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/dports/www/moodle310/moodle/admin/tool/lp/amd/build/
H A Dcompetencydialogue.min.js.map1dialogue box.\n *\n * @module tool_lp/Competencydialogue\n * @copyright 2015 Issam Taboubi <i…
/dports/www/moodle311/moodle/admin/tool/lp/amd/build/
H A Dcompetencydialogue.min.js.map1dialogue box.\n *\n * @module tool_lp/Competencydialogue\n * @copyright 2015 Issam Taboubi <i…
/dports/www/moodle39/moodle/admin/tool/lp/amd/build/
H A Dcompetencydialogue.min.js.map1dialogue box.\n *\n * @module tool_lp/Competencydialogue\n * @package tool_lp\n * @copyrigh…
/dports/games/renpy/renpy-7.4.11-sdk/tutorial/game/tl/french/
H A Dscreens.rpy173 old "The dialogue history is empty."
193 old "Advances dialogue and activates the interface."
201 old "Advances dialogue without selecting choices."
225 old "Skips dialogue while held down."
233 old "Toggles dialogue skipping."
241 old "Rolls back to earlier dialogue."
242 new "Retourne au précédent dialogue."
249 old "Rolls forward to later dialogue."
250 new "Avance jusqu'au prochain dialogue."
/dports/www/moodle310/moodle/admin/tool/lp/tests/behat/
H A Dtemplate_crud.feature53 And "Confirm" "dialogue" should be visible
54 And "Delete" "button" should exist in the "Confirm" "dialogue"
55 And "Cancel" "button" should exist in the "Confirm" "dialogue"
56 And I click on "Cancel" "button" in the "Confirm" "dialogue"
58 And "Confirm" "dialogue" should be visible
59 When I click on "Delete" "button" in the "Confirm" "dialogue"
/dports/www/moodle39/moodle/admin/tool/lp/tests/behat/
H A Dtemplate_crud.feature53 And "Confirm" "dialogue" should be visible
54 And "Delete" "button" should exist in the "Confirm" "dialogue"
55 And "Cancel" "button" should exist in the "Confirm" "dialogue"
56 And I click on "Cancel" "button" in the "Confirm" "dialogue"
58 And "Confirm" "dialogue" should be visible
59 When I click on "Delete" "button" in the "Confirm" "dialogue"
/dports/www/moodle311/moodle/admin/tool/lp/tests/behat/
H A Dtemplate_crud.feature53 And "Confirm" "dialogue" should be visible
54 And "Delete" "button" should exist in the "Confirm" "dialogue"
55 And "Cancel" "button" should exist in the "Confirm" "dialogue"
56 And I click on "Cancel" "button" in the "Confirm" "dialogue"
58 And "Confirm" "dialogue" should be visible
59 When I click on "Delete" "button" in the "Confirm" "dialogue"
/dports/x11/zenity/zenity-3.32.0/po/
H A Dfr.po134 msgstr "Définit le titre de la boîte de dialogue"
207 msgstr "Affiche une boîte de dialogue calendrier"
213 msgstr "Définit le texte de la boîte de dialogue"
261 msgstr "Affiche une boîte de dialogue d’erreur"
265 msgstr "Définit l’icône de la boîte de dialogue"
289 msgstr "Affiche une boîte de dialogue d’information"
339 msgstr "Affiche une boîte de dialogue de liste"
450 msgstr "Affiche une boîte de dialogue de question"
510 msgstr "Affiche une boîte de dialogue de glissière"
543 msgstr "Affiche une boîte de dialogue de formulaire"
[all …]
/dports/www/moodle310/moodle/lib/editor/atto/plugins/table/tests/behat/
H A Dtable.feature113 Then ".moodle-dialogue-base .atto_form .borders" "css_element" should not exist
114 Then ".moodle-dialogue-base .atto_form .borderstyle" "css_element" should not exist
115 Then ".moodle-dialogue-base .atto_form .bordersize" "css_element" should not exist
116 Then ".moodle-dialogue-base .atto_form .bordercolour" "css_element" should not exist
117 Then ".moodle-dialogue-base .atto_form .backgroundcolour" "css_element" should exist
118 Then ".moodle-dialogue-base .atto_form .customwidth" "css_element" should exist
172 Then ".moodle-dialogue-base .atto_form .borders" "css_element" should exist
173 Then ".moodle-dialogue-base .atto_form .borderstyle" "css_element" should exist
174 Then ".moodle-dialogue-base .atto_form .bordersize" "css_element" should exist
