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Searched refs:deletesprite (Results 26 – 50 of 57) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32common.cpp1723 if (deletesprite(j) == 0) in FuncMenu_Process()
H A Dastub.cpp4060 deletesprite(last); in TextEntryMode()
4067 deletesprite(last); in TextEntryMode()
4090 else deletesprite(cursor); in TextEntryMode()
4637 deletesprite(searchwall); in Keys3d()
H A Dm32exec.cpp1846 ret = deletesprite(daspritenum); in VM_Execute()
H A Dnetwork.cpp4850 deletesprite(spritenum); in Net_DeleteSprite()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32common.cpp1757 deletesprite(j), k++; in FuncMenu_Process()
H A Dactors.cpp539 deletesprite(spriteNum); in A_DeleteSprite()
3923 deletesprite(spriteNum); in A_ResetPins()
4109 deletesprite(spriteNum); in G_MoveActors()
4286 deletesprite(spriteNum); in G_MoveActors()
4291 deletesprite(spriteNum); in G_MoveActors()
H A Dastub.cpp4121 deletesprite(last); in TextEntryMode()
4128 deletesprite(last); in TextEntryMode()
4151 else deletesprite(cursor); in TextEntryMode()
4692 deletesprite(searchwall); in Keys3d()
H A Dm32exec.cpp1842 ret = deletesprite(daspritenum); in VM_Execute()
H A Dsector.cpp2925 deletesprite(spriteNum); in A_DamageObject()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32common.cpp1785 deletesprite(j), k++; in FuncMenu_Process()
H A Dm32exec.cpp1846 ret = deletesprite(daspritenum); in VM_Execute()
H A Dmapedit.cpp6146 deletesprite(last); in TextEntryMode()
6153 deletesprite(last); in TextEntryMode()
6176 else deletesprite(cursor); in TextEntryMode()
6719 deletesprite(searchwall); in Keys3d()
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dnetwork.cpp586 deletesprite(i); in netmarkflag()
H A Dplayer.cpp3533 deletesprite(hitsprite); in shootgun()
3726 deletesprite(hitsprite); in shootgun()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1429 int32_t deletesprite(int16_t spritenum);
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.C2069 deletesprite(searchwall); in editinput()
4638 deletesprite(pointhighlight&16383); in overheadeditor()
5398 deletesprite(headspritesect[sucksect]); in deletesector()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.C2069 deletesprite(searchwall); in editinput()
4638 deletesprite(pointhighlight&16383); in overheadeditor()
5398 deletesprite(headspritesect[sucksect]); in deletesector()
/dports/games/jfsw/jfsw-c434002/src/
H A Ddraw.c2074 deletesprite(i); in PostDraw()
H A Dtrack.c642 deletesprite(i); in TrackSetup()
H A Dsprite.c764 deletesprite(SpriteNum); in KillSprite()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Ddraw.cpp2068 deletesprite(i); in PostDraw()
H A Dtrack.cpp641 deletesprite(i); in TrackSetup()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dbuild.c2296 deletesprite(searchwall); in editinput()
4922 deletesprite(pointhighlight&16383); in overheadeditor()
5855 deletesprite(headspritesect[sucksect]); in deletesector()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekstat.cpp257 deletesprite(spritenum); in jsdeletesprite()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dbuild.cpp7953 deletesprite(pointhighlight&16383); in overheadeditor()
9090 deletesprite(headspritesect[sucksect]); in deletesector()

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