/dports/mail/thunderbird/thunderbird-91.8.0/gfx/layers/apz/src/ |
H A D | QueuedInput.cpp | 18 : mInput(MakeUnique<MultiTouchInput>(aInput)), mBlock(&aBlock) {} in QueuedInput() 20 QueuedInput::QueuedInput(const ScrollWheelInput& aInput, in QueuedInput() argument 22 : mInput(MakeUnique<ScrollWheelInput>(aInput)), mBlock(&aBlock) {} in QueuedInput() 24 QueuedInput::QueuedInput(const MouseInput& aInput, DragBlockState& aBlock) in QueuedInput() argument 25 : mInput(MakeUnique<MouseInput>(aInput)), mBlock(&aBlock) {} in QueuedInput() 27 QueuedInput::QueuedInput(const PanGestureInput& aInput, in QueuedInput() argument 29 : mInput(MakeUnique<PanGestureInput>(aInput)), mBlock(&aBlock) {} in QueuedInput() 31 QueuedInput::QueuedInput(const PinchGestureInput& aInput, in QueuedInput() argument 33 : mInput(MakeUnique<PinchGestureInput>(aInput)), mBlock(&aBlock) {} in QueuedInput() 35 QueuedInput::QueuedInput(const KeyboardInput& aInput, in QueuedInput() argument [all …]
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H A D | DragTracker.cpp | 21 bool DragTracker::StartsDrag(const MouseInput& aInput) { in StartsDrag() argument 22 return aInput.IsLeftButton() && aInput.mType == MouseInput::MOUSE_DOWN; in StartsDrag() 26 bool DragTracker::EndsDrag(const MouseInput& aInput) { in EndsDrag() argument 33 return (aInput.IsLeftButton() && aInput.mType == MouseInput::MOUSE_UP) || in EndsDrag() 34 aInput.mType == MouseInput::MOUSE_DRAG_END; in EndsDrag() 37 void DragTracker::Update(const MouseInput& aInput) { in Update() argument 38 if (StartsDrag(aInput)) { in Update() 41 } else if (EndsDrag(aInput)) { in Update()
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/dports/editors/libreoffice/libreoffice-7.2.6.2/chart2/qa/unit/ |
H A D | common_functor_test.cxx | 40 std::vector<css::uno::Any> aInput; in testAnyToString() local 41 aInput.emplace_back(2.0); in testAnyToString() 42 aInput.emplace_back(10.0); in testAnyToString() 43 aInput.emplace_back(12.0); in testAnyToString() 44 aInput.emplace_back(15.0); in testAnyToString() 45 aInput.emplace_back(25.234); in testAnyToString() 46 aInput.emplace_back(123.456); in testAnyToString() 47 aInput.emplace_back(0.123450); in testAnyToString() 50 std::transform(aInput.begin(), aInput.end(), in testAnyToString() 64 std::vector<double> aInput { 2.0, 10.0, 12.0, 15.0, 25.234, 123.456, 0.123450 }; in testDoubleToString() local [all …]
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/dports/lang/spidermonkey60/firefox-60.9.0/dom/media/webaudio/ |
H A D | StereoPannerNode.cpp | 81 if (aInput.ChannelCount() == 2) { in UpmixToStereoIfNeeded() 90 MOZ_ASSERT(aInput.ChannelCount() == 1); in UpmixToStereoIfNeeded() 91 GainMonoToStereo(aInput, aOutput, aInput.mVolume, aInput.mVolume); in UpmixToStereoIfNeeded() 99 MOZ_ASSERT(aInput.ChannelCount() <= 2); in ProcessBlock() 101 bool monoToStereo = aInput.ChannelCount() == 1; in ProcessBlock() 103 if (aInput.IsNull()) { in ProcessBlock() 111 UpmixToStereoIfNeeded(aInput, aOutput); in ProcessBlock() 119 ApplyStereoPanning(aInput, aOutput, gainL * aInput.mVolume, in ProcessBlock() 136 alignedComputedGain[counter] = left * aInput.mVolume; in ProcessBlock() 138 right * aInput.mVolume; in ProcessBlock() [all …]