175 Then ".moodle-dialogue-base .atto_form .bordercolour" "css_element" should exist
[all …]
/dports/www/moodle39/moodle/lib/editor/atto/plugins/table/tests/behat/
H A Dtable.feature113 Then ".moodle-dialogue-base .atto_form .borders" "css_element" should not exist
114 Then ".moodle-dialogue-base .atto_form .borderstyle" "css_element" should not exist
115 Then ".moodle-dialogue-base .atto_form .bordersize" "css_element" should not exist
116 Then ".moodle-dialogue-base .atto_form .bordercolour" "css_element" should not exist
117 Then ".moodle-dialogue-base .atto_form .backgroundcolour" "css_element" should exist
118 Then ".moodle-dialogue-base .atto_form .customwidth" "css_element" should exist
172 Then ".moodle-dialogue-base .atto_form .borders" "css_element" should exist
173 Then ".moodle-dialogue-base .atto_form .borderstyle" "css_element" should exist
174 Then ".moodle-dialogue-base .atto_form .bordersize" "css_element" should exist
175 Then ".moodle-dialogue-base .atto_form .bordercolour" "css_element" should exist
[all …]
/dports/www/moodle311/moodle/lib/editor/atto/plugins/table/tests/behat/
H A Dtable.feature113 Then ".moodle-dialogue-base .atto_form .borders" "css_element" should not exist
114 Then ".moodle-dialogue-base .atto_form .borderstyle" "css_element" should not exist
115 Then ".moodle-dialogue-base .atto_form .bordersize" "css_element" should not exist
116 Then ".moodle-dialogue-base .atto_form .bordercolour" "css_element" should not exist
117 Then ".moodle-dialogue-base .atto_form .backgroundcolour" "css_element" should exist
118 Then ".moodle-dialogue-base .atto_form .customwidth" "css_element" should exist
172 Then ".moodle-dialogue-base .atto_form .borders" "css_element" should exist
173 Then ".moodle-dialogue-base .atto_form .borderstyle" "css_element" should exist
174 Then ".moodle-dialogue-base .atto_form .bordersize" "css_element" should exist
175 Then ".moodle-dialogue-base .atto_form .bordercolour" "css_element" should exist
[all …]
/dports/www/moodle311/moodle/customfield/field/textarea/tests/behat/
H A Dfield.feature20 And I click on "Save changes" "button" in the "Adding a new Text area" "dialogue"
30 And I click on "Save changes" "button" in the "Adding a new Text area" "dialogue"
34 And I click on "Save changes" "button" in the "Updating Test field" "dialogue"
45 And I click on "Save changes" "button" in the "Adding a new Text area" "dialogue"
47 And I click on "Yes" "button" in the "Confirm" "dialogue"
/dports/games/renpy/renpy-7.4.11-sdk/tutorial/game/tl/russian/
H A Dscreens.rpy173 old "The dialogue history is empty."
193 old "Advances dialogue and activates the interface."
201 old "Advances dialogue without selecting choices."
225 old "Skips dialogue while held down."
233 old "Toggles dialogue skipping."
241 old "Rolls back to earlier dialogue."
249 old "Rolls forward to later dialogue."
/dports/games/renpy/renpy-7.4.11-sdk/tutorial/game/tl/korean/
H A Dscreens.rpy172 old "The dialogue history is empty."
192 old "Advances dialogue and activates the interface."
200 old "Advances dialogue without selecting choices."
224 old "Skips dialogue while held down."
232 old "Toggles dialogue skipping."
240 old "Rolls back to earlier dialogue."
248 old "Rolls forward to later dialogue."
/dports/deskutils/kalarm/kalarm-21.12.3/
H A DChangelog156 * Fix layout of defer alarm dialogue.
190 * Fix calendar configuration dialogue not appearing.
525 dialogue options.
552 * Fix crash on exit from birthday import dialogue.
652 * Double click in template dialogue list activates template edit dialogue.
663 * Alarm edit dialogue layout improvements.
706 Preferences dialogue.
751 * Make Preferences dialogue non-modal.
771 * Add play button to sound file selection dialogue.
793 * Tidy up preferences dialogue Run mode options.
