Searched refs:bNeutral (Results 26 – 39 of 39) sorted by relevance
12
1354 s->bNeutral && in LoadSoldierStructure()1358 s->bNeutral = FALSE; in LoadSoldierStructure()
258 EXTR_I8(d, s->bNeutral) in ExtractSoldierType()768 INJ_I8(d, s->bNeutral) in InjectSoldierType()
1193 if (!s->bNeutral && s->bSide != OUR_TEAM && s->ubBodyType != BLOODCAT) in AddSoldierToSectorGridNo()
2117 if (enemy->bNeutral) continue; in SetSoldierGridNo()5635 if ( pSoldier->bSide != OUR_TEAM && !pSoldier->bNeutral && pSoldier->ubProfile == NO_PROFILE ) in SoldierTakeDamage()7030 …else if ( !pTSoldier->bNeutral && pTSoldier->bLife >= OKLIFE && pTSoldier->bSide != pSoldier->bSid… in EVENT_SoldierBeginFirstAid()8701 else if (tgt.bNeutral) in PlayerSoldierStartTalking()
2651 if ( !pSoldier->bNeutral && (pSoldier->bSide != OUR_TEAM ) ) in UIHandleOnMerc()5124 if ((pOverSoldier->bTeam != OUR_TEAM && pOverSoldier->bNeutral) || in ValidQuickExchangePosition()
1032 SGPVObject const* const gfx = s.bNeutral || s.bSide == OUR_TEAM ? in DrawSelectedUIAboveGuy()
3478 if ( pSoldier->ubProfile == SLAY && pSoldier->bTeam == CIV_TEAM && !pSoldier->bNeutral ) in KickOutWheelchair()
2069 if (pFirer->bTeam == OUR_TEAM && pFirer->target == NULL && tgt.bNeutral) in BulletHitMerc()
2547 Standard_Boolean bValid, bValidLoc, bInvalid, bInvalidLoc, bNeutral, bInverted; in FindInvalidFaces() local2594 bNeutral = theMENeutral.Contains (aEIm); in FindInvalidFaces()2596 if (!bValid && !bInvalid && !bNeutral) in FindInvalidFaces()2624 if (bValidLoc && bNeutral) in FindInvalidFaces()2631 bAllInvNeutral &= (bAllInvalid && bNeutral); in FindInvalidFaces()2724 bNeutral = theMENeutral.Contains (aEIm) && !aMENRem.Contains (aEIm); in FindInvalidFaces()2732 if (bValidLoc && bNeutral) in FindInvalidFaces()
170 if (pNPC->bSide == OUR_TEAM || pNPC->bNeutral) in CheckNPCIsEnemy()
1035 s.bNeutral = FALSE; in UpdateMercsInSector()
245 bool bNeutral; // Neutral characters (peasants and beggars).
175 if (!bNeutral && targ && targ.bShootable)
1021 if (!s.bNeutral && s.bSide != OUR_TEAM) in RenderTiles()