/dports/devel/arm-none-eabi-gcc492/gcc-4.9.2/libjava/classpath/gnu/java/awt/peer/swing/ |
H A D | SwingContainerPeer.java | 74 private Image backbuffer; field in SwingContainerPeer 237 if (backbuffer == null in peerPaint() 238 || backbuffer.getWidth(awtComponent) < width in peerPaint() 239 || backbuffer.getHeight(awtComponent) < height) in peerPaint() 240 backbuffer = awtComponent.createImage(width, height); in peerPaint() 241 Graphics g2 = backbuffer.getGraphics(); in peerPaint() 253 g.drawImage(backbuffer, 0, 0, awtComponent); in peerPaint()
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/dports/lang/gnat_util/gcc-6-20180516/libjava/classpath/gnu/java/awt/peer/swing/ |
H A D | SwingContainerPeer.java | 74 private Image backbuffer; field in SwingContainerPeer 237 if (backbuffer == null in peerPaint() 238 || backbuffer.getWidth(awtComponent) < width in peerPaint() 239 || backbuffer.getHeight(awtComponent) < height) in peerPaint() 240 backbuffer = awtComponent.createImage(width, height); in peerPaint() 241 Graphics g2 = backbuffer.getGraphics(); in peerPaint() 253 g.drawImage(backbuffer, 0, 0, awtComponent); in peerPaint()
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/dports/graphics/open3d/Open3D-0.2/src/External/librealsense/src/ |
H A D | sync.cpp | 25 frontbuffer[key_stream] = std::move(backbuffer[key_stream]); in frame_archive() 29 frontbuffer[s] = std::move(backbuffer[s]); in frame_archive() 91 backbuffer[stream] = std::move(*it); in alloc_frame() 105 …backbuffer[stream].data.resize(size); // TODO: Allow users to provide a custom allocator for frame… in alloc_frame() 106 backbuffer[stream].timestamp = timestamp; in alloc_frame() 107 return backbuffer[stream].data.data(); in alloc_frame() 114 frames[stream].push_back(std::move(backbuffer[stream])); in commit_frame()
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/dports/devel/mingw32-gcc/gcc-4.8.1/libjava/classpath/gnu/java/awt/peer/swing/ |
H A D | SwingContainerPeer.java | 74 private Image backbuffer; field in SwingContainerPeer 237 if (backbuffer == null in peerPaint() 238 || backbuffer.getWidth(awtComponent) < width in peerPaint() 239 || backbuffer.getHeight(awtComponent) < height) in peerPaint() 240 backbuffer = awtComponent.createImage(width, height); in peerPaint() 241 Graphics g2 = backbuffer.getGraphics(); in peerPaint() 253 g.drawImage(backbuffer, 0, 0, awtComponent); in peerPaint()
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/dports/graphics/py-open3d-python/Open3D-0.2/src/External/librealsense/src/ |
H A D | sync.cpp | 25 frontbuffer[key_stream] = std::move(backbuffer[key_stream]); in frame_archive() 29 frontbuffer[s] = std::move(backbuffer[s]); in frame_archive() 91 backbuffer[stream] = std::move(*it); in alloc_frame() 105 …backbuffer[stream].data.resize(size); // TODO: Allow users to provide a custom allocator for frame… in alloc_frame() 106 backbuffer[stream].timestamp = timestamp; in alloc_frame() 107 return backbuffer[stream].data.data(); in alloc_frame() 114 frames[stream].push_back(std::move(backbuffer[stream])); in commit_frame()
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/dports/emulators/vice/vice-3.5/src/arch/gtk3/ |
H A D | directx_renderer.c | 271 backbuffer_t *backbuffer; in vice_directx_refresh_rect() local 284 backbuffer = render_queue_get_from_pool(context->render_queue, pixel_data_size_bytes); in vice_directx_refresh_rect() 286 if (!backbuffer) { in vice_directx_refresh_rect() 291 backbuffer->width = context->emulated_width_next; in vice_directx_refresh_rect() 292 backbuffer->height = context->emulated_height_next; in vice_directx_refresh_rect() 293 backbuffer->pixel_aspect_ratio = context->pixel_aspect_ratio_next; in vice_directx_refresh_rect() 297 …video_canvas_render(canvas, backbuffer->pixel_data, w, h, xs, ys, xi, yi, backbuffer->width * 4, 3… in vice_directx_refresh_rect() 300 render_queue_enqueue_for_display(context->render_queue, backbuffer); in vice_directx_refresh_rect()
