/dports/www/moodle310/moodle/admin/tool/lp/tests/behat/ |
H A D | plan_crud.feature | 90 And "Competency picker" "dialogue" should be visible 92 When I click on "Add" "button" in the "Competency picker" "dialogue" 95 And "Confirm" "dialogue" should be visible 122 And "Confirm" "dialogue" should be visible 123 And "Delete" "button" should exist in the "Confirm" "dialogue" 124 And "Cancel" "button" should exist in the "Confirm" "dialogue" 125 And I click on "Cancel" "button" in the "Confirm" "dialogue" 127 And "Confirm" "dialogue" should be visible 128 When I click on "Delete" "button" in the "Confirm" "dialogue" 148 And "Competency picker" "dialogue" should be visible [all …]
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/dports/www/moodle39/moodle/admin/tool/lp/tests/behat/ |
H A D | plan_crud.feature | 90 And "Competency picker" "dialogue" should be visible 92 When I click on "Add" "button" in the "Competency picker" "dialogue" 95 And "Confirm" "dialogue" should be visible 122 And "Confirm" "dialogue" should be visible 123 And "Delete" "button" should exist in the "Confirm" "dialogue" 124 And "Cancel" "button" should exist in the "Confirm" "dialogue" 125 And I click on "Cancel" "button" in the "Confirm" "dialogue" 127 And "Confirm" "dialogue" should be visible 128 When I click on "Delete" "button" in the "Confirm" "dialogue" 148 And "Competency picker" "dialogue" should be visible [all …]
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/dports/www/moodle311/moodle/admin/tool/lp/tests/behat/ |
H A D | plan_crud.feature | 90 And "Competency picker" "dialogue" should be visible 92 When I click on "Add" "button" in the "Competency picker" "dialogue" 95 And "Confirm" "dialogue" should be visible 122 And "Confirm" "dialogue" should be visible 123 And "Delete" "button" should exist in the "Confirm" "dialogue" 124 And "Cancel" "button" should exist in the "Confirm" "dialogue" 125 And I click on "Cancel" "button" in the "Confirm" "dialogue" 127 And "Confirm" "dialogue" should be visible 128 When I click on "Delete" "button" in the "Confirm" "dialogue" 148 And "Competency picker" "dialogue" should be visible [all …]
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/dports/games/allacrost/allacrost-1.0.2/src/modes/map/ |
H A D | map_dialogue.cpp | 281 void DialogueSupervisor::AddDialogue(MapDialogue* dialogue) { in AddDialogue() argument 282 if (dialogue == NULL) { in AddDialogue() 287 if (GetDialogue(dialogue->GetDialogueID()) != NULL) { in AddDialogue() 288 …IF_PRINT_WARNING(MAP_DEBUG) << "a dialogue was already registered with this ID: " << dialogue->Get… in AddDialogue() 289 delete dialogue; in AddDialogue() 293 _all_dialogues.insert(make_pair(dialogue->GetDialogueID(), dialogue)); in AddDialogue() 314 MapDialogue* dialogue = GetDialogue(dialogue_id); in BeginDialogue() local 316 if (dialogue == NULL) { in BeginDialogue() 325 _current_dialogue = dialogue; in BeginDialogue()
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/dports/www/moodle311/moodle/customfield/field/select/tests/behat/ |
H A D | field.feature | 25 And I click on "Save changes" "button" in the "Adding a new Dropdown menu" "dialogue" 40 And I click on "Save changes" "button" in the "Adding a new Dropdown menu" "dialogue" 44 And I click on "Save changes" "button" in the "Updating Test field" "dialogue" 60 And I click on "Save changes" "button" in the "Adding a new Dropdown menu" "dialogue" 62 And I click on "Yes" "button" in the "Confirm" "dialogue" 72 And I click on "Save changes" "button" in the "Adding a new Dropdown menu" "dialogue" 80 And I click on "Save changes" "button" in the "Adding a new Dropdown menu" "dialogue" 83 And I click on "Save changes" "button" in the "Adding a new Dropdown menu" "dialogue"
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/debug/subscripts/ |
H A D | layna_forest_minimap_procedural_script.lua | 145 dialogue = vt_map.SpriteDialogue.Create(); 147 dialogue:AddLineEvent(text, npc, "Forest entrance heal", ""); 148 npc:AddDialogueReference(dialogue); 326 local dialogue = nil 367 dialogue = vt_map.SpriteDialogue.Create(); 370 event = vt_map.DialogueEvent.Create("Kalya talks about the statue", dialogue); 379 dialogue = vt_map.SpriteDialogue.Create(); 381 dialogue:AddLineEvent(text, kalya, "Kalya looks at Bronann", ""); 383 dialogue:AddLine(text, kalya); 385 dialogue:AddLine(text, bronann); [all …]
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H A D | sprite_test.lua | 280 local dialogue = nil 291 dialogue = vt_map.SpriteDialogue.Create(); 293 dialogue:AddLine(text, bronann); 294 event = vt_map.DialogueEvent.Create("Bronann speaks", dialogue);
