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/dports/devel/arm-none-eabi-gcc492/gcc-4.9.2/libjava/classpath/gnu/java/awt/peer/swing/
H A DSwingContainerPeer.java74 private Image backbuffer; field in SwingContainerPeer
237 if (backbuffer == null in peerPaint()
238 || backbuffer.getWidth(awtComponent) < width in peerPaint()
239 || backbuffer.getHeight(awtComponent) < height) in peerPaint()
240 backbuffer = awtComponent.createImage(width, height); in peerPaint()
241 Graphics g2 = backbuffer.getGraphics(); in peerPaint()
253 g.drawImage(backbuffer, 0, 0, awtComponent); in peerPaint()
/dports/lang/gnat_util/gcc-6-20180516/libjava/classpath/gnu/java/awt/peer/swing/
H A DSwingContainerPeer.java74 private Image backbuffer; field in SwingContainerPeer
237 if (backbuffer == null in peerPaint()
238 || backbuffer.getWidth(awtComponent) < width in peerPaint()
239 || backbuffer.getHeight(awtComponent) < height) in peerPaint()
240 backbuffer = awtComponent.createImage(width, height); in peerPaint()
241 Graphics g2 = backbuffer.getGraphics(); in peerPaint()
253 g.drawImage(backbuffer, 0, 0, awtComponent); in peerPaint()
/dports/graphics/open3d/Open3D-0.2/src/External/librealsense/src/
H A Dsync.cpp25 frontbuffer[key_stream] = std::move(backbuffer[key_stream]); in frame_archive()
29 frontbuffer[s] = std::move(backbuffer[s]); in frame_archive()
91 backbuffer[stream] = std::move(*it); in alloc_frame()
105backbuffer[stream].data.resize(size); // TODO: Allow users to provide a custom allocator for frame… in alloc_frame()
106 backbuffer[stream].timestamp = timestamp; in alloc_frame()
107 return backbuffer[stream].data.data(); in alloc_frame()
114 frames[stream].push_back(std::move(backbuffer[stream])); in commit_frame()
/dports/devel/mingw32-gcc/gcc-4.8.1/libjava/classpath/gnu/java/awt/peer/swing/
H A DSwingContainerPeer.java74 private Image backbuffer; field in SwingContainerPeer
237 if (backbuffer == null in peerPaint()
238 || backbuffer.getWidth(awtComponent) < width in peerPaint()
239 || backbuffer.getHeight(awtComponent) < height) in peerPaint()
240 backbuffer = awtComponent.createImage(width, height); in peerPaint()
241 Graphics g2 = backbuffer.getGraphics(); in peerPaint()
253 g.drawImage(backbuffer, 0, 0, awtComponent); in peerPaint()
/dports/graphics/py-open3d-python/Open3D-0.2/src/External/librealsense/src/
H A Dsync.cpp25 frontbuffer[key_stream] = std::move(backbuffer[key_stream]); in frame_archive()
29 frontbuffer[s] = std::move(backbuffer[s]); in frame_archive()
91 backbuffer[stream] = std::move(*it); in alloc_frame()
105backbuffer[stream].data.resize(size); // TODO: Allow users to provide a custom allocator for frame… in alloc_frame()
106 backbuffer[stream].timestamp = timestamp; in alloc_frame()
107 return backbuffer[stream].data.data(); in alloc_frame()
114 frames[stream].push_back(std::move(backbuffer[stream])); in commit_frame()
/dports/emulators/vice/vice-3.5/src/arch/gtk3/
H A Ddirectx_renderer.c271 backbuffer_t *backbuffer; in vice_directx_refresh_rect() local
284 backbuffer = render_queue_get_from_pool(context->render_queue, pixel_data_size_bytes); in vice_directx_refresh_rect()
286 if (!backbuffer) { in vice_directx_refresh_rect()
291 backbuffer->width = context->emulated_width_next; in vice_directx_refresh_rect()
292 backbuffer->height = context->emulated_height_next; in vice_directx_refresh_rect()