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/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/win-capture/graphics-hook/ |
H A D | d3d11-capture.cpp | 292 static inline void d3d11_shtex_capture(ID3D11Resource *backbuffer) in d3d11_shtex_capture() argument 294 d3d11_copy_texture(data.texture, backbuffer); in d3d11_shtex_capture() 314 static inline void d3d11_shmem_capture(ID3D11Resource *backbuffer) in d3d11_shmem_capture() argument 332 backbuffer); in d3d11_shmem_capture() 352 ID3D11Resource *backbuffer; in d3d11_capture() local 355 (void **)&backbuffer); in d3d11_capture() 364 d3d11_shtex_capture(backbuffer); in d3d11_capture() 366 d3d11_shmem_capture(backbuffer); in d3d11_capture() 368 backbuffer->Release(); in d3d11_capture()
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H A D | d3d10-capture.cpp | 287 static inline void d3d10_shtex_capture(ID3D10Resource *backbuffer) in d3d10_shtex_capture() argument 289 d3d10_copy_texture(data.texture, backbuffer); in d3d10_shtex_capture() 308 static inline void d3d10_shmem_capture(ID3D10Resource *backbuffer) in d3d10_shmem_capture() argument 325 backbuffer); in d3d10_shmem_capture() 345 ID3D10Resource *backbuffer; in d3d10_capture() local 348 (void **)&backbuffer); in d3d10_capture() 357 d3d10_shtex_capture(backbuffer); in d3d10_capture() 359 d3d10_shmem_capture(backbuffer); in d3d10_capture() 361 backbuffer->Release(); in d3d10_capture()
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H A D | d3d12-capture.cpp | 76 ID3D12Resource *backbuffer[MAX_BACKBUFFERS]; member 92 bb.backbuffer[i], &rf11, D3D12_RESOURCE_STATE_PRESENT, in create_d3d12_tex() 270 hr = swap->GetBuffer(i, IID_PPV_ARGS(&bb.backbuffer[i])); in d3d12_init_format() 272 bb.backbuffer[i]->Release(); in d3d12_init_format() 329 ID3D11Resource *backbuffer = data.backbuffer11[cur_idx]; in d3d12_shtex_capture() local 331 data.device11on12->AcquireWrappedResources(&backbuffer, 1); in d3d12_shtex_capture() 332 d3d12_copy_texture(data.copy_tex, backbuffer); in d3d12_shtex_capture() 333 data.device11on12->ReleaseWrappedResources(&backbuffer, 1); in d3d12_shtex_capture()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/tools/sk_app/ |
H A D | VulkanWindowContext.cpp | 460 return backbuffer; in getAvailableBackbuffer() 464 BackbufferInfo* backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface() local 465 SkASSERT(backbuffer); in getBackbufferSurface() 481 &backbuffer->fImageIndex); in getBackbufferSurface() 494 backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface() 499 &backbuffer->fImageIndex); in getBackbufferSurface() 507 SkSurface* surface = fSurfaces[backbuffer->fImageIndex].get(); in getBackbufferSurface() 520 SkSurface* surface = fSurfaces[backbuffer->fImageIndex].get(); in swapBuffers() 523 beSemaphore.initVulkan(backbuffer->fRenderSemaphore); in swapBuffers() 536 &backbuffer->fRenderSemaphore, // pWaitSemaphores in swapBuffers() [all …]
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/dports/games/uqm/uqm-0.8.0/src/libs/graphics/sdl/ |
