/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/cairo/cairo/src/ |
H A D | cairoint.h | 1052 const cairo_color_t *color_b) cairo_pure; 1056 const cairo_color_stop_t *color_b) cairo_pure;
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/dports/graphics/freeimage/FreeImage/Wrapper/FreeImage.NET/cs/Library/ |
H A D | FreeImageStaticImports.cs | 2308 …public static extern uint SwapColors(FIBITMAP dib, ref RGBQUAD color_a, ref RGBQUAD color_b, bool … in SwapColors() argument
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/dports/games/trenchbroom/TrenchBroom-ed46601/lib/include/ |
H A D | FreeImage.h | 1068 …_CALLCONV FreeImage_SwapColors(FIBITMAP *dib, RGBQUAD *color_a, RGBQUAD *color_b, BOOL ignore_alph…
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/dports/graphics/libpgf/PGF/Console/lib/ |
H A D | FreeImage.h | 1068 …_CALLCONV FreeImage_SwapColors(FIBITMAP *dib, RGBQUAD *color_a, RGBQUAD *color_b, BOOL ignore_alph…
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/dports/graphics/freeimage/FreeImage/Source/ |
H A D | FreeImage.h | 1127 …_CALLCONV FreeImage_SwapColors(FIBITMAP *dib, RGBQUAD *color_a, RGBQUAD *color_b, BOOL ignore_alph…
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/dports/misc/clifm/clifm-1.3/misc/codecov/ |
H A D | prompt.c.gcov | 1080 -: 550: /* 16 = color_b({red,green,yellow}_b)+letter (sel, trash, msg)+RL_NC;
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/dports/graphics/freeimage/FreeImage/Wrapper/Delphi/src/ |
H A D | FreeImage.pas | 1580 function FreeImage_SwapColors(dib: PFIBITMAP; color_a, color_b: PRGBQuad; in FreeImage_SwapColors()
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/dports/x11-wm/enlightenment/enlightenment-0.24.2/src/modules/gadman/ |
H A D | e_mod_gadman.c | 636 b = (double)Man->conf->color_b * (200. / 255.); in gadman_update_bg()
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/dports/audio/fossmixer/detroit-0.2.3/engine/ |
H A D | dynload_bind.c | 69 (void) color_rgba_mix(&a.color_a, &a.color_b, &a.value, a.factor); in dynload_color_mix() 2133 a->color_b.pixel.p = dynload_pre_color(c, 1); in dynload_color_mix_pre()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/ |
H A D | overlay_armature.c | 329 data->color_b = encode_2f_to_float(bone_color[2], bone_color[3]); in OVERLAY_bone_instance_data_set_color()
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/dports/math/blocksolve95/BlockSolve95/ |
H A D | CTAGS | 181 BScolor_2_clique src/BScolor_2_clique.c /^BSnumbering *BScolor_2_clique(BSnumbering *color_b/
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/dports/graphics/freeimage/FreeImage/Wrapper/FreeImage.NET/cs/UnitTest/ |
H A D | FreeImage.cs | 6440 …public static extern uint SwapColors(FIBITMAP dib, ref RGBQUAD color_a, ref RGBQUAD color_b, bool … in SwapColors() argument 12832 public uint SwapColors(RGBQUAD color_a, RGBQUAD color_b, bool ignore_alpha) in SwapColors() argument 12835 return FreeImage.SwapColors(dib, ref color_a, ref color_b, ignore_alpha); in SwapColors()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/ |
H A D | sculpt.c | 8957 const float *color_b, in sculpt_mask_by_color_delta_get() argument 8961 float len = len_v3v3(color_a, color_b); in sculpt_mask_by_color_delta_get()
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/crt-royale/src/ |
H A D | crt-royale-geometry-aa-last-pass.glsl | 3711 const float color_b = tex2D_linearize(tex, tex_uv - aa_r_offset_uv_offset).b; 3712 return float3(color_r, color_g, color_b);
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H A D | crt-royale-geometry-aa-last-pass-intel.glsl | 3713 const float color_b = tex2D_linearize(tex, tex_uv - aa_r_offset_uv_offset).b; 3714 return float3(color_r, color_g, color_b);
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H A D | crt-royale-bloom-approx-fake-bloom-intel.glsl | 14119 float3 color_r, color_g, color_b, color; 14131 color_b = tex2Dresize_gaussian4x4(ORIG_LINEARIZED, tex_uv_b, 14153 color_b = tex2Dblur3x3resize(ORIG_LINEARIZED, tex_uv_b, 14173 color_b = tex2D_linearize(ORIG_LINEARIZED, tex_uv_b).rgb; 14183 color = float3(color_r.r, color_g.g, color_b.b);
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H A D | crt-royale-bloom-approx-fake-bloom.glsl | 14118 float3 color_r, color_g, color_b, color; 14130 color_b = tex2Dresize_gaussian4x4(ORIG_LINEARIZED, tex_uv_b, 14152 color_b = tex2Dblur3x3resize(ORIG_LINEARIZED, tex_uv_b, 14172 color_b = tex2D_linearize(ORIG_LINEARIZED, tex_uv_b).rgb; 14182 color = float3(color_r.r, color_g.g, color_b.b);
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H A D | crt-royale-bloom-approx.glsl | 14116 float3 color_r, color_g, color_b, color; 14128 color_b = tex2Dresize_gaussian4x4(ORIG_LINEARIZED, tex_uv_b, 14150 color_b = tex2Dblur3x3resize(ORIG_LINEARIZED, tex_uv_b, 14170 color_b = tex2D_linearize(ORIG_LINEARIZED, tex_uv_b).rgb; 14180 color = float3(color_r.r, color_g.g, color_b.b);
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