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Searched refs:color_offset (Results 26 – 50 of 162) sorted by relevance

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/dports/x11-toolkits/gtk40/gtk-4.4.1/gsk/broadway/
H A Dgskbroadwayrenderer.c403 graphene_vec4_t color_offset; member
416 const graphene_vec4_t *color_offset) in colorized_texture_new() argument
421 colorized->color_offset = *color_offset; in colorized_texture_new()
450 const graphene_vec4_t *color_offset) in get_colorized_texture() argument
469 if (graphene_vec4_equal (&colorized->color_offset, color_offset) && in get_colorized_texture()
501 graphene_vec4_add (&pixel, color_offset, &pixel); in get_colorized_texture()
525 colorized = colorized_texture_new (colorized_texture, color_matrix, color_offset); in get_colorized_texture()
833 const graphene_vec4_t *color_offset = gsk_color_matrix_node_get_color_offset (node); in gsk_broadway_renderer_add_node() local
835 … GdkTexture *colorized_texture = get_colorized_texture (texture, color_matrix, color_offset); in gsk_broadway_renderer_add_node()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_vertex_buffer_object/
H A Dcombined-vertex-index.c53 static const void *color_offset = (void *) (sizeof(vertex_data[0][0])); variable
103 glColorPointer(3, GL_FLOAT, vstride, color_offset); in piglit_init()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/devices/
H A Dpandora.cpp112 void pandora_init(UINT8 *ram, UINT8 *gfx, INT32 gfx_mod, INT32 color_offset, INT32 x, INT32 y) in pandora_init() argument
120 pandora_color_offset = color_offset; in pandora_init()
H A Dpandora.h6 void pandora_init(UINT8 *ram, UINT8 *gfx, INT32 gfx_mod, INT32 color_offset, INT32 x, INT32 y);
H A Dkaneko_tmap.h3 …t(INT32 chip, UINT8 *video_ram, UINT8 *reg_ram, UINT8 *gfx_rom, INT32 color_offset, UINT8 *gfx_tra…
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/devices/
H A Dpandora.cpp112 void pandora_init(UINT8 *ram, UINT8 *gfx, INT32 gfx_mod, INT32 color_offset, INT32 x, INT32 y) in pandora_init() argument
120 pandora_color_offset = color_offset; in pandora_init()
H A Dpandora.h6 void pandora_init(UINT8 *ram, UINT8 *gfx, INT32 gfx_mod, INT32 color_offset, INT32 x, INT32 y);
H A Dkaneko_tmap.h3 …t(INT32 chip, UINT8 *video_ram, UINT8 *reg_ram, UINT8 *gfx_rom, INT32 color_offset, UINT8 *gfx_tra…
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pre90s/
H A Dd_ginganin.cpp435 static void draw_layer(UINT8 *ram, UINT8 *gfx, INT32 color_offset, INT32 wide, INT32 scroll_offset,… in draw_layer() argument
453 …XY_Clip(pTransDraw, attr & 0x3ff, 240 - sx, 240 - sy - 16, attr >> 12, 4, 0x0f, color_offset, gfx); in draw_layer()
455 …e_FlipXY_Clip(pTransDraw, attr & 0x3ff, 240 - sx, 240 - sy - 16, attr >> 12, 4, color_offset, gfx); in draw_layer()
459 …16x16Tile_Mask_Clip(pTransDraw, attr & 0x3ff, sx, sy - 16, attr >> 12, 4, 0x0f, color_offset, gfx); in draw_layer()
461 Render16x16Tile_Clip(pTransDraw, attr & 0x3ff, sx, sy - 16, attr >> 12, 4, color_offset, gfx); in draw_layer()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pre90s/
H A Dd_ginganin.cpp435 static void draw_layer(UINT8 *ram, UINT8 *gfx, INT32 color_offset, INT32 wide, INT32 scroll_offset,… in draw_layer() argument
453 …XY_Clip(pTransDraw, attr & 0x3ff, 240 - sx, 240 - sy - 16, attr >> 12, 4, 0x0f, color_offset, gfx); in draw_layer()
455 …e_FlipXY_Clip(pTransDraw, attr & 0x3ff, 240 - sx, 240 - sy - 16, attr >> 12, 4, color_offset, gfx); in draw_layer()
459 …16x16Tile_Mask_Clip(pTransDraw, attr & 0x3ff, sx, sy - 16, attr >> 12, 4, 0x0f, color_offset, gfx); in draw_layer()
461 Render16x16Tile_Clip(pTransDraw, attr & 0x3ff, sx, sy - 16, attr >> 12, 4, color_offset, gfx); in draw_layer()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/taito/
