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/dports/math/vtk8/VTK-8.2.0/ThirdParty/gl2ps/vtkgl2ps/
H A Dgl2ps.c901 prim->culled = 0; in gl2psAddText()
1087 prim->culled = p->culled; in gl2psCopyPrimitive()
1282 child->culled = parent->culled; in gl2psCreateSplitPrimitive()
1422 (*t1)->culled = (*t2)->culled = quad->culled; in gl2psDivideQuad()
1966 child->culled = parent->culled; in gl2psCreateSplitPrimitive2D()
2129 prim->culled = 1; in gl2psAddInImageTree()
2132 prim->culled = 1; in gl2psAddInImageTree()
2164 b->culled = prim->culled; in gl2psAddBoundaryInList()
2256 prim->culled = 0; in gl2psAddPolyPrimitive()
2436 prim->culled = 0; in gl2psParseFeedbackBuffer()
[all …]
/dports/science/xcrysden/xcrysden-1.6.2/C/
H A Dgl2ps.c886 prim->culled = 0; in gl2psAddText()
1072 prim->culled = p->culled; in gl2psCopyPrimitive()
1267 child->culled = parent->culled; in gl2psCreateSplitPrimitive()
1407 (*t1)->culled = (*t2)->culled = quad->culled; in gl2psDivideQuad()
1950 child->culled = parent->culled; in gl2psCreateSplitPrimitive2D()
2113 prim->culled = 1; in gl2psAddInImageTree()
2116 prim->culled = 1; in gl2psAddInImageTree()
2148 b->culled = prim->culled; in gl2psAddBoundaryInList()
2240 prim->culled = 0; in gl2psAddPolyPrimitive()
2420 prim->culled = 0; in gl2psParseFeedbackBuffer()
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/37-gpudrivenrendering/
H A Dcs_gdr_stream_compaction.sc19 //culled instance data
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/37-gpudrivenrendering/
H A Dcs_gdr_stream_compaction.sc19 //culled instance data
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/quick3d/
H A Dqquick3dobject_p.h261 bool culled; variable
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/
H A Dchangelog.q3map114 detail brushes now culled,
16 faces also culled.
176 be culled. I no longer cull
/dports/graphics/libplacebo/libplacebo-4.157.0/src/utils/
H A Dframe_queue.c410 int culled = 0; in advance() local
414 culled++; in advance()
417 PL_ARRAY_REMOVE_RANGE(p->queue, 0, culled); in advance()
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/
H A Dchangelog.q3map114 detail brushes now culled,
16 faces also culled.
176 be culled. I no longer cull
H A Dsurface.c893 if ( s->culled ) { in DrawSurfaceForSide()
1617 if ( side->culled == qtrue || ( b->compileFlags & C_TRANSLUCENT ) ) { in SideInBrush()
1645 side->culled = qtrue; in SideInBrush()
1736 if ( side1->culled == qtrue && side2->culled == qtrue ) { in CullSides()
1817 …if ( !side2->culled && !( side2->compileFlags & C_TRANSLUCENT ) && !( side2->compileFlags & C_NODR… in CullSides()
1818 side1->culled = qtrue; in CullSides()
1822 if ( side1->planenum == side2->planenum && side1->culled == qtrue ) { in CullSides()
1827 …if ( !side1->culled && !( side1->compileFlags & C_TRANSLUCENT ) && !( side1->compileFlags & C_NODR… in CullSides()
1828 side2->culled = qtrue; in CullSides()
/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/
H A DTerrain.cpp399 culled.push_back(q); in QuadVisLod()
472 for (size_t a = 0; a < culled.size(); a++) in Update()
473 culled[a]->drawState = TQuad::NoDraw; in Update()
474 culled.clear(); in Update()
/dports/math/plplot/plplot-5.15.0/cmake/epa_build/libharu/
H A DREADME.libharu14 Improved build system (Werner's build system culled from the
/dports/math/plplot-ada/plplot-5.15.0/cmake/epa_build/libharu/
H A DREADME.libharu14 Improved build system (Werner's build system culled from the
/dports/misc/usd/USD-21.11/pxr/usd/pcp/
H A DprimIndex_Graph.h329 bool culled:1; member
H A Dnode.h254 void SetCulled(bool culled);
/dports/games/gtkradiant/GPL/Q2Tools/qe4/
H A Dxy.c736 int drawn, culled; in XY_Draw() local
790 drawn = culled = 0; in XY_Draw()
800 culled++; in XY_Draw()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qe4/
H A Dxy.c736 int drawn, culled; in XY_Draw() local
790 drawn = culled = 0; in XY_Draw()
800 culled++; in XY_Draw()
/dports/devel/erlang-pooler/pooler-1.5.2/
H A DNEWS.org42 members would be added to the pool, never used, and culled after the
/dports/irc/inspircd/inspircd-3.11.0/include/
H A Dextensible.h157 unsigned int culled:1; variable
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthUtil/
H A DAutoScaleCallback37 * small-feature-culled. Try disabling small feature calling in your
/dports/devel/viewvc-devel/viewvc-c93d9da79c31457ecb0a771ff52d28353dc6e878/notes/
H A Dauthz-dev-TODO6 or something. The algorithm is something like this (culled from the
/dports/multimedia/libv4l/linux-5.13-rc2/Documentation/filesystems/
H A Dafs.rst120 culled first. If all are culled, then the requested volume will also be
/dports/multimedia/v4l-utils/linux-5.13-rc2/Documentation/filesystems/
H A Dafs.rst120 culled first. If all are culled, then the requested volume will also be
/dports/multimedia/v4l_compat/linux-5.13-rc2/Documentation/filesystems/
H A Dafs.rst120 culled first. If all are culled, then the requested volume will also be
/dports/games/openmw/openmw-openmw-0.47.0/docs/source/reference/modding/settings/
H A Dcamera.rst25 This setting determines whether objects that render to a few pixels or smaller will be culled (not …
27 and by definition the culled objects will be very small on screen.
/dports/databases/p5-MongoDB/MongoDB-v2.2.2/t/
H A Dsessions-end.t63 # for checking later that they've all been culled

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