H A D | pure.c | 308 static SDL_Surface *backbuffer = NULL, *scalebuffer = NULL; variable 329 backbuffer = SDL_Screens[TFB_SCREEN_MAIN]; in TFB_Pure_Scaled_Preprocess() 331 backbuffer = fade_temp; in TFB_Pure_Scaled_Preprocess() 360 backbuffer = SDL_Video; in TFB_Pure_Unscaled_Preprocess() 369 SDL_LockSurface (backbuffer); in TFB_Pure_Scaled_Postprocess() 372 scaler (backbuffer, scalebuffer, &updated); in TFB_Pure_Scaled_Postprocess() 377 SDL_UnlockSurface (backbuffer); in TFB_Pure_Scaled_Postprocess() 406 if (SDL_Screens[screen] == backbuffer) in TFB_Pure_ScreenLayer() 409 SDL_BlitSurface (SDL_Screens[screen], rect, backbuffer, rect); in TFB_Pure_ScreenLayer() 422 SDL_BlitSurface (fade_color_surface, rect, backbuffer, rect); in TFB_Pure_ColorLayer()
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/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/ |
H A D | sdl.c | 86 if (!SDLSetVideoMode(backbuffer, fullscreen)) in SDLInitVideoBuffer() 116 if (*backbuffer == NULL) in SDLSetVideoMode() 117 *backbuffer = CreateBitmapStruct(); in SDLSetVideoMode() 138 (*backbuffer)->surface = new_surface; in SDLSetVideoMode() 162 (*backbuffer)->surface = new_surface; in SDLSetVideoMode() 181 if (src_bitmap == backbuffer) in SDLCopyArea() 194 if (dst_bitmap == backbuffer || dst_bitmap == window) in SDLCopyArea() 206 if (src_bitmap != backbuffer || dst_bitmap != window) in SDLCopyArea() 225 if (dst_bitmap == backbuffer || dst_bitmap == window) in SDLFillRectangle() 266 if (dst_bitmap == backbuffer || dst_bitmap == window) in SDLDrawSimpleLine() [all …]
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/dports/editors/wordgrinder/wordgrinder-0.6/src/c/arch/unix/x11/ |
H A D | x11.c | 49 static unsigned int* backbuffer = NULL; variable 209 sput(backbuffer, x, y, id); in dpy_writechar() 211 sput(backbuffer, x+1, y, 0); in dpy_writechar() 218 unsigned int* p = &backbuffer[y * screenwidth]; in dpy_cleararea() 235 if (!frontbuffer || !backbuffer) in redraw() 241 unsigned int* backp = &backbuffer[y * screenwidth]; in redraw() 330 if (backbuffer) in dpy_getchar() 331 free(backbuffer); in dpy_getchar() 332 backbuffer = calloc(screenwidth * screenheight, sizeof(unsigned int)); in dpy_getchar()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/tools/sk_app/ |
H A D | VulkanWindowContext.cpp | 484 return backbuffer; in getAvailableBackbuffer() 488 BackbufferInfo* backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface() local 489 SkASSERT(backbuffer); in getBackbufferSurface() 505 &backbuffer->fImageIndex); in getBackbufferSurface() 518 backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface() 523 &backbuffer->fImageIndex); in getBackbufferSurface() 531 SkSurface* surface = fSurfaces[backbuffer->fImageIndex].get(); in getBackbufferSurface() 544 SkSurface* surface = fSurfaces[backbuffer->fImageIndex].get(); in swapBuffers() 547 beSemaphore.initVulkan(backbuffer->fRenderSemaphore); in swapBuffers() 562 &backbuffer->fRenderSemaphore, // pWaitSemaphores in swapBuffers() [all …]
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/ |
H A D | ifs.c | 58 Drawable backbuffer; member 352 XFillRectangle(st->dpy, st->backbuffer, st->gc, in ifs_draw() 395 if (st->backbuffer != st->window in ifs_draw() 402 XCopyArea(st->dpy, st->backbuffer, st->window, st->gc, in ifs_draw() 498 if (st->backbuffer != None && st->backbuffer != st->window) { in ifs_reshape() 499 XFreePixmap(st->dpy, st->backbuffer); in ifs_reshape() 500 st->backbuffer = None; in ifs_reshape() 506 XFillRectangle(st->dpy, st->backbuffer, st->gc, in ifs_reshape() 509 st->backbuffer = st->window; in ifs_reshape() 546 if (st->backbuffer != None && st->backbuffer != st->window) in ifs_free() [all …]