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H A D | PanningUtils.h | 17 void GainMonoToStereo(const AudioBlock& aInput, AudioBlock* aOutput, T aGainL, in GainMonoToStereo() argument 21 const float* input = static_cast<const float*>(aInput.mChannelData[0]); in GainMonoToStereo() 23 MOZ_ASSERT(aInput.ChannelCount() == 1); in GainMonoToStereo() 32 void GainStereoToStereo(const AudioBlock& aInput, AudioBlock* aOutput, T aGainL, in GainStereoToStereo() argument 36 const float* inputL = static_cast<const float*>(aInput.mChannelData[0]); in GainStereoToStereo() 37 const float* inputR = static_cast<const float*>(aInput.mChannelData[1]); in GainStereoToStereo() 39 MOZ_ASSERT(aInput.ChannelCount() == 2); in GainStereoToStereo() 49 void ApplyStereoPanning(const AudioBlock& aInput, AudioBlock* aOutput, T aGainL, in ApplyStereoPanning() argument 51 if (aInput.ChannelCount() == 1) { in ApplyStereoPanning() 52 GainMonoToStereo(aInput, aOutput, aGainL, aGainR); in ApplyStereoPanning() [all …]
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/dports/www/firefox-esr/firefox-91.8.0/gfx/layers/d3d11/mlgshaders/ |
H A D | textured-ps.hlsl | 16 float4 TexturedQuadRGBA(const VS_SAMPLEOUTPUT_CLIPPED aInput) : SV_Target 18 return simpleTex.Sample(sSampler, aInput.vTexCoords) * sOpacity; 20 float4 TexturedQuadRGB(const VS_SAMPLEOUTPUT_CLIPPED aInput) : SV_Target 26 float4 TexturedVertexRGBA(const VS_SAMPLEOUTPUT aInput) : SV_Target 28 if (!RectContainsPoint(aInput.vClipRect, aInput.vPosition.xy)) { 32 float alpha = ReadMask(aInput.vMaskCoords); 33 return simpleTex.Sample(sSampler, aInput.vTexCoords) * alpha; 37 float4 TexturedVertexRGB(const VS_SAMPLEOUTPUT aInput) : SV_Target 39 if (!RectContainsPoint(aInput.vClipRect, aInput.vPosition.xy)) { 43 float alpha = ReadMask(aInput.vMaskCoords); [all …]
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H A D | color-vs.hlsl | 39 VS_COLOROUTPUT_CLIPPED ColoredQuadVS(const VS_COLORQUAD aInput) 42 aInput.vPos, 43 aInput.vRect, 44 aInput.vLayerId, 45 aInput.vDepth); 49 output.vColor = aInput.vColor; 53 VS_COLOROUTPUT ColoredVertexVS(const VS_COLORVERTEX aInput) 55 float2 layerPos = UnitTriangleToPos(aInput.vUnitPos, aInput.vPos1, aInput.vPos2, aInput.vPos3); 56 VertexInfo info = ComputePosition(layerPos, aInput.vLayerId, aInput.vDepth); 57 return ColorImpl(aInput.vColor, info);
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/layers/d3d11/mlgshaders/ |
H A D | color-vs.hlsl | 39 VS_COLOROUTPUT_CLIPPED ColoredQuadVS(const VS_COLORQUAD aInput) 42 aInput.vPos, 43 aInput.vRect, 44 aInput.vLayerId, 45 aInput.vDepth); 49 output.vColor = aInput.vColor; 53 VS_COLOROUTPUT ColoredVertexVS(const VS_COLORVERTEX aInput) 55 float2 layerPos = UnitTriangleToPos(aInput.vUnitPos, aInput.vPos1, aInput.vPos2, aInput.vPos3); 56 VertexInfo info = ComputePosition(layerPos, aInput.vLayerId, aInput.vDepth); 57 return ColorImpl(aInput.vColor, info);
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H A D | textured-ps.hlsl | 16 float4 TexturedQuadRGBA(const VS_SAMPLEOUTPUT_CLIPPED aInput) : SV_Target 18 return simpleTex.Sample(sSampler, aInput.vTexCoords) * sOpacity; 20 float4 TexturedQuadRGB(const VS_SAMPLEOUTPUT_CLIPPED aInput) : SV_Target 26 float4 TexturedVertexRGBA(const VS_SAMPLEOUTPUT aInput) : SV_Target 28 if (!RectContainsPoint(aInput.vClipRect, aInput.vPosition.xy)) { 32 float alpha = ReadMask(aInput.vMaskCoords); 33 return simpleTex.Sample(sSampler, aInput.vTexCoords) * alpha; 37 float4 TexturedVertexRGB(const VS_SAMPLEOUTPUT aInput) : SV_Target 39 if (!RectContainsPoint(aInput.vClipRect, aInput.vPosition.xy)) { 43 float alpha = ReadMask(aInput.vMaskCoords); [all …]
