded()
91 GainMonoToStereo(aInput, aOutput, aInput.mVolume, aInput.mVolume); in UpmixToStereoIfNeeded()
99 MOZ_ASSERT(aInput.ChannelCount() <= 2); in ProcessBlock()
101 bool monoToStereo = aInput.ChannelCount() == 1; in ProcessBlock()
103 if (aInput.IsNull()) { in ProcessBlock()
111 UpmixToStereoIfNeeded(aInput, aOutput); in ProcessBlock()
119 ApplyStereoPanning(aInput, aOutput, gainL * aInput.mVolume, in ProcessBlock()
136 alignedComputedGain[counter] = left * aInput.mVolume; in ProcessBlock()
138 right * aInput.mVolume; in ProcessBlock()
[all …]
H A DPanningUtils.h17 void GainMonoToStereo(const AudioBlock& aInput, AudioBlock* aOutput, T aGainL, in GainMonoToStereo() argument
21 const float* input = static_cast<const float*>(aInput.mChannelData[0]); in GainMonoToStereo()
23 MOZ_ASSERT(aInput.ChannelCount() == 1); in GainMonoToStereo()
32 void GainStereoToStereo(const AudioBlock& aInput, AudioBlock* aOutput, T aGainL, in GainStereoToStereo() argument
36 const float* inputL = static_cast<const float*>(aInput.mChannelData[0]); in GainStereoToStereo()
37 const float* inputR = static_cast<const float*>(aInput.mChannelData[1]); in GainStereoToStereo()
39 MOZ_ASSERT(aInput.ChannelCount() == 2); in GainStereoToStereo()
49 void ApplyStereoPanning(const AudioBlock& aInput, AudioBlock* aOutput, T aGainL, in ApplyStereoPanning() argument
51 if (aInput.ChannelCount() == 1) { in ApplyStereoPanning()
52 GainMonoToStereo(aInput, aOutput, aGainL, aGainR); in ApplyStereoPanning()
[all …]
/dports/www/firefox-esr/firefox-91.8.0/gfx/layers/d3d11/mlgshaders/
H A Dtextured-ps.hlsl16 float4 TexturedQuadRGBA(const VS_SAMPLEOUTPUT_CLIPPED aInput) : SV_Target
18 return simpleTex.Sample(sSampler, aInput.vTexCoords) * sOpacity;
20 float4 TexturedQuadRGB(const VS_SAMPLEOUTPUT_CLIPPED aInput) : SV_Target
26 float4 TexturedVertexRGBA(const VS_SAMPLEOUTPUT aInput) : SV_Target
28 if (!RectContainsPoint(aInput.vClipRect, aInput.vPosition.xy)) {
32 float alpha = ReadMask(aInput.vMaskCoords);
33 return simpleTex.Sample(sSampler, aInput.vTexCoords) * alpha;
37 float4 TexturedVertexRGB(const VS_SAMPLEOUTPUT aInput) : SV_Target
39 if (!RectContainsPoint(aInput.vClipRect, aInput.vPosition.xy)) {
43 float alpha = ReadMask(aInput.vMaskCoords);
[all …]
H A Dcolor-vs.hlsl39 VS_COLOROUTPUT_CLIPPED ColoredQuadVS(const VS_COLORQUAD aInput)
42 aInput.vPos,
43 aInput.vRect,
44 aInput.vLayerId,
45 aInput.vDepth);
49 output.vColor = aInput.vColor;
53 VS_COLOROUTPUT ColoredVertexVS(const VS_COLORVERTEX aInput)
55 float2 layerPos = UnitTriangleToPos(aInput.vUnitPos, aInput.vPos1, aInput.vPos2, aInput.vPos3);
56 VertexInfo info = ComputePosition(layerPos, aInput.vLayerId, aInput.vDepth);
57 return ColorImpl(aInput.vColor, info);
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/layers/d3d11/mlgshaders/
H A Dcolor-vs.hlsl39 VS_COLOROUTPUT_CLIPPED ColoredQuadVS(const VS_COLORQUAD aInput)
42 aInput.vPos,
43 aInput.vRect,
44 aInput.vLayerId,
45 aInput.vDepth);
49 output.vColor = aInput.vColor;
53 VS_COLOROUTPUT ColoredVertexVS(const VS_COLORVERTEX aInput)
55 float2 layerPos = UnitTriangleToPos(aInput.vUnitPos, aInput.vPos1, aInput.vPos2, aInput.vPos3);
56 VertexInfo info = ComputePosition(layerPos, aInput.vLayerId, aInput.vDepth);
