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/dports/graphics/delaboratory/delaboratory-0.8/core/
H A Dproject.h71 bool openImageRAW(const std::string& fileName, bool srgb, bool brighten);
97 bool openImage(const std::string& fileName, bool raw, bool srgb, bool brighten);
/dports/www/firefox-legacy/firefox-52.8.0esr/media/webrtc/trunk/webrtc/modules/video_processing/
H A Dvideo_processing.gypi23 'main/source/brighten.cc',
24 'main/source/brighten.h',
H A DBUILD.gn17 "main/source/brighten.cc",
18 "main/source/brighten.h",
/dports/games/doomsday/doomsday-2.3.1/doomsday/doc/engine/variable/
H A Drend-light-compression.ame2 Sector light range compression (brighten dark areas / darken light areas).
/dports/www/lagrange/lagrange-1.7.3/src/
H A Dmedia.c96 float brighten = 0.0f; in applyImageStyle_() local
120 brighten = iClamp(1.0f - (colorize.r + colorize.g + colorize.b) / (colMax * 3), 0.0f, 0.5f); in applyImageStyle_()
126 out.lum = powf(out.lum, 1.0f + brighten * 2); in applyImageStyle_()
128 pos[0] = powf(outRgb.r / 255.0f, 1.0f - brighten * 0.75f) * 255; in applyImageStyle_()
129 pos[1] = powf(outRgb.g / 255.0f, 1.0f - brighten * 0.75f) * 255; in applyImageStyle_()
130 pos[2] = powf(outRgb.b / 255.0f, 1.0f - brighten * 0.75f) * 255; in applyImageStyle_()
/dports/net-p2p/vuze/vuze-5.7.4.0_2/org/gudy/azureus2/ui/swt/mainwindow/
H A DColors.java164 hslColor.brighten(1.25f); in allocateBlues()
167 hslColor.brighten(1.2f); in allocateBlues()
172 hslColor.brighten(0.75f); in allocateBlues()
175 hslColor.brighten(0.8f); in allocateBlues()
/dports/multimedia/dvdauthor/dvdauthor-d5bb0b/src/
H A Dcompat.c1362 const int brighten = in parse_color() local
1404 *primary = chroma + brighten; in parse_color()
1405 *secondary = second + brighten; in parse_color()
1406 *opposite = brighten; in parse_color()
/dports/games/xmemory/xmemory-3.7/
H A Dcolor.H37 static void brighten( XColor *chg, XColor *org, double percent );
/dports/graphics/py-spectra/spectra-0.0.11/spectra/
H A Dcore.py87 def brighten(self, amount=10): member in Color
116 return self.brighten(amount=-amount)
/dports/graphics/delaboratory/delaboratory-0.8/gui_wx/
H A Draw_module.h47 …ol loadRAW(const std::string& fileName, deStaticImage& image, bool half, bool srgb, bool brighten);
H A Ddcraw_support.h43 … deRawLoader(const std::string& f, deStaticImage& image, bool half, bool srgb, bool brighten);
H A Ddcraw_support.cc121 …der::deRawLoader(const std::string& f, deStaticImage& _image, bool _half, bool srgb, bool brighten) in deRawLoader() argument
136 if (!brighten) in deRawLoader()
/dports/graphics/py-spectra/spectra-0.0.11/
H A DREADME.md112 ##### `color.brighten(amount=10)`
118 light_teal = light_teal.brighten(30)
127 The opposite of `color.brighten`; *reduces* color by `amount` luminance.
/dports/graphics/digikam/digikam-7.4.0/core/libs/dimg/filters/lens/
H A Dlensdistortionfilter.h45 double edge=0.0, double rescale=0.0, double brighten=0.0,
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/Cg/
H A DASCIIFP.cg27 //fix to brighten the dark pixels with small characters
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/GLSL150/
H A DASCIIFP.glsl32 //fix to brighten the dark pixels with small characters
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/GLSL150/
H A DASCIIFP.glsl32 //fix to brighten the dark pixels with small characters
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/Cg/
H A DASCIIFP.cg27 //fix to brighten the dark pixels with small characters
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/GLSLES/
H A DASCIIFP.glsles35 //fix to brighten the dark pixels with small characters
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/GLSLES/
H A DASCIIFP.glsles35 //fix to brighten the dark pixels with small characters
/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/MilkdropPresetFactory/
H A DPresetFrameIO.hpp102 Brighten brighten; member in PresetOutputs
/dports/shells/zsh/zsh-5.8.1/Completion/X/Command/
H A D_xloadimage67 '*-brighten[brighten/darken image]:percentage multiplier' \
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/reshade/shaders/bloom/
H A DBloomPass2.slang55 bloom *= 0.5; // brighten up the sample, it will lose brightness in H/V Gaussian blur
/dports/graphics/libprojectm/projectm-3.1.12/src/libprojectM/MilkdropPresetFactory/
H A DPresetFrameIO.hpp102 Brighten brighten; member in PresetOutputs
/dports/www/grafana8/grafana-8.3.6/packages/grafana-ui/src/themes/
H A Dmixins.ts17 …return theme.isDark ? tinycolor(color).brighten(2).toString() : tinycolor(color).darken(2).toStrin…

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