Home
last modified time | relevance | path

Searched refs:dialogue (Results 126 – 150 of 5239) sorted by relevance

12345678910>>...210

/dports/www/moodle310/moodle/admin/tool/lp/tests/behat/
H A Dplan_crud.feature90 And "Competency picker" "dialogue" should be visible
92 When I click on "Add" "button" in the "Competency picker" "dialogue"
95 And "Confirm" "dialogue" should be visible
122 And "Confirm" "dialogue" should be visible
123 And "Delete" "button" should exist in the "Confirm" "dialogue"
124 And "Cancel" "button" should exist in the "Confirm" "dialogue"
125 And I click on "Cancel" "button" in the "Confirm" "dialogue"
127 And "Confirm" "dialogue" should be visible
128 When I click on "Delete" "button" in the "Confirm" "dialogue"
148 And "Competency picker" "dialogue" should be visible
[all …]
/dports/www/moodle39/moodle/admin/tool/lp/tests/behat/
H A Dplan_crud.feature90 And "Competency picker" "dialogue" should be visible
92 When I click on "Add" "button" in the "Competency picker" "dialogue"
95 And "Confirm" "dialogue" should be visible
122 And "Confirm" "dialogue" should be visible
123 And "Delete" "button" should exist in the "Confirm" "dialogue"
124 And "Cancel" "button" should exist in the "Confirm" "dialogue"
125 And I click on "Cancel" "button" in the "Confirm" "dialogue"
127 And "Confirm" "dialogue" should be visible
128 When I click on "Delete" "button" in the "Confirm" "dialogue"
148 And "Competency picker" "dialogue" should be visible
[all …]
/dports/www/moodle311/moodle/admin/tool/lp/tests/behat/
H A Dplan_crud.feature90 And "Competency picker" "dialogue" should be visible
92 When I click on "Add" "button" in the "Competency picker" "dialogue"
95 And "Confirm" "dialogue" should be visible
122 And "Confirm" "dialogue" should be visible
123 And "Delete" "button" should exist in the "Confirm" "dialogue"
124 And "Cancel" "button" should exist in the "Confirm" "dialogue"
125 And I click on "Cancel" "button" in the "Confirm" "dialogue"
127 And "Confirm" "dialogue" should be visible
128 When I click on "Delete" "button" in the "Confirm" "dialogue"
148 And "Competency picker" "dialogue" should be visible
[all …]
/dports/games/allacrost/allacrost-1.0.2/src/modes/map/
H A Dmap_dialogue.cpp281 void DialogueSupervisor::AddDialogue(MapDialogue* dialogue) { in AddDialogue() argument
282 if (dialogue == NULL) { in AddDialogue()
287 if (GetDialogue(dialogue->GetDialogueID()) != NULL) { in AddDialogue()
288 …IF_PRINT_WARNING(MAP_DEBUG) << "a dialogue was already registered with this ID: " << dialogue->Get… in AddDialogue()
289 delete dialogue; in AddDialogue()
293 _all_dialogues.insert(make_pair(dialogue->GetDialogueID(), dialogue)); in AddDialogue()
314 MapDialogue* dialogue = GetDialogue(dialogue_id); in BeginDialogue() local
316 if (dialogue == NULL) { in BeginDialogue()
325 _current_dialogue = dialogue; in BeginDialogue()
/dports/www/moodle311/moodle/customfield/field/select/tests/behat/
H A Dfield.feature25 And I click on "Save changes" "button" in the "Adding a new Dropdown menu" "dialogue"
40 And I click on "Save changes" "button" in the "Adding a new Dropdown menu" "dialogue"
44 And I click on "Save changes" "button" in the "Updating Test field" "dialogue"
60 And I click on "Save changes" "button" in the "Adding a new Dropdown menu" "dialogue"
62 And I click on "Yes" "button" in the "Confirm" "dialogue"
72 And I click on "Save changes" "button" in the "Adding a new Dropdown menu" "dialogue"
80 And I click on "Save changes" "button" in the "Adding a new Dropdown menu" "dialogue"
83 And I click on "Save changes" "button" in the "Adding a new Dropdown menu" "dialogue"
/dports/games/valyriatear/ValyriaTear-1.1.0/data/debug/subscripts/
H A Dlayna_forest_minimap_procedural_script.lua145 dialogue = vt_map.SpriteDialogue.Create();
147 dialogue:AddLineEvent(text, npc, "Forest entrance heal", "");
148 npc:AddDialogueReference(dialogue);
326 local dialogue = nil
367 dialogue = vt_map.SpriteDialogue.Create();
370 event = vt_map.DialogueEvent.Create("Kalya talks about the statue", dialogue);
