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/dports/games/ufoai/ufoai-2.5-source/radiant/prefabs/misc/
H A Dwind_wheel.map239 "noise" "sound/ambience/wind_turbine.wav"
H A Dwind_wheel_big.map491 "noise" "sound/ambience/wind_turbine.wav"
/dports/audio/csoundqt/CsoundQt-0.9.8.1/src/Examples/FLOSS Manual Examples/05 Sound Modification/
H A D05E04_schroeder_reverb.csd98 ; tight ambience
/dports/games/avp/avp-20170505/src/win95/
H A Dltchunk.cpp249 *((int *) data_start) = ambience; in fill_data_block()
/dports/games/bloodfrontier/bloodfrontier/data/maps/
H A Ddualstar.cfg1478 mapsound "ambience/teleport" 255 "air" -1 -1
1479 mapsound "ambience/jumppad" 255 "air" -1 -1
1480 mapsound "ambience/wastewind" 255 "air" -1 -1
1481 mapsound "ambience/hollowwind" 255 "air" -1 -1
1482 mapsound "ambience/machine1" 255 "air" -1 -1
1483 mapsound "ambience/water" 255 "air" -1 -1
1484 mapsound "ambience/waterfall" 255 "air" -1 -1
H A Dbath.cfg1533 mapsound "ambience/teleport" 255 "air" -1 -1
1534 mapsound "ambience/jumppad" 255 "air" -1 -1
1535 mapsound "ambience/wastewind" 255 "air" -1 -1
1536 mapsound "ambience/hollowwind" 255 "air" -1 -1
1537 mapsound "ambience/machine1" 255 "air" -1 -1
1538 mapsound "ambience/water" 255 "air" -1 -1
1539 mapsound "ambience/waterfall" 255 "air" -1 -1
H A Dtranquility.cfg1529 mapsound "ambience/teleport" 250 "air" -1 -1
1530 mapsound "ambience/jumppad" 250 "air" -1 -1
1531 mapsound "ambience/wastewind" 25 "air" -1 -1
1532 mapsound "ambience/hollowwind" 25 "air" -1 -1
1533 mapsound "ambience/machine1" 75 "air" -1 -1
1534 mapsound "ambience/water" 100 "air" -1 -1
1535 mapsound "ambience/waterfall" 75 "air" -1 -1
H A D4square.cfg1485 mapsound "ambience/teleport" 255 "air" -1 -1
1486 mapsound "ambience/jumppad" 255 "air" -1 -1
1487 mapsound "ambience/wastewind" 255 "air" -1 -1
1488 mapsound "ambience/hollowwind" 255 "air" -1 -1
1489 mapsound "ambience/machine1" 255 "air" -1 -1
1490 mapsound "ambience/water" 255 "air" -1 -1
1491 mapsound "ambience/waterfall" 255 "air" -1 -1
H A Dpanic.cfg1529 mapsound "ambience/wastewind" 255 "air" -1 -1
1530 mapsound "ambience/hollowwind" 255 "air" -1 -1
1531 mapsound "ambience/machine1" 255 "air" -1 -1
1532 mapsound "ambience/water" 255 "air" -1 -1
1533 mapsound "ambience/waterfall" 255 "air" -1 -1
1534 mapsound "ambience/wind" 255 "air" -1 -1
1535 mapsound "ambience/water" 255 "air" -1 -1
H A Ddeli.cfg1673 mapsound "ambience/teleport" 255 "air" -1 -1
1674 mapsound "ambience/jumppad" 255 "air" -1 -1
1675 mapsound "ambience/wastewind" 255 "air" -1 -1
1676 mapsound "ambience/hollowwind" 255 "air" -1 -1
1677 mapsound "ambience/machine1" 255 "air" -1 -1
1678 mapsound "ambience/water" 255 "air" -1 -1
1679 mapsound "ambience/waterfall" 255 "air" -1 -1
H A Dsmouldering.cfg2376 mapsound "ambience/teleport" 255 "air" -1 -1
2377 mapsound "ambience/jumppad" 255 "air" -1 -1
2378 mapsound "ambience/wastewind" 255 "air" -1 -1
2379 mapsound "ambience/hollowwind" 255 "air" -1 -1
2380 mapsound "ambience/machine1" 255 "air" -1 -1
2381 mapsound "ambience/water" 255 "air" -1 -1
2382 mapsound "ambience/waterfall" 255 "air" -1 -1
2383 mapsound "ambience/lavarumble2" 255 "air" -1 -1
2384 mapsound "ambience/hum" 255 "air" -1 -1
2385 mapsound "ambience/wind" 255 "air" -1 -1
/dports/games/sauerbraten/sauerbraten/packages/base/
H A Devilness.cfg1634 mapsound "ambience/cavedrip.ogg" 250
1635 mapsound "ambience/wind.ogg" 500
1636 mapsound "ambience/doomish/rumble1.ogg" 250
1637 mapsound "ambience/Q009/ambient2.ogg" 200
1638 mapsound "ambience/Q009/ambient3.ogg" 250
1639 mapsound "fanatic/ambience/ambience.wav" 150
H A Dmetro.cfg46 mapsound "ambience/doomish/rumble1.ogg" 255 //random ambience
47 mapsound "ambience/water.ogg" 255 3 //H2O Hub
H A Dskrsp1.cfg32 mapsound "ambience/fire_light.ogg" 255 1
33 mapsound "ambience/lavarumble1.ogg" 255 1
H A Doldschool.cfg14 mapsound ambience/wind.ogg 64
15 mapsound ambience/doomish/rumble1 128
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/
H A Dsrtuss-sound-digital-ambience.glsl108 // i tried to rebuild the technique that creates the ambience sounds in my game project. it's based…
/dports/audio/rkr-lv2/rkrlv2-beta_2-2-gd8c17d3/lv2/ttl/
H A Dechotron_presets.ttl63 <http://rakarrack.sourceforge.net/effects.html#Echotron:preset:ambience>
/dports/games/legend-of-edgar/edgar-1.34/src/
H A Dstructs.h173 Mix_Chunk *ambience[MAX_AMBIENT_SOUNDS]; member
/dports/games/redeclipse-data/redeclipse-data-v2.0.0/maps/
H A Dennui.cfg811 mapsound "sounds/ambience/jumppad1" 180
812 mapsound "sounds/ambience/jumppad2" 180
813 mapsound "sounds/ambience/waterfall1" 80
/dports/audio/mda-lv2/mda-lv2-1.2.6/mda.lv2/
H A DMultiBand.ttl30 … Stereo mode only the stereo component is processed giving control over ambience and space with a …
/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/sms/MoggyMaster/
H A DREADME.md9 …ng the trees, the flavour of the winery and the big feast impregned the ambience, thicker and more…
/dports/games/ufoai/ufoai-2.5-source/radiant/prefabs/ufos/
H A Dcrashed_fighter.map25 "noise" "ambience/fire06"
57 "noise" "ambience/firesoft"
106 "noise" "ambience/firesoft"
166 "noise" "ambience/firesoft"
H A Dufo_gunboat.map2720 "noise" "ambience/alien_engine"
2728 "noise" "ambience/alien_engine"
2736 "noise" "ambience/alien_engine"
2744 "noise" "ambience/alien_engine"
/dports/games/scorched3d/scorched/src/client/GLEXT/
H A DGLImageModifier.cpp106 Vector &ambience, in addLightMapToBitmap() argument
161 Vector ambientLight = ambience; in addLightMapToBitmap()
/dports/games/ufoai/ufoai-2.5-source/src/tools/gtkradiant/q3radiant/
H A Dentities.def99 "noise" sound file name relative to sound/ambience

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