/dports/games/darkplaces/darkplaces/ |
H A D | r_shadow.c | 2213 float clearcolor[4]; in R_Shadow_ClearShadowMapTexture() local 2261 Vector4Set(clearcolor, 1, 1, 1, 1); in R_Shadow_ClearShadowMapTexture() 2263 GL_Clear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT, clearcolor, 1.0f, 0); in R_Shadow_ClearShadowMapTexture() 2265 GL_Clear(GL_DEPTH_BUFFER_BIT, clearcolor, 1.0f, 0); in R_Shadow_ClearShadowMapTexture() 2295 float clearcolor[4]; in R_Shadow_RenderMode_ShadowMap() local 2324 Vector4Set(clearcolor, 1,1,1,1); in R_Shadow_RenderMode_ShadowMap() 5265 float clearcolor[4]; in R_Shadow_DrawPrepass() local 5274 Vector4Set(clearcolor, 0.5f,0.5f,0.5f,1.0f); in R_Shadow_DrawPrepass() 5275 GL_Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, clearcolor, 1.0f, 0); in R_Shadow_DrawPrepass() 5301 Vector4Set(clearcolor, 0, 0, 0, 0); in R_Shadow_DrawPrepass() [all …]
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/dports/emulators/mess/mame-mame0226/bgfx/chains/ |
H A D | hlsl.json | 221 …// clearcolor (optional): An array containing an RGBA quadruplet to which to clear the output targ…
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/dports/emulators/mame/mame-mame0226/bgfx/chains/ |
H A D | hlsl.json | 221 …// clearcolor (optional): An array containing an RGBA quadruplet to which to clear the output targ…
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/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/src/gl/ |
H A D | xmesa2.c | 252 xmesa->clearcolor[0] = r; in clear_color() 253 xmesa->clearcolor[1] = g; in clear_color() 254 xmesa->clearcolor[2] = b; in clear_color() 255 xmesa->clearcolor[3] = a; in clear_color()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/ |
H A D | d3d10.c | 1414 D3D10ClearRenderTargetView(context, d3d10->pass[i].rt.rt_view, d3d10->clearcolor); in d3d10_gfx_frame() 1443 D3D10ClearRenderTargetView(context, d3d10->renderTargetView, d3d10->clearcolor); in d3d10_gfx_frame()
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H A D | d3d11.c | 1597 D3D11ClearRenderTargetView(context, d3d11->pass[i].rt.rt_view, d3d11->clearcolor); in d3d11_gfx_frame() 1607 D3D11ClearRenderTargetView(context, rtv, d3d11->clearcolor); in d3d11_gfx_frame()
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H A D | d3d12.c | 1437 d3d12->queue.cmd, d3d12->pass[i].rt.rt_view, d3d12->chain.clearcolor, 0, NULL); in d3d12_gfx_frame() 1476 d3d12->chain.clearcolor, 0, NULL); in d3d12_gfx_frame()
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/wr/swgl/src/ |
H A D | gl.cc | 510 uint32_t clearcolor = 0; member 1031 ctx->clearcolor = bit_cast<uint32_t>(CONVERT(c, U8)); in ClearColor() 1978 uint32_t color = ctx->clearcolor; in Clear() 1993 uint8_t color = uint8_t((ctx->clearcolor >> 16) & 0xFF); in Clear()
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/dports/science/cgnslib/CGNS-4.1.2/src/cgnstools/cgnsplot/ |
H A D | cgnsplot.tcl | 924 eval $OGLwin eval -clearcolor $ProgData(background) 1087 -clearcolor $ProgData(background) \
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/src/ |
H A D | SDL12_compat.c | 6568 GLfloat clearcolor[4]; in SDL_GL_SwapBuffers() local 6575 OpenGLFuncs.glGetFloatv(GL_COLOR_CLEAR_VALUE, clearcolor); in SDL_GL_SwapBuffers() 6600 OpenGLFuncs.glClearColor(clearcolor[0], clearcolor[1], clearcolor[2], clearcolor[3]); in SDL_GL_SwapBuffers()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/common/ |
H A D | d3d10_common.h | 1154 float clearcolor[4]; member
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H A D | d3d12_common.h | 1391 float clearcolor[4]; member
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H A D | d3d11_common.h | 2542 float clearcolor[4]; member
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/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Graphics/Direct2D/ |
H A D | mod.rs | 11416 pub unsafe fn Clear(&self, clearcolor: *const D2D1_COLOR_F) { 13918 pub unsafe fn Clear(&self, clearcolor: *const D2D1_COLOR_F) { 15517 pub unsafe fn Clear(&self, clearcolor: *const D2D1_COLOR_F) { 16068 pub unsafe fn Clear(&self, clearcolor: *const D2D1_COLOR_F) { 16653 pub unsafe fn Clear(&self, clearcolor: *const D2D1_COLOR_F) { 17316 pub unsafe fn Clear(&self, clearcolor: *const D2D1_COLOR_F) { 18008 pub unsafe fn Clear(&self, clearcolor: *const D2D1_COLOR_F) { 18873 pub unsafe fn Clear(&self, clearcolor: *const D2D1_COLOR_F) { 19781 pub unsafe fn Clear(&self, clearcolor: *const D2D1_COLOR_F) { 25083 pub unsafe fn Clear(&self, clearcolor: *const D2D1_COLOR_F) { [all …]
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/dports/lang/basic256/basic256-2.0.0.11/ |
H A D | Interpreter.cpp | 4459 int clearcolor = stack->popInt(); in execByteCode() local 4460 QColor c = QColor::fromRgba((QRgb) clearcolor); in execByteCode()
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