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/layers/d3d11/mlgshaders/ |
H A D | color-vs.hlsl | 39 VS_COLOROUTPUT_CLIPPED ColoredQuadVS(const VS_COLORQUAD aInput) 42 aInput.vPos, 43 aInput.vRect, 44 aInput.vLayerId, 45 aInput.vDepth); 49 output.vColor = aInput.vColor; 53 VS_COLOROUTPUT ColoredVertexVS(const VS_COLORVERTEX aInput) 55 float2 layerPos = UnitTriangleToPos(aInput.vUnitPos, aInput.vPos1, aInput.vPos2, aInput.vPos3); 56 VertexInfo info = ComputePosition(layerPos, aInput.vLayerId, aInput.vDepth); 57 return ColorImpl(aInput.vColor, info);
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H A D | textured-ps.hlsl | 16 float4 TexturedQuadRGBA(const VS_SAMPLEOUTPUT_CLIPPED aInput) : SV_Target 18 return simpleTex.Sample(sSampler, aInput.vTexCoords) * sOpacity; 20 float4 TexturedQuadRGB(const VS_SAMPLEOUTPUT_CLIPPED aInput) : SV_Target 26 float4 TexturedVertexRGBA(const VS_SAMPLEOUTPUT aInput) : SV_Target 28 if (!RectContainsPoint(aInput.vClipRect, aInput.vPosition.xy)) { 32 float alpha = ReadMask(aInput.vMaskCoords); 33 return simpleTex.Sample(sSampler, aInput.vTexCoords) * alpha; 37 float4 TexturedVertexRGB(const VS_SAMPLEOUTPUT aInput) : SV_Target 39 if (!RectContainsPoint(aInput.vClipRect, aInput.vPosition.xy)) { 43 float alpha = ReadMask(aInput.vMaskCoords); [all …]
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/dports/lang/spidermonkey60/firefox-60.9.0/gfx/layers/d3d11/mlgshaders/ |
H A D | color-vs.hlsl | 39 VS_COLOROUTPUT_CLIPPED ColoredQuadVS(const VS_COLORQUAD aInput) 42 aInput.vPos, 43 aInput.vRect, 44 aInput.vLayerId, 45 aInput.vDepth); 49 output.vColor = aInput.vColor; 53 VS_COLOROUTPUT ColoredVertexVS(const VS_COLORVERTEX aInput) 55 float2 layerPos = UnitTriangleToPos(aInput.vUnitPos, aInput.vPos1, aInput.vPos2, aInput.vPos3); 56 VertexInfo info = ComputePosition(layerPos, aInput.vLayerId, aInput.vDepth); 57 return ColorImpl(aInput.vColor, info);
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H A D | textured-ps.hlsl | 16 float4 TexturedQuadRGBA(const VS_SAMPLEOUTPUT_CLIPPED aInput) : SV_Target 18 return simpleTex.Sample(sSampler, aInput.vTexCoords) * sOpacity; 20 float4 TexturedQuadRGB(const VS_SAMPLEOUTPUT_CLIPPED aInput) : SV_Target 26 float4 TexturedVertexRGBA(const VS_SAMPLEOUTPUT aInput) : SV_Target 28 if (!RectContainsPoint(aInput.vClipRect, aInput.vPosition.xy)) { 32 float alpha = ReadMask(aInput.vMaskCoords); 33 return simpleTex.Sample(sSampler, aInput.vTexCoords) * alpha; 37 float4 TexturedVertexRGB(const VS_SAMPLEOUTPUT aInput) : SV_Target 39 if (!RectContainsPoint(aInput.vClipRect, aInput.vPosition.xy)) { 43 float alpha = ReadMask(aInput.vMaskCoords); [all …]
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/dports/www/firefox-esr/firefox-91.8.0/dom/media/webaudio/ |