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/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/rendering/dx/ |
H A D | ScreenshotSurfaceWindows.cpp | 52 CD3DTexture& backbuffer = deviceResources->GetBackBuffer(); in Capture() local 53 if (!backbuffer.Get()) in Capture() 57 backbuffer.GetDesc(&desc); in Capture() 66 pImdContext->CopyResource(pCopyTexture.Get(), backbuffer.Get()); in Capture()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | wincurse.cpp | 45 HDC backbuffer; //an off-screen DC to prevent flickering, lower CPU variable 151 if( backbuffer != nullptr ) { in create_backbuffer() 152 ReleaseDC( WindowHandle, backbuffer ); in create_backbuffer() 155 backbuffer = CreateCompatibleDC( WindowDC ); in create_backbuffer() 170 DeleteObject( SelectObject( backbuffer, backbit ) ); //load the buffer into DC in create_backbuffer() 188 SetBkMode( backbuffer, TRANSPARENT ); //Transparent font backgrounds in handle_resize() 189 SelectObject( backbuffer, font ); //Load our font into the DC in handle_resize() 398 BitBlt( WindowDC, 0, 0, WindowWidth, WindowHeight, backbuffer, 0, 0, SRCCOPY ); in ProcessMessages() 476 SetTextColor( backbuffer, color ); in curses_drawwindow() 643 SetBkMode( backbuffer, TRANSPARENT ); in init_interface() [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | wincurse.cpp | 45 HDC backbuffer; //an off-screen DC to prevent flickering, lower CPU variable 151 if( backbuffer != nullptr ) { in create_backbuffer() 152 ReleaseDC( WindowHandle, backbuffer ); in create_backbuffer() 155 backbuffer = CreateCompatibleDC( WindowDC ); in create_backbuffer() 170 DeleteObject( SelectObject( backbuffer, backbit ) ); //load the buffer into DC in create_backbuffer() 188 SetBkMode( backbuffer, TRANSPARENT ); //Transparent font backgrounds in handle_resize() 189 SelectObject( backbuffer, font ); //Load our font into the DC in handle_resize() 398 BitBlt( WindowDC, 0, 0, WindowWidth, WindowHeight, backbuffer, 0, 0, SRCCOPY ); in ProcessMessages() 476 SetTextColor( backbuffer, color ); in curses_drawwindow() 643 SetBkMode( backbuffer, TRANSPARENT ); in init_interface() [all …]
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/dports/games/supertux2/SuperTux-v0.6.3-Source/data/shader/ |
H A D | shader330.frag | 7 uniform float backbuffer; 19 if (backbuffer == 0.0) 45 if (backbuffer == 0.0) 49 …fragColor = vec4(mix(vec3(0,0,0.75), mix(color.rgb, back_color.rgb, 0.95 * backbuffer), (1.2 - uv.…
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/gtk3/ |
H A D | opengl_renderer.c | 84 unsigned char *backbuffer; member 318 …GL_TEXTURE_2D, 0, GL_RGBA, ctx->width, ctx->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, ctx->backbuffer); in render_opengl_cb() 331 …->dirty_y, ctx->dirty_w, ctx->dirty_h, GL_RGBA, GL_UNSIGNED_BYTE, ctx->backbuffer + 4 * (ctx->widt… in render_opengl_cb() 450 if (ctx->backbuffer != NULL) { in vice_opengl_destroy_context() 451 lib_free(ctx->backbuffer); in vice_opengl_destroy_context() 474 if (ctx->backbuffer) { in vice_opengl_update_context() 475 lib_free(ctx->backbuffer); in vice_opengl_update_context() 479 ctx->backbuffer = lib_malloc(width * height * 4); in vice_opengl_update_context() 513 if (!ctx || !ctx->backbuffer) { in vice_opengl_refresh_rect() 523 video_canvas_render(canvas, ctx->backbuffer, w, h, xs, ys, xi, yi, ctx->width * 4, 32); in vice_opengl_refresh_rect()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/ |