293 backbuffer->pixel_aspect_ratio = context->pixel_aspect_ratio_next; in vice_directx_refresh_rect()
297 …video_canvas_render(canvas, backbuffer->pixel_data, w, h, xs, ys, xi, yi, backbuffer->width * 4, 3… in vice_directx_refresh_rect()
300 render_queue_enqueue_for_display(context->render_queue, backbuffer); in vice_directx_refresh_rect()
/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/win-capture/graphics-hook/
H A Dd3d11-capture.cpp292 static inline void d3d11_shtex_capture(ID3D11Resource *backbuffer) in d3d11_shtex_capture() argument
294 d3d11_copy_texture(data.texture, backbuffer); in d3d11_shtex_capture()
314 static inline void d3d11_shmem_capture(ID3D11Resource *backbuffer) in d3d11_shmem_capture() argument
332 backbuffer); in d3d11_shmem_capture()
352 ID3D11Resource *backbuffer; in d3d11_capture() local
355 (void **)&backbuffer); in d3d11_capture()
364 d3d11_shtex_capture(backbuffer); in d3d11_capture()
366 d3d11_shmem_capture(backbuffer); in d3d11_capture()
368 backbuffer->Release(); in d3d11_capture()
H A Dd3d10-capture.cpp287 static inline void d3d10_shtex_capture(ID3D10Resource *backbuffer) in d3d10_shtex_capture() argument
289 d3d10_copy_texture(data.texture, backbuffer); in d3d10_shtex_capture()
308 static inline void d3d10_shmem_capture(ID3D10Resource *backbuffer) in d3d10_shmem_capture() argument
325 backbuffer); in d3d10_shmem_capture()
345 ID3D10Resource *backbuffer; in d3d10_capture() local
348 (void **)&backbuffer); in d3d10_capture()
357 d3d10_shtex_capture(backbuffer); in d3d10_capture()
359 d3d10_shmem_capture(backbuffer); in d3d10_capture()
361 backbuffer->Release(); in d3d10_capture()
H A Dd3d12-capture.cpp76 ID3D12Resource *backbuffer[MAX_BACKBUFFERS]; member
92 bb.backbuffer[i], &rf11, D3D12_RESOURCE_STATE_PRESENT, in create_d3d12_tex()
270 hr = swap->GetBuffer(i, IID_PPV_ARGS(&bb.backbuffer[i])); in d3d12_init_format()
272 bb.backbuffer[i]->Release(); in d3d12_init_format()
329 ID3D11Resource *backbuffer = data.backbuffer11[cur_idx]; in d3d12_shtex_capture() local
331 data.device11on12->AcquireWrappedResources(&backbuffer, 1); in d3d12_shtex_capture()
332 d3d12_copy_texture(data.copy_tex, backbuffer); in d3d12_shtex_capture()
333 data.device11on12->ReleaseWrappedResources(&backbuffer, 1); in d3d12_shtex_capture()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/tools/sk_app/
H A DVulkanWindowContext.cpp460 return backbuffer; in getAvailableBackbuffer()
464 BackbufferInfo* backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface() local
465 SkASSERT(backbuffer); in getBackbufferSurface()
481 &backbuffer->fImageIndex); in getBackbufferSurface()
494 backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface()
499 &backbuffer->fImageIndex); in getBackbufferSurface()
507 SkSurface* surface = fSurfaces[backbuffer->fImageIndex].get(); in getBackbufferSurface()
520 SkSurface* surface = fSurfaces[backbuffer->fImageIndex].get(); in swapBuffers()
523 beSemaphore.initVulkan(backbuffer->fRenderSemaphore); in swapBuffers()
536 &backbuffer->fRenderSemaphore, // pWaitSemaphores in swapBuffers()
[all …]
/dports/games/uqm/uqm-0.8.0/src/libs/graphics/sdl/
H A Dpure.c308 static SDL_Surface *backbuffer = NULL, *scalebuffer = NULL; variable
329 backbuffer = SDL_Screens[TFB_SCREEN_MAIN]; in TFB_Pure_Scaled_Preprocess()
331 backbuffer = fade_temp; in TFB_Pure_Scaled_Preprocess()
360 backbuffer = SDL_Video; in TFB_Pure_Unscaled_Preprocess()