H A Dd_wyvernf0.cpp508 static void draw_layer(UINT8 *ram, INT32 color_offset, UINT8 scrollx, UINT8 scrolly) in draw_layer() argument
530 …Render8x8Tile_Mask_FlipXY_Clip(pTransDraw, code & 0x3ff, sx, sy, color, 4, 0, color_offset, DrvGfx… in draw_layer()
532 …Render8x8Tile_Mask_FlipY_Clip(pTransDraw, code & 0x3ff, sx, sy, color, 4, 0, color_offset, DrvGfxR… in draw_layer()
536 …Render8x8Tile_Mask_FlipX_Clip(pTransDraw, code & 0x3ff, sx, sy, color, 4, 0, color_offset, DrvGfxR… in draw_layer()
538 … Render8x8Tile_Mask_Clip(pTransDraw, code & 0x3ff, sx, sy, color, 4, 0, color_offset, DrvGfxROM1); in draw_layer()
/dports/graphics/py-scikit-image/scikit-image-0.19.0/skimage/feature/
H A D_daisy.py206 color_offset = float(1 + r_num) / rings
207 color = (1 - color_offset, 1, color_offset)
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/dataeast/
H A Dd_lemmings.cpp489 static void draw_sprites(UINT8 *ram, UINT8 *rom, INT32 color_offset, INT32 pri) in draw_sprites() argument
531 …ip(pTransDraw, (code - multi * inc) & 0x7ff, sx, sy + -16 * multi, color, 4, 0, color_offset, rom); in draw_sprites()
533 …ip(pTransDraw, (code - multi * inc) & 0x7ff, sx, sy + -16 * multi, color, 4, 0, color_offset, rom); in draw_sprites()
537 …ip(pTransDraw, (code - multi * inc) & 0x7ff, sx, sy + -16 * multi, color, 4, 0, color_offset, rom); in draw_sprites()
539 …ip(pTransDraw, (code - multi * inc) & 0x7ff, sx, sy + -16 * multi, color, 4, 0, color_offset, rom); in draw_sprites()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/taito/
H A Dd_wyvernf0.cpp520 static void draw_layer(UINT8 *ram, INT32 color_offset, UINT8 scrollx, UINT8 scrolly) in draw_layer() argument
542 …Render8x8Tile_Mask_FlipXY_Clip(pTransDraw, code & 0x3ff, sx, sy, color, 4, 0, color_offset, DrvGfx… in draw_layer()
544 …Render8x8Tile_Mask_FlipY_Clip(pTransDraw, code & 0x3ff, sx, sy, color, 4, 0, color_offset, DrvGfxR… in draw_layer()
548 …Render8x8Tile_Mask_FlipX_Clip(pTransDraw, code & 0x3ff, sx, sy, color, 4, 0, color_offset, DrvGfxR… in draw_layer()
550 … Render8x8Tile_Mask_Clip(pTransDraw, code & 0x3ff, sx, sy, color, 4, 0, color_offset, DrvGfxROM1); in draw_layer()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/dataeast/
H A Dd_lemmings.cpp489 static void draw_sprites(UINT8 *ram, UINT8 *rom, INT32 color_offset, INT32 pri) in draw_sprites() argument
531 …ip(pTransDraw, (code - multi * inc) & 0x7ff, sx, sy + -16 * multi, color, 4, 0, color_offset, rom); in draw_sprites()
533 …ip(pTransDraw, (code - multi * inc) & 0x7ff, sx, sy + -16 * multi, color, 4, 0, color_offset, rom); in draw_sprites()
537 …ip(pTransDraw, (code - multi * inc) & 0x7ff, sx, sy + -16 * multi, color, 4, 0, color_offset, rom); in draw_sprites()
539 …ip(pTransDraw, (code - multi * inc) & 0x7ff, sx, sy + -16 * multi, color, 4, 0, color_offset, rom); in draw_sprites()
/dports/devel/py-game/pygame-2.1.0/src_c/
H A Dimage.c301 compute_align_vector(SDL_PixelFormat *format, int color_offset, in compute_align_vector() argument
307 int r_shift = (color_offset + 0) * 8; in compute_align_vector()
308 int g_shift = (color_offset + 1) * 8; in compute_align_vector()
309 int b_shift = (color_offset + 2) * 8; in compute_align_vector()
345 int color_offset, int alpha_offset) { in tostring_surf_32bpp_sse42() argument
357 color_offset, alpha_offset); in tostring_surf_32bpp_sse42()
414 int color_offset, int alpha_offset in tostring_surf_32bpp() argument
461 color_offset, alpha_offset); in tostring_surf_32bpp()
471 serialized_image[color_offset + 0] = in tostring_surf_32bpp()
473 serialized_image[color_offset + 1] = in tostring_surf_32bpp()