H A D | eevee_shadows.c | 102 EEVEE_ShadowCasterBuffer *backbuffer = linfo->shcaster_backbuffer; in EEVEE_shadows_cache_init() local 111 BLI_bitmap_set_all(backbuffer->update, true, backbuffer->alloc_count); in EEVEE_shadows_cache_init() 130 EEVEE_ShadowCasterBuffer *backbuffer = linfo->shcaster_backbuffer; in EEVEE_shadows_caster_register() local 153 if (past_id > -1 && past_id < backbuffer->count) { in EEVEE_shadows_caster_register() 154 BLI_BITMAP_SET(backbuffer->update, past_id, oedata->need_update); in EEVEE_shadows_caster_register() 207 EEVEE_ShadowCasterBuffer *backbuffer = linfo->shcaster_backbuffer; in EEVEE_shadows_update() local 258 EEVEE_BoundBox *bbox = backbuffer->bbox; in EEVEE_shadows_update() 261 for (int i = 0; i < backbuffer->count; i++) { in EEVEE_shadows_update() 263 if (BLI_BITMAP_TEST(backbuffer->update, i)) { in EEVEE_shadows_update()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libgui/src/text/ |
H A D | coretextnativefont_macx.cpp | 356 QImage backbuffer(QSize(bounds.width(), bounds.height()), QImage::Format_ARGB32); in nativeFontRasterize() local 357 backbuffer.fill(QColor(background.x, background.y, background.z, background.w).rgba()); in nativeFontRasterize() 359 CGContextRef gc = CGBitmapContextCreate(backbuffer.bits(), in nativeFontRasterize() 360 backbuffer.width(), in nativeFontRasterize() 361 backbuffer.height(), in nativeFontRasterize() 362 8, 4 * backbuffer.width(), in nativeFontRasterize() 373 return backbuffer; in nativeFontRasterize()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/source/gamelib/ |
H A D | anigif.c | 324 if(info->backbuffer) in anigif_close() 326 freescreen(&info->backbuffer); in anigif_close() 473 …info->backbuffer = allocscreen(info->info[0].gif_header.screenwidth, info->info[0].gif_header.scre… in anigif_open() 474 clearscreen(info->backbuffer); in anigif_open() 586 s_screen *backbuffer = info->backbuffer; in anigif_updatebuffer() local 588 int i, l = backbuffer->width * backbuffer->height; in anigif_updatebuffer() 594 ps16 = (unsigned short *)(backbuffer->data); in anigif_updatebuffer() 604 ps32 = (unsigned int *)(backbuffer->data); in anigif_updatebuffer() 651 s_screen *buffer = info->isRGB ? info->backbuffer : info->gifbuffer[0]; in anigif_getbuffer()
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/dports/games/openbor3979/openbor-2bcf25b/engine/source/gamelib/ |
H A D | anigif.c | 324 if(info->backbuffer) in anigif_close() 326 freescreen(&info->backbuffer); in anigif_close() 473 …info->backbuffer = allocscreen(info->info[0].gif_header.screenwidth, info->info[0].gif_header.scre… in anigif_open() 474 clearscreen(info->backbuffer); in anigif_open() 586 s_screen *backbuffer = info->backbuffer; in anigif_updatebuffer() local 588 int i, l = backbuffer->width * backbuffer->height; in anigif_updatebuffer() 594 ps16 = (unsigned short *)(backbuffer->data); in anigif_updatebuffer() 604 ps32 = (unsigned int *)(backbuffer->data); in anigif_updatebuffer() 651 s_screen *buffer = info->isRGB ? info->backbuffer : info->gifbuffer[0]; in anigif_getbuffer()
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/dports/games/mirrormagic/mirrormagic-2.0.2/src/ |
H A D | init.c | 48 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, in OpenAll() 155 pen_fg = GetPixelFromRGBcompact(backbuffer, 0xFFFFFF); in InitColor() 156 pen_bg = GetPixelFromRGBcompact(backbuffer, 0x000000); in InitColor() 157 pen_ray = GetPixelFromRGBcompact(backbuffer, 0x0000FF); in InitColor() 313 drawto = backbuffer; in InitGfxBackground() 316 BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0); in InitGfxBackground() 317 ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE); in InitGfxBackground()
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