369 SDL_LockSurface (backbuffer); in TFB_Pure_Scaled_Postprocess()
372 scaler (backbuffer, scalebuffer, &updated); in TFB_Pure_Scaled_Postprocess()
377 SDL_UnlockSurface (backbuffer); in TFB_Pure_Scaled_Postprocess()
406 if (SDL_Screens[screen] == backbuffer) in TFB_Pure_ScreenLayer()
409 SDL_BlitSurface (SDL_Screens[screen], rect, backbuffer, rect); in TFB_Pure_ScreenLayer()
422 SDL_BlitSurface (fade_color_surface, rect, backbuffer, rect); in TFB_Pure_ColorLayer()
/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/
H A Dsdl.c86 if (!SDLSetVideoMode(backbuffer, fullscreen)) in SDLInitVideoBuffer()
116 if (*backbuffer == NULL) in SDLSetVideoMode()
117 *backbuffer = CreateBitmapStruct(); in SDLSetVideoMode()
138 (*backbuffer)->surface = new_surface; in SDLSetVideoMode()
162 (*backbuffer)->surface = new_surface; in SDLSetVideoMode()
181 if (src_bitmap == backbuffer) in SDLCopyArea()
194 if (dst_bitmap == backbuffer || dst_bitmap == window) in SDLCopyArea()
206 if (src_bitmap != backbuffer || dst_bitmap != window) in SDLCopyArea()
225 if (dst_bitmap == backbuffer || dst_bitmap == window) in SDLFillRectangle()
266 if (dst_bitmap == backbuffer || dst_bitmap == window) in SDLDrawSimpleLine()
[all …]
/dports/editors/wordgrinder/wordgrinder-0.6/src/c/arch/unix/x11/
H A Dx11.c49 static unsigned int* backbuffer = NULL; variable
209 sput(backbuffer, x, y, id); in dpy_writechar()
211 sput(backbuffer, x+1, y, 0); in dpy_writechar()
218 unsigned int* p = &backbuffer[y * screenwidth]; in dpy_cleararea()
235 if (!frontbuffer || !backbuffer) in redraw()
241 unsigned int* backp = &backbuffer[y * screenwidth]; in redraw()
330 if (backbuffer) in dpy_getchar()
331 free(backbuffer); in dpy_getchar()
332 backbuffer = calloc(screenwidth * screenheight, sizeof(unsigned int)); in dpy_getchar()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/tools/sk_app/
H A DVulkanWindowContext.cpp484 return backbuffer; in getAvailableBackbuffer()
488 BackbufferInfo* backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface() local
489 SkASSERT(backbuffer); in getBackbufferSurface()
505 &backbuffer->fImageIndex); in getBackbufferSurface()
518 backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface()
523 &backbuffer->fImageIndex); in getBackbufferSurface()
531 SkSurface* surface = fSurfaces[backbuffer->fImageIndex].get(); in getBackbufferSurface()
544 SkSurface* surface = fSurfaces[backbuffer->fImageIndex].get(); in swapBuffers()
547 beSemaphore.initVulkan(backbuffer->fRenderSemaphore); in swapBuffers()
562 &backbuffer->fRenderSemaphore, // pWaitSemaphores in swapBuffers()
[all …]
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/
H A Difs.c58 Drawable backbuffer; member
352 XFillRectangle(st->dpy, st->backbuffer, st->gc, in ifs_draw()
395 if (st->backbuffer != st->window in ifs_draw()
402 XCopyArea(st->dpy, st->backbuffer, st->window, st->gc, in ifs_draw()
498 if (st->backbuffer != None && st->backbuffer != st->window) { in ifs_reshape()
499 XFreePixmap(st->dpy, st->backbuffer); in ifs_reshape()
500 st->backbuffer = None; in ifs_reshape()
506 XFillRectangle(st->dpy, st->backbuffer, st->gc, in ifs_reshape()
509 st->backbuffer = st->window; in ifs_reshape()
546 if (st->backbuffer != None && st->backbuffer != st->window) in ifs_free()
[all …]
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/rendering/dx/