379 dialogue = vt_map.SpriteDialogue.Create();
381 dialogue:AddLineEvent(text, kalya, "Kalya looks at Bronann", "");
383 dialogue:AddLine(text, kalya);
385 dialogue:AddLine(text, bronann);
[all …]
H A Dsprite_test.lua280 local dialogue = nil
291 dialogue = vt_map.SpriteDialogue.Create();
293 dialogue:AddLine(text, bronann);
294 event = vt_map.DialogueEvent.Create("Bronann speaks", dialogue);
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dmissiondef.cpp258 mandatory( djo, was_loaded, "describe", dialogue[ "describe" ] ); in load()
259 mandatory( djo, was_loaded, "offer", dialogue[ "offer" ] ); in load()
260 mandatory( djo, was_loaded, "accepted", dialogue[ "accepted" ] ); in load()
261 mandatory( djo, was_loaded, "rejected", dialogue[ "rejected" ] ); in load()
262 mandatory( djo, was_loaded, "advice", dialogue[ "advice" ] ); in load()
263 mandatory( djo, was_loaded, "inquire", dialogue[ "inquire" ] ); in load()
264 mandatory( djo, was_loaded, "success", dialogue[ "success" ] ); in load()
265 mandatory( djo, was_loaded, "success_lie", dialogue[ "success_lie" ] ); in load()
266 mandatory( djo, was_loaded, "failure", dialogue[ "failure" ] ); in load()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dmissiondef.cpp258 mandatory( djo, was_loaded, "describe", dialogue[ "describe" ] ); in load()
259 mandatory( djo, was_loaded, "offer", dialogue[ "offer" ] ); in load()
260 mandatory( djo, was_loaded, "accepted", dialogue[ "accepted" ] ); in load()
261 mandatory( djo, was_loaded, "rejected", dialogue[ "rejected" ] ); in load()
262 mandatory( djo, was_loaded, "advice", dialogue[ "advice" ] ); in load()
263 mandatory( djo, was_loaded, "inquire", dialogue[ "inquire" ] ); in load()
264 mandatory( djo, was_loaded, "success", dialogue[ "success" ] ); in load()
265 mandatory( djo, was_loaded, "success_lie", dialogue[ "success_lie" ] ); in load()
266 mandatory( djo, was_loaded, "failure", dialogue[ "failure" ] ); in load()
/dports/games/allacrost/allacrost-1.0.2/dat/maps/
H A Dnew_cave.lua608 local dialogue;
838 local dialogue;
840 dialogue = hoa_map.MapDialogue(1);
843 dialogue_supervisor:AddDialogue(dialogue);
845 dialogue = hoa_map.MapDialogue(2);
847 dialogue:AddText(text, 2, -1, 0, false);
848 dialogue_supervisor:AddDialogue(dialogue);
850 dialogue = hoa_map.MapDialogue(3);
852 dialogue:AddText(text, 1, -1, 0, false);
855 dialogue = hoa_map.MapDialogue(4);
[all …]
/dports/www/moodle39/moodle/mod/lti/amd/build/
H A Dcontentitem.min.js.map1dialogue","doneCallback","ltiFormFields","TYPES","TEXT","EDITOR","CHECKBOX","SELECT","window","pro…
/dports/multimedia/aegisub/aegisub-3.2.2/automation/autoload/
H A Dselect-overlaps.moon24 line.class == "dialogue" and not line.comment
32 -- Filter subtitles lines to just dialogue lines and sort them by time
33 dialogue = if #selection <= 1
38 table.sort dialogue, (a,b) ->
43 for line in *dialogue
/dports/games/renpy/renpy-7.4.11-sdk/launcher/game/tl/german/
H A Dscreens.rpy385 old "The dialogue history is empty."
386 new "The dialogue history is empty."
445 old "Skips dialogue while held down."
446 new "Skips dialogue while held down."
453 old "Toggles dialogue skipping."
454 new "Toggles dialogue skipping."
461 old "Rolls back to earlier dialogue."
462 new "Rolls back to earlier dialogue."
513 old "Roll back to earlier dialogue."
514 new "Roll back to earlier dialogue."
[all …]
/dports/games/renpy/renpy-7.4.11-sdk/launcher/game/tl/tchinese/
H A Dscreens.rpy385 old "The dialogue history is empty."
386 new "The dialogue history is empty."
445 old "Skips dialogue while held down."
446 new "Skips dialogue while held down."
453 old "Toggles dialogue skipping."
454 new "Toggles dialogue skipping."
461 old "Rolls back to earlier dialogue."
462 new "Rolls back to earlier dialogue."
513 old "Roll back to earlier dialogue."
514 new "Roll back to earlier dialogue."
[all …]
/dports/games/renpy/renpy-7.4.11-sdk/launcher/game/tl/vietnamese/
H A Dscreens.rpy385 old "The dialogue history is empty."
