/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_setup.c | 535 ss->ceilingpic = R_FlatNumForName(ms->ceilingpic); in P_LoadSectors()
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H A D | p_map.c | 1524 if (li->frontsector->ceilingpic == skyflatnum) in PTR_ShootTraverse() 1533 if (li->backsector && li->backsector->ceilingpic == skyflatnum) in PTR_ShootTraverse()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_floor.c | 1092 …block->sector->ceilingpic = block->sector->floorpic = masterline->backsector->ceilingpic; // Updat… in T_MarioBlockChecker() 1098 …block->sector->ceilingpic = block->sector->floorpic = masterline->backsector->floorpic; // Update … in T_MarioBlockChecker()
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H A D | lua_maplib.c | 572 levelflat_t *levelflat = &levelflats[sector->ceilingpic]; in sector_get() 681 sector->ceilingpic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3)); in sector_set()
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H A D | s_sound.c | 1133 if (R_PointInSubsector(listensource.x, listensource.y)->sector->ceilingpic == skyflatnum) in S_AdjustSoundParams() 1146 if (R_PointInSubsector(x, y)->sector->ceilingpic == skyflatnum) in S_AdjustSoundParams()
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H A D | p_setup.c | 1035 ss->ceilingpic = P_AddLevelFlat(ms->ceilingpic, foundflats); in P_LoadSectors() 1513 sectors[i].ceilingpic = P_AddLevelFlat(val, foundflats); in ParseTextmapSectorParameter() 1849 sc->ceilingpic = 0; in P_LoadTextmap()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_setup.c | 661 ss->ceilingpic = R_FlatNumForName(ms->ceilingpic); in P_LoadSectors()
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H A D | p_map.c | 1524 if (li->frontsector->ceilingpic == skyflatnum) in PTR_ShootTraverse() 1533 if (li->backsector && li->backsector->ceilingpic == skyflatnum) in PTR_ShootTraverse()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_mobj.c | 184 ceilingline->backsector->ceilingpic == skyflatnum) in P_XYMovement()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_map.cpp | 1949 bool skyceiling1 = sec1->ceilingpic == skyflatnum; in P_ShootLine() 1950 bool skyceiling2 = sec2 && sec2->ceilingpic == skyflatnum; in P_ShootLine() 3695 dest->ceilingpic = src->ceilingpic; in P_CopySector()
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H A D | r_data.cpp | 1048 hitlist[sectors[i].floorpic] = hitlist[sectors[i].ceilingpic] = 1; in R_PrecacheLevel()
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/dports/games/heretic/glheretic-1.2/opengl/ |
H A D | gl_lights.c | 1245 if (sectors[s].ceilingpic==R_FlatNumForName(F_SKY)) in _GL_DrawLightForFloorCeiling() 1360 if (sectors[s].ceilingpic==R_FlatNumForName(F_SKY)) in GL_DrawLightForFloorCeiling()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_map.c | 1729 if (li->frontsector->ceilingpic == skyflatnum) in PTR_ShootTraverse() 1733 if (li->backsector && li->backsector->ceilingpic == skyflatnum) in PTR_ShootTraverse()
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H A D | sv_save.c | 2469 SV_WriteWord(sec->ceilingpic); in ArchiveWorld() 2520 sec->ceilingpic = SV_ReadWord(); in UnarchiveWorld()
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H A D | p_mobj.c | 576 && ceilingline->backsector->ceilingpic == skyflatnum) in P_XYMovement() 896 if (mo->subsector->sector->ceilingpic == skyflatnum) in P_ZMovement()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_map.c | 1729 if (li->frontsector->ceilingpic == skyflatnum) in PTR_ShootTraverse() 1733 if (li->backsector && li->backsector->ceilingpic == skyflatnum) in PTR_ShootTraverse()
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H A D | p_mobj.c | 576 && ceilingline->backsector->ceilingpic == skyflatnum) in P_XYMovement() 896 if (mo->subsector->sector->ceilingpic == skyflatnum) in P_ZMovement()
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H A D | sv_save.c | 2470 SV_WriteWord(sec->ceilingpic); in ArchiveWorld() 2521 sec->ceilingpic = SV_ReadWord(); in UnarchiveWorld()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_map.c | 1722 if (li->frontsector->ceilingpic == skyflatnum) in PTR_ShootTraverse() 1726 if (li->backsector && li->backsector->ceilingpic == skyflatnum) in PTR_ShootTraverse()
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H A D | p_mobj.c | 560 && ceilingline->backsector->ceilingpic == skyflatnum) in P_XYMovement() 883 if(mo->subsector->sector->ceilingpic == skyflatnum) in P_ZMovement()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_map.c | 1597 if (li->frontsector->ceilingpic == skyflatnum) in PTR_ShootTraverse() 1606 if (li->backsector && li->backsector->ceilingpic == skyflatnum) in PTR_ShootTraverse()
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H A D | p_setup.c | 851 ss->ceilingpic = R_FlatNumForName(ms->ceilingpic); in P_LoadSectors()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | r_data.c | 1362 flatpresent[sectors[i].ceilingpic] = 1; in R_PrecacheLevel()
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H A D | p_mobj.c | 227 ceilingline->backsector->ceilingpic == skyflatnum) in P_XYMovement()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_3dfloors.cpp | 818 open.ceilingpic = lowestceilingpic; in P_LineOpening_XFloors()
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