/dports/math/vtk8/VTK-8.2.0/ThirdParty/gl2ps/vtkgl2ps/ |
H A D | gl2ps.c | 901 prim->culled = 0; in gl2psAddText() 1087 prim->culled = p->culled; in gl2psCopyPrimitive() 1282 child->culled = parent->culled; in gl2psCreateSplitPrimitive() 1422 (*t1)->culled = (*t2)->culled = quad->culled; in gl2psDivideQuad() 1966 child->culled = parent->culled; in gl2psCreateSplitPrimitive2D() 2129 prim->culled = 1; in gl2psAddInImageTree() 2132 prim->culled = 1; in gl2psAddInImageTree() 2164 b->culled = prim->culled; in gl2psAddBoundaryInList() 2256 prim->culled = 0; in gl2psAddPolyPrimitive() 2436 prim->culled = 0; in gl2psParseFeedbackBuffer() [all …]
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/dports/science/xcrysden/xcrysden-1.6.2/C/ |
H A D | gl2ps.c | 886 prim->culled = 0; in gl2psAddText() 1072 prim->culled = p->culled; in gl2psCopyPrimitive() 1267 child->culled = parent->culled; in gl2psCreateSplitPrimitive() 1407 (*t1)->culled = (*t2)->culled = quad->culled; in gl2psDivideQuad() 1950 child->culled = parent->culled; in gl2psCreateSplitPrimitive2D() 2113 prim->culled = 1; in gl2psAddInImageTree() 2116 prim->culled = 1; in gl2psAddInImageTree() 2148 b->culled = prim->culled; in gl2psAddBoundaryInList() 2240 prim->culled = 0; in gl2psAddPolyPrimitive() 2420 prim->culled = 0; in gl2psParseFeedbackBuffer() [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/37-gpudrivenrendering/ |
H A D | cs_gdr_stream_compaction.sc | 19 //culled instance data
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/37-gpudrivenrendering/ |
H A D | cs_gdr_stream_compaction.sc | 19 //culled instance data
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/quick3d/ |
H A D | qquick3dobject_p.h | 261 bool culled; variable
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/ |
H A D | changelog.q3map1 | 14 detail brushes now culled, 16 faces also culled. 176 be culled. I no longer cull
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/dports/graphics/libplacebo/libplacebo-4.157.0/src/utils/ |
H A D | frame_queue.c | 410 int culled = 0; in advance() local 414 culled++; in advance() 417 PL_ARRAY_REMOVE_RANGE(p->queue, 0, culled); in advance()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/ |
H A D | changelog.q3map1 | 14 detail brushes now culled, 16 faces also culled. 176 be culled. I no longer cull
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H A D | surface.c | 893 if ( s->culled ) { in DrawSurfaceForSide() 1617 if ( side->culled == qtrue || ( b->compileFlags & C_TRANSLUCENT ) ) { in SideInBrush() 1645 side->culled = qtrue; in SideInBrush() 1736 if ( side1->culled == qtrue && side2->culled == qtrue ) { in CullSides() 1817 …if ( !side2->culled && !( side2->compileFlags & C_TRANSLUCENT ) && !( side2->compileFlags & C_NODR… in CullSides() 1818 side1->culled = qtrue; in CullSides() 1822 if ( side1->planenum == side2->planenum && side1->culled == qtrue ) { in CullSides() 1827 …if ( !side1->culled && !( side1->compileFlags & C_TRANSLUCENT ) && !( side1->compileFlags & C_NODR… in CullSides() 1828 side2->culled = qtrue; in CullSides()
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/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/ |
H A D | Terrain.cpp | 399 culled.push_back(q); in QuadVisLod() 472 for (size_t a = 0; a < culled.size(); a++) in Update() 473 culled[a]->drawState = TQuad::NoDraw; in Update() 474 culled.clear(); in Update()
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/dports/math/plplot/plplot-5.15.0/cmake/epa_build/libharu/ |
H A D | README.libharu | 14 Improved build system (Werner's build system culled from the
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/dports/math/plplot-ada/plplot-5.15.0/cmake/epa_build/libharu/ |
H A D | README.libharu | 14 Improved build system (Werner's build system culled from the
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/dports/misc/usd/USD-21.11/pxr/usd/pcp/ |
H A D | primIndex_Graph.h | 329 bool culled:1; member
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H A D | node.h | 254 void SetCulled(bool culled);
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/dports/games/gtkradiant/GPL/Q2Tools/qe4/ |
H A D | xy.c | 736 int drawn, culled; in XY_Draw() local 790 drawn = culled = 0; in XY_Draw() 800 culled++; in XY_Draw()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qe4/ |
H A D | xy.c | 736 int drawn, culled; in XY_Draw() local 790 drawn = culled = 0; in XY_Draw() 800 culled++; in XY_Draw()
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/dports/devel/erlang-pooler/pooler-1.5.2/ |
H A D | NEWS.org | 42 members would be added to the pool, never used, and culled after the
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/dports/irc/inspircd/inspircd-3.11.0/include/ |
H A D | extensible.h | 157 unsigned int culled:1; variable
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthUtil/ |
H A D | AutoScaleCallback | 37 * small-feature-culled. Try disabling small feature calling in your
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/dports/devel/viewvc-devel/viewvc-c93d9da79c31457ecb0a771ff52d28353dc6e878/notes/ |
H A D | authz-dev-TODO | 6 or something. The algorithm is something like this (culled from the
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/dports/multimedia/libv4l/linux-5.13-rc2/Documentation/filesystems/ |
H A D | afs.rst | 120 culled first. If all are culled, then the requested volume will also be
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/dports/multimedia/v4l-utils/linux-5.13-rc2/Documentation/filesystems/ |
H A D | afs.rst | 120 culled first. If all are culled, then the requested volume will also be
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/dports/multimedia/v4l_compat/linux-5.13-rc2/Documentation/filesystems/ |
H A D | afs.rst | 120 culled first. If all are culled, then the requested volume will also be
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/dports/games/openmw/openmw-openmw-0.47.0/docs/source/reference/modding/settings/ |
H A D | camera.rst | 25 This setting determines whether objects that render to a few pixels or smaller will be culled (not … 27 and by definition the culled objects will be very small on screen.
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/dports/databases/p5-MongoDB/MongoDB-v2.2.2/t/ |
H A D | sessions-end.t | 63 # for checking later that they've all been culled
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