H A D | PanningUtils.h | 17 void GainMonoToStereo(const AudioBlock& aInput, AudioBlock* aOutput, T aGainL, in GainMonoToStereo() argument 21 const float* input = static_cast<const float*>(aInput.mChannelData[0]); in GainMonoToStereo() 23 MOZ_ASSERT(aInput.ChannelCount() == 1); in GainMonoToStereo() 32 void GainStereoToStereo(const AudioBlock& aInput, AudioBlock* aOutput, T aGainL, in GainStereoToStereo() argument 36 const float* inputL = static_cast<const float*>(aInput.mChannelData[0]); in GainStereoToStereo() 37 const float* inputR = static_cast<const float*>(aInput.mChannelData[1]); in GainStereoToStereo() 39 MOZ_ASSERT(aInput.ChannelCount() == 2); in GainStereoToStereo() 53 if (aInput.ChannelCount() == 1) { in ApplyStereoPanning() 54 GainMonoToStereo(aInput, aOutput, aGainL, aGainR); in ApplyStereoPanning() 56 GainStereoToStereo(aInput, aOutput, aGainL, aGainR, aOnLeft); in ApplyStereoPanning() [all …]
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/dports/lang/spidermonkey78/firefox-78.9.0/dom/media/webaudio/ |
H A D | PanningUtils.h | 17 void GainMonoToStereo(const AudioBlock& aInput, AudioBlock* aOutput, T aGainL, in GainMonoToStereo() argument 21 const float* input = static_cast<const float*>(aInput.mChannelData[0]); in GainMonoToStereo() 23 MOZ_ASSERT(aInput.ChannelCount() == 1); in GainMonoToStereo() 32 void GainStereoToStereo(const AudioBlock& aInput, AudioBlock* aOutput, T aGainL, in GainStereoToStereo() argument 36 const float* inputL = static_cast<const float*>(aInput.mChannelData[0]); in GainStereoToStereo() 37 const float* inputR = static_cast<const float*>(aInput.mChannelData[1]); in GainStereoToStereo() 39 MOZ_ASSERT(aInput.ChannelCount() == 2); in GainStereoToStereo() 53 if (aInput.ChannelCount() == 1) { in ApplyStereoPanning() 54 GainMonoToStereo(aInput, aOutput, aGainL, aGainR); in ApplyStereoPanning() 56 GainStereoToStereo(aInput, aOutput, aGainL, aGainR, aOnLeft); in ApplyStereoPanning() [all …]
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/dports/www/firefox/firefox-99.0/dom/media/webaudio/ |
H A D | PanningUtils.h | 17 void GainMonoToStereo(const AudioBlock& aInput, AudioBlock* aOutput, T aGainL, in GainMonoToStereo() argument 21 const float* input = static_cast<const float*>(aInput.mChannelData[0]); in GainMonoToStereo() 23 MOZ_ASSERT(aInput.ChannelCount() == 1); in GainMonoToStereo() 32 void GainStereoToStereo(const AudioBlock& aInput, AudioBlock* aOutput, T aGainL, in GainStereoToStereo() argument 36 const float* inputL = static_cast<const float*>(aInput.mChannelData[0]); in GainStereoToStereo() 37 const float* inputR = static_cast<const float*>(aInput.mChannelData[1]); in GainStereoToStereo() 39 MOZ_ASSERT(aInput.ChannelCount() == 2); in GainStereoToStereo() 53 if (aInput.ChannelCount() == 1) { in ApplyStereoPanning() 54 GainMonoToStereo(aInput, aOutput, aGainL, aGainR); in ApplyStereoPanning() 56 GainStereoToStereo(aInput, aOutput, aGainL, aGainR, aOnLeft); in ApplyStereoPanning() [all …]
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/dports/mail/thunderbird/thunderbird-91.8.0/dom/media/webaudio/ |
H A D | PanningUtils.h | 17 void GainMonoToStereo(const AudioBlock& aInput, AudioBlock* aOutput, T aGainL, in GainMonoToStereo() argument 21 const float* input = static_cast<const float*>(aInput.mChannelData[0]); in GainMonoToStereo() 23 MOZ_ASSERT(aInput.ChannelCount() == 1); in GainMonoToStereo() 32 void GainStereoToStereo(const AudioBlock& aInput, AudioBlock* aOutput, T aGainL, in GainStereoToStereo() argument 36 const float* inputL = static_cast<const float*>(aInput.mChannelData[0]); in GainStereoToStereo() 37 const float* inputR = static_cast<const float*>(aInput.mChannelData[1]); in GainStereoToStereo() 39 MOZ_ASSERT(aInput.ChannelCount() == 2); in GainStereoToStereo() 53 if (aInput.ChannelCount() == 1) { in ApplyStereoPanning() 54 GainMonoToStereo(aInput, aOutput, aGainL, aGainR); in ApplyStereoPanning() 56 GainStereoToStereo(aInput, aOutput, aGainL, aGainR, aOnLeft); in ApplyStereoPanning() [all …]