57 return ColorImpl(aInput.vColor, info);
H A Dtextured-ps.hlsl16 float4 TexturedQuadRGBA(const VS_SAMPLEOUTPUT_CLIPPED aInput) : SV_Target
18 return simpleTex.Sample(sSampler, aInput.vTexCoords) * sOpacity;
20 float4 TexturedQuadRGB(const VS_SAMPLEOUTPUT_CLIPPED aInput) : SV_Target
26 float4 TexturedVertexRGBA(const VS_SAMPLEOUTPUT aInput) : SV_Target
28 if (!RectContainsPoint(aInput.vClipRect, aInput.vPosition.xy)) {
32 float alpha = ReadMask(aInput.vMaskCoords);
33 return simpleTex.Sample(sSampler, aInput.vTexCoords) * alpha;
37 float4 TexturedVertexRGB(const VS_SAMPLEOUTPUT aInput) : SV_Target
39 if (!RectContainsPoint(aInput.vClipRect, aInput.vPosition.xy)) {
43 float alpha = ReadMask(aInput.vMaskCoords);
[all …]
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/layers/d3d11/mlgshaders/
H A Dcolor-vs.hlsl39 VS_COLOROUTPUT_CLIPPED ColoredQuadVS(const VS_COLORQUAD aInput)
42 aInput.vPos,
43 aInput.vRect,
44 aInput.vLayerId,
45 aInput.vDepth);
49 output.vColor = aInput.vColor;
53 VS_COLOROUTPUT ColoredVertexVS(const VS_COLORVERTEX aInput)
55 float2 layerPos = UnitTriangleToPos(aInput.vUnitPos, aInput.vPos1, aInput.vPos2, aInput.vPos3);
56 VertexInfo info = ComputePosition(layerPos, aInput.vLayerId, aInput.vDepth);
57 return ColorImpl(aInput.vColor, info);
H A Dtextured-ps.hlsl16 float4 TexturedQuadRGBA(const VS_SAMPLEOUTPUT_CLIPPED aInput) : SV_Target
18 return simpleTex.Sample(sSampler, aInput.vTexCoords) * sOpacity;
20 float4 TexturedQuadRGB(const VS_SAMPLEOUTPUT_CLIPPED aInput) : SV_Target
26 float4 TexturedVertexRGBA(const VS_SAMPLEOUTPUT aInput) : SV_Target
28 if (!RectContainsPoint(aInput.vClipRect, aInput.vPosition.xy)) {
32 float alpha = ReadMask(aInput.vMaskCoords);
33 return simpleTex.Sample(sSampler, aInput.vTexCoords) * alpha;
37 float4 TexturedVertexRGB(const VS_SAMPLEOUTPUT aInput) : SV_Target
39 if (!RectContainsPoint(aInput.vClipRect, aInput.vPosition.xy)) {
43 float alpha = ReadMask(aInput.vMaskCoords);
[all …]
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/layers/d3d11/mlgshaders/
H A Dcolor-vs.hlsl39 VS_COLOROUTPUT_CLIPPED ColoredQuadVS(const VS_COLORQUAD aInput)
42 aInput.vPos,
43 aInput.vRect,
44 aInput.vLayerId,
45 aInput.vDepth);
49 output.vColor = aInput.vColor;
53 VS_COLOROUTPUT ColoredVertexVS(const VS_COLORVERTEX aInput)
55 float2 layerPos = UnitTriangleToPos(aInput.vUnitPos, aInput.vPos1, aInput.vPos2, aInput.vPos3);
56 VertexInfo info = ComputePosition(layerPos, aInput.vLayerId, aInput.vDepth);
57 return ColorImpl(aInput.vColor, info);
H A Dtextured-ps.hlsl16 float4 TexturedQuadRGBA(const VS_SAMPLEOUTPUT_CLIPPED aInput) : SV_Target
18 return simpleTex.Sample(sSampler, aInput.vTexCoords) * sOpacity;
20 float4 TexturedQuadRGB(const VS_SAMPLEOUTPUT_CLIPPED aInput) : SV_Target
26 float4 TexturedVertexRGBA(const VS_SAMPLEOUTPUT aInput) : SV_Target
28 if (!RectContainsPoint(aInput.vClipRect, aInput.vPosition.xy)) {
32 float alpha = ReadMask(aInput.vMaskCoords);
33 return simpleTex.Sample(sSampler, aInput.vTexCoords) * alpha;
37 float4 TexturedVertexRGB(const VS_SAMPLEOUTPUT aInput) : SV_Target
39 if (!RectContainsPoint(aInput.vClipRect, aInput.vPosition.xy)) {
43 float alpha = ReadMask(aInput.vMaskCoords);
[all …]