[all …]
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwdialogue/
H A Dfilter.hpp58 std::vector<const ESM::DialInfo *> list (const ESM::Dialogue& dialogue,
63 std::vector<const ESM::DialInfo *> listAll (const ESM::Dialogue& dialogue) const;
66 …const ESM::DialInfo* search (const ESM::Dialogue& dialogue, const bool fallbackToInfoRefusal) cons…
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/role_playing_game/dialogue/interface/
H A DInterface.gd9 func show_dialogue(player, dialogue):
12 dialogue_node = dialogue
13 for c in dialogue.get_signal_connection_list("dialogue_finished"):
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_forest/
H A Dlayna_forest_south_west_script.lua111 dialogue = vt_map.SpriteDialogue.Create();
113 dialogue:AddLine(text, nil);
114 event = vt_map.DialogueEvent.Create("Info about status effects", dialogue)
644 local dialogue = nil
669 dialogue = vt_map.SpriteDialogue.Create();
671dialogue:AddLineEventEmote(text, kalya, "Bronann looks at Kalya", "Kalya looks at Bronann", "excla…
673 dialogue:AddLine(text, kalya);
674 event = vt_map.DialogueEvent.Create("Kalya Tells about snakes", dialogue);
/dports/games/openclonk/openclonk-release-8.1-src/planet/Missions.ocf/Crash.ocs/System.ocg/
H A DSeqIntro.c21 this.dialogue = this.pilot->SetDialogue("Pilot"); in Intro_Init()
22 this.dialogue->SetInteraction(false); in Intro_Init()
51 crew->Enter(this.dialogue); in Intro_JoinPlayer()
165 while(clonk = this.dialogue->Contents()) in Intro_16()
260 this.dialogue->SetInteraction(true); in Intro_Stop()
261 this.dialogue->AddAttention(); in Intro_Stop()
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/mt_elbrus/
H A Dmt_elbrus_shrine_3rd_script.lua361 local dialogue = nil
380 dialogue = vt_map.SpriteDialogue.Create();
382 dialogue:AddLineEmote(text, orlinn, "exclamation");
384 dialogue:AddLine(text, andromalius);
386 dialogue:AddLine(text, andromalius);
388 dialogue:AddLine(text, andromalius);
416 dialogue = vt_map.SpriteDialogue.Create();
418 dialogue:AddLine(text, andromalius);
422 dialogue:AddLine(text, andromalius);
424 dialogue:AddLine(text, andromalius);
[all …]
H A Dbattle_with_dark_soldiers_script.lua27 local dialogue = nil
35dialogue = vt_common.Dialogue.Create(DialogueManager, "The dark soldier tells them to surrender");
37 dialogue:AddLine(text, "Soldier");
39 dialogue:AddLine(text, "Kalya");
/dports/games/adonthell/adonthell-0.3.8/doc/devel/
H A Ddialog.dxt17 The dialogue engine is handling conversations between the player and NPCs.
28 choice. The dialogue engine randomly picks one of the NPC speeches and the according
29 answers. It also makes sure that each piece of dialogue is only used once during the
30 conversation. More complex operations, such as depending a piece of dialogue on a
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/role_playing_game/screens/exploration/
H A DExploration.tscn10 [ext_resource path="res://dialogue/dialogue_player/DialoguePlayer.tscn" type="PackedScene" id=8]
12 [ext_resource path="res://dialogue/interface/Interface.tscn" type="PackedScene" id=10]
45 dialogue_file = "res://dialogue/dialogue_data/npc.json"
57 dialogue_file = "res://dialogue/dialogue_data/object.json"
/dports/www/typo3-9/typo3_src-9.5.31/typo3/sysext/core/Documentation/Changelog/7.2/
H A DFeature-63040-AddRteConfigurationPropertyButtonsAbbreviationRemoveFieldsets.rst14 to configure the abbreviation dialogue.
16 If set, the listed fieldsets of the Abbreviation dialogue are not shown.
26 dialogue, may set this property in the Page TSconfig of the RTE, specifying
/dports/www/typo3-10/typo3_src-10.4.25/typo3/sysext/core/Documentation/Changelog/7.2/
H A DFeature-63040-AddRteConfigurationPropertyButtonsAbbreviationRemoveFieldsets.rst14 to configure the abbreviation dialogue.
16 If set, the listed fieldsets of the Abbreviation dialogue are not shown.
26 dialogue, may set this property in the Page TSconfig of the RTE, specifying

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