H A DScreenshotSurfaceWindows.cpp52 CD3DTexture& backbuffer = deviceResources->GetBackBuffer(); in Capture() local
53 if (!backbuffer.Get()) in Capture()
57 backbuffer.GetDesc(&desc); in Capture()
66 pImdContext->CopyResource(pCopyTexture.Get(), backbuffer.Get()); in Capture()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dwincurse.cpp45 HDC backbuffer; //an off-screen DC to prevent flickering, lower CPU variable
151 if( backbuffer != nullptr ) { in create_backbuffer()
152 ReleaseDC( WindowHandle, backbuffer ); in create_backbuffer()
155 backbuffer = CreateCompatibleDC( WindowDC ); in create_backbuffer()
170 DeleteObject( SelectObject( backbuffer, backbit ) ); //load the buffer into DC in create_backbuffer()
188 SetBkMode( backbuffer, TRANSPARENT ); //Transparent font backgrounds in handle_resize()
189 SelectObject( backbuffer, font ); //Load our font into the DC in handle_resize()
398 BitBlt( WindowDC, 0, 0, WindowWidth, WindowHeight, backbuffer, 0, 0, SRCCOPY ); in ProcessMessages()
476 SetTextColor( backbuffer, color ); in curses_drawwindow()
643 SetBkMode( backbuffer, TRANSPARENT ); in init_interface()
[all …]
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dwincurse.cpp45 HDC backbuffer; //an off-screen DC to prevent flickering, lower CPU variable
151 if( backbuffer != nullptr ) { in create_backbuffer()
152 ReleaseDC( WindowHandle, backbuffer ); in create_backbuffer()
155 backbuffer = CreateCompatibleDC( WindowDC ); in create_backbuffer()
170 DeleteObject( SelectObject( backbuffer, backbit ) ); //load the buffer into DC in create_backbuffer()
188 SetBkMode( backbuffer, TRANSPARENT ); //Transparent font backgrounds in handle_resize()
189 SelectObject( backbuffer, font ); //Load our font into the DC in handle_resize()
398 BitBlt( WindowDC, 0, 0, WindowWidth, WindowHeight, backbuffer, 0, 0, SRCCOPY ); in ProcessMessages()
476 SetTextColor( backbuffer, color ); in curses_drawwindow()
643 SetBkMode( backbuffer, TRANSPARENT ); in init_interface()
[all …]
/dports/games/supertux2/SuperTux-v0.6.3-Source/data/shader/
H A Dshader330.frag7 uniform float backbuffer;
19 if (backbuffer == 0.0)
45 if (backbuffer == 0.0)
49 …fragColor = vec4(mix(vec3(0,0,0.75), mix(color.rgb, back_color.rgb, 0.95 * backbuffer), (1.2 - uv.…
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/gtk3/
H A Dopengl_renderer.c84 unsigned char *backbuffer; member
318 …GL_TEXTURE_2D, 0, GL_RGBA, ctx->width, ctx->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, ctx->backbuffer); in render_opengl_cb()
331 …->dirty_y, ctx->dirty_w, ctx->dirty_h, GL_RGBA, GL_UNSIGNED_BYTE, ctx->backbuffer + 4 * (ctx->widt… in render_opengl_cb()
450 if (ctx->backbuffer != NULL) { in vice_opengl_destroy_context()
451 lib_free(ctx->backbuffer); in vice_opengl_destroy_context()
474 if (ctx->backbuffer) { in vice_opengl_update_context()
475 lib_free(ctx->backbuffer); in vice_opengl_update_context()
479 ctx->backbuffer = lib_malloc(width * height * 4); in vice_opengl_update_context()
513 if (!ctx || !ctx->backbuffer) { in vice_opengl_refresh_rect()
523 video_canvas_render(canvas, ctx->backbuffer, w, h, xs, ys, xi, yi, ctx->width * 4, 32); in vice_opengl_refresh_rect()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/
H A Deevee_shadows.c102 EEVEE_ShadowCasterBuffer *backbuffer = linfo->shcaster_backbuffer; in EEVEE_shadows_cache_init() local
111 BLI_bitmap_set_all(backbuffer->update, true, backbuffer->alloc_count); in EEVEE_shadows_cache_init()