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/dports/lang/spidermonkey60/firefox-60.9.0/gfx/layers/apz/src/ |
H A D | DragTracker.cpp | 19 /*static*/ bool DragTracker::StartsDrag(const MouseInput& aInput) { in StartsDrag() argument 20 return aInput.IsLeftButton() && aInput.mType == MouseInput::MOUSE_DOWN; in StartsDrag() 23 /*static*/ bool DragTracker::EndsDrag(const MouseInput& aInput) { in EndsDrag() argument 30 return (aInput.IsLeftButton() && aInput.mType == MouseInput::MOUSE_UP) || in EndsDrag() 31 aInput.mType == MouseInput::MOUSE_DRAG_END; in EndsDrag() 34 void DragTracker::Update(const MouseInput& aInput) { in Update() argument 35 if (StartsDrag(aInput)) { in Update() 38 } else if (EndsDrag(aInput)) { in Update()
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H A D | QueuedInput.cpp | 17 QueuedInput::QueuedInput(const MultiTouchInput& aInput, TouchBlockState& aBlock) in QueuedInput() argument 18 : mInput(MakeUnique<MultiTouchInput>(aInput)), mBlock(&aBlock) {} in QueuedInput() 20 QueuedInput::QueuedInput(const ScrollWheelInput& aInput, in QueuedInput() argument 22 : mInput(MakeUnique<ScrollWheelInput>(aInput)), mBlock(&aBlock) {} in QueuedInput() 24 QueuedInput::QueuedInput(const MouseInput& aInput, DragBlockState& aBlock) in QueuedInput() argument 25 : mInput(MakeUnique<MouseInput>(aInput)), mBlock(&aBlock) {} in QueuedInput() 27 QueuedInput::QueuedInput(const PanGestureInput& aInput, in QueuedInput() argument 29 : mInput(MakeUnique<PanGestureInput>(aInput)), mBlock(&aBlock) {} in QueuedInput() 31 QueuedInput::QueuedInput(const KeyboardInput& aInput, in QueuedInput() argument 33 : mInput(MakeUnique<KeyboardInput>(aInput)), mBlock(&aBlock) {} in QueuedInput()
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/layers/apz/src/ |
H A D | DragTracker.cpp | 22 DragTracker::StartsDrag(const MouseInput& aInput) in StartsDrag() argument 24 return aInput.IsLeftButton() && aInput.mType == MouseInput::MOUSE_DOWN; in StartsDrag() 28 DragTracker::EndsDrag(const MouseInput& aInput) in EndsDrag() argument 36 return (aInput.IsLeftButton() && aInput.mType == MouseInput::MOUSE_UP) in EndsDrag() 37 || aInput.mType == MouseInput::MOUSE_DRAG_END; in EndsDrag() 41 DragTracker::Update(const MouseInput& aInput) in Update() argument 43 if (StartsDrag(aInput)) { in Update() 46 } else if (EndsDrag(aInput)) { in Update()
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/dports/math/yacas/yacas-1.9.1/jyacas/net/sf/yacas/ |
H A D | XmlTokenizer.java | 5 public String NextToken(LispInput aInput, LispHashTable aHashTable) throws Exception { in NextToken() argument 9 while (Character.isWhitespace(aInput.Peek())) in NextToken() 10 aInput.Next(); in NextToken() 12 if (aInput.EndOfStream()) in NextToken() 17 c = aInput.Next(); in NextToken() 22 c = aInput.Next(); in NextToken() 23 LispError.Check(!aInput.EndOfStream(), LispError.KLispErrCommentToEndOfFile); in NextToken() 27 while (aInput.Peek() != '<' && !aInput.EndOfStream()) { in NextToken() 28 c = aInput.Next(); in NextToken()
