Searched refs:current_effect (Results 51 – 56 of 56) sorted by relevance
123
130 auto* effect_parent = context.current_effect; in UpdatePaintPropertyNodesIfNeeded()
300 Node* current_effect = nullptr; // New effect. member345 Node* effect = block_effect.current_effect; in UpdateEffectPhi()541 true_block_data->current_effect = phi_true; in TryCloneBranch()542 false_block_data->current_effect = phi_false; in TryCloneBranch()642 if (!effect) effect = data.current_effect; in Run()643 if (data.current_effect != effect) { in Run()734 if (data->current_effect == nullptr) { in Run()735 data->current_effect = gasm()->effect(); in Run()
332 Node* current_effect = nullptr; // New effect. member377 Node* effect = block_effect.current_effect; in UpdateEffectPhi()573 true_block_data->current_effect = phi_true; in TryCloneBranch()574 false_block_data->current_effect = phi_false; in TryCloneBranch()680 if (!effect) effect = data.current_effect; in Run()681 if (data.current_effect != effect) { in Run()772 if (data->current_effect == nullptr) { in Run()773 data->current_effect = gasm()->effect(); in Run()
761 ClutterEffect *current_effect; member4041 old_current_effect = priv->current_effect; in clutter_actor_continue_paint()4043 priv->current_effect = priv->next_effect_to_paint->data; in clutter_actor_continue_paint()4056 priv->current_effect != priv->effect_to_redraw) in clutter_actor_continue_paint()4060 _clutter_effect_paint (priv->current_effect, run_flags); in clutter_actor_continue_paint()4069 _clutter_effect_pick (priv->current_effect, run_flags); in clutter_actor_continue_paint()4072 priv->current_effect = old_current_effect; in clutter_actor_continue_paint()17443 if (priv->current_effect != NULL) in _clutter_actor_get_paint_volume_real()17452 l != NULL || (l != NULL && l->data != priv->current_effect); in _clutter_actor_get_paint_volume_real()
761 ClutterEffect *current_effect; member4062 old_current_effect = priv->current_effect; in clutter_actor_continue_paint()4064 priv->current_effect = priv->next_effect_to_paint->data; in clutter_actor_continue_paint()4077 priv->current_effect != priv->effect_to_redraw) in clutter_actor_continue_paint()4081 _clutter_effect_paint (priv->current_effect, run_flags); in clutter_actor_continue_paint()4090 _clutter_effect_pick (priv->current_effect, run_flags); in clutter_actor_continue_paint()4093 priv->current_effect = old_current_effect; in clutter_actor_continue_paint()17488 if (priv->current_effect != NULL) in _clutter_actor_get_paint_volume_real()17497 l != NULL || (l != NULL && l->data != priv->current_effect); in _clutter_actor_get_paint_volume_real()
349 Node* current_effect = nullptr; // New effect. member394 Node* effect = block_effect.current_effect; in UpdateEffectPhi()590 true_block_data->current_effect = phi_true; in TryCloneBranch()591 false_block_data->current_effect = phi_false; in TryCloneBranch()697 if (!effect) effect = data.current_effect; in Run()698 if (data.current_effect != effect) { in Run()789 if (data->current_effect == nullptr) { in Run()790 data->current_effect = gasm()->effect(); in Run()