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/konami/
H A Dd_ddribble.cpp535 static void draw_sprites(UINT8 *source, INT32 length, UINT8 *gfxbase, INT32 color_offset, INT32 col… in draw_sprites() argument
582 …Tile_Mask_FlipXY_Clip(pTransDraw, code, sx+x*16, (sy+y*16)-16, color, 4, 0, color_offset, gfxbase); in draw_sprites()
584 …6Tile_Mask_FlipY_Clip(pTransDraw, code, sx+x*16, (sy+y*16)-16, color, 4, 0, color_offset, gfxbase); in draw_sprites()
588 …6Tile_Mask_FlipX_Clip(pTransDraw, code, sx+x*16, (sy+y*16)-16, color, 4, 0, color_offset, gfxbase); in draw_sprites()
590 …Render16x16Tile_Mask_Clip(pTransDraw, code, sx+x*16, (sy+y*16)-16, color, 4, 0, color_offset, gfxb… in draw_sprites()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/konami/
H A Dd_ddribble.cpp535 static void draw_sprites(UINT8 *source, INT32 length, UINT8 *gfxbase, INT32 color_offset, INT32 col… in draw_sprites() argument
582 …Tile_Mask_FlipXY_Clip(pTransDraw, code, sx+x*16, (sy+y*16)-16, color, 4, 0, color_offset, gfxbase); in draw_sprites()
584 …6Tile_Mask_FlipY_Clip(pTransDraw, code, sx+x*16, (sy+y*16)-16, color, 4, 0, color_offset, gfxbase); in draw_sprites()
588 …6Tile_Mask_FlipX_Clip(pTransDraw, code, sx+x*16, (sy+y*16)-16, color, 4, 0, color_offset, gfxbase); in draw_sprites()
590 …Render16x16Tile_Mask_Clip(pTransDraw, code, sx+x*16, (sy+y*16)-16, color, 4, 0, color_offset, gfxb… in draw_sprites()
/dports/devel/git-svn/git-2.34.1/
H A Dcolor.c84 int color_offset = COLOR_FOREGROUND_ANSI; in parse_ansi_color() local
87 color_offset = COLOR_FOREGROUND_BRIGHT_ANSI; in parse_ansi_color()
94 out->value = i + color_offset; in parse_ansi_color()
/dports/devel/git-gui/git-2.34.1/
H A Dcolor.c84 int color_offset = COLOR_FOREGROUND_ANSI; in parse_ansi_color() local
87 color_offset = COLOR_FOREGROUND_BRIGHT_ANSI; in parse_ansi_color()
94 out->value = i + color_offset; in parse_ansi_color()
/dports/devel/git-p4/git-2.34.1/
H A Dcolor.c84 int color_offset = COLOR_FOREGROUND_ANSI;
87 color_offset = COLOR_FOREGROUND_BRIGHT_ANSI;
94 out->value = i + color_offset;
/dports/devel/git/git-2.34.1/
H A Dcolor.c84 int color_offset = COLOR_FOREGROUND_ANSI; in parse_ansi_color() local
87 color_offset = COLOR_FOREGROUND_BRIGHT_ANSI; in parse_ansi_color()
94 out->value = i + color_offset; in parse_ansi_color()
/dports/devel/git-cvs/git-2.34.1/
H A Dcolor.c84 int color_offset = COLOR_FOREGROUND_ANSI; in parse_ansi_color() local
87 color_offset = COLOR_FOREGROUND_BRIGHT_ANSI; in parse_ansi_color()
94 out->value = i + color_offset; in parse_ansi_color()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/dae/
H A DdaeRGeometry.cpp689 int& color_offset, in resolveMeshInputs() argument
694 position_offset = color_offset = normal_offset = 0; in resolveMeshInputs()
711 if (color_source) color_offset = position_offset; in resolveMeshInputs()
730 color_offset = offset; in resolveMeshInputs()
836 int color_offset = 0; in resolveMeshArrays() local
846 color_offset, in resolveMeshArrays()
872 p.get(i + color_offset), in resolveMeshArrays()
902 p.get(i + color_offset), in resolveMeshArrays()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/dae/
H A DdaeRGeometry.cpp685 int& color_offset, in resolveMeshInputs() argument
690 position_offset = color_offset = normal_offset = 0; in resolveMeshInputs()
707 if (color_source) color_offset = position_offset; in resolveMeshInputs()
726 color_offset = offset; in resolveMeshInputs()
832 int color_offset = 0; in resolveMeshArrays() local
842 color_offset, in resolveMeshArrays()
868 p.get(i + color_offset), in resolveMeshArrays()
898 p.get(i + color_offset), in resolveMeshArrays()

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