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/dports/www/firefox-esr/firefox-91.8.0/gfx/layers/apz/src/ |
H A D | DragTracker.cpp | 21 bool DragTracker::StartsDrag(const MouseInput& aInput) { in StartsDrag() argument 22 return aInput.IsLeftButton() && aInput.mType == MouseInput::MOUSE_DOWN; in StartsDrag() 26 bool DragTracker::EndsDrag(const MouseInput& aInput) { in EndsDrag() argument 33 return (aInput.IsLeftButton() && aInput.mType == MouseInput::MOUSE_UP) || in EndsDrag() 34 aInput.mType == MouseInput::MOUSE_DRAG_END; in EndsDrag() 37 void DragTracker::Update(const MouseInput& aInput) { in Update() argument 38 if (StartsDrag(aInput)) { in Update() 41 } else if (EndsDrag(aInput)) { in Update()
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/layers/apz/src/ |
H A D | DragTracker.cpp | 20 bool DragTracker::StartsDrag(const MouseInput& aInput) { in StartsDrag() argument 21 return aInput.IsLeftButton() && aInput.mType == MouseInput::MOUSE_DOWN; in StartsDrag() 25 bool DragTracker::EndsDrag(const MouseInput& aInput) { in EndsDrag() argument 32 return (aInput.IsLeftButton() && aInput.mType == MouseInput::MOUSE_UP) || in EndsDrag() 33 aInput.mType == MouseInput::MOUSE_DRAG_END; in EndsDrag() 36 void DragTracker::Update(const MouseInput& aInput) { in Update() argument 37 if (StartsDrag(aInput)) { in Update() 40 } else if (EndsDrag(aInput)) { in Update()
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/dports/www/firefox/firefox-99.0/gfx/layers/apz/src/ |
H A D | DragTracker.cpp | 21 bool DragTracker::StartsDrag(const MouseInput& aInput) { in StartsDrag() argument 22 return aInput.IsLeftButton() && aInput.mType == MouseInput::MOUSE_DOWN; in StartsDrag() 26 bool DragTracker::EndsDrag(const MouseInput& aInput) { in EndsDrag() argument 33 return (aInput.IsLeftButton() && aInput.mType == MouseInput::MOUSE_UP) || in EndsDrag() 34 aInput.mType == MouseInput::MOUSE_DRAG_END; in EndsDrag() 37 void DragTracker::Update(const MouseInput& aInput) { in Update() argument 38 if (StartsDrag(aInput)) { in Update() 41 } else if (EndsDrag(aInput)) { in Update()
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/dports/www/firefox-legacy/firefox-52.8.0esr/dom/media/webaudio/ |
H A D | PanningUtils.h | 18 GainMonoToStereo(const AudioBlock& aInput, AudioBlock* aOutput, in GainMonoToStereo() argument 23 const float* input = static_cast<const float*>(aInput.mChannelData[0]); in GainMonoToStereo() 25 MOZ_ASSERT(aInput.ChannelCount() == 1); in GainMonoToStereo() 35 GainStereoToStereo(const AudioBlock& aInput, AudioBlock* aOutput, in GainStereoToStereo() argument 40 const float* inputL = static_cast<const float*>(aInput.mChannelData[0]); in GainStereoToStereo() 41 const float* inputR = static_cast<const float*>(aInput.mChannelData[1]); in GainStereoToStereo() 43 MOZ_ASSERT(aInput.ChannelCount() == 2); in GainStereoToStereo() 52 void ApplyStereoPanning(const AudioBlock& aInput, AudioBlock* aOutput, in ApplyStereoPanning() argument 55 if (aInput.ChannelCount() == 1) { in ApplyStereoPanning() 56 GainMonoToStereo(aInput, aOutput, aGainL, aGainR); in ApplyStereoPanning() [all …]
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