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Searched refs:bestDist (Results 151 – 175 of 220) sorted by relevance

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/dports/net/yggdrasil/yggdrasil-go-0.3.11/src/yggdrasil/
H A Dswitch.go654 bestDist := table.self.dist(coords)
657 if !(dist < bestDist) {
661 bestDist = dist
/dports/math/psurface/psurface-2.0.0-13-gb5b6825/
H A DNormalProjector.cpp122 ctype bestDist = std::numeric_limits<ctype>::max(); in project() local
167 if (distance < bestDist) { in project()
169 bestDist = distance; in project()
210 ctype bestDist = std::numeric_limits<ctype>::max(); in project() local
233 if (dist<bestDist) { in project()
236 bestDist = dist; in project()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_turret.cpp447 float bestDist = self->radius * self->radius; in turret_find_enemies() local
517 if ( enemyDist < bestDist )// all things equal, keep current in turret_find_enemies()
529 bestDist = enemyDist; in turret_find_enemies()
1465 float bestDist = self->radius * self->radius; in pas_find_enemies() local
1538 if ( enemyDist < bestDist )// all things equal, keep current in pas_find_enemies()
1550 bestDist = enemyDist; in pas_find_enemies()
H A DNPC_senses.cpp1064 float dist, bestDist = Q3_INFINITE; in G_FindLocalInterestPoint() local
1082 if ( dist < MAX_INTEREST_DIST && dist < bestDist ) in G_FindLocalInterestPoint()
1086 bestDist = dist; in G_FindLocalInterestPoint()
H A Dg_trigger.cpp1030 float dist, bestDist = 64*64; in trigger_teleporter_find_closest_portal() local
1038 if ( dist < bestDist ) in trigger_teleporter_find_closest_portal()
1041 bestDist = dist; in trigger_teleporter_find_closest_portal()
/dports/net-im/dendrite/dendrite-0.5.1/vendor/github.com/Arceliar/ironwood/network/
H A Ddhtree.go244 bestDist := best.dist(dest)
255 case dist < bestDist:
257 case dist > bestDist:
263 bestDist = dist
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DBrittleFracture.cpp1013 float a, c, s, dist, bestDist; in Fracture_r() local
1039 bestDist = 0.0f; in Fracture_r()
1046 if ( dist > bestDist ) { in Fracture_r()
1047 bestDist = dist; in Fracture_r()
/dports/cad/sumo/sumo-1.2.0/src/utils/router/
H A DIntermodalNetwork.h299 double bestDist = std::numeric_limits<double>::max(); in getDepartEdge() local
304 if (dist < bestDist) { in getDepartEdge()
305 bestDist = dist; in getDepartEdge()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/
H A Dactor.cpp1729 int bestDist = 0xFF; in adjustXYToBeInBox() local
1745 if (dist < bestDist) { in adjustXYToBeInBox()
1746 bestDist = dist; in adjustXYToBeInBox()
1760 int tmpDist, bestDist, threshold, numBoxes; in adjustXYToBeInBox() local
1779 bestDist = (_vm->_game.version >= 7) ? 0x7FFFFFFF : 0xFFFF; in adjustXYToBeInBox()
1810 if (tmpDist < bestDist) { in adjustXYToBeInBox()
1818 bestDist = tmpDist; in adjustXYToBeInBox()
1825 if (threshold == 0 || threshold * threshold >= bestDist) { in adjustXYToBeInBox()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dai_wpnav.c1339 float bestDist = 0; in ConnectTrail() local
1355 bestDist = testDist; in ConnectTrail()
1360 if (testDist < bestDist) in ConnectTrail()
1363 bestDist = testDist; in ConnectTrail()
2522 float bestDist = 0; in G_NearestNodeToPoint() local
2533 bestDist = testDist; in G_NearestNodeToPoint()
2539 if (testDist < bestDist) in G_NearestNodeToPoint()
2542 bestDist = testDist; in G_NearestNodeToPoint()
H A Dg_turret_G2.c691 float bestDist = self->radius * self->radius; in turretG2_find_enemies() local
797 if ( enemyDist < bestDist || (target->client && !foundClient))// all things equal, keep current in turretG2_find_enemies()
812 bestDist = enemyDist; in turretG2_find_enemies()
/dports/games/spring/spring_98.0/rts/Sim/Units/CommandAI/
H A DTransportCAI.cpp898 float bestDist = std::numeric_limits<float>::max(); in FindUnitToTransport() local
912 if (dist >= bestDist) in FindUnitToTransport()
918 bestDist = dist; in FindUnitToTransport()
/dports/editors/calligra/calligra-3.2.1/sheets/
