Home
last modified time | relevance | path

Searched refs:bNeutral (Results 26 – 39 of 39) sorted by relevance

12

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DSaveLoadGame.cc1354 s->bNeutral && in LoadSoldierStructure()
1358 s->bNeutral = FALSE; in LoadSoldierStructure()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DLoadSaveSoldierType.cc258 EXTR_I8(d, s->bNeutral) in ExtractSoldierType()
768 INJ_I8(d, s->bNeutral) in InjectSoldierType()
H A DSoldier_Add.cc1193 if (!s->bNeutral && s->bSide != OUR_TEAM && s->ubBodyType != BLOODCAT) in AddSoldierToSectorGridNo()
H A DSoldier_Control.cc2117 if (enemy->bNeutral) continue; in SetSoldierGridNo()
5635 if ( pSoldier->bSide != OUR_TEAM && !pSoldier->bNeutral && pSoldier->ubProfile == NO_PROFILE ) in SoldierTakeDamage()
7030 …else if ( !pTSoldier->bNeutral && pTSoldier->bLife >= OKLIFE && pTSoldier->bSide != pSoldier->bSid… in EVENT_SoldierBeginFirstAid()
8701 else if (tgt.bNeutral) in PlayerSoldierStartTalking()
H A DHandle_UI.cc2651 if ( !pSoldier->bNeutral && (pSoldier->bSide != OUR_TEAM ) ) in UIHandleOnMerc()
5124 if ((pOverSoldier->bTeam != OUR_TEAM && pOverSoldier->bNeutral) || in ValidQuickExchangePosition()
H A DInterface.cc1032 SGPVObject const* const gfx = s.bNeutral || s.bSide == OUR_TEAM ? in DrawSelectedUIAboveGuy()
H A DSoldier_Ani.cc3478 if ( pSoldier->ubProfile == SLAY && pSoldier->bTeam == CIV_TEAM && !pSoldier->bNeutral ) in KickOutWheelchair()
H A DLOS.cc2069 if (pFirer->bTeam == OUR_TEAM && pFirer->target == NULL && tgt.bNeutral) in BulletHitMerc()
/dports/cad/opencascade/opencascade-7.6.0/src/BRepOffset/
H A DBRepOffset_MakeOffset_1.cxx2547 Standard_Boolean bValid, bValidLoc, bInvalid, bInvalidLoc, bNeutral, bInverted; in FindInvalidFaces() local
2594 bNeutral = theMENeutral.Contains (aEIm); in FindInvalidFaces()
2596 if (!bValid && !bInvalid && !bNeutral) in FindInvalidFaces()
2624 if (bValidLoc && bNeutral) in FindInvalidFaces()
2631 bAllInvNeutral &= (bAllInvalid && bNeutral); in FindInvalidFaces()
2724 bNeutral = theMENeutral.Contains (aEIm) && !aMENRem.Contains (aEIm); in FindInvalidFaces()
2732 if (bValidLoc && bNeutral) in FindInvalidFaces()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DQuests.cc170 if (pNPC->bSide == OUR_TEAM || pNPC->bNeutral) in CheckNPCIsEnemy()
H A DStrategicMap.cc1035 s.bNeutral = FALSE; in UpdateMercsInSector()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DEntityEx.Head.vc245 bool bNeutral; // Neutral characters (peasants and beggars).
H A DActor.MonsterAi.vc175 if (!bNeutral && targ && targ.bShootable)
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DRenderWorld.cc1021 if (!s.bNeutral && s.bSide != OUR_TEAM) in RenderTiles()

12