130 EEVEE_ShadowCasterBuffer *backbuffer = linfo->shcaster_backbuffer; in EEVEE_shadows_caster_register() local
153 if (past_id > -1 && past_id < backbuffer->count) { in EEVEE_shadows_caster_register()
154 BLI_BITMAP_SET(backbuffer->update, past_id, oedata->need_update); in EEVEE_shadows_caster_register()
207 EEVEE_ShadowCasterBuffer *backbuffer = linfo->shcaster_backbuffer; in EEVEE_shadows_update() local
258 EEVEE_BoundBox *bbox = backbuffer->bbox; in EEVEE_shadows_update()
261 for (int i = 0; i < backbuffer->count; i++) { in EEVEE_shadows_update()
263 if (BLI_BITMAP_TEST(backbuffer->update, i)) { in EEVEE_shadows_update()
/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libgui/src/text/
H A Dcoretextnativefont_macx.cpp356 QImage backbuffer(QSize(bounds.width(), bounds.height()), QImage::Format_ARGB32); in nativeFontRasterize() local
357 backbuffer.fill(QColor(background.x, background.y, background.z, background.w).rgba()); in nativeFontRasterize()
359 CGContextRef gc = CGBitmapContextCreate(backbuffer.bits(), in nativeFontRasterize()
360 backbuffer.width(), in nativeFontRasterize()
361 backbuffer.height(), in nativeFontRasterize()
362 8, 4 * backbuffer.width(), in nativeFontRasterize()
373 return backbuffer; in nativeFontRasterize()
/dports/games/openbor4432/openbor-ba1eb4f/engine/source/gamelib/
H A Danigif.c324 if(info->backbuffer) in anigif_close()
326 freescreen(&info->backbuffer); in anigif_close()
473 …info->backbuffer = allocscreen(info->info[0].gif_header.screenwidth, info->info[0].gif_header.scre… in anigif_open()
474 clearscreen(info->backbuffer); in anigif_open()
586 s_screen *backbuffer = info->backbuffer; in anigif_updatebuffer() local
588 int i, l = backbuffer->width * backbuffer->height; in anigif_updatebuffer()
594 ps16 = (unsigned short *)(backbuffer->data); in anigif_updatebuffer()
604 ps32 = (unsigned int *)(backbuffer->data); in anigif_updatebuffer()
651 s_screen *buffer = info->isRGB ? info->backbuffer : info->gifbuffer[0]; in anigif_getbuffer()
/dports/games/openbor3979/openbor-2bcf25b/engine/source/gamelib/
H A Danigif.c324 if(info->backbuffer) in anigif_close()
326 freescreen(&info->backbuffer); in anigif_close()
473 …info->backbuffer = allocscreen(info->info[0].gif_header.screenwidth, info->info[0].gif_header.scre… in anigif_open()
474 clearscreen(info->backbuffer); in anigif_open()
586 s_screen *backbuffer = info->backbuffer; in anigif_updatebuffer() local
588 int i, l = backbuffer->width * backbuffer->height; in anigif_updatebuffer()
594 ps16 = (unsigned short *)(backbuffer->data); in anigif_updatebuffer()
604 ps32 = (unsigned int *)(backbuffer->data); in anigif_updatebuffer()
651 s_screen *buffer = info->isRGB ? info->backbuffer : info->gifbuffer[0]; in anigif_getbuffer()
/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dinit.c48 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, in OpenAll()
155 pen_fg = GetPixelFromRGBcompact(backbuffer, 0xFFFFFF); in InitColor()
156 pen_bg = GetPixelFromRGBcompact(backbuffer, 0x000000); in InitColor()
157 pen_ray = GetPixelFromRGBcompact(backbuffer, 0x0000FF); in InitColor()
313 drawto = backbuffer; in InitGfxBackground()
316 BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0); in InitGfxBackground()
317 ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE); in InitGfxBackground()

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