/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Collision/Shapes/ |
H A D | b2CircleShape.h | 44 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
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H A D | b2PolygonShape.h | 66 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Collision/Shapes/ |
H A D | b2CircleShape.h | 44 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
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H A D | b2PolygonShape.h | 66 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/Box2D/Collision/Shapes/ |
H A D | b2CircleShape.h | 44 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
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H A D | b2PolygonShape.h | 66 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/Shapes/ |
H A D | b2CircleShape.h | 44 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
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H A D | b2PolygonShape.h | 66 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D_Install/include/Box2D/Collision/Shapes/ |
H A D | b2CircleShape.h | 44 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
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H A D | b2PolygonShape.h | 66 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Collision/Shapes/ |
H A D | b2CircleShape.h | 44 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
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H A D | b2PolygonShape.h | 66 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Collision/Shapes/ |
H A D | b2CircleShape.h | 44 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
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H A D | b2PolygonShape.h | 64 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
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/dports/games/kolf/kolf-21.12.3/external/Box2D/Collision/Shapes/ |
H A D | b2PolygonShape.h | 64 …void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const Q_DECL_OVERRI…
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Collision/Shapes/ |
H A D | b2CircleShape.h | 44 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, juce::int32 childIndex) const;
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H A D | b2PolygonShape.h | 64 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, juce::int32 childIndex) const;
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/dports/devel/love/love-11.3/src/libraries/Box2D/Collision/Shapes/ |
H A D | b2PolygonShape.h | 66 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Collision/Shapes/ |
H A D | b2PolygonShape.h | 64 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
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/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Collision/Shapes/ |
H A D | b2PolygonShape.h | 66 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Collision/Shapes/ |
H A D | b2PolygonShape.h | 66 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
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/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Collision/Shapes/ |
H A D | b2PolygonShape.cpp | 320 void b2PolygonShape::ComputeAABB(b2AABB* aabb, const b2XForm& xf) const in ComputeAABB() 330 void b2PolygonShape::ComputeSweptAABB(b2AABB* aabb, in ComputeSweptAABB() 334 b2AABB aabb1, aabb2; in ComputeSweptAABB()
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/dports/devel/love5/love-0.5-0/src/box2d/Source/Collision/Shapes/ |
H A D | b2PolygonShape.cpp | 320 void b2PolygonShape::ComputeAABB(b2AABB* aabb, const b2XForm& xf) const in ComputeAABB() 330 void b2PolygonShape::ComputeSweptAABB(b2AABB* aabb, in ComputeSweptAABB() 334 b2AABB aabb1, aabb2; in ComputeSweptAABB()
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/dports/games/numptyphysics/numptyphysics/Box2D/Source/Collision/Shapes/ |
H A D | b2PolygonShape.cpp | 321 void b2PolygonShape::ComputeAABB(b2AABB* aabb, const b2XForm& xf) const in ComputeAABB() 331 void b2PolygonShape::ComputeSweptAABB(b2AABB* aabb, in ComputeSweptAABB() 335 b2AABB aabb1, aabb2; in ComputeSweptAABB()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Physics/ |
H A D | ClawPhysics.cpp | 115 b2AABB GetBodyAABB(b2Body* pBody, bool discardSensors) in GetBodyAABB() 117 b2AABB aabb; in GetBodyAABB() 138 b2AABB aabb; in GetLowermostFixture() 920 b2AABB aabb; in VRenderDiagnostics() 1217 b2AABB aabb = GetBodyAABB(pBody, discardSensors); in VGetAABB() 1282 b2AABB aabb = GetBodyAABB(pBody, true); in VIsActorOverlap()
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