/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32common.cpp | 1723 if (deletesprite(j) == 0) in FuncMenu_Process()
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H A D | astub.cpp | 4060 deletesprite(last); in TextEntryMode() 4067 deletesprite(last); in TextEntryMode() 4090 else deletesprite(cursor); in TextEntryMode() 4637 deletesprite(searchwall); in Keys3d()
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H A D | m32exec.cpp | 1846 ret = deletesprite(daspritenum); in VM_Execute()
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H A D | network.cpp | 4850 deletesprite(spritenum); in Net_DeleteSprite()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32common.cpp | 1757 deletesprite(j), k++; in FuncMenu_Process()
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H A D | actors.cpp | 539 deletesprite(spriteNum); in A_DeleteSprite() 3923 deletesprite(spriteNum); in A_ResetPins() 4109 deletesprite(spriteNum); in G_MoveActors() 4286 deletesprite(spriteNum); in G_MoveActors() 4291 deletesprite(spriteNum); in G_MoveActors()
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H A D | astub.cpp | 4121 deletesprite(last); in TextEntryMode() 4128 deletesprite(last); in TextEntryMode() 4151 else deletesprite(cursor); in TextEntryMode() 4692 deletesprite(searchwall); in Keys3d()
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H A D | m32exec.cpp | 1842 ret = deletesprite(daspritenum); in VM_Execute()
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H A D | sector.cpp | 2925 deletesprite(spriteNum); in A_DamageObject()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32common.cpp | 1785 deletesprite(j), k++; in FuncMenu_Process()
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H A D | m32exec.cpp | 1846 ret = deletesprite(daspritenum); in VM_Execute()
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H A D | mapedit.cpp | 6146 deletesprite(last); in TextEntryMode() 6153 deletesprite(last); in TextEntryMode() 6176 else deletesprite(cursor); in TextEntryMode() 6719 deletesprite(searchwall); in Keys3d()
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | network.cpp | 586 deletesprite(i); in netmarkflag()
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H A D | player.cpp | 3533 deletesprite(hitsprite); in shootgun() 3726 deletesprite(hitsprite); in shootgun()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 1429 int32_t deletesprite(int16_t spritenum);
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.C | 2069 deletesprite(searchwall); in editinput() 4638 deletesprite(pointhighlight&16383); in overheadeditor() 5398 deletesprite(headspritesect[sucksect]); in deletesector()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.C | 2069 deletesprite(searchwall); in editinput() 4638 deletesprite(pointhighlight&16383); in overheadeditor() 5398 deletesprite(headspritesect[sucksect]); in deletesector()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | draw.c | 2074 deletesprite(i); in PostDraw()
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H A D | track.c | 642 deletesprite(i); in TrackSetup()
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H A D | sprite.c | 764 deletesprite(SpriteNum); in KillSprite()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | draw.cpp | 2068 deletesprite(i); in PostDraw()
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H A D | track.cpp | 641 deletesprite(i); in TrackSetup()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 2296 deletesprite(searchwall); in editinput() 4922 deletesprite(pointhighlight&16383); in overheadeditor() 5855 deletesprite(headspritesect[sucksect]); in deletesector()
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekstat.cpp | 257 deletesprite(spritenum); in jsdeletesprite()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | build.cpp | 7953 deletesprite(pointhighlight&16383); in overheadeditor() 9090 deletesprite(headspritesect[sucksect]); in deletesector()
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