H A DValueFormatter.cpp490 double bestDist = target; in fractionFormat() local
495 if (dist < bestDist) { in fractionFormat()
496 bestDist = dist; in fractionFormat()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_trigger.cpp1003 float dist, bestDist = 64*64; in trigger_teleporter_find_closest_portal() local
1011 if ( dist < bestDist ) in trigger_teleporter_find_closest_portal()
1014 bestDist = dist; in trigger_teleporter_find_closest_portal()
/dports/science/py-pymol/pymol-open-source-2.4.0/layer2/
H A DRepMesh.cpp975 float bestDist; in RepMeshNew() local
981 bestDist = FLT_MAX; in RepMeshNew()
993 if(dist2vdw < bestDist) { in RepMeshNew()
994 bestDist = dist2vdw; in RepMeshNew()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DBrittleFracture.cpp1043 float a, c, s, dist, bestDist; in Fracture_r() local
1078 bestDist = 0.0f; in Fracture_r()
1085 if ( dist > bestDist ) { in Fracture_r()
1086 bestDist = dist; in Fracture_r()
/dports/devel/vcglib/vcglib-2020.09/vcg/complex/algorithms/
H A Dcurve_on_manifold.h746 ScalarType bestDist = std::numeric_limits<ScalarType>::max(); in TestSplitSegWithMesh() local
759 if(Distance(samplePnt,closestPt) < bestDist ) in TestSplitSegWithMesh()
769 bestDist = Distance(samplePnt,closestPt); in TestSplitSegWithMesh()
775 if(bestDist < par.surfDistThr*100) in TestSplitSegWithMesh()
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/
H A Dactor.cpp1826 int bestDist = 0xFF; in adjustXYToBeInBox() local
1842 if (dist < bestDist) { in adjustXYToBeInBox()
1843 bestDist = dist; in adjustXYToBeInBox()
1857 int tmpDist, bestDist, threshold, numBoxes; in adjustXYToBeInBox() local
1876 bestDist = (_vm->_game.version >= 7) ? 0x7FFFFFFF : 0xFFFF; in adjustXYToBeInBox()
1907 if (tmpDist < bestDist) { in adjustXYToBeInBox()
1915 bestDist = tmpDist; in adjustXYToBeInBox()
1922 if (threshold == 0 || threshold * threshold >= bestDist) { in adjustXYToBeInBox()
/dports/x11/xrandr/xrandr-1.5.1/
H A Dxrandr.c852 double bestDist = 0; in find_mode() local
870 if (!best || dist < bestDist) in find_mode()
872 bestDist = dist; in find_mode()
908 double bestDist = 0; in find_mode_for_output() local
933 if (!best || dist < bestDist) in find_mode_for_output()
935 bestDist = dist; in find_mode_for_output()
949 int bestDist; in preferred_mode() local
952 bestDist = 0; in preferred_mode()
967 if (!best || dist < bestDist) in preferred_mode()
970 bestDist = dist; in preferred_mode()
/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_ai.cpp1100 int bestDist = ROUTING_NOT_REACHABLE; in AI_FindMissionLocation() local
1116 if (dist < bestDist) { in AI_FindMissionLocation()
1117 bestDist = dist; in AI_FindMissionLocation()
1125 return bestDist < ROUTING_NOT_REACHABLE; in AI_FindMissionLocation()
/dports/net/yggdrasil/yggdrasil-go-0.3.11/misc/sim/
H A Dtreesim-forward.py181 bestDist = 0
185 if not best or dist < bestDist:
187 bestDist = dist
/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/
H A DCEconomy.cpp408 float bestDist = std::numeric_limits<float>::max(); in getBestSpot() local
472 if (dist < bestDist) { in getBestSpot()
473 bestDist = dist; in getBestSpot()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_event.c627 float bestDist, dist; in CG_PainEvent() local
647 for ( tagIndex = 0, bestDist = 0, bestTag = -1; tagAnims[tagIndex].tag; tagIndex++ ) { in CG_PainEvent()
654 if ( !bestDist || dist < bestDist ) { in CG_PainEvent()
656 bestDist = dist; in CG_PainEvent()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ai/
H A DAI_pathing.cpp711 float bestDist; in PrunePathTree() local
726 bestDist = idMath::INFINITY; in PrunePathTree()
732 if ( n->dist < bestDist ) { in PrunePathTree()
733 bestDist = n->dist; in PrunePathTree()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ai/
H A DAI_pathing.cpp708 float bestDist; in PrunePathTree() local
723 bestDist = idMath::INFINITY; in PrunePathTree()
729 if ( n->dist < bestDist ) { in PrunePathTree()
730 bestDist = n->dist; in PrunePathTree()

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