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | missiondef.cpp | 258 mandatory( djo, was_loaded, "describe", dialogue[ "describe" ] ); in load() 259 mandatory( djo, was_loaded, "offer", dialogue[ "offer" ] ); in load() 260 mandatory( djo, was_loaded, "accepted", dialogue[ "accepted" ] ); in load() 261 mandatory( djo, was_loaded, "rejected", dialogue[ "rejected" ] ); in load() 262 mandatory( djo, was_loaded, "advice", dialogue[ "advice" ] ); in load() 263 mandatory( djo, was_loaded, "inquire", dialogue[ "inquire" ] ); in load() 264 mandatory( djo, was_loaded, "success", dialogue[ "success" ] ); in load() 265 mandatory( djo, was_loaded, "success_lie", dialogue[ "success_lie" ] ); in load() 266 mandatory( djo, was_loaded, "failure", dialogue[ "failure" ] ); in load()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | missiondef.cpp | 258 mandatory( djo, was_loaded, "describe", dialogue[ "describe" ] ); in load() 259 mandatory( djo, was_loaded, "offer", dialogue[ "offer" ] ); in load() 260 mandatory( djo, was_loaded, "accepted", dialogue[ "accepted" ] ); in load() 261 mandatory( djo, was_loaded, "rejected", dialogue[ "rejected" ] ); in load() 262 mandatory( djo, was_loaded, "advice", dialogue[ "advice" ] ); in load() 263 mandatory( djo, was_loaded, "inquire", dialogue[ "inquire" ] ); in load() 264 mandatory( djo, was_loaded, "success", dialogue[ "success" ] ); in load() 265 mandatory( djo, was_loaded, "success_lie", dialogue[ "success_lie" ] ); in load() 266 mandatory( djo, was_loaded, "failure", dialogue[ "failure" ] ); in load()
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/dports/games/allacrost/allacrost-1.0.2/dat/maps/ |
H A D | new_cave.lua | 608 local dialogue; 838 local dialogue; 840 dialogue = hoa_map.MapDialogue(1); 843 dialogue_supervisor:AddDialogue(dialogue); 845 dialogue = hoa_map.MapDialogue(2); 847 dialogue:AddText(text, 2, -1, 0, false); 848 dialogue_supervisor:AddDialogue(dialogue); 850 dialogue = hoa_map.MapDialogue(3); 852 dialogue:AddText(text, 1, -1, 0, false); 855 dialogue = hoa_map.MapDialogue(4); [all …]
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/dports/www/moodle39/moodle/mod/lti/amd/build/ |
H A D | contentitem.min.js.map | 1 …dialogue","doneCallback","ltiFormFields","TYPES","TEXT","EDITOR","CHECKBOX","SELECT","window","pro…
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/dports/multimedia/aegisub/aegisub-3.2.2/automation/autoload/ |
H A D | select-overlaps.moon | 24 line.class == "dialogue" and not line.comment 32 -- Filter subtitles lines to just dialogue lines and sort them by time 33 dialogue = if #selection <= 1 38 table.sort dialogue, (a,b) -> 43 for line in *dialogue
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/dports/games/renpy/renpy-7.4.11-sdk/launcher/game/tl/german/ |
H A D | screens.rpy | 385 old "The dialogue history is empty." 386 new "The dialogue history is empty." 445 old "Skips dialogue while held down." 446 new "Skips dialogue while held down." 453 old "Toggles dialogue skipping." 454 new "Toggles dialogue skipping." 461 old "Rolls back to earlier dialogue." 462 new "Rolls back to earlier dialogue." 513 old "Roll back to earlier dialogue." 514 new "Roll back to earlier dialogue." [all …]
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/dports/games/renpy/renpy-7.4.11-sdk/launcher/game/tl/tchinese/ |
H A D | screens.rpy | 385 old "The dialogue history is empty." 386 new "The dialogue history is empty." 445 old "Skips dialogue while held down." 446 new "Skips dialogue while held down." 453 old "Toggles dialogue skipping." 454 new "Toggles dialogue skipping." 461 old "Rolls back to earlier dialogue." 462 new "Rolls back to earlier dialogue." 513 old "Roll back to earlier dialogue." 514 new "Roll back to earlier dialogue." [all …]
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/dports/games/renpy/renpy-7.4.11-sdk/launcher/game/tl/vietnamese/ |
H A D | screens.rpy | 385 old "The dialogue history is empty." 386 new "The dialogue history is empty." 445 old "Skips dialogue while held down." 446 new "Skips dialogue while held down." 453 old "Toggles dialogue skipping." 454 new "Toggles dialogue skipping." 461 old "Rolls back to earlier dialogue." 462 new "Rolls back to earlier dialogue." 513 old "Roll back to earlier dialogue." 514 new "Roll back to earlier dialogue." [all …]
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/dports/games/renpy/renpy-7.4.11-sdk/launcher/game/tl/greek/ |
H A D | screens.rpy | 385 old "The dialogue history is empty." 386 new "The dialogue history is empty." 445 old "Skips dialogue while held down." 446 new "Skips dialogue while held down." 453 old "Toggles dialogue skipping." 454 new "Toggles dialogue skipping." 461 old "Rolls back to earlier dialogue." 462 new "Rolls back to earlier dialogue." 513 old "Roll back to earlier dialogue." 514 new "Roll back to earlier dialogue." [all …]
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/dports/games/renpy/renpy-7.4.11-sdk/launcher/game/tl/finnish/ |
H A D | screens.rpy | 385 old "The dialogue history is empty." 386 new "The dialogue history is empty." 445 old "Skips dialogue while held down." 446 new "Skips dialogue while held down." 453 old "Toggles dialogue skipping." 454 new "Toggles dialogue skipping." 461 old "Rolls back to earlier dialogue." 462 new "Rolls back to earlier dialogue." 513 old "Roll back to earlier dialogue." 514 new "Roll back to earlier dialogue." [all …]
