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Searched refs:ceilingpic (Results 151 – 175 of 192) sorted by relevance

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/dports/games/prboom/prboom-2.5.0/src/
H A Dp_setup.c535 ss->ceilingpic = R_FlatNumForName(ms->ceilingpic); in P_LoadSectors()
H A Dp_map.c1524 if (li->frontsector->ceilingpic == skyflatnum) in PTR_ShootTraverse()
1533 if (li->backsector && li->backsector->ceilingpic == skyflatnum) in PTR_ShootTraverse()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_floor.c1092 …block->sector->ceilingpic = block->sector->floorpic = masterline->backsector->ceilingpic; // Updat… in T_MarioBlockChecker()
1098 …block->sector->ceilingpic = block->sector->floorpic = masterline->backsector->floorpic; // Update … in T_MarioBlockChecker()
H A Dlua_maplib.c572 levelflat_t *levelflat = &levelflats[sector->ceilingpic]; in sector_get()
681 sector->ceilingpic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3)); in sector_set()
H A Ds_sound.c1133 if (R_PointInSubsector(listensource.x, listensource.y)->sector->ceilingpic == skyflatnum) in S_AdjustSoundParams()
1146 if (R_PointInSubsector(x, y)->sector->ceilingpic == skyflatnum) in S_AdjustSoundParams()
H A Dp_setup.c1035 ss->ceilingpic = P_AddLevelFlat(ms->ceilingpic, foundflats); in P_LoadSectors()
1513 sectors[i].ceilingpic = P_AddLevelFlat(val, foundflats); in ParseTextmapSectorParameter()
1849 sc->ceilingpic = 0; in P_LoadTextmap()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_setup.c661 ss->ceilingpic = R_FlatNumForName(ms->ceilingpic); in P_LoadSectors()
H A Dp_map.c1524 if (li->frontsector->ceilingpic == skyflatnum) in PTR_ShootTraverse()
1533 if (li->backsector && li->backsector->ceilingpic == skyflatnum) in PTR_ShootTraverse()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_mobj.c184 ceilingline->backsector->ceilingpic == skyflatnum) in P_XYMovement()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_map.cpp1949 bool skyceiling1 = sec1->ceilingpic == skyflatnum; in P_ShootLine()
1950 bool skyceiling2 = sec2 && sec2->ceilingpic == skyflatnum; in P_ShootLine()
3695 dest->ceilingpic = src->ceilingpic; in P_CopySector()
H A Dr_data.cpp1048 hitlist[sectors[i].floorpic] = hitlist[sectors[i].ceilingpic] = 1; in R_PrecacheLevel()
/dports/games/heretic/glheretic-1.2/opengl/
H A Dgl_lights.c1245 if (sectors[s].ceilingpic==R_FlatNumForName(F_SKY)) in _GL_DrawLightForFloorCeiling()
1360 if (sectors[s].ceilingpic==R_FlatNumForName(F_SKY)) in GL_DrawLightForFloorCeiling()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_map.c1729 if (li->frontsector->ceilingpic == skyflatnum) in PTR_ShootTraverse()
1733 if (li->backsector && li->backsector->ceilingpic == skyflatnum) in PTR_ShootTraverse()
H A Dsv_save.c2469 SV_WriteWord(sec->ceilingpic); in ArchiveWorld()
2520 sec->ceilingpic = SV_ReadWord(); in UnarchiveWorld()
H A Dp_mobj.c576 && ceilingline->backsector->ceilingpic == skyflatnum) in P_XYMovement()
896 if (mo->subsector->sector->ceilingpic == skyflatnum) in P_ZMovement()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_map.c1729 if (li->frontsector->ceilingpic == skyflatnum) in PTR_ShootTraverse()
1733 if (li->backsector && li->backsector->ceilingpic == skyflatnum) in PTR_ShootTraverse()
H A Dp_mobj.c576 && ceilingline->backsector->ceilingpic == skyflatnum) in P_XYMovement()
896 if (mo->subsector->sector->ceilingpic == skyflatnum) in P_ZMovement()
H A Dsv_save.c2470 SV_WriteWord(sec->ceilingpic); in ArchiveWorld()
2521 sec->ceilingpic = SV_ReadWord(); in UnarchiveWorld()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_map.c1722 if (li->frontsector->ceilingpic == skyflatnum) in PTR_ShootTraverse()
1726 if (li->backsector && li->backsector->ceilingpic == skyflatnum) in PTR_ShootTraverse()
H A Dp_mobj.c560 && ceilingline->backsector->ceilingpic == skyflatnum) in P_XYMovement()
883 if(mo->subsector->sector->ceilingpic == skyflatnum) in P_ZMovement()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_map.c1597 if (li->frontsector->ceilingpic == skyflatnum) in PTR_ShootTraverse()
1606 if (li->backsector && li->backsector->ceilingpic == skyflatnum) in PTR_ShootTraverse()
H A Dp_setup.c851 ss->ceilingpic = R_FlatNumForName(ms->ceilingpic); in P_LoadSectors()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dr_data.c1362 flatpresent[sectors[i].ceilingpic] = 1; in R_PrecacheLevel()
H A Dp_mobj.c227 ceilingline->backsector->ceilingpic == skyflatnum) in P_XYMovement()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_3dfloors.cpp818 open.ceilingpic = lowestceilingpic; in P_LineOpening_XFloors()

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