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Searched refs:clearcolor (Results 51 – 65 of 65) sorted by relevance

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/dports/games/darkplaces/darkplaces/
H A Dr_shadow.c2213 float clearcolor[4]; in R_Shadow_ClearShadowMapTexture() local
2261 Vector4Set(clearcolor, 1, 1, 1, 1); in R_Shadow_ClearShadowMapTexture()
2263 GL_Clear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT, clearcolor, 1.0f, 0); in R_Shadow_ClearShadowMapTexture()
2265 GL_Clear(GL_DEPTH_BUFFER_BIT, clearcolor, 1.0f, 0); in R_Shadow_ClearShadowMapTexture()
2295 float clearcolor[4]; in R_Shadow_RenderMode_ShadowMap() local
2324 Vector4Set(clearcolor, 1,1,1,1); in R_Shadow_RenderMode_ShadowMap()
5265 float clearcolor[4]; in R_Shadow_DrawPrepass() local
5274 Vector4Set(clearcolor, 0.5f,0.5f,0.5f,1.0f); in R_Shadow_DrawPrepass()
5275 GL_Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, clearcolor, 1.0f, 0); in R_Shadow_DrawPrepass()
5301 Vector4Set(clearcolor, 0, 0, 0, 0); in R_Shadow_DrawPrepass()
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/dports/emulators/mess/mame-mame0226/bgfx/chains/
H A Dhlsl.json221 …// clearcolor (optional): An array containing an RGBA quadruplet to which to clear the output targ…
/dports/emulators/mame/mame-mame0226/bgfx/chains/
H A Dhlsl.json221 …// clearcolor (optional): An array containing an RGBA quadruplet to which to clear the output targ…
/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/src/gl/
H A Dxmesa2.c252 xmesa->clearcolor[0] = r; in clear_color()
253 xmesa->clearcolor[1] = g; in clear_color()
254 xmesa->clearcolor[2] = b; in clear_color()
255 xmesa->clearcolor[3] = a; in clear_color()
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/
H A Dd3d10.c1414 D3D10ClearRenderTargetView(context, d3d10->pass[i].rt.rt_view, d3d10->clearcolor); in d3d10_gfx_frame()
1443 D3D10ClearRenderTargetView(context, d3d10->renderTargetView, d3d10->clearcolor); in d3d10_gfx_frame()
H A Dd3d11.c1597 D3D11ClearRenderTargetView(context, d3d11->pass[i].rt.rt_view, d3d11->clearcolor); in d3d11_gfx_frame()
1607 D3D11ClearRenderTargetView(context, rtv, d3d11->clearcolor); in d3d11_gfx_frame()
H A Dd3d12.c1437 d3d12->queue.cmd, d3d12->pass[i].rt.rt_view, d3d12->chain.clearcolor, 0, NULL); in d3d12_gfx_frame()
1476 d3d12->chain.clearcolor, 0, NULL); in d3d12_gfx_frame()
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/wr/swgl/src/
H A Dgl.cc510 uint32_t clearcolor = 0; member
1031 ctx->clearcolor = bit_cast<uint32_t>(CONVERT(c, U8)); in ClearColor()
1978 uint32_t color = ctx->clearcolor; in Clear()
1993 uint8_t color = uint8_t((ctx->clearcolor >> 16) & 0xFF); in Clear()
/dports/science/cgnslib/CGNS-4.1.2/src/cgnstools/cgnsplot/
H A Dcgnsplot.tcl924 eval $OGLwin eval -clearcolor $ProgData(background)
1087 -clearcolor $ProgData(background) \
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/src/
H A DSDL12_compat.c6568 GLfloat clearcolor[4]; in SDL_GL_SwapBuffers() local
6575 OpenGLFuncs.glGetFloatv(GL_COLOR_CLEAR_VALUE, clearcolor); in SDL_GL_SwapBuffers()
6600 OpenGLFuncs.glClearColor(clearcolor[0], clearcolor[1], clearcolor[2], clearcolor[3]); in SDL_GL_SwapBuffers()
/dports/games/retroarch/RetroArch-1.9.7/gfx/common/
H A Dd3d10_common.h1154 float clearcolor[4]; member
H A Dd3d12_common.h1391 float clearcolor[4]; member
H A Dd3d11_common.h2542 float clearcolor[4]; member
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Graphics/Direct2D/
H A Dmod.rs11416 pub unsafe fn Clear(&self, clearcolor: *const D2D1_COLOR_F) {
13918 pub unsafe fn Clear(&self, clearcolor: *const D2D1_COLOR_F) {
15517 pub unsafe fn Clear(&self, clearcolor: *const D2D1_COLOR_F) {
16068 pub unsafe fn Clear(&self, clearcolor: *const D2D1_COLOR_F) {
16653 pub unsafe fn Clear(&self, clearcolor: *const D2D1_COLOR_F) {
17316 pub unsafe fn Clear(&self, clearcolor: *const D2D1_COLOR_F) {
18008 pub unsafe fn Clear(&self, clearcolor: *const D2D1_COLOR_F) {
18873 pub unsafe fn Clear(&self, clearcolor: *const D2D1_COLOR_F) {
19781 pub unsafe fn Clear(&self, clearcolor: *const D2D1_COLOR_F) {
25083 pub unsafe fn Clear(&self, clearcolor: *const D2D1_COLOR_F) {
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/dports/lang/basic256/basic256-2.0.0.11/
H A DInterpreter.cpp4459 int clearcolor = stack->popInt(); in execByteCode() local
4460 QColor c = QColor::fromRgba((QRgb) clearcolor); in execByteCode()

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