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/dports/games/adonthell/adonthell-0.3.8/src/ |
H A D | character_base.h | 156 string get_dialogue () const { return dialogue; } in get_dialogue() 163 void set_dialogue (string dialogue); 182 string dialogue; variable
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/dports/www/moodle311/moodle/files/tests/behat/ |
H A D | license_help_modal.feature | 13 And I click on "Help with Choose licence" "icon" in the "File picker" "dialogue" 23 And I click on "empty.txt" "link" in the "Manage private files" "dialogue" 35 And I click on "Recent files" "link" in the "File picker" "dialogue" 36 And I click on "empty.txt" "link" in the "File picker" "dialogue" 48 And I click on "Private files" "link" in the "File picker" "dialogue" 49 And I click on "empty.txt" "link" in the "File picker" "dialogue"
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/dports/x11/zenity/zenity-3.32.0/po/ |
H A D | en_CA.po | 176 msgstr "Set the dialogue title" 208 msgstr "Set dialogue timeout in seconds" 212 msgstr "Display calendar dialogue" 218 msgstr "Set the dialogue text" 261 msgstr "Display text entry dialogue" 273 msgstr "Display error dialogue" 282 msgstr "Display info dialogue" 322 msgstr "Display list dialogue" 404 msgstr "Display question dialogue" 416 msgstr "Display warning dialogue" [all …]
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/ |
H A D | layna_village_riverbank_house_script.lua | 62 local dialogue = nil 74 dialogue = vt_map.SpriteDialogue.Create(); 76 dialogue:AddLine(text, bronann); 77 dialogue:SetEventAtDialogueEnd("Make bronann take the chicken 1"); 78 chicken1:AddDialogueReference(dialogue);
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/dports/www/moodle310/moodle/lib/editor/atto/plugins/media/tests/behat/ |
H A D | media.feature | 61 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 95 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 102 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 109 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 116 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 124 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 131 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 139 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 146 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 154 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… [all …]
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/dports/www/moodle39/moodle/lib/editor/atto/plugins/media/tests/behat/ |
H A D | media.feature | 61 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 95 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 102 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 109 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 116 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 124 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 131 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 139 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 146 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 154 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… [all …]
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/dports/www/moodle311/moodle/lib/editor/atto/plugins/media/tests/behat/ |
H A D | media.feature | 61 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 95 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 102 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 109 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 116 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 124 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 131 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 139 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 146 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… 154 …And I click on "Select this file" "button" in the ".moodle-dialogue-base[aria-hidden='false']" "cs… [all …]
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/dports/games/renpy/renpy-7.4.11-sdk/renpy/common/ |
H A D | 00nvl_mode.rpy | 23 # dialogue in a fullscreen way, like NVL-style games. Multiple lines 24 # of dialogue are shown on the screen at once, whenever a line of 25 # dialogue is said by a NVLCharacter. Calling the nvl_clear function 115 NVLEntry objects are added to the list of dialogue that's 121 Returns widget_properties and dialogue for the current NVL 125 dialogue = [ ] 177 dialogue.append(e) 188 return widget_properties, dialogue, show_args 195 widget_properties, dialogue, show_args = __nvl_screen_dialogue() 198 …onfig.nvl_layer, _transient=True, _widget_properties=widget_properties, dialogue=dialogue, **scope) [all …]
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