/dports/www/firefox-esr/firefox-91.8.0/dom/media/webaudio/
H A DPanningUtils.h17 void GainMonoToStereo(const AudioBlock& aInput, AudioBlock* aOutput, T aGainL, in GainMonoToStereo() argument
21 const float* input = static_cast<const float*>(aInput.mChannelData[0]); in GainMonoToStereo()
23 MOZ_ASSERT(aInput.ChannelCount() == 1); in GainMonoToStereo()
32 void GainStereoToStereo(const AudioBlock& aInput, AudioBlock* aOutput, T aGainL, in GainStereoToStereo() argument
36 const float* inputL = static_cast<const float*>(aInput.mChannelData[0]); in GainStereoToStereo()
37 const float* inputR = static_cast<const float*>(aInput.mChannelData[1]); in GainStereoToStereo()
39 MOZ_ASSERT(aInput.ChannelCount() == 2); in GainStereoToStereo()
53 if (aInput.ChannelCount() == 1) { in ApplyStereoPanning()
54 GainMonoToStereo(aInput, aOutput, aGainL, aGainR); in ApplyStereoPanning()
56 GainStereoToStereo(aInput, aOutput, aGainL, aGainR, aOnLeft); in ApplyStereoPanning()
[all …]
/dports/lang/spidermonkey78/firefox-78.9.0/dom/media/webaudio/
H A DPanningUtils.h17 void GainMonoToStereo(const AudioBlock& aInput, AudioBlock* aOutput, T aGainL, in GainMonoToStereo() argument
21 const float* input = static_cast<const float*>(aInput.mChannelData[0]); in GainMonoToStereo()
23 MOZ_ASSERT(aInput.ChannelCount() == 1); in GainMonoToStereo()
32 void GainStereoToStereo(const AudioBlock& aInput, AudioBlock* aOutput, T aGainL, in GainStereoToStereo() argument
36 const float* inputL = static_cast<const float*>(aInput.mChannelData[0]); in GainStereoToStereo()
37 const float* inputR = static_cast<const float*>(aInput.mChannelData[1]); in GainStereoToStereo()
39 MOZ_ASSERT(aInput.ChannelCount() == 2); in GainStereoToStereo()
53 if (aInput.ChannelCount() == 1) { in ApplyStereoPanning()
54 GainMonoToStereo(aInput, aOutput, aGainL, aGainR); in ApplyStereoPanning()
56 GainStereoToStereo(aInput, aOutput, aGainL, aGainR, aOnLeft); in ApplyStereoPanning()
[all …]
/dports/www/firefox/firefox-99.0/dom/media/webaudio/
H A DPanningUtils.h17 void GainMonoToStereo(const AudioBlock& aInput, AudioBlock* aOutput, T aGainL, in GainMonoToStereo() argument
21 const float* input = static_cast<const float*>(aInput.mChannelData[0]); in GainMonoToStereo()
23 MOZ_ASSERT(aInput.ChannelCount() == 1); in GainMonoToStereo()
32 void GainStereoToStereo(const AudioBlock& aInput, AudioBlock* aOutput, T aGainL, in GainStereoToStereo() argument
36 const float* inputL = static_cast<const float*>(aInput.mChannelData[0]); in GainStereoToStereo()
37 const float* inputR = static_cast<const float*>(aInput.mChannelData[1]); in GainStereoToStereo()
39 MOZ_ASSERT(aInput.ChannelCount() == 2); in GainStereoToStereo()
53 if (aInput.ChannelCount() == 1) { in ApplyStereoPanning()
54 GainMonoToStereo(aInput, aOutput, aGainL, aGainR); in ApplyStereoPanning()
56 GainStereoToStereo(aInput, aOutput, aGainL, aGainR, aOnLeft); in ApplyStereoPanning()
[all …]
/dports/mail/thunderbird/thunderbird-91.8.0/dom/media/webaudio/
H A DPanningUtils.h17 void GainMonoToStereo(const AudioBlock& aInput, AudioBlock* aOutput, T aGainL, in GainMonoToStereo() argument
21 const float* input = static_cast<const float*>(aInput.mChannelData[0]); in GainMonoToStereo()