386 new "The dialogue history is empty."
445 old "Skips dialogue while held down."
446 new "Skips dialogue while held down."
453 old "Toggles dialogue skipping."
454 new "Toggles dialogue skipping."
461 old "Rolls back to earlier dialogue."
462 new "Rolls back to earlier dialogue."
513 old "Roll back to earlier dialogue."
514 new "Roll back to earlier dialogue."
[all …]
/dports/games/renpy/renpy-7.4.11-sdk/launcher/game/tl/greek/
H A Dscreens.rpy385 old "The dialogue history is empty."
386 new "The dialogue history is empty."
445 old "Skips dialogue while held down."
446 new "Skips dialogue while held down."
453 old "Toggles dialogue skipping."
454 new "Toggles dialogue skipping."
461 old "Rolls back to earlier dialogue."
462 new "Rolls back to earlier dialogue."
513 old "Roll back to earlier dialogue."
514 new "Roll back to earlier dialogue."
[all …]
/dports/games/renpy/renpy-7.4.11-sdk/launcher/game/tl/finnish/
H A Dscreens.rpy385 old "The dialogue history is empty."
386 new "The dialogue history is empty."
445 old "Skips dialogue while held down."
446 new "Skips dialogue while held down."
453 old "Toggles dialogue skipping."
454 new "Toggles dialogue skipping."
461 old "Rolls back to earlier dialogue."
462 new "Rolls back to earlier dialogue."
513 old "Roll back to earlier dialogue."
514 new "Roll back to earlier dialogue."
[all …]
/dports/games/adonthell/adonthell-0.3.8/src/
H A Dcharacter_base.h156 string get_dialogue () const { return dialogue; } in get_dialogue()
163 void set_dialogue (string dialogue);
182 string dialogue; variable
/dports/www/moodle311/moodle/files/tests/behat/
H A Dlicense_help_modal.feature13 And I click on "Help with Choose licence" "icon" in the "File picker" "dialogue"
23 And I click on "empty.txt" "link" in the "Manage private files" "dialogue"
35 And I click on "Recent files" "link" in the "File picker" "dialogue"
36 And I click on "empty.txt" "link" in the "File picker" "dialogue"
48 And I click on "Private files" "link" in the "File picker" "dialogue"
49 And I click on "empty.txt" "link" in the "File picker" "dialogue"
/dports/x11/zenity/zenity-3.32.0/po/
H A Den_CA.po176 msgstr "Set the dialogue title"
208 msgstr "Set dialogue timeout in seconds"
212 msgstr "Display calendar dialogue"
218 msgstr "Set the dialogue text"
261 msgstr "Display text entry dialogue"
273 msgstr "Display error dialogue"
282 msgstr "Display info dialogue"
322 msgstr "Display list dialogue"
404 msgstr "Display question dialogue"
416 msgstr "Display warning dialogue"
[all …]
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/
H A Dlayna_village_riverbank_house_script.lua62 local dialogue = nil
74 dialogue = vt_map.SpriteDialogue.Create();
76 dialogue:AddLine(text, bronann);
77 dialogue:SetEventAtDialogueEnd("Make bronann take the chicken 1");
78 chicken1:AddDialogueReference(dialogue);
/dports/www/moodle310/moodle/lib/editor/atto/plugins/media/tests/behat/
H A Dmedia.feature61 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
95 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
102 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
109 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
116 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
124 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
131 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
139 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
146 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
154 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
[all …]
/dports/www/moodle39/moodle/lib/editor/atto/plugins/media/tests/behat/
H A Dmedia.feature61 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
95 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
102 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
109 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
116 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
124 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
131 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
139 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
146 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
154 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
[all …]
/dports/www/moodle311/moodle/lib/editor/atto/plugins/media/tests/behat/
H A Dmedia.feature61 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
95 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
102 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
109 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
116 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
124 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
131 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
139 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
146 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
154 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs…
[all …]
/dports/games/renpy/renpy-7.4.11-sdk/renpy/common/
H A D00nvl_mode.rpy23 # dialogue in a fullscreen way, like NVL-style games. Multiple lines
24 # of dialogue are shown on the screen at once, whenever a line of
25 # dialogue is said by a NVLCharacter. Calling the nvl_clear function
115 NVLEntry objects are added to the list of dialogue that's
121 Returns widget_properties and dialogue for the current NVL
125 dialogue = [ ]
177 dialogue.append(e)
188 return widget_properties, dialogue, show_args
195 widget_properties, dialogue, show_args = __nvl_screen_dialogue()
198 …onfig.nvl_layer, _transient=True, _widget_properties=widget_properties, dialogue=dialogue, **scope)
[all …]

12345678910>>...210