Searched refs:collision_count (Results 26 – 33 of 33) sorted by relevance
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676 size_t collision_count(0); in scan() local727 collision_count++; in scan()
681 size_t collision_count(0); in scan() local732 collision_count++; in scan()
771 if (car->priv.collision_state.collision_count > 0) { in grDrawCar()774 collision_state->collision_count = 0; in grDrawCar()
283 int collision_count; member
30 collision_state->collision_count++; in SimCarCollideAddDeformation()
45 car->carElt->priv.collision_state.collision_count = 0; in SimCarConfig()
3116 int collision_count = 0; in collision_check() local3152 while (collision_count < PARTICLE_COLLISION_MAX_COLLISIONS) { in collision_check()3155 collision_count++; in collision_check()3157 if (collision_count == PARTICLE_COLLISION_MAX_COLLISIONS) { in collision_check()
1363 dev.em.0.mac_stats.collision_count: 0