23 MOZ_ASSERT(aInput.ChannelCount() == 1); in GainMonoToStereo()
32 void GainStereoToStereo(const AudioBlock& aInput, AudioBlock* aOutput, T aGainL, in GainStereoToStereo() argument
36 const float* inputL = static_cast<const float*>(aInput.mChannelData[0]); in GainStereoToStereo()
37 const float* inputR = static_cast<const float*>(aInput.mChannelData[1]); in GainStereoToStereo()
39 MOZ_ASSERT(aInput.ChannelCount() == 2); in GainStereoToStereo()
53 if (aInput.ChannelCount() == 1) { in ApplyStereoPanning()
54 GainMonoToStereo(aInput, aOutput, aGainL, aGainR); in ApplyStereoPanning()
56 GainStereoToStereo(aInput, aOutput, aGainL, aGainR, aOnLeft); in ApplyStereoPanning()
[all …]
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/layers/apz/src/
H A DDragTracker.cpp19 /*static*/ bool DragTracker::StartsDrag(const MouseInput& aInput) { in StartsDrag() argument
20 return aInput.IsLeftButton() && aInput.mType == MouseInput::MOUSE_DOWN; in StartsDrag()
23 /*static*/ bool DragTracker::EndsDrag(const MouseInput& aInput) { in EndsDrag() argument
30 return (aInput.IsLeftButton() && aInput.mType == MouseInput::MOUSE_UP) || in EndsDrag()
31 aInput.mType == MouseInput::MOUSE_DRAG_END; in EndsDrag()
34 void DragTracker::Update(const MouseInput& aInput) { in Update() argument
35 if (StartsDrag(aInput)) { in Update()
38 } else if (EndsDrag(aInput)) { in Update()
H A DQueuedInput.cpp17 QueuedInput::QueuedInput(const MultiTouchInput& aInput, TouchBlockState& aBlock) in QueuedInput() argument
18 : mInput(MakeUnique<MultiTouchInput>(aInput)), mBlock(&aBlock) {} in QueuedInput()
20 QueuedInput::QueuedInput(const ScrollWheelInput& aInput, in QueuedInput() argument
22 : mInput(MakeUnique<ScrollWheelInput>(aInput)), mBlock(&aBlock) {} in QueuedInput()
24 QueuedInput::QueuedInput(const MouseInput& aInput, DragBlockState& aBlock) in QueuedInput() argument
25 : mInput(MakeUnique<MouseInput>(aInput)), mBlock(&aBlock) {} in QueuedInput()
27 QueuedInput::QueuedInput(const PanGestureInput& aInput, in QueuedInput() argument
29 : mInput(MakeUnique<PanGestureInput>(aInput)), mBlock(&aBlock) {} in QueuedInput()
31 QueuedInput::QueuedInput(const KeyboardInput& aInput, in QueuedInput() argument
33 : mInput(MakeUnique<KeyboardInput>(aInput)), mBlock(&aBlock) {} in QueuedInput()
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/layers/apz/src/
H A DDragTracker.cpp22 DragTracker::StartsDrag(const MouseInput& aInput) in StartsDrag() argument
24 return aInput.IsLeftButton() && aInput.mType == MouseInput::MOUSE_DOWN; in StartsDrag()
28 DragTracker::EndsDrag(const MouseInput& aInput) in EndsDrag() argument
36 return (aInput.IsLeftButton() && aInput.mType == MouseInput::MOUSE_UP) in EndsDrag()
37 || aInput.mType == MouseInput::MOUSE_DRAG_END; in EndsDrag()
41 DragTracker::Update(const MouseInput& aInput) in Update() argument
43 if (StartsDrag(aInput)) { in Update()
46 } else if (EndsDrag(aInput)) { in Update()
/dports/math/yacas/yacas-1.9.1/jyacas/net/sf/yacas/
H A DXmlTokenizer.java5 public String NextToken(LispInput aInput, LispHashTable aHashTable) throws Exception { in NextToken() argument
9 while (Character.isWhitespace(aInput.Peek())) in NextToken()
10 aInput.Next(); in NextToken()
12 if (aInput.EndOfStream()) in NextToken()
