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Searched refs:color_b (Results 201 – 218 of 218) sorted by relevance

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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/cairo/cairo/src/
H A Dcairoint.h1052 const cairo_color_t *color_b) cairo_pure;
1056 const cairo_color_stop_t *color_b) cairo_pure;
/dports/graphics/freeimage/FreeImage/Wrapper/FreeImage.NET/cs/Library/
H A DFreeImageStaticImports.cs2308 …public static extern uint SwapColors(FIBITMAP dib, ref RGBQUAD color_a, ref RGBQUAD color_b, bool … in SwapColors() argument
/dports/games/trenchbroom/TrenchBroom-ed46601/lib/include/
H A DFreeImage.h1068 …_CALLCONV FreeImage_SwapColors(FIBITMAP *dib, RGBQUAD *color_a, RGBQUAD *color_b, BOOL ignore_alph…
/dports/graphics/libpgf/PGF/Console/lib/
H A DFreeImage.h1068 …_CALLCONV FreeImage_SwapColors(FIBITMAP *dib, RGBQUAD *color_a, RGBQUAD *color_b, BOOL ignore_alph…
/dports/graphics/freeimage/FreeImage/Source/
H A DFreeImage.h1127 …_CALLCONV FreeImage_SwapColors(FIBITMAP *dib, RGBQUAD *color_a, RGBQUAD *color_b, BOOL ignore_alph…
/dports/misc/clifm/clifm-1.3/misc/codecov/
H A Dprompt.c.gcov1080 -: 550: /* 16 = color_b({red,green,yellow}_b)+letter (sel, trash, msg)+RL_NC;
/dports/graphics/freeimage/FreeImage/Wrapper/Delphi/src/
H A DFreeImage.pas1580 function FreeImage_SwapColors(dib: PFIBITMAP; color_a, color_b: PRGBQuad; in FreeImage_SwapColors()
/dports/x11-wm/enlightenment/enlightenment-0.24.2/src/modules/gadman/
H A De_mod_gadman.c636 b = (double)Man->conf->color_b * (200. / 255.); in gadman_update_bg()
/dports/audio/fossmixer/detroit-0.2.3/engine/
H A Ddynload_bind.c69 (void) color_rgba_mix(&a.color_a, &a.color_b, &a.value, a.factor); in dynload_color_mix()
2133 a->color_b.pixel.p = dynload_pre_color(c, 1); in dynload_color_mix_pre()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/
H A Doverlay_armature.c329 data->color_b = encode_2f_to_float(bone_color[2], bone_color[3]); in OVERLAY_bone_instance_data_set_color()
/dports/math/blocksolve95/BlockSolve95/
H A DCTAGS181 BScolor_2_clique src/BScolor_2_clique.c /^BSnumbering *BScolor_2_clique(BSnumbering *color_b/
/dports/graphics/freeimage/FreeImage/Wrapper/FreeImage.NET/cs/UnitTest/
H A DFreeImage.cs6440 …public static extern uint SwapColors(FIBITMAP dib, ref RGBQUAD color_a, ref RGBQUAD color_b, bool … in SwapColors() argument
12832 public uint SwapColors(RGBQUAD color_a, RGBQUAD color_b, bool ignore_alpha) in SwapColors() argument
12835 return FreeImage.SwapColors(dib, ref color_a, ref color_b, ignore_alpha); in SwapColors()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/
H A Dsculpt.c8957 const float *color_b, in sculpt_mask_by_color_delta_get() argument
8961 float len = len_v3v3(color_a, color_b); in sculpt_mask_by_color_delta_get()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/crt-royale/src/
H A Dcrt-royale-geometry-aa-last-pass.glsl3711 const float color_b = tex2D_linearize(tex, tex_uv - aa_r_offset_uv_offset).b;
3712 return float3(color_r, color_g, color_b);
H A Dcrt-royale-geometry-aa-last-pass-intel.glsl3713 const float color_b = tex2D_linearize(tex, tex_uv - aa_r_offset_uv_offset).b;
3714 return float3(color_r, color_g, color_b);
H A Dcrt-royale-bloom-approx-fake-bloom-intel.glsl14119 float3 color_r, color_g, color_b, color;
14131 color_b = tex2Dresize_gaussian4x4(ORIG_LINEARIZED, tex_uv_b,
14153 color_b = tex2Dblur3x3resize(ORIG_LINEARIZED, tex_uv_b,
14173 color_b = tex2D_linearize(ORIG_LINEARIZED, tex_uv_b).rgb;
14183 color = float3(color_r.r, color_g.g, color_b.b);
H A Dcrt-royale-bloom-approx-fake-bloom.glsl14118 float3 color_r, color_g, color_b, color;
14130 color_b = tex2Dresize_gaussian4x4(ORIG_LINEARIZED, tex_uv_b,
14152 color_b = tex2Dblur3x3resize(ORIG_LINEARIZED, tex_uv_b,
14172 color_b = tex2D_linearize(ORIG_LINEARIZED, tex_uv_b).rgb;
14182 color = float3(color_r.r, color_g.g, color_b.b);
H A Dcrt-royale-bloom-approx.glsl14116 float3 color_r, color_g, color_b, color;
14128 color_b = tex2Dresize_gaussian4x4(ORIG_LINEARIZED, tex_uv_b,
14150 color_b = tex2Dblur3x3resize(ORIG_LINEARIZED, tex_uv_b,
14170 color_b = tex2D_linearize(ORIG_LINEARIZED, tex_uv_b).rgb;
14180 color = float3(color_r.r, color_g.g, color_b.b);

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