17 c = aInput.Next(); in NextToken()
22 c = aInput.Next(); in NextToken()
23 LispError.Check(!aInput.EndOfStream(), LispError.KLispErrCommentToEndOfFile); in NextToken()
27 while (aInput.Peek() != '<' && !aInput.EndOfStream()) { in NextToken()
28 c = aInput.Next(); in NextToken()
/dports/www/firefox-esr/firefox-91.8.0/gfx/layers/apz/src/
H A DDragTracker.cpp21 bool DragTracker::StartsDrag(const MouseInput& aInput) { in StartsDrag() argument
22 return aInput.IsLeftButton() && aInput.mType == MouseInput::MOUSE_DOWN; in StartsDrag()
26 bool DragTracker::EndsDrag(const MouseInput& aInput) { in EndsDrag() argument
33 return (aInput.IsLeftButton() && aInput.mType == MouseInput::MOUSE_UP) || in EndsDrag()
34 aInput.mType == MouseInput::MOUSE_DRAG_END; in EndsDrag()
37 void DragTracker::Update(const MouseInput& aInput) { in Update() argument
38 if (StartsDrag(aInput)) { in Update()
41 } else if (EndsDrag(aInput)) { in Update()
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/layers/apz/src/
H A DDragTracker.cpp20 bool DragTracker::StartsDrag(const MouseInput& aInput) { in StartsDrag() argument
21 return aInput.IsLeftButton() && aInput.mType == MouseInput::MOUSE_DOWN; in StartsDrag()
25 bool DragTracker::EndsDrag(const MouseInput& aInput) { in EndsDrag() argument
32 return (aInput.IsLeftButton() && aInput.mType == MouseInput::MOUSE_UP) || in EndsDrag()
33 aInput.mType == MouseInput::MOUSE_DRAG_END; in EndsDrag()
36 void DragTracker::Update(const MouseInput& aInput) { in Update() argument
37 if (StartsDrag(aInput)) { in Update()
40 } else if (EndsDrag(aInput)) { in Update()
/dports/www/firefox/firefox-99.0/gfx/layers/apz/src/
H A DDragTracker.cpp21 bool DragTracker::StartsDrag(const MouseInput& aInput) { in StartsDrag() argument
22 return aInput.IsLeftButton() && aInput.mType == MouseInput::MOUSE_DOWN; in StartsDrag()
26 bool DragTracker::EndsDrag(const MouseInput& aInput) { in EndsDrag() argument
33 return (aInput.IsLeftButton() && aInput.mType == MouseInput::MOUSE_UP) || in EndsDrag()
34 aInput.mType == MouseInput::MOUSE_DRAG_END; in EndsDrag()
37 void DragTracker::Update(const MouseInput& aInput) { in Update() argument
38 if (StartsDrag(aInput)) { in Update()
41 } else if (EndsDrag(aInput)) { in Update()
/dports/www/firefox-legacy/firefox-52.8.0esr/dom/media/webaudio/
H A DPanningUtils.h18 GainMonoToStereo(const AudioBlock& aInput, AudioBlock* aOutput, in GainMonoToStereo() argument
23 const float* input = static_cast<const float*>(aInput.mChannelData[0]); in GainMonoToStereo()
25 MOZ_ASSERT(aInput.ChannelCount() == 1); in GainMonoToStereo()
35 GainStereoToStereo(const AudioBlock& aInput, AudioBlock* aOutput, in GainStereoToStereo() argument
40 const float* inputL = static_cast<const float*>(aInput.mChannelData[0]); in GainStereoToStereo()
41 const float* inputR = static_cast<const float*>(aInput.mChannelData[1]); in GainStereoToStereo()
43 MOZ_ASSERT(aInput.ChannelCount() == 2); in GainStereoToStereo()
52 void ApplyStereoPanning(const AudioBlock& aInput, AudioBlock* aOutput, in ApplyStereoPanning() argument
55 if (aInput.ChannelCount() == 1) { in ApplyStereoPanning()
56 GainMonoToStereo(aInput, aOutput, aGainL, aGainR); in ApplyStereoPanning()